### Changes/Fixes:
* Adds timer pooling.
* Allows pool to be configurable in ModernUO.json
* Pool replenishes itself asynchronously if depleted.
* Fixes an issue with barkeeps and town criers
* Fixes an issue with incognito buff icons not being removed
* Fixes an issue with polymorph name mod not being removed
* Fixes several places where timers go on forever even after an object is deleted, keeping a reference (memory leak)
* Eliminates the timer for MiningCart altogether.
* Deletes `AcidSlime` since it is a duplicate of `PoolOfAcid`
* Fixes HonorableExecution and standardizes the code for other Bushido moves.
## Changes to the Timer API:
```cs
public class Timer
{
// Creates a timer that will be returned to the pool once execution stops.
public static void StartTimer(Action callback);
public static void StartTimer(TimeSpan delay, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback);
public static void StartTimer(TimeSpan interval, int count, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback);
// Creates a timer and returns a token for more control. Requires manual cancellation in order for the timer to be returned to the pool.
// If the token is dereferenced, the timer will be dereferenced too. While not returning a timer to the pool is not considered hazardous, it does defeat the purpose of pooled timers.
public static void StartTimer(Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
// If you aren't sure how to use the API above, or you don't care about performance, then you can use the old RunUO Timer.DelayCall
public static DelayCallTimer DelayCall(Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, Action callback);
public static DelayCallTimer DelayCall(TimeSpan interval, int count, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, int count, Action callback);
}
public struct TimerExecutionToken
{
public bool Running { get; }
public int Index { get; }
public int RemainingCount { get; }
public DateTime Next { get; }
}
```
## When to use `TimerExecutionToken`?
Use tokens when you want to gain the performance benefit of using a pooled timer, but you need one of the following:
* Access to the next time the timer will tick:`token.Next`
* Access to which interval, how many intervals there are, or how many are remaining: `token.Index`, `token.Count`, and `token.RemainingCount`
* Stop a timer manually.
* Determine if the timer is running: `timer.Running`
* See notes below about requirements for using tokens!
## Notes about using the TimerExecutionToken:
When you opt-in to receive a token, you must call `Cancel()` to return the timer. This can be done inside of the callback, or outside of the callback at any time.
If this is not called and your timer is an infinite interval, then you will create a potential memory leak, or null pointer exception in your callback.
If the timer ends and is stopped, but cancel is not called, then the timer will never return to the pool and stay referenced until the token is deleted or cancel is called. (Memory leak)
## Is this thread safe?
No. The ModernUO timer system is not thread safe at all. If you require a thread safe timer system, contact me and I'll help adapt this system. Keep in mind that there is a massive performance hit to make this thread safe when there are literally no use cases for it.
If you need to synchronize execution, meaning you want to execute code from another thread on the core thread. Let's say you have a discord bot that is pushing commands to the game server. Then use `EventLoopContext.Post(SendOrPostCallback callback, object state);`.
1303 lines
35 KiB
C#
1303 lines
35 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.ConPVP
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{
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public class HillOfTheKing : Item
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{
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private KHGame m_Game;
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private KingTimer m_KingTimer;
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[Constructible]
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public HillOfTheKing()
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: base(0x520)
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{
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ScoreInterval = 10;
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m_Game = null;
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King = null;
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Movable = false;
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Name = "the hill";
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}
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public HillOfTheKing(Serial s) : base(s)
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{
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}
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public Mobile King { get; private set; }
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public KHGame Game
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{
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get => m_Game;
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set
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{
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if (m_Game != value)
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{
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m_KingTimer?.Stop();
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m_Game = value;
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King = null;
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}
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int ScoreInterval { get; set; }
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public int CapturesSoFar => m_KingTimer?.Captures ?? 0;
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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ScoreInterval = reader.ReadEncodedInt();
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break;
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}
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.WriteEncodedInt(ScoreInterval);
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}
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private bool CanBeKing(Mobile m)
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{
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// Game running?
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if (m_Game == null)
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{
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return false;
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}
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// Mobile exists and is alive and is a player?
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if (m?.Deleted != false || !m.Alive || !m.Player)
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{
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return false;
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}
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// Not current king (or they are the current king)
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if (King != null && King != m)
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{
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return false;
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}
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// They are on a team
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return m_Game.GetTeamInfo(m) != null;
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (m_Game == null || m?.Alive != true)
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{
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return base.OnMoveOver(m);
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}
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if (CanBeKing(m))
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{
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if (base.OnMoveOver(m))
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{
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ReKingify(m);
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return true;
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}
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}
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else
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{
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// Decrease their stam a little so they don't keep pushing someone out of the way
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if (m.AccessLevel == AccessLevel.Player && m.Stam >= m.StamMax)
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{
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m.Stam -= 5;
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}
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}
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return false;
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}
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public override bool OnMoveOff(Mobile m)
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{
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if (base.OnMoveOff(m))
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{
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if (King == m)
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{
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DeKingify();
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}
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return true;
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}
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return false;
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}
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public virtual void OnKingDied(Mobile king, KHTeamInfo kingTeam, Mobile killer, KHTeamInfo killerTeam)
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{
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if (m_Game != null && CapturesSoFar > 0 && killer != null && king != null && kingTeam != null &&
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killerTeam != null)
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{
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var kingName = king.Name ?? "";
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var killerName = killer.Name ?? "";
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m_Game.Alert("{0} ({1}) was dethroned by {2} ({3})!", kingName, kingTeam.Name, killerName, killerTeam.Name);
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}
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DeKingify();
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}
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private void DeKingify()
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{
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PublicOverheadMessage(MessageType.Regular, 0x0481, false, "Free!");
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m_KingTimer?.Stop();
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King = null;
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}
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private void ReKingify(Mobile m)
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{
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if (m_Game == null || m == null)
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{
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return;
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}
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if (m_Game.GetTeamInfo(m) == null)
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{
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return;
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}
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King = m;
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m_KingTimer ??= new KingTimer(this);
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m_KingTimer.Stop();
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m_KingTimer.StartHillTicker();
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if (King.Name != null)
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{
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PublicOverheadMessage(MessageType.Regular, 0x0481, false, $"Taken by {King.Name}!");
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}
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}
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private class KingTimer : Timer
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{
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private readonly HillOfTheKing m_Hill;
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private int m_Counter;
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public KingTimer(HillOfTheKing hill)
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: base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
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{
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m_Hill = hill;
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Captures = 0;
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m_Counter = 0;
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}
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public int Captures { get; private set; }
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public void StartHillTicker()
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{
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Captures = 0;
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m_Counter = 0;
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Start();
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}
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protected override void OnTick()
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{
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KHPlayerInfo pi = null;
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if (m_Hill?.Deleted != false || m_Hill.Game == null)
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{
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Stop();
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return;
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}
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if (m_Hill.King?.Deleted != false || !m_Hill.King.Alive)
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{
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m_Hill.DeKingify();
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Stop();
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return;
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}
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var ti = m_Hill.Game.GetTeamInfo(m_Hill.King);
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if (ti != null)
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{
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pi = ti[m_Hill.King];
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}
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if (ti == null || pi == null)
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{
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// error, bail
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m_Hill.DeKingify();
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Stop();
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return;
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}
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m_Counter++;
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m_Hill.King.RevealingAction();
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if (m_Counter >= m_Hill.ScoreInterval)
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{
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var hill = m_Hill.Name.DefaultIfNullOrEmpty("the hill");
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var king = m_Hill.King.Name ?? "";
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m_Hill.Game.Alert("{0} ({1}) is king of {2}!", king, ti.Name, hill);
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m_Hill.PublicOverheadMessage(MessageType.Regular, 0x0481, false, "Capture!");
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pi.Captures++;
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Captures++;
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pi.Score += m_Counter;
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m_Counter = 0;
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}
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else
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{
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m_Hill.PublicOverheadMessage(
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MessageType.Regular,
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0x0481,
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false,
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(m_Hill.ScoreInterval - m_Counter).ToString()
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);
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}
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}
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}
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}
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public class KHBoard : Item
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{
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private KHController m_Controller;
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public KHGame m_Game;
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[Constructible]
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public KHBoard()
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: base(7774)
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{
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Name = "King of the Hill Scoreboard";
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Movable = false;
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}
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public KHBoard(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public KHController Controller
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{
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get => m_Controller;
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set
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{
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if (m_Controller != value)
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{
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m_Controller?.RemoveBoard(this);
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m_Controller = value;
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m_Controller?.AddBoard(this);
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}
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (m_Game != null)
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{
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from.CloseGump<KHBoardGump>();
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from.SendGump(new KHBoardGump(from, m_Game));
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}
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else
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{
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from.SendMessage("There is no King of the Hill game in progress.");
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(m_Controller);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Controller = reader.ReadEntity<KHController>();
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break;
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}
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}
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}
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}
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public sealed class KHBoardGump : Gump
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{
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private const int LabelColor32 = 0xFFFFFF;
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private const int BlackColor32 = 0x000000;
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private KHGame m_Game;
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public KHBoardGump(Mobile mob, KHGame game)
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: base(60, 60)
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{
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m_Game = game;
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var ourTeam = game.GetTeamInfo(mob);
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var entries = new List<KHTeamInfo>();
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for (var i = 0; i < game.Context.Participants.Count; ++i)
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{
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var teamInfo = game.Controller.TeamInfo[i % game.Controller.TeamInfo.Length];
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if (teamInfo != null)
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{
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entries.Add(teamInfo);
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}
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}
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entries.Sort();
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/*
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delegate( IRankedCTF a, IRankedCTF b )
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{
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return b.Score - a.Score;
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} );*/
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var height = 73 + entries.Count * 75 + 28;
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Closable = false;
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AddPage(0);
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AddBackground(1, 1, 398, height, 3600);
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AddImageTiled(16, 15, 369, height - 29, 3604);
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for (var i = 0; i < entries.Count; i += 1)
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{
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AddImageTiled(22, 58 + i * 75, 357, 70, 0x2430);
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}
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AddAlphaRegion(16, 15, 369, height - 29);
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AddImage(215, -45, 0xEE40);
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// AddImage( 330, 141, 0x8BA );
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AddBorderedText(22, 22, 294, 20, Center("King of the Hill Scoreboard"), LabelColor32, BlackColor32);
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AddImageTiled(32, 50, 264, 1, 9107);
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AddImageTiled(42, 52, 264, 1, 9157);
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for (var i = 0; i < entries.Count; ++i)
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{
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var teamInfo = entries[i];
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AddImage(30, 70 + i * 75, 10152);
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AddImage(30, 85 + i * 75, 10151);
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AddImage(30, 100 + i * 75, 10151);
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AddImage(30, 106 + i * 75, 10154);
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AddImage(24, 60 + i * 75, teamInfo == ourTeam ? 9730 : 9727, teamInfo.Color - 1);
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var nameColor = LabelColor32;
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var borderColor = BlackColor32;
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switch (teamInfo.Color)
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{
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case 0x47E:
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nameColor = 0xFFFFFF;
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break;
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case 0x4F2:
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nameColor = 0x3399FF;
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break;
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case 0x4F7:
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nameColor = 0x33FF33;
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break;
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case 0x4FC:
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nameColor = 0xFF00FF;
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break;
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case 0x021:
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nameColor = 0xFF3333;
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break;
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case 0x01A:
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nameColor = 0xFF66FF;
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break;
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case 0x455:
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nameColor = 0x333333;
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borderColor = 0xFFFFFF;
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break;
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}
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AddBorderedText(
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60,
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65 + i * 75,
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250,
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20,
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$"{LadderGump.Rank(1 + i)}: {teamInfo.Name}",
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nameColor,
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borderColor
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);
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AddBorderedText(50 + 10, 85 + i * 75, 100, 20, "Score:", 0xFFC000, BlackColor32);
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AddBorderedText(50 + 15, 105 + i * 75, 100, 20, teamInfo.Score.ToString("N0"), 0xFFC000, BlackColor32);
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AddBorderedText(110 + 10, 85 + i * 75, 100, 20, "Kills:", 0xFFC000, BlackColor32);
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AddBorderedText(110 + 15, 105 + i * 75, 100, 20, teamInfo.Kills.ToString("N0"), 0xFFC000, BlackColor32);
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AddBorderedText(160 + 10, 85 + i * 75, 100, 20, "Captures:", 0xFFC000, BlackColor32);
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AddBorderedText(160 + 15, 105 + i * 75, 100, 20, teamInfo.Captures.ToString("N0"), 0xFFC000, BlackColor32);
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var leader = teamInfo.Leader?.Name ?? "(none)";
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AddBorderedText(235 + 10, 85 + i * 75, 250, 20, "Leader:", 0xFFC000, BlackColor32);
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AddBorderedText(235 + 15, 105 + i * 75, 250, 20, leader, 0xFFC000, BlackColor32);
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}
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AddButton(314, height - 42, 247, 248, 1);
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}
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public string Center(string text) => $"<CENTER>{text}</CENTER>";
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public string Color(string text, int color) => $"<BASEFONT COLOR=#{color:X6}>{text}</BASEFONT>";
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private void AddBorderedText(int x, int y, int width, int height, string text, int color, int borderColor)
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{
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AddColoredText(x - 1, y - 1, width, height, text, borderColor);
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AddColoredText(x - 1, y + 1, width, height, text, borderColor);
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AddColoredText(x + 1, y - 1, width, height, text, borderColor);
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AddColoredText(x + 1, y + 1, width, height, text, borderColor);
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AddColoredText(x, y, width, height, text, color);
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}
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private void AddColoredText(int x, int y, int width, int height, string text, int color)
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{
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if (color == 0)
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{
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AddHtml(x, y, width, height, text);
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}
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else
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{
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AddHtml(x, y, width, height, Color(text, color));
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}
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}
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}
|
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|
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public sealed class KHPlayerInfo : IRankedCTF, IComparable<KHPlayerInfo>
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{
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private readonly KHTeamInfo m_TeamInfo;
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private int m_Captures;
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|
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private int m_Kills;
|
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private int m_Score;
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|
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public KHPlayerInfo(KHTeamInfo teamInfo, Mobile player)
|
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{
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m_TeamInfo = teamInfo;
|
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Player = player;
|
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}
|
|
|
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public Mobile Player { get; }
|
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|
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public int CompareTo(KHPlayerInfo pi)
|
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{
|
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var res = pi.Score.CompareTo(Score);
|
|
if (res != 0)
|
|
{
|
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return res;
|
|
}
|
|
|
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res = pi.Captures.CompareTo(Captures);
|
|
|
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return res != 0 ? res : pi.Kills.CompareTo(Kills);
|
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}
|
|
|
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public string Name => Player.Name ?? "";
|
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|
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public int Kills
|
|
{
|
|
get => m_Kills;
|
|
set
|
|
{
|
|
m_TeamInfo.Kills += value - m_Kills;
|
|
m_Kills = value;
|
|
}
|
|
}
|
|
|
|
public int Captures
|
|
{
|
|
get => m_Captures;
|
|
set
|
|
{
|
|
m_TeamInfo.Captures += value - m_Captures;
|
|
m_Captures = value;
|
|
}
|
|
}
|
|
|
|
public int Score
|
|
{
|
|
get => m_Score;
|
|
set
|
|
{
|
|
m_TeamInfo.Score += value - m_Score;
|
|
m_Score = value;
|
|
|
|
if (m_TeamInfo.Leader == null || m_Score > m_TeamInfo.Leader.Score)
|
|
{
|
|
m_TeamInfo.Leader = this;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[PropertyObject]
|
|
public sealed class KHTeamInfo : IRankedCTF, IComparable<KHTeamInfo>
|
|
{
|
|
public KHTeamInfo(int teamID)
|
|
{
|
|
TeamID = teamID;
|
|
Players = new Dictionary<Mobile, KHPlayerInfo>();
|
|
}
|
|
|
|
public KHTeamInfo(int teamID, IGenericReader ip)
|
|
{
|
|
TeamID = teamID;
|
|
Players = new Dictionary<Mobile, KHPlayerInfo>();
|
|
|
|
var version = ip.ReadEncodedInt();
|
|
|
|
switch (version)
|
|
{
|
|
case 0:
|
|
{
|
|
TeamName = ip.ReadString();
|
|
Color = ip.ReadEncodedInt();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public KHGame Game { get; set; }
|
|
|
|
public int TeamID { get; }
|
|
|
|
public KHPlayerInfo Leader { get; set; }
|
|
|
|
public Dictionary<Mobile, KHPlayerInfo> Players { get; }
|
|
|
|
public KHPlayerInfo this[Mobile mob]
|
|
{
|
|
get
|
|
{
|
|
if (mob == null)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
if (!Players.TryGetValue(mob, out var val))
|
|
{
|
|
Players[mob] = val = new KHPlayerInfo(this, mob);
|
|
}
|
|
|
|
return val;
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int Color { get; set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public string TeamName { get; set; }
|
|
|
|
public int CompareTo(KHTeamInfo ti)
|
|
{
|
|
var res = ti.Score.CompareTo(Score);
|
|
if (res != 0)
|
|
{
|
|
return res;
|
|
}
|
|
|
|
res = ti.Captures.CompareTo(Captures);
|
|
|
|
if (res == 0)
|
|
{
|
|
res = ti.Kills.CompareTo(Kills);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
public string Name => $"{TeamName ?? "(none)"} Team";
|
|
|
|
public int Kills { get; set; }
|
|
|
|
public int Captures { get; set; }
|
|
|
|
public int Score { get; set; }
|
|
|
|
public void Reset()
|
|
{
|
|
Kills = 0;
|
|
Captures = 0;
|
|
Score = 0;
|
|
|
|
Leader = null;
|
|
|
|
Players.Clear();
|
|
}
|
|
|
|
public void Serialize(IGenericWriter op)
|
|
{
|
|
op.WriteEncodedInt(0); // version
|
|
|
|
op.Write(TeamName);
|
|
op.WriteEncodedInt(Color);
|
|
}
|
|
|
|
public override string ToString() => TeamName != null ? $"({Name}) ..." : "...";
|
|
}
|
|
|
|
public sealed class KHController : EventController
|
|
{
|
|
private int m_ScoreInterval;
|
|
|
|
[Constructible]
|
|
public KHController()
|
|
{
|
|
Visible = false;
|
|
Movable = false;
|
|
|
|
Name = "King of the Hill Controller";
|
|
|
|
Duration = TimeSpan.FromMinutes(30.0);
|
|
Boards = new List<KHBoard>();
|
|
Hills = new HillOfTheKing[4];
|
|
TeamInfo = new KHTeamInfo[8];
|
|
|
|
for (var i = 0; i < TeamInfo.Length; ++i)
|
|
{
|
|
TeamInfo[i] = new KHTeamInfo(i);
|
|
}
|
|
}
|
|
|
|
public KHController(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public KHTeamInfo[] TeamInfo { get; private set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public KHTeamInfo Team1_W => TeamInfo[0];
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public KHTeamInfo Team2_E => TeamInfo[1];
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public KHTeamInfo Team3_N => TeamInfo[2];
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public KHTeamInfo Team4_S => TeamInfo[3];
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public KHTeamInfo Team5_NW => TeamInfo[4];
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public KHTeamInfo Team6_SE => TeamInfo[5];
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public KHTeamInfo Team7_SW => TeamInfo[6];
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public KHTeamInfo Team8_NE => TeamInfo[7];
|
|
|
|
public HillOfTheKing[] Hills { get; private set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public HillOfTheKing Hill1
|
|
{
|
|
get => Hills[0];
|
|
set => Hills[0] = value;
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public HillOfTheKing Hill2
|
|
{
|
|
get => Hills[1];
|
|
set => Hills[1] = value;
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public HillOfTheKing Hill3
|
|
{
|
|
get => Hills[2];
|
|
set => Hills[2] = value;
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public HillOfTheKing Hill4
|
|
{
|
|
get => Hills[3];
|
|
set => Hills[3] = value;
|
|
}
|
|
|
|
public List<KHBoard> Boards { get; private set; }
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public TimeSpan Duration { get; set; }
|
|
|
|
public override string Title => "King of the Hill";
|
|
|
|
public override string GetTeamName(int teamID) => TeamInfo[teamID % TeamInfo.Length].Name;
|
|
|
|
public override EventGame Construct(DuelContext context) => new KHGame(this, context);
|
|
|
|
public void RemoveBoard(KHBoard b)
|
|
{
|
|
if (b != null)
|
|
{
|
|
Boards.Remove(b);
|
|
b.m_Game = null;
|
|
}
|
|
}
|
|
|
|
public void AddBoard(KHBoard b)
|
|
{
|
|
if (b != null)
|
|
{
|
|
Boards.Add(b);
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0);
|
|
|
|
writer.WriteEncodedInt(m_ScoreInterval);
|
|
writer.Write(Duration);
|
|
|
|
Boards.Tidy();
|
|
writer.Write(Boards);
|
|
|
|
writer.WriteEncodedInt(Hills.Length);
|
|
for (var i = 0; i < Hills.Length; ++i)
|
|
{
|
|
writer.Write(Hills[i]);
|
|
}
|
|
|
|
writer.WriteEncodedInt(TeamInfo.Length);
|
|
for (var i = 0; i < TeamInfo.Length; ++i)
|
|
{
|
|
TeamInfo[i].Serialize(writer);
|
|
}
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
var version = reader.ReadInt();
|
|
|
|
switch (version)
|
|
{
|
|
case 0:
|
|
{
|
|
m_ScoreInterval = reader.ReadEncodedInt();
|
|
|
|
Duration = reader.ReadTimeSpan();
|
|
|
|
Boards = reader.ReadEntityList<KHBoard>();
|
|
|
|
Hills = new HillOfTheKing[reader.ReadEncodedInt()];
|
|
for (var i = 0; i < Hills.Length; ++i)
|
|
{
|
|
Hills[i] = reader.ReadEntity<HillOfTheKing>();
|
|
}
|
|
|
|
TeamInfo = new KHTeamInfo[reader.ReadEncodedInt()];
|
|
for (var i = 0; i < TeamInfo.Length; ++i)
|
|
{
|
|
TeamInfo[i] = new KHTeamInfo(i, reader);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public sealed class KHGame : EventGame
|
|
{
|
|
private TimerExecutionToken _finishTimerToken;
|
|
|
|
public KHGame(KHController controller, DuelContext context) : base(context) => Controller = controller;
|
|
|
|
public KHController Controller { get; }
|
|
|
|
public Map Facet
|
|
{
|
|
get
|
|
{
|
|
if (m_Context?.Arena != null)
|
|
{
|
|
return m_Context.Arena.Facet;
|
|
}
|
|
|
|
return Controller.Map;
|
|
}
|
|
}
|
|
|
|
public override bool CantDoAnything(Mobile mob)
|
|
{
|
|
if (mob != null && GetTeamInfo(mob) != null && Controller != null)
|
|
{
|
|
for (var i = 0; i < Controller.Hills.Length; i++)
|
|
{
|
|
if (Controller.Hills[i]?.King == mob)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void Alert(string text)
|
|
{
|
|
m_Context.m_Tournament?.Alert(text);
|
|
|
|
for (var i = 0; i < m_Context.Participants.Count; ++i)
|
|
{
|
|
var p = m_Context.Participants[i];
|
|
|
|
for (var j = 0; j < p.Players.Length; ++j)
|
|
{
|
|
if (p.Players[j] != null)
|
|
{
|
|
p.Players[j].Mobile.SendMessage(0x35, text);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Alert(string format, params object[] args)
|
|
{
|
|
Alert(string.Format(format, args));
|
|
}
|
|
|
|
public KHTeamInfo GetTeamInfo(Mobile mob)
|
|
{
|
|
var teamID = GetTeamID(mob);
|
|
|
|
if (teamID >= 0)
|
|
{
|
|
return Controller.TeamInfo[teamID % Controller.TeamInfo.Length];
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public int GetTeamID(Mobile mob)
|
|
{
|
|
if (!(mob is PlayerMobile pm))
|
|
{
|
|
return mob is BaseCreature creature ? creature.Team - 1 : -1;
|
|
}
|
|
|
|
if (pm.DuelContext == null || pm.DuelContext != m_Context)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
if (pm.DuelPlayer?.Eliminated != false)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return pm.DuelContext.Participants.IndexOf(pm.DuelPlayer.Participant);
|
|
}
|
|
|
|
public int GetColor(Mobile mob) => GetTeamInfo(mob)?.Color ?? -1;
|
|
|
|
private void ApplyHues(Participant p, int hueOverride)
|
|
{
|
|
for (var i = 0; i < p.Players.Length; ++i)
|
|
{
|
|
if (p.Players[i] != null)
|
|
{
|
|
p.Players[i].Mobile.SolidHueOverride = hueOverride;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void DelayBounce(TimeSpan ts, Mobile mob, Container corpse)
|
|
{
|
|
Timer.StartTimer(ts, () => DelayBounce_Callback(mob, corpse));
|
|
}
|
|
|
|
private void DelayBounce_Callback(Mobile mob, Container corpse)
|
|
{
|
|
var dp = (mob as PlayerMobile)?.DuelPlayer;
|
|
|
|
m_Context.RemoveAggressions(mob);
|
|
|
|
if (dp?.Eliminated == false)
|
|
{
|
|
mob.MoveToWorld(m_Context.Arena.GetBaseStartPoint(GetTeamID(mob)), Facet);
|
|
}
|
|
else
|
|
{
|
|
m_Context.SendOutside(mob);
|
|
}
|
|
|
|
m_Context.Refresh(mob, corpse);
|
|
DuelContext.Debuff(mob);
|
|
DuelContext.CancelSpell(mob);
|
|
mob.Frozen = false;
|
|
|
|
if (corpse?.Deleted == false)
|
|
{
|
|
Timer.StartTimer(TimeSpan.FromSeconds(30), corpse.Delete);
|
|
}
|
|
}
|
|
|
|
public override bool OnDeath(Mobile mob, Container corpse)
|
|
{
|
|
var killer = mob.FindMostRecentDamager(false);
|
|
KHTeamInfo teamInfo = null;
|
|
var victInfo = GetTeamInfo(mob);
|
|
var bonus = 0;
|
|
|
|
if (killer?.Player == true)
|
|
{
|
|
teamInfo = GetTeamInfo(killer);
|
|
}
|
|
|
|
for (var i = 0; i < Controller.Hills.Length; i++)
|
|
{
|
|
if (Controller.Hills[i] == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (Controller.Hills[i].King == mob)
|
|
{
|
|
bonus += Controller.Hills[i].CapturesSoFar;
|
|
Controller.Hills[i].OnKingDied(mob, victInfo, killer, teamInfo);
|
|
}
|
|
|
|
if (Controller.Hills[i].King == killer)
|
|
{
|
|
bonus += 2;
|
|
}
|
|
}
|
|
|
|
if (teamInfo != null && teamInfo != victInfo)
|
|
{
|
|
var playerInfo = teamInfo[killer];
|
|
|
|
if (playerInfo != null)
|
|
{
|
|
playerInfo.Kills += 1;
|
|
playerInfo.Score += 1 + bonus;
|
|
}
|
|
}
|
|
|
|
mob.CloseGump<KHBoardGump>();
|
|
mob.SendGump(new KHBoardGump(mob, this));
|
|
|
|
m_Context.Requip(mob, corpse);
|
|
DelayBounce(TimeSpan.FromSeconds(30.0), mob, corpse);
|
|
|
|
return false;
|
|
}
|
|
|
|
public override void OnStart()
|
|
{
|
|
for (var i = 0; i < Controller.TeamInfo.Length; ++i)
|
|
{
|
|
var teamInfo = Controller.TeamInfo[i];
|
|
|
|
teamInfo.Game = this;
|
|
teamInfo.Reset();
|
|
}
|
|
|
|
for (var i = 0; i < m_Context.Participants.Count; ++i)
|
|
{
|
|
ApplyHues(
|
|
m_Context.Participants[i],
|
|
Controller.TeamInfo[i % Controller.TeamInfo.Length].Color
|
|
);
|
|
}
|
|
|
|
for (var i = 0; i < Controller.Hills.Length; i++)
|
|
{
|
|
if (Controller.Hills[i] != null)
|
|
{
|
|
Controller.Hills[i].Game = this;
|
|
}
|
|
}
|
|
|
|
foreach (var board in Controller.Boards)
|
|
{
|
|
if (board?.Deleted == false)
|
|
{
|
|
board.m_Game = this;
|
|
}
|
|
}
|
|
|
|
_finishTimerToken.Cancel();
|
|
Timer.StartTimer(Controller.Duration, Finish_Callback, out _finishTimerToken);
|
|
}
|
|
|
|
private void Finish_Callback()
|
|
{
|
|
var teams = new List<KHTeamInfo>();
|
|
|
|
for (var i = 0; i < m_Context.Participants.Count; ++i)
|
|
{
|
|
var teamInfo = Controller.TeamInfo[i % Controller.TeamInfo.Length];
|
|
|
|
if (teamInfo != null)
|
|
{
|
|
teams.Add(teamInfo);
|
|
}
|
|
}
|
|
|
|
teams.Sort();
|
|
|
|
var tourney = m_Context.m_Tournament;
|
|
|
|
var sb = new StringBuilder();
|
|
|
|
if (tourney != null)
|
|
{
|
|
if (tourney.TourneyType == TourneyType.FreeForAll)
|
|
{
|
|
sb.Append(m_Context.Participants.Count * tourney.PlayersPerParticipant);
|
|
sb.Append("-man FFA");
|
|
}
|
|
else if (tourney.TourneyType == TourneyType.RandomTeam)
|
|
{
|
|
sb.Append(tourney.ParticipantsPerMatch);
|
|
sb.Append("-team");
|
|
}
|
|
else if (tourney.TourneyType == TourneyType.RedVsBlue)
|
|
{
|
|
sb.Append("Red v Blue");
|
|
}
|
|
else
|
|
{
|
|
for (var i = 0; i < tourney.ParticipantsPerMatch; ++i)
|
|
{
|
|
if (sb.Length > 0)
|
|
{
|
|
sb.Append('v');
|
|
}
|
|
|
|
sb.Append(tourney.PlayersPerParticipant);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Controller != null)
|
|
{
|
|
sb.Append(' ').Append(Controller.Title);
|
|
}
|
|
|
|
var title = sb.ToString();
|
|
|
|
var winner = teams.Count > 0 ? teams[0] : null;
|
|
|
|
for (var i = 0; i < teams.Count; ++i)
|
|
{
|
|
var rank = TrophyRank.Bronze;
|
|
|
|
if (i == 0)
|
|
{
|
|
rank = TrophyRank.Gold;
|
|
}
|
|
else if (i == 1)
|
|
{
|
|
rank = TrophyRank.Silver;
|
|
}
|
|
|
|
var leader = teams[i].Leader;
|
|
|
|
foreach (var pl in teams[i].Players.Values)
|
|
{
|
|
var mob = pl.Player;
|
|
|
|
if (mob == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
sb = new StringBuilder();
|
|
|
|
sb.Append(title);
|
|
|
|
if (pl == leader)
|
|
{
|
|
sb.Append(" Leader");
|
|
}
|
|
|
|
if (pl.Score > 0)
|
|
{
|
|
sb.Append(": ");
|
|
|
|
sb.Append(pl.Score.ToString("N0"));
|
|
sb.Append(pl.Score == 1 ? " point" : " points");
|
|
|
|
sb.Append(", ");
|
|
sb.Append(pl.Kills.ToString("N0"));
|
|
sb.Append(pl.Kills == 1 ? " kill" : " kills");
|
|
|
|
if (pl.Captures > 0)
|
|
{
|
|
sb.Append(", ");
|
|
sb.Append(pl.Captures.ToString("N0"));
|
|
sb.Append(pl.Captures == 1 ? " capture" : " captures");
|
|
}
|
|
}
|
|
|
|
Item item = new Trophy(sb.ToString(), rank);
|
|
|
|
if (pl == leader)
|
|
{
|
|
item.ItemID = 4810;
|
|
}
|
|
|
|
item.Name = $"{item.Name}, {teams[i].Name.ToLower()}";
|
|
|
|
if (!mob.PlaceInBackpack(item))
|
|
{
|
|
mob.BankBox.DropItem(item);
|
|
}
|
|
|
|
var cash = pl.Score * 250;
|
|
|
|
if (cash > 0)
|
|
{
|
|
item = new BankCheck(cash);
|
|
|
|
if (!mob.PlaceInBackpack(item))
|
|
{
|
|
mob.BankBox.DropItem(item);
|
|
}
|
|
|
|
mob.SendMessage(
|
|
"You have been awarded a {0} trophy and {1:N0}gp for your participation in this game.",
|
|
rank.ToString().ToLower(),
|
|
cash
|
|
);
|
|
}
|
|
else
|
|
{
|
|
mob.SendMessage(
|
|
"You have been awarded a {0} trophy for your participation in this game.",
|
|
rank.ToString().ToLower()
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (var i = 0; i < m_Context.Participants.Count; ++i)
|
|
{
|
|
var p = m_Context.Participants[i];
|
|
if (p.Players == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (var j = 0; j < p.Players.Length; ++j)
|
|
{
|
|
var dp = p.Players[j];
|
|
|
|
if (dp?.Mobile != null)
|
|
{
|
|
dp.Mobile.CloseGump<KHBoardGump>();
|
|
dp.Mobile.SendGump(new KHBoardGump(dp.Mobile, this));
|
|
}
|
|
}
|
|
|
|
if (i == winner?.TeamID)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (p.Players != null)
|
|
{
|
|
for (var j = 0; j < p.Players.Length; ++j)
|
|
{
|
|
if (p.Players[j] != null)
|
|
{
|
|
p.Players[j].Eliminated = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (winner != null)
|
|
{
|
|
m_Context.Finish(m_Context.Participants[winner.TeamID]);
|
|
}
|
|
}
|
|
|
|
public override void OnStop()
|
|
{
|
|
for (var i = 0; i < Controller.TeamInfo.Length; ++i)
|
|
{
|
|
Controller.TeamInfo[i].Game = null;
|
|
}
|
|
|
|
for (var i = 0; i < Controller.Hills.Length; ++i)
|
|
{
|
|
if (Controller.Hills[i] != null)
|
|
{
|
|
Controller.Hills[i].Game = null;
|
|
}
|
|
}
|
|
|
|
foreach (var board in Controller.Boards)
|
|
{
|
|
if (board != null)
|
|
{
|
|
board.m_Game = null;
|
|
}
|
|
}
|
|
|
|
for (var i = 0; i < m_Context.Participants.Count; ++i)
|
|
{
|
|
ApplyHues(m_Context.Participants[i], -1);
|
|
}
|
|
|
|
_finishTimerToken.Cancel();
|
|
}
|
|
}
|
|
}
|