### Changes/Fixes:
* Adds timer pooling.
* Allows pool to be configurable in ModernUO.json
* Pool replenishes itself asynchronously if depleted.
* Fixes an issue with barkeeps and town criers
* Fixes an issue with incognito buff icons not being removed
* Fixes an issue with polymorph name mod not being removed
* Fixes several places where timers go on forever even after an object is deleted, keeping a reference (memory leak)
* Eliminates the timer for MiningCart altogether.
* Deletes `AcidSlime` since it is a duplicate of `PoolOfAcid`
* Fixes HonorableExecution and standardizes the code for other Bushido moves.
## Changes to the Timer API:
```cs
public class Timer
{
// Creates a timer that will be returned to the pool once execution stops.
public static void StartTimer(Action callback);
public static void StartTimer(TimeSpan delay, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback);
public static void StartTimer(TimeSpan interval, int count, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback);
// Creates a timer and returns a token for more control. Requires manual cancellation in order for the timer to be returned to the pool.
// If the token is dereferenced, the timer will be dereferenced too. While not returning a timer to the pool is not considered hazardous, it does defeat the purpose of pooled timers.
public static void StartTimer(Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
// If you aren't sure how to use the API above, or you don't care about performance, then you can use the old RunUO Timer.DelayCall
public static DelayCallTimer DelayCall(Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, Action callback);
public static DelayCallTimer DelayCall(TimeSpan interval, int count, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, int count, Action callback);
}
public struct TimerExecutionToken
{
public bool Running { get; }
public int Index { get; }
public int RemainingCount { get; }
public DateTime Next { get; }
}
```
## When to use `TimerExecutionToken`?
Use tokens when you want to gain the performance benefit of using a pooled timer, but you need one of the following:
* Access to the next time the timer will tick:`token.Next`
* Access to which interval, how many intervals there are, or how many are remaining: `token.Index`, `token.Count`, and `token.RemainingCount`
* Stop a timer manually.
* Determine if the timer is running: `timer.Running`
* See notes below about requirements for using tokens!
## Notes about using the TimerExecutionToken:
When you opt-in to receive a token, you must call `Cancel()` to return the timer. This can be done inside of the callback, or outside of the callback at any time.
If this is not called and your timer is an infinite interval, then you will create a potential memory leak, or null pointer exception in your callback.
If the timer ends and is stopped, but cancel is not called, then the timer will never return to the pool and stay referenced until the token is deleted or cancel is called. (Memory leak)
## Is this thread safe?
No. The ModernUO timer system is not thread safe at all. If you require a thread safe timer system, contact me and I'll help adapt this system. Keep in mind that there is a massive performance hit to make this thread safe when there are literally no use cases for it.
If you need to synchronize execution, meaning you want to execute code from another thread on the core thread. Let's say you have a discord bot that is pushing commands to the game server. Then use `EventLoopContext.Post(SendOrPostCallback callback, object state);`.
1206 lines
33 KiB
C#
1206 lines
33 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.ConPVP
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{
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public sealed class DDBoard : Item
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{
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public DDTeamInfo m_TeamInfo;
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[Constructible]
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public DDBoard()
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: base(7774) =>
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Movable = false;
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public DDBoard(Serial serial)
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: base(serial)
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{
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}
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public override string DefaultName => "scoreboard";
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public override void OnDoubleClick(Mobile from)
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{
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if (m_TeamInfo?.Game != null)
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{
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from.CloseGump<DDBoardGump>();
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from.SendGump(new DDBoardGump(from, m_TeamInfo.Game));
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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public class DDBoardGump : Gump
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{
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private const int LabelColor32 = 0xFFFFFF;
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private const int BlackColor32 = 0x000000;
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// private DDGame m_Game;
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public DDBoardGump(Mobile mob, DDGame game, DDTeamInfo section = null)
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: base(60, 60)
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{
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// m_Game = game;
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var ourTeam = game.GetTeamInfo(mob);
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var entries = new List<IRankedCTF>();
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if (section == null)
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{
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for (var i = 0; i < game.Context.Participants.Count; ++i)
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{
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var teamInfo = game.Controller.TeamInfo[i % game.Controller.TeamInfo.Length];
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if (teamInfo != null)
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{
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entries.Add(teamInfo);
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}
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}
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}
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else
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{
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foreach (var player in section.Players.Values)
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{
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if (player.Score > 0)
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{
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entries.Add(player);
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}
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}
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}
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entries.Sort((a, b) => b.Score - a.Score);
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var height = 0;
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if (section == null)
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{
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height = 73 + entries.Count * 75 + 28;
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}
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Closable = false;
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AddPage(0);
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AddBackground(1, 1, 398, height, 3600);
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AddImageTiled(16, 15, 369, height - 29, 3604);
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for (var i = 0; i < entries.Count; i += 1)
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{
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AddImageTiled(22, 58 + i * 75, 357, 70, 0x2430);
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}
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AddAlphaRegion(16, 15, 369, height - 29);
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AddImage(215, -45, 0xEE40);
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// AddImage( 330, 141, 0x8BA );
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AddBorderedText(22, 22, 294, 20, Center("DD Scoreboard"), LabelColor32, BlackColor32);
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AddImageTiled(32, 50, 264, 1, 9107);
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AddImageTiled(42, 52, 264, 1, 9157);
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if (section == null)
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{
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for (var i = 0; i < entries.Count; ++i)
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{
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if (entries[i] is not DDTeamInfo teamInfo)
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{
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continue;
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}
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AddImage(30, 70 + i * 75, 10152);
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AddImage(30, 85 + i * 75, 10151);
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AddImage(30, 100 + i * 75, 10151);
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AddImage(30, 106 + i * 75, 10154);
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AddImage(24, 60 + i * 75, teamInfo == ourTeam ? 9730 : 9727, teamInfo.Color - 1);
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var nameColor = LabelColor32;
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var borderColor = BlackColor32;
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switch (teamInfo.Color)
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{
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case 0x47E:
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nameColor = 0xFFFFFF;
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break;
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case 0x4F2:
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nameColor = 0x3399FF;
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break;
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case 0x4F7:
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nameColor = 0x33FF33;
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break;
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case 0x4FC:
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nameColor = 0xFF00FF;
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break;
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case 0x021:
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nameColor = 0xFF3333;
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break;
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case 0x01A:
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nameColor = 0xFF66FF;
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break;
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case 0x455:
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nameColor = 0x333333;
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borderColor = 0xFFFFFF;
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break;
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}
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AddBorderedText(
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60,
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65 + i * 75,
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250,
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20,
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$"{LadderGump.Rank(1 + i)}: {teamInfo.Name}",
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nameColor,
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borderColor
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);
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AddBorderedText(50 + 10, 85 + i * 75, 100, 20, "Score:", 0xFFC000, BlackColor32);
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AddBorderedText(50 + 15, 105 + i * 75, 100, 20, teamInfo.Score.ToString("N0"), 0xFFC000, BlackColor32);
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AddBorderedText(110 + 10, 85 + i * 75, 100, 20, "Kills:", 0xFFC000, BlackColor32);
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AddBorderedText(110 + 15, 105 + i * 75, 100, 20, teamInfo.Kills.ToString("N0"), 0xFFC000, BlackColor32);
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AddBorderedText(160 + 10, 85 + i * 75, 100, 20, "Captures:", 0xFFC000, BlackColor32);
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AddBorderedText(
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160 + 15,
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105 + i * 75,
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100,
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20,
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teamInfo.Captures.ToString("N0"),
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0xFFC000,
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BlackColor32
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);
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var pl = teamInfo.Leader;
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AddBorderedText(235 + 10, 85 + i * 75, 250, 20, "Leader:", 0xFFC000, BlackColor32);
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if (pl != null)
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{
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AddBorderedText(235 + 15, 105 + i * 75, 250, 20, pl.Player.Name, 0xFFC000, BlackColor32);
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}
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}
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}
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AddButton(314, height - 42, 247, 248, 1);
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}
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public string Center(string text) => $"<CENTER>{text}</CENTER>";
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public string Color(string text, int color) => $"<BASEFONT COLOR=#{color:X6}>{text}</BASEFONT>";
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private void AddBorderedText(int x, int y, int width, int height, string text, int color, int borderColor)
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{
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AddColoredText(x - 1, y - 1, width, height, text, borderColor);
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AddColoredText(x - 1, y + 1, width, height, text, borderColor);
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AddColoredText(x + 1, y - 1, width, height, text, borderColor);
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AddColoredText(x + 1, y + 1, width, height, text, borderColor);
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AddColoredText(x, y, width, height, text, color);
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}
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private void AddColoredText(int x, int y, int width, int height, string text, int color)
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{
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if (color == 0)
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{
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AddHtml(x, y, width, height, text);
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}
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else
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{
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AddHtml(x, y, width, height, Color(text, color));
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}
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}
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}
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public sealed class DDPlayerInfo : IRankedCTF
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{
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private readonly DDTeamInfo m_TeamInfo;
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private int m_Captures;
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private int m_Kills;
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private int m_Score;
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public DDPlayerInfo(DDTeamInfo teamInfo, Mobile player)
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{
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m_TeamInfo = teamInfo;
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Player = player;
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}
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public Mobile Player { get; }
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public string Name => Player.Name;
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public int Kills
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{
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get => m_Kills;
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set
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{
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m_TeamInfo.Kills += value - m_Kills;
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m_Kills = value;
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}
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}
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public int Captures
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{
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get => m_Captures;
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set
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{
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m_TeamInfo.Captures += value - m_Captures;
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m_Captures = value;
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}
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}
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public int Score
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{
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get => m_Score;
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set
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{
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m_TeamInfo.Score += value - m_Score;
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m_Score = value;
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if (m_TeamInfo.Leader == null || m_Score > m_TeamInfo.Leader.Score)
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{
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m_TeamInfo.Leader = this;
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}
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}
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}
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}
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[PropertyObject]
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public sealed class DDTeamInfo : IRankedCTF
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{
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public DDTeamInfo(int teamID)
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{
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TeamID = teamID;
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Players = new Dictionary<Mobile, DDPlayerInfo>();
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}
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public DDTeamInfo(int teamID, IGenericReader ip)
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{
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TeamID = teamID;
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Players = new Dictionary<Mobile, DDPlayerInfo>();
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var version = ip.ReadEncodedInt();
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switch (version)
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{
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case 0:
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{
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Board = ip.ReadEntity<DDBoard>();
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TeamName = ip.ReadString();
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Color = ip.ReadEncodedInt();
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Origin = ip.ReadPoint3D();
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break;
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}
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}
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}
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public DDGame Game { get; set; }
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public int TeamID { get; }
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public DDPlayerInfo Leader { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public DDBoard Board { get; set; }
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public Dictionary<Mobile, DDPlayerInfo> Players { get; }
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public DDPlayerInfo this[Mobile mob]
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{
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get
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{
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if (mob == null)
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{
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return null;
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}
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if (!Players.TryGetValue(mob, out var val))
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{
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Players[mob] = val = new DDPlayerInfo(this, mob);
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}
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return val;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Color { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public string TeamName { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D Origin { get; set; }
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public string Name => $"{TeamName} Team";
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public int Kills { get; set; }
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public int Captures { get; set; }
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public int Score { get; set; }
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public void Reset()
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{
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Kills = 0;
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Captures = 0;
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Score = 0;
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Leader = null;
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Players.Clear();
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if (Board != null)
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{
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Board.m_TeamInfo = this;
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}
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}
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public void Serialize(IGenericWriter op)
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{
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op.WriteEncodedInt(0); // version
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op.Write(Board);
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op.Write(TeamName);
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op.WriteEncodedInt(Color);
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op.Write(Origin);
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}
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public override string ToString() => "...";
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}
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public sealed class DDController : EventController
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{
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[Constructible]
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public DDController()
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{
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Visible = false;
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Movable = false;
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Duration = TimeSpan.FromMinutes(30.0);
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TeamInfo = new DDTeamInfo[2];
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for (var i = 0; i < TeamInfo.Length; ++i)
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{
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TeamInfo[i] = new DDTeamInfo(i);
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}
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}
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public DDController(Serial serial)
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: base(serial)
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{
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}
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public DDTeamInfo[] TeamInfo { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public DDTeamInfo Team1 => TeamInfo[0];
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[CommandProperty(AccessLevel.GameMaster)]
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public DDTeamInfo Team2 => TeamInfo[1];
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[CommandProperty(AccessLevel.GameMaster)]
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public DDWayPoint PointA { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public DDWayPoint PointB { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan Duration { get; set; }
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public override string Title => "DoubleDom";
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public override string DefaultName => "DD Controller";
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public override string GetTeamName(int teamID) => TeamInfo[teamID % TeamInfo.Length].Name;
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public override EventGame Construct(DuelContext context) => new DDGame(this, context);
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(Duration);
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writer.WriteEncodedInt(TeamInfo.Length);
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for (var i = 0; i < TeamInfo.Length; ++i)
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{
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TeamInfo[i].Serialize(writer);
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}
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writer.Write(PointA);
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writer.Write(PointB);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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|
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switch (version)
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{
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case 0:
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{
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Duration = reader.ReadTimeSpan();
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TeamInfo = new DDTeamInfo[reader.ReadEncodedInt()];
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for (var i = 0; i < TeamInfo.Length; ++i)
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{
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TeamInfo[i] = new DDTeamInfo(i, reader);
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}
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PointA = reader.ReadEntity<DDWayPoint>();
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PointB = reader.ReadEntity<DDWayPoint>();
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break;
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}
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}
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}
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}
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|
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public sealed class DDGame : EventGame
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{
|
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private int m_CapStage;
|
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|
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private bool m_Capturable = true;
|
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private TimerExecutionToken _captureTimerToken;
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private TimerExecutionToken _finishTimerToken;
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private TimerExecutionToken _uncaptureTimerToken;
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|
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public DDGame(DDController controller, DuelContext context) : base(context) => Controller = controller;
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|
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public DDController Controller { get; }
|
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|
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public Map Facet
|
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{
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get
|
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{
|
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if (m_Context.Arena != null)
|
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{
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return m_Context.Arena.Facet;
|
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}
|
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|
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return Controller.Map;
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}
|
|
}
|
|
|
|
public void Alert(string text)
|
|
{
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m_Context.m_Tournament?.Alert(text);
|
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|
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for (var i = 0; i < m_Context.Participants.Count; ++i)
|
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{
|
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var p = m_Context.Participants[i];
|
|
|
|
for (var j = 0; j < p.Players.Length; ++j)
|
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{
|
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if (p.Players[j] != null)
|
|
{
|
|
p.Players[j].Mobile.SendMessage(0x35, text);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Alert(string format, params object[] args)
|
|
{
|
|
Alert(string.Format(format, args));
|
|
}
|
|
|
|
public DDTeamInfo GetTeamInfo(Mobile mob)
|
|
{
|
|
var teamID = GetTeamID(mob);
|
|
|
|
if (teamID >= 0)
|
|
{
|
|
return Controller.TeamInfo[teamID % Controller.TeamInfo.Length];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public int GetTeamID(Mobile mob)
|
|
{
|
|
if (!(mob is PlayerMobile pm))
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
if (pm.DuelContext == null || pm.DuelContext != m_Context)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
if (pm.DuelPlayer?.Eliminated != false)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return pm.DuelContext.Participants.IndexOf(pm.DuelPlayer.Participant);
|
|
}
|
|
|
|
public int GetColor(Mobile mob) => GetTeamInfo(mob)?.Color ?? -1;
|
|
|
|
private void ApplyHues(Participant p, int hueOverride)
|
|
{
|
|
for (var i = 0; i < p.Players.Length; ++i)
|
|
{
|
|
if (p.Players[i] != null)
|
|
{
|
|
p.Players[i].Mobile.SolidHueOverride = hueOverride;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void DelayBounce(TimeSpan ts, Mobile mob, Container corpse)
|
|
{
|
|
Timer.StartTimer(ts, () => DelayBounce_Callback(mob, corpse));
|
|
}
|
|
|
|
private void DelayBounce_Callback(Mobile mob, Container corpse)
|
|
{
|
|
var dp = (mob as PlayerMobile)?.DuelPlayer;
|
|
|
|
m_Context.RemoveAggressions(mob);
|
|
|
|
if (dp?.Eliminated == false)
|
|
{
|
|
mob.MoveToWorld(m_Context.Arena.GetBaseStartPoint(GetTeamID(mob)), Facet);
|
|
}
|
|
else
|
|
{
|
|
m_Context.SendOutside(mob);
|
|
}
|
|
|
|
m_Context.Refresh(mob, corpse);
|
|
DuelContext.Debuff(mob);
|
|
DuelContext.CancelSpell(mob);
|
|
mob.Frozen = false;
|
|
}
|
|
|
|
public override bool OnDeath(Mobile mob, Container corpse)
|
|
{
|
|
var killer = mob.FindMostRecentDamager(false);
|
|
|
|
if (killer?.Player == true)
|
|
{
|
|
var teamInfo = GetTeamInfo(killer);
|
|
var victInfo = GetTeamInfo(mob);
|
|
|
|
if (teamInfo != null && teamInfo != victInfo)
|
|
{
|
|
var playerInfo = teamInfo[killer];
|
|
|
|
if (playerInfo != null)
|
|
{
|
|
playerInfo.Kills += 1;
|
|
playerInfo.Score += 1; // base frag
|
|
|
|
// extra points for killing someone on the waypoint
|
|
if (Controller.PointA != null)
|
|
{
|
|
if (mob.InRange(Controller.PointA, 2))
|
|
{
|
|
playerInfo.Score += 1;
|
|
}
|
|
}
|
|
|
|
if (Controller.PointB != null)
|
|
{
|
|
if (mob.InRange(Controller.PointB, 2))
|
|
{
|
|
playerInfo.Score += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
playerInfo = victInfo[mob];
|
|
if (playerInfo != null)
|
|
{
|
|
playerInfo.Score -= 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
mob.CloseGump<DDBoardGump>();
|
|
mob.SendGump(new DDBoardGump(mob, this));
|
|
|
|
m_Context.Requip(mob, corpse);
|
|
DelayBounce(TimeSpan.FromSeconds(30.0), mob, corpse);
|
|
|
|
return false;
|
|
}
|
|
|
|
public override void OnStart()
|
|
{
|
|
m_Capturable = true;
|
|
|
|
_captureTimerToken.Cancel();
|
|
_uncaptureTimerToken.Cancel();
|
|
|
|
for (var i = 0; i < Controller.TeamInfo.Length; ++i)
|
|
{
|
|
var teamInfo = Controller.TeamInfo[i];
|
|
|
|
teamInfo.Game = this;
|
|
teamInfo.Reset();
|
|
}
|
|
|
|
if (Controller.PointA != null)
|
|
{
|
|
Controller.PointA.Game = this;
|
|
}
|
|
|
|
if (Controller.PointB != null)
|
|
{
|
|
Controller.PointB.Game = this;
|
|
}
|
|
|
|
for (var i = 0; i < m_Context.Participants.Count; ++i)
|
|
{
|
|
ApplyHues(
|
|
m_Context.Participants[i],
|
|
Controller.TeamInfo[i % Controller.TeamInfo.Length].Color
|
|
);
|
|
}
|
|
|
|
_finishTimerToken.Cancel();
|
|
Timer.StartTimer(Controller.Duration, Finish_Callback, out _finishTimerToken);
|
|
}
|
|
|
|
private void Finish_Callback()
|
|
{
|
|
var teams = new List<DDTeamInfo>();
|
|
|
|
for (var i = 0; i < m_Context.Participants.Count; ++i)
|
|
{
|
|
var teamInfo = Controller.TeamInfo[i % Controller.TeamInfo.Length];
|
|
|
|
if (teamInfo != null)
|
|
{
|
|
teams.Add(teamInfo);
|
|
}
|
|
}
|
|
|
|
teams.Sort((a, b) => b.Score - a.Score);
|
|
|
|
var tourney = m_Context.m_Tournament;
|
|
|
|
var sb = new StringBuilder();
|
|
|
|
if (tourney != null)
|
|
{
|
|
if (tourney.TourneyType == TourneyType.FreeForAll)
|
|
{
|
|
sb.Append(m_Context.Participants.Count * tourney.PlayersPerParticipant);
|
|
sb.Append("-man FFA");
|
|
}
|
|
else if (tourney.TourneyType == TourneyType.RandomTeam)
|
|
{
|
|
sb.Append(tourney.ParticipantsPerMatch);
|
|
sb.Append("-team");
|
|
}
|
|
else if (tourney.TourneyType == TourneyType.RedVsBlue)
|
|
{
|
|
sb.Append("Red v Blue");
|
|
}
|
|
else if (tourney.TourneyType == TourneyType.Faction)
|
|
{
|
|
sb.Append(tourney.ParticipantsPerMatch);
|
|
sb.Append("-team Faction");
|
|
}
|
|
else
|
|
{
|
|
for (var i = 0; i < tourney.ParticipantsPerMatch; ++i)
|
|
{
|
|
if (sb.Length > 0)
|
|
{
|
|
sb.Append('v');
|
|
}
|
|
|
|
sb.Append(tourney.PlayersPerParticipant);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Controller != null)
|
|
{
|
|
sb.Append(' ').Append(Controller.Title);
|
|
}
|
|
|
|
var title = sb.ToString();
|
|
|
|
var winner = teams.Count > 0 ? teams[0] : null;
|
|
|
|
for (var i = 0; i < teams.Count; ++i)
|
|
{
|
|
var rank = TrophyRank.Bronze;
|
|
|
|
if (i == 0)
|
|
{
|
|
rank = TrophyRank.Gold;
|
|
}
|
|
else if (i == 1)
|
|
{
|
|
rank = TrophyRank.Silver;
|
|
}
|
|
|
|
var leader = teams[i].Leader;
|
|
|
|
foreach (var pl in teams[i].Players.Values)
|
|
{
|
|
var mob = pl.Player;
|
|
|
|
if (mob == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// "Red v Blue DD Champion"
|
|
|
|
sb = new StringBuilder();
|
|
|
|
sb.Append(title);
|
|
|
|
if (pl == leader)
|
|
{
|
|
sb.Append(" Leader");
|
|
}
|
|
|
|
if (pl.Score > 0)
|
|
{
|
|
sb.Append(": ");
|
|
|
|
sb.Append(pl.Score.ToString("N0"));
|
|
sb.Append(pl.Score == 1 ? " point" : " points");
|
|
|
|
if (pl.Kills > 0)
|
|
{
|
|
sb.Append(", ");
|
|
sb.Append(pl.Kills.ToString("N0"));
|
|
sb.Append(pl.Kills == 1 ? " kill" : " kills");
|
|
}
|
|
|
|
if (pl.Captures > 0)
|
|
{
|
|
sb.Append(", ");
|
|
sb.Append(pl.Captures.ToString("N0"));
|
|
sb.Append(pl.Captures == 1 ? " capture" : " captures");
|
|
}
|
|
}
|
|
|
|
Item item = new Trophy(sb.ToString(), rank);
|
|
|
|
if (pl == leader)
|
|
{
|
|
item.ItemID = 4810;
|
|
}
|
|
|
|
item.Name = $"{item.Name}, {teams[i].Name.ToLower()} team";
|
|
|
|
if (!mob.PlaceInBackpack(item))
|
|
{
|
|
mob.BankBox.DropItem(item);
|
|
}
|
|
|
|
var cash = pl.Score * 250;
|
|
|
|
if (cash > 0)
|
|
{
|
|
item = new BankCheck(cash);
|
|
|
|
if (!mob.PlaceInBackpack(item))
|
|
{
|
|
mob.BankBox.DropItem(item);
|
|
}
|
|
|
|
mob.SendMessage(
|
|
"You have been awarded a {0} trophy and {1:N0}gp for your participation in this tournament.",
|
|
rank.ToString().ToLower(),
|
|
cash
|
|
);
|
|
}
|
|
else
|
|
{
|
|
mob.SendMessage(
|
|
"You have been awarded a {0} trophy for your participation in this tournament.",
|
|
rank.ToString().ToLower()
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (var i = 0; i < m_Context.Participants.Count; ++i)
|
|
{
|
|
var p = m_Context.Participants[i];
|
|
|
|
for (var j = 0; j < p.Players.Length; ++j)
|
|
{
|
|
var dp = p.Players[j];
|
|
|
|
if (dp?.Mobile != null)
|
|
{
|
|
dp.Mobile.CloseGump<DDBoardGump>();
|
|
dp.Mobile.SendGump(new DDBoardGump(dp.Mobile, this));
|
|
}
|
|
}
|
|
|
|
if (i == winner?.TeamID)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (var j = 0; j < p.Players.Length; ++j)
|
|
{
|
|
if (p.Players[j] != null)
|
|
{
|
|
p.Players[j].Eliminated = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (winner != null)
|
|
{
|
|
m_Context.Finish(m_Context.Participants[winner.TeamID]);
|
|
}
|
|
}
|
|
|
|
public override void OnStop()
|
|
{
|
|
for (var i = 0; i < Controller.TeamInfo.Length; ++i)
|
|
{
|
|
var teamInfo = Controller.TeamInfo[i];
|
|
|
|
if (teamInfo.Board != null)
|
|
{
|
|
teamInfo.Board.m_TeamInfo = null;
|
|
}
|
|
|
|
teamInfo.Game = null;
|
|
}
|
|
|
|
if (Controller.PointA != null)
|
|
{
|
|
Controller.PointA.Game = null;
|
|
}
|
|
|
|
if (Controller.PointB != null)
|
|
{
|
|
Controller.PointB.Game = null;
|
|
}
|
|
|
|
m_Capturable = false;
|
|
|
|
_captureTimerToken.Cancel();
|
|
_uncaptureTimerToken.Cancel();
|
|
|
|
for (var i = 0; i < m_Context.Participants.Count; ++i)
|
|
{
|
|
ApplyHues(m_Context.Participants[i], -1);
|
|
}
|
|
|
|
_finishTimerToken.Cancel();
|
|
}
|
|
|
|
public void Dominate(DDWayPoint point, Mobile from, DDTeamInfo team)
|
|
{
|
|
if (point == null || from == null || team == null || !m_Capturable)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var wasDom = Controller.PointA?.TeamOwner == Controller.PointB?.TeamOwner &&
|
|
Controller.PointA?.TeamOwner != null;
|
|
|
|
point.TeamOwner = team;
|
|
Alert("{0} has captured {1}!", team.Name, point.Name);
|
|
|
|
var isDom = Controller.PointA?.TeamOwner == Controller.PointB?.TeamOwner && Controller.PointA?.TeamOwner != null;
|
|
|
|
if (wasDom && !isDom)
|
|
{
|
|
Alert("Domination averted!");
|
|
|
|
Controller.PointA?.SetNonCaptureHue();
|
|
Controller.PointB?.SetNonCaptureHue();
|
|
_captureTimerToken.Cancel();
|
|
}
|
|
|
|
if (!wasDom && isDom)
|
|
{
|
|
m_CapStage = 0;
|
|
Timer.StartTimer(TimeSpan.Zero, TimeSpan.FromSeconds(1.0), CaptureTick, out _captureTimerToken);
|
|
}
|
|
}
|
|
|
|
private void CaptureTick()
|
|
{
|
|
var team = Controller.PointA?.TeamOwner ?? Controller.PointB?.TeamOwner;
|
|
|
|
if (team == null)
|
|
{
|
|
m_Capturable = true;
|
|
_captureTimerToken.Cancel();
|
|
return;
|
|
}
|
|
|
|
if (++m_CapStage < 10)
|
|
{
|
|
Alert("{0} is dominating... {1}", team.Name, 10 - m_CapStage);
|
|
|
|
Controller.PointA?.SetCaptureHue(m_CapStage);
|
|
Controller.PointB?.SetCaptureHue(m_CapStage);
|
|
}
|
|
else
|
|
{
|
|
Alert("{0} has scored!", team.Name);
|
|
|
|
team.Score += 100;
|
|
team.Captures += 1;
|
|
|
|
m_Capturable = false;
|
|
m_CapStage = 0;
|
|
_captureTimerToken.Cancel();
|
|
|
|
if (Controller.PointA != null)
|
|
{
|
|
Controller.PointA.TeamOwner = null;
|
|
Controller.PointA.SetUncapturableHue();
|
|
}
|
|
|
|
if (Controller.PointB != null)
|
|
{
|
|
Controller.PointB.TeamOwner = null;
|
|
Controller.PointB.SetUncapturableHue();
|
|
}
|
|
|
|
Timer.StartTimer(TimeSpan.FromSeconds(30.0), UncaptureTick, out _uncaptureTimerToken);
|
|
}
|
|
}
|
|
|
|
private void UncaptureTick()
|
|
{
|
|
m_Capturable = true;
|
|
|
|
_captureTimerToken.Cancel();
|
|
_uncaptureTimerToken.Cancel();
|
|
|
|
if (Controller.PointA != null)
|
|
{
|
|
Controller.PointA.TeamOwner = null;
|
|
Controller.PointA.SetNonCaptureHue();
|
|
}
|
|
|
|
if (Controller.PointB != null)
|
|
{
|
|
Controller.PointB.TeamOwner = null;
|
|
Controller.PointB.SetNonCaptureHue();
|
|
}
|
|
}
|
|
}
|
|
|
|
public class DDWayPoint : BaseAddon
|
|
{
|
|
public const int UncapturableHue = 0x497;
|
|
public const int NonCapturedHue = 0x38A;
|
|
private DDGame m_Game;
|
|
private DDTeamInfo m_TeamOwner;
|
|
|
|
[Constructible]
|
|
public DDWayPoint()
|
|
{
|
|
ItemID = 0x519;
|
|
Visible = true;
|
|
Name = "SET MY NAME";
|
|
|
|
AddComponent(new DDStep(0x7A8), -1, -1, -5);
|
|
AddComponent(new DDStep(0x7A6), 0, -1, -5);
|
|
AddComponent(new DDStep(0x7AA), 1, -1, -5);
|
|
|
|
AddComponent(new DDStep(0x7A5), 1, 0, -5);
|
|
|
|
AddComponent(new DDStep(0x7A9), 1, 1, -5);
|
|
AddComponent(new DDStep(0x7A4), 0, 1, -5);
|
|
AddComponent(new DDStep(0x7AB), -1, 1, -5);
|
|
|
|
AddComponent(new DDStep(0x7A7), -1, 0, -5);
|
|
|
|
SetUncapturableHue();
|
|
}
|
|
|
|
public DDWayPoint(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override bool ShareHue => false;
|
|
|
|
public DDGame Game
|
|
{
|
|
get => m_Game;
|
|
set
|
|
{
|
|
m_Game = value;
|
|
m_TeamOwner = null;
|
|
|
|
if (m_Game != null)
|
|
{
|
|
SetNonCaptureHue();
|
|
}
|
|
else
|
|
{
|
|
SetUncapturableHue();
|
|
}
|
|
}
|
|
}
|
|
|
|
public DDTeamInfo TeamOwner
|
|
{
|
|
get => m_TeamOwner;
|
|
set
|
|
{
|
|
m_TeamOwner = value;
|
|
|
|
SetNonCaptureHue();
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
}
|
|
|
|
public void SetUncapturableHue()
|
|
{
|
|
for (var i = 0; i < Components.Count; i++)
|
|
{
|
|
Components[i].Hue = UncapturableHue;
|
|
}
|
|
|
|
Hue = UncapturableHue;
|
|
}
|
|
|
|
public void SetNonCaptureHue()
|
|
{
|
|
for (var i = 0; i < Components.Count; i++)
|
|
{
|
|
Components[i].Hue = NonCapturedHue;
|
|
}
|
|
|
|
if (m_TeamOwner != null)
|
|
{
|
|
Hue = m_TeamOwner.Color;
|
|
}
|
|
else
|
|
{
|
|
Hue = NonCapturedHue;
|
|
}
|
|
}
|
|
|
|
public void SetCaptureHue(int stage)
|
|
{
|
|
if (m_TeamOwner == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Hue = m_TeamOwner.Color;
|
|
|
|
for (var i = 0; i < Components.Count; i++)
|
|
{
|
|
if (i < stage)
|
|
{
|
|
Components[i].Hue = m_TeamOwner.Color;
|
|
}
|
|
else
|
|
{
|
|
Components[i].Hue = NonCapturedHue;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool OnMoveOver(Mobile from)
|
|
{
|
|
if (m_Game == null)
|
|
{
|
|
SetUncapturableHue();
|
|
}
|
|
else if (from.Alive)
|
|
{
|
|
var team = m_Game.GetTeamInfo(from);
|
|
|
|
if (team != null && team != TeamOwner)
|
|
{
|
|
m_Game.Dominate(this, from, team);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public class DDStep : AddonComponent
|
|
{
|
|
public DDStep(int itemID) : base(itemID) => Visible = true;
|
|
|
|
public DDStep(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override bool OnMoveOver(Mobile m) => Addon.OnMoveOver(m);
|
|
}
|
|
}
|
|
}
|