### Changes/Fixes:
* Adds timer pooling.
* Allows pool to be configurable in ModernUO.json
* Pool replenishes itself asynchronously if depleted.
* Fixes an issue with barkeeps and town criers
* Fixes an issue with incognito buff icons not being removed
* Fixes an issue with polymorph name mod not being removed
* Fixes several places where timers go on forever even after an object is deleted, keeping a reference (memory leak)
* Eliminates the timer for MiningCart altogether.
* Deletes `AcidSlime` since it is a duplicate of `PoolOfAcid`
* Fixes HonorableExecution and standardizes the code for other Bushido moves.
## Changes to the Timer API:
```cs
public class Timer
{
// Creates a timer that will be returned to the pool once execution stops.
public static void StartTimer(Action callback);
public static void StartTimer(TimeSpan delay, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback);
public static void StartTimer(TimeSpan interval, int count, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback);
// Creates a timer and returns a token for more control. Requires manual cancellation in order for the timer to be returned to the pool.
// If the token is dereferenced, the timer will be dereferenced too. While not returning a timer to the pool is not considered hazardous, it does defeat the purpose of pooled timers.
public static void StartTimer(Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
// If you aren't sure how to use the API above, or you don't care about performance, then you can use the old RunUO Timer.DelayCall
public static DelayCallTimer DelayCall(Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, Action callback);
public static DelayCallTimer DelayCall(TimeSpan interval, int count, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, int count, Action callback);
}
public struct TimerExecutionToken
{
public bool Running { get; }
public int Index { get; }
public int RemainingCount { get; }
public DateTime Next { get; }
}
```
## When to use `TimerExecutionToken`?
Use tokens when you want to gain the performance benefit of using a pooled timer, but you need one of the following:
* Access to the next time the timer will tick:`token.Next`
* Access to which interval, how many intervals there are, or how many are remaining: `token.Index`, `token.Count`, and `token.RemainingCount`
* Stop a timer manually.
* Determine if the timer is running: `timer.Running`
* See notes below about requirements for using tokens!
## Notes about using the TimerExecutionToken:
When you opt-in to receive a token, you must call `Cancel()` to return the timer. This can be done inside of the callback, or outside of the callback at any time.
If this is not called and your timer is an infinite interval, then you will create a potential memory leak, or null pointer exception in your callback.
If the timer ends and is stopped, but cancel is not called, then the timer will never return to the pool and stay referenced until the token is deleted or cancel is called. (Memory leak)
## Is this thread safe?
No. The ModernUO timer system is not thread safe at all. If you require a thread safe timer system, contact me and I'll help adapt this system. Keep in mind that there is a massive performance hit to make this thread safe when there are literally no use cases for it.
If you need to synchronize execution, meaning you want to execute code from another thread on the core thread. Let's say you have a discord bot that is pushing commands to the game server. Then use `EventLoopContext.Post(SendOrPostCallback callback, object state);`.
1010 lines
34 KiB
C#
1010 lines
34 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Server.Factions;
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using Server.Items;
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using Server.Network;
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using Server.Regions;
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namespace Server.Engines.ConPVP
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{
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public enum TournamentStage
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{
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Inactive,
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Signup,
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Fighting
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}
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public enum GroupingType
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{
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HighVsLow,
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Nearest,
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Random
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}
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public enum TieType
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{
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Random,
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Highest,
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Lowest,
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FullElimination,
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FullAdvancement
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}
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public enum TourneyType
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{
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Standard,
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FreeForAll,
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RandomTeam,
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RedVsBlue,
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Faction
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}
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[PropertyObject]
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public class Tournament
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{
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private static readonly TimeSpan SliceInterval = TimeSpan.FromSeconds(12.0);
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private int m_ParticipantsPerMatch;
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private int m_PlayersPerParticipant;
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public Tournament(IGenericReader reader)
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{
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var version = reader.ReadEncodedInt();
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switch (version)
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{
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case 5:
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{
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FactionRestricted = reader.ReadBool();
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goto case 4;
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}
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case 4:
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{
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EventController = reader.ReadEntity<EventController>();
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goto case 3;
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}
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case 3:
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{
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SuddenDeathRounds = reader.ReadEncodedInt();
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goto case 2;
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}
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case 2:
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{
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TourneyType = (TourneyType)reader.ReadEncodedInt();
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goto case 1;
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}
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case 1:
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{
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GroupType = (GroupingType)reader.ReadEncodedInt();
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TieType = (TieType)reader.ReadEncodedInt();
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SignupPeriod = reader.ReadTimeSpan();
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goto case 0;
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}
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case 0:
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{
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if (version < 3)
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{
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SuddenDeathRounds = 3;
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}
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m_ParticipantsPerMatch = reader.ReadEncodedInt();
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m_PlayersPerParticipant = reader.ReadEncodedInt();
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SignupPeriod = reader.ReadTimeSpan();
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CurrentStage = TournamentStage.Inactive;
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Pyramid = new TourneyPyramid();
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Ruleset = new Ruleset(RulesetLayout.Root);
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Ruleset.ApplyDefault(Ruleset.Layout.Defaults[0]);
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Participants = new List<TourneyParticipant>();
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Undefeated = new List<TourneyParticipant>();
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Arenas = new List<Arena>();
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break;
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}
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}
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Timer.StartTimer(SliceInterval, SliceInterval, Slice);
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}
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public Tournament()
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{
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m_ParticipantsPerMatch = 2;
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m_PlayersPerParticipant = 1;
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Pyramid = new TourneyPyramid();
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Ruleset = new Ruleset(RulesetLayout.Root);
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Ruleset.ApplyDefault(Ruleset.Layout.Defaults[0]);
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Participants = new List<TourneyParticipant>();
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Undefeated = new List<TourneyParticipant>();
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Arenas = new List<Arena>();
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SignupPeriod = TimeSpan.FromMinutes(10.0);
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Timer.StartTimer(SliceInterval, SliceInterval, Slice);
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}
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public bool IsNotoRestricted => TourneyType != TourneyType.Standard;
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[CommandProperty(AccessLevel.GameMaster)]
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public EventController EventController { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int SuddenDeathRounds { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public TourneyType TourneyType { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public GroupingType GroupType { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public TieType TieType { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan SuddenDeath { get; set; }
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public Ruleset Ruleset { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int ParticipantsPerMatch
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{
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get => m_ParticipantsPerMatch;
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set => m_ParticipantsPerMatch = Math.Clamp(value, 2, 10);
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int PlayersPerParticipant
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{
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get => m_PlayersPerParticipant;
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set => m_PlayersPerParticipant = Math.Clamp(value, 1, 10);
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int LevelRequirement { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool FactionRestricted { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan SignupPeriod { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime SignupStart { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public TournamentStage CurrentStage { get; private set; }
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public TournamentStage Stage
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{
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get => CurrentStage;
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set => CurrentStage = value;
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}
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public TourneyPyramid Pyramid { get; set; }
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public List<Arena> Arenas { get; set; }
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public List<TourneyParticipant> Participants { get; set; }
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public List<TourneyParticipant> Undefeated { get; set; }
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public bool IsFactionRestricted => FactionRestricted || TourneyType == TourneyType.Faction;
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public bool HasParticipant(Mobile mob)
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{
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for (var i = 0; i < Participants.Count; ++i)
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{
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if (Participants[i].Players.Contains(mob))
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{
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return true;
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}
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}
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return false;
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}
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public void Serialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(5); // version
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writer.Write(FactionRestricted);
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writer.Write(EventController);
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writer.WriteEncodedInt(SuddenDeathRounds);
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writer.WriteEncodedInt((int)TourneyType);
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writer.WriteEncodedInt((int)GroupType);
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writer.WriteEncodedInt((int)TieType);
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writer.Write(SuddenDeath);
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writer.WriteEncodedInt(m_ParticipantsPerMatch);
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writer.WriteEncodedInt(m_PlayersPerParticipant);
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writer.Write(SignupPeriod);
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}
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public void HandleTie(Arena arena, TourneyMatch match, List<TourneyParticipant> remaining)
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{
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if (remaining.Count == 1)
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{
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HandleWon(arena, match, remaining[0]);
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}
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if (remaining.Count < 2)
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{
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return;
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}
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var sb = new StringBuilder();
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sb.Append("The match has ended in a tie ");
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sb.Append(remaining.Count == 2 ? "between " : "among ");
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sb.Append(remaining.Count);
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sb.Append(remaining[0].Players.Count == 1 ? " players: " : " teams: ");
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var hasAppended = false;
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for (var j = 0; j < match.Participants.Count; ++j)
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{
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var part = match.Participants[j];
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if (remaining.Contains(part))
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{
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if (hasAppended)
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{
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sb.Append(", ");
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}
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sb.Append(part.NameList);
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hasAppended = true;
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}
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else
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{
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Undefeated.Remove(part);
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}
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}
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sb.Append(". ");
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var whole = remaining.Count == 2 ? "both" : "all";
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var tieType = TieType;
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if (tieType == TieType.FullElimination && remaining.Count >= Undefeated.Count)
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{
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tieType = TieType.FullAdvancement;
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}
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switch (tieType)
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{
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case TieType.FullAdvancement:
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{
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sb.AppendFormat("In accordance with the rules, {0} parties are advanced.", whole);
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break;
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}
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case TieType.FullElimination:
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{
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for (var j = 0; j < remaining.Count; ++j)
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{
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Undefeated.Remove(remaining[j]);
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}
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sb.AppendFormat("In accordance with the rules, {0} parties are eliminated.", whole);
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break;
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}
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case TieType.Random:
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{
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var advanced = remaining.RandomElement();
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for (var i = 0; i < remaining.Count; ++i)
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{
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if (remaining[i] != advanced)
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{
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Undefeated.Remove(remaining[i]);
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}
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}
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if (advanced != null)
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{
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|
sb.AppendFormat(
|
|
"In accordance with the rules, {0} {1} advanced.",
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advanced.NameList,
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advanced.Players.Count == 1 ? "is" : "are"
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);
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}
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break;
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}
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case TieType.Highest:
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{
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TourneyParticipant advanced = null;
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|
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for (var i = 0; i < remaining.Count; ++i)
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|
{
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|
var part = remaining[i];
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|
|
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if (advanced == null || part.TotalLadderXP > advanced.TotalLadderXP)
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|
{
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|
advanced = part;
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}
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}
|
|
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for (var i = 0; i < remaining.Count; ++i)
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{
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if (remaining[i] != advanced)
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{
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Undefeated.Remove(remaining[i]);
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}
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}
|
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if (advanced != null)
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{
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sb.AppendFormat(
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"In accordance with the rules, {0} {1} advanced.",
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advanced.NameList,
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advanced.Players.Count == 1 ? "is" : "are"
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);
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}
|
|
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break;
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}
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case TieType.Lowest:
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{
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TourneyParticipant advanced = null;
|
|
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for (var i = 0; i < remaining.Count; ++i)
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{
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var part = remaining[i];
|
|
|
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if (advanced == null || part.TotalLadderXP < advanced.TotalLadderXP)
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{
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advanced = part;
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}
|
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}
|
|
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for (var i = 0; i < remaining.Count; ++i)
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{
|
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if (remaining[i] != advanced)
|
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{
|
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Undefeated.Remove(remaining[i]);
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}
|
|
}
|
|
|
|
if (advanced != null)
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{
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sb.AppendFormat(
|
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"In accordance with the rules, {0} {1} advanced.",
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advanced.NameList,
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advanced.Players.Count == 1 ? "is" : "are"
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);
|
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}
|
|
|
|
break;
|
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}
|
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}
|
|
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|
Alert(arena, sb.ToString());
|
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}
|
|
|
|
public void OnEliminated(DuelPlayer player)
|
|
{
|
|
var part = player.Participant;
|
|
|
|
if (!part.Eliminated)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (TourneyType == TourneyType.FreeForAll)
|
|
{
|
|
var rem = 0;
|
|
|
|
for (var i = 0; i < part.Context.Participants.Count; ++i)
|
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{
|
|
if (part.Context.Participants[i]?.Eliminated == false)
|
|
{
|
|
++rem;
|
|
}
|
|
}
|
|
|
|
var tp = part.TourneyPart;
|
|
|
|
if (tp == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (rem == 1)
|
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{
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GiveAwards(tp.Players, TrophyRank.Silver, ComputeCashAward() / 2);
|
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}
|
|
else if (rem == 2)
|
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{
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GiveAwards(tp.Players, TrophyRank.Bronze, ComputeCashAward() / 4);
|
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}
|
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}
|
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}
|
|
|
|
public void HandleWon(Arena arena, TourneyMatch match, TourneyParticipant winner)
|
|
{
|
|
var sb = new StringBuilder();
|
|
|
|
sb.Append("The match is complete. ");
|
|
sb.Append(winner.NameList);
|
|
|
|
if (winner.Players.Count > 1)
|
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{
|
|
sb.Append(" have bested ");
|
|
}
|
|
else
|
|
{
|
|
sb.Append(" has bested ");
|
|
}
|
|
|
|
if (match.Participants.Count > 2)
|
|
{
|
|
sb.AppendFormat(
|
|
"{0} other {1}: ",
|
|
match.Participants.Count - 1,
|
|
winner.Players.Count == 1 ? "players" : "teams"
|
|
);
|
|
}
|
|
|
|
var hasAppended = false;
|
|
|
|
for (var j = 0; j < match.Participants.Count; ++j)
|
|
{
|
|
var part = match.Participants[j];
|
|
|
|
if (part == winner)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Undefeated.Remove(part);
|
|
|
|
if (hasAppended)
|
|
{
|
|
sb.Append(", ");
|
|
}
|
|
|
|
sb.Append(part.NameList);
|
|
hasAppended = true;
|
|
}
|
|
|
|
sb.Append('.');
|
|
|
|
if (TourneyType == TourneyType.Standard)
|
|
{
|
|
Alert(arena, sb.ToString());
|
|
}
|
|
}
|
|
|
|
private int ComputeCashAward() => Participants.Count * m_PlayersPerParticipant * 2500;
|
|
|
|
private void GiveAwards()
|
|
{
|
|
switch (TourneyType)
|
|
{
|
|
case TourneyType.FreeForAll:
|
|
{
|
|
if (Pyramid.Levels.Count < 1)
|
|
{
|
|
break;
|
|
}
|
|
|
|
var top = Pyramid.Levels[^1];
|
|
|
|
if (top.FreeAdvance != null || top.Matches.Count != 1)
|
|
{
|
|
break;
|
|
}
|
|
|
|
var match = top.Matches[0];
|
|
var winner = match.Winner;
|
|
|
|
if (winner != null)
|
|
{
|
|
GiveAwards(winner.Players, TrophyRank.Gold, ComputeCashAward());
|
|
}
|
|
|
|
break;
|
|
}
|
|
case TourneyType.Standard:
|
|
{
|
|
if (Pyramid.Levels.Count < 2)
|
|
{
|
|
break;
|
|
}
|
|
|
|
var top = Pyramid.Levels[^1];
|
|
|
|
if (top.FreeAdvance != null || top.Matches.Count != 1)
|
|
{
|
|
break;
|
|
}
|
|
|
|
var cash = ComputeCashAward();
|
|
|
|
var match = top.Matches[0];
|
|
var winner = match.Winner;
|
|
|
|
for (var i = 0; i < match.Participants.Count; ++i)
|
|
{
|
|
var part = match.Participants[i];
|
|
|
|
if (part == winner)
|
|
{
|
|
GiveAwards(part.Players, TrophyRank.Gold, cash);
|
|
}
|
|
else
|
|
{
|
|
GiveAwards(part.Players, TrophyRank.Silver, cash / 2);
|
|
}
|
|
}
|
|
|
|
var next = Pyramid.Levels[^2];
|
|
|
|
if (next.Matches.Count > 2)
|
|
{
|
|
break;
|
|
}
|
|
|
|
for (var i = 0; i < next.Matches.Count; ++i)
|
|
{
|
|
match = next.Matches[i];
|
|
winner = match.Winner;
|
|
|
|
for (var j = 0; j < match.Participants.Count; ++j)
|
|
{
|
|
var part = match.Participants[j];
|
|
|
|
if (part != winner)
|
|
{
|
|
GiveAwards(part.Players, TrophyRank.Bronze, cash / 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GiveAwards(List<Mobile> players, TrophyRank rank, int cash)
|
|
{
|
|
if (players.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (players.Count > 1)
|
|
{
|
|
cash /= players.Count - 1;
|
|
}
|
|
|
|
cash += 500;
|
|
cash /= 1000;
|
|
cash *= 1000;
|
|
|
|
var sb = new StringBuilder();
|
|
|
|
if (TourneyType == TourneyType.FreeForAll)
|
|
{
|
|
sb.Append(Participants.Count * m_PlayersPerParticipant);
|
|
sb.Append("-man FFA");
|
|
}
|
|
else if (TourneyType == TourneyType.RandomTeam)
|
|
{
|
|
sb.Append(m_ParticipantsPerMatch);
|
|
sb.Append("-Team");
|
|
}
|
|
else if (TourneyType == TourneyType.Faction)
|
|
{
|
|
sb.Append(m_ParticipantsPerMatch);
|
|
sb.Append("-Team Faction");
|
|
}
|
|
else if (TourneyType == TourneyType.RedVsBlue)
|
|
{
|
|
sb.Append("Red v Blue");
|
|
}
|
|
else
|
|
{
|
|
for (var i = 0; i < m_ParticipantsPerMatch; ++i)
|
|
{
|
|
if (sb.Length > 0)
|
|
{
|
|
sb.Append('v');
|
|
}
|
|
|
|
sb.Append(m_PlayersPerParticipant);
|
|
}
|
|
}
|
|
|
|
if (EventController != null)
|
|
{
|
|
sb.Append(' ').Append(EventController.Title);
|
|
}
|
|
|
|
sb.Append(" Champion");
|
|
|
|
var title = sb.ToString();
|
|
|
|
for (var i = 0; i < players.Count; ++i)
|
|
{
|
|
var mob = players[i];
|
|
|
|
if (mob?.Deleted != false)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Item item = new Trophy(title, rank);
|
|
|
|
if (!mob.PlaceInBackpack(item))
|
|
{
|
|
mob.BankBox.DropItem(item);
|
|
}
|
|
|
|
if (cash > 0)
|
|
{
|
|
item = new BankCheck(cash);
|
|
|
|
if (!mob.PlaceInBackpack(item))
|
|
{
|
|
mob.BankBox.DropItem(item);
|
|
}
|
|
|
|
mob.SendMessage(
|
|
"You have been awarded a {0} trophy and {1:N0}gp for your participation in this tournament.",
|
|
rank.ToString().ToLower(),
|
|
cash
|
|
);
|
|
}
|
|
else
|
|
{
|
|
mob.SendMessage(
|
|
"You have been awarded a {0} trophy for your participation in this tournament.",
|
|
rank.ToString().ToLower()
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Slice()
|
|
{
|
|
if (CurrentStage == TournamentStage.Signup)
|
|
{
|
|
var until = SignupStart + SignupPeriod - Core.Now;
|
|
|
|
if (until <= TimeSpan.Zero)
|
|
{
|
|
for (var i = Participants.Count - 1; i >= 0; --i)
|
|
{
|
|
var part = Participants[i];
|
|
var bad = false;
|
|
|
|
for (var j = 0; j < part.Players.Count; ++j)
|
|
{
|
|
var check = part.Players[j];
|
|
|
|
if (check.Deleted || check.Map == null || check.Map == Map.Internal || !check.Alive ||
|
|
Sigil.ExistsOn(check) || check.Region.IsPartOf<JailRegion>())
|
|
{
|
|
bad = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (bad)
|
|
{
|
|
for (var j = 0; j < part.Players.Count; ++j)
|
|
{
|
|
part.Players[j].SendMessage("You have been disqualified from the tournament.");
|
|
}
|
|
|
|
Participants.RemoveAt(i);
|
|
}
|
|
}
|
|
|
|
if (Participants.Count >= 2)
|
|
{
|
|
CurrentStage = TournamentStage.Fighting;
|
|
|
|
Undefeated.Clear();
|
|
|
|
Pyramid.Levels.Clear();
|
|
Pyramid.AddLevel(m_ParticipantsPerMatch, Participants, GroupType, TourneyType);
|
|
|
|
var level = Pyramid.Levels[0];
|
|
|
|
if (level.FreeAdvance != null)
|
|
{
|
|
Undefeated.Add(level.FreeAdvance);
|
|
}
|
|
|
|
for (var i = 0; i < level.Matches.Count; ++i)
|
|
{
|
|
var match = level.Matches[i];
|
|
|
|
Undefeated.AddRange(match.Participants);
|
|
}
|
|
|
|
Alert("Hear ye! Hear ye!", "The tournament will begin shortly.");
|
|
}
|
|
else
|
|
{
|
|
/*Alert( "Is this all?", "Pitiful. Signup extended." );
|
|
m_SignupStart = Core.Now;*/
|
|
|
|
Alert("Is this all?", "Pitiful. Tournament cancelled.");
|
|
CurrentStage = TournamentStage.Inactive;
|
|
}
|
|
}
|
|
else if (Math.Abs(until.TotalSeconds - TimeSpan.FromMinutes(1.0).TotalSeconds) <
|
|
SliceInterval.TotalSeconds / 2)
|
|
{
|
|
Alert("Last call!", "If you wish to enter the tournament, sign up with the registrar now.");
|
|
}
|
|
else if (Math.Abs(until.TotalSeconds - TimeSpan.FromMinutes(5.0).TotalSeconds) <
|
|
SliceInterval.TotalSeconds / 2)
|
|
{
|
|
Alert("The tournament will begin in 5 minutes.", "Sign up now before it's too late.");
|
|
}
|
|
}
|
|
else if (CurrentStage == TournamentStage.Fighting)
|
|
{
|
|
if (Undefeated.Count == 1)
|
|
{
|
|
var winner = Undefeated[0];
|
|
|
|
try
|
|
{
|
|
if (EventController != null)
|
|
{
|
|
Alert(
|
|
"The tournament has completed!",
|
|
$"Team {EventController.GetTeamName(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner))} has won!"
|
|
);
|
|
}
|
|
else if (TourneyType == TourneyType.RandomTeam)
|
|
{
|
|
Alert(
|
|
"The tournament has completed!",
|
|
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!"
|
|
);
|
|
}
|
|
else if (TourneyType == TourneyType.Faction)
|
|
{
|
|
if (m_ParticipantsPerMatch == 4)
|
|
{
|
|
var name = Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) switch
|
|
{
|
|
0 => "Minax",
|
|
1 => "Council of Mages",
|
|
2 => "True Britannians",
|
|
3 => "Shadowlords",
|
|
_ => "(null)"
|
|
};
|
|
|
|
Alert("The tournament has completed!", $"The {name} team has won!");
|
|
}
|
|
else if (m_ParticipantsPerMatch == 2)
|
|
{
|
|
Alert(
|
|
"The tournament has completed!",
|
|
$"The {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Evil" : "Hero")} team has won!"
|
|
);
|
|
}
|
|
else
|
|
{
|
|
Alert(
|
|
"The tournament has completed!",
|
|
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!"
|
|
);
|
|
}
|
|
}
|
|
else if (TourneyType == TourneyType.RedVsBlue)
|
|
{
|
|
Alert(
|
|
"The tournament has completed!",
|
|
$"Team {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Red" : "Blue")} has won!"
|
|
);
|
|
}
|
|
else
|
|
{
|
|
Alert(
|
|
"The tournament has completed!",
|
|
$"{winner.NameList} {(winner.Players.Count > 1 ? "are" : "is")} the champion{(winner.Players.Count == 1 ? "" : "s")}."
|
|
);
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
// ignored
|
|
}
|
|
|
|
GiveAwards();
|
|
|
|
CurrentStage = TournamentStage.Inactive;
|
|
Undefeated.Clear();
|
|
}
|
|
else if (Pyramid.Levels.Count > 0)
|
|
{
|
|
var activeLevel = Pyramid.Levels[^1];
|
|
var stillGoing = false;
|
|
|
|
for (var i = 0; i < activeLevel.Matches.Count; ++i)
|
|
{
|
|
var match = activeLevel.Matches[i];
|
|
|
|
if (match.Winner == null)
|
|
{
|
|
stillGoing = true;
|
|
|
|
if (!match.InProgress)
|
|
{
|
|
for (var j = 0; j < Arenas.Count; ++j)
|
|
{
|
|
var arena = Arenas[j];
|
|
|
|
if (!arena.IsOccupied)
|
|
{
|
|
match.Start(arena, this);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!stillGoing)
|
|
{
|
|
for (var i = Undefeated.Count - 1; i >= 0; --i)
|
|
{
|
|
var part = Undefeated[i];
|
|
var bad = false;
|
|
|
|
for (var j = 0; j < part.Players.Count; ++j)
|
|
{
|
|
var check = part.Players[j];
|
|
|
|
if (check.Deleted || check.Map == null || check.Map == Map.Internal || !check.Alive ||
|
|
Sigil.ExistsOn(check) || check.Region.IsPartOf<JailRegion>())
|
|
{
|
|
bad = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!bad)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (var j = 0; j < part.Players.Count; ++j)
|
|
{
|
|
part.Players[j].SendMessage("You have been disqualified from the tournament.");
|
|
}
|
|
|
|
Undefeated.RemoveAt(i);
|
|
|
|
if (Undefeated.Count == 1)
|
|
{
|
|
var winner = Undefeated[0];
|
|
|
|
try
|
|
{
|
|
if (EventController != null)
|
|
{
|
|
Alert(
|
|
"The tournament has completed!",
|
|
$"Team {EventController.GetTeamName(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner))} has won"
|
|
);
|
|
}
|
|
else if (TourneyType == TourneyType.RandomTeam)
|
|
{
|
|
Alert(
|
|
"The tournament has completed!",
|
|
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!"
|
|
);
|
|
}
|
|
else if (TourneyType == TourneyType.Faction)
|
|
{
|
|
if (m_ParticipantsPerMatch == 4)
|
|
{
|
|
var name = Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) switch
|
|
{
|
|
0 => "Minax",
|
|
1 => "Council of Mages",
|
|
2 => "True Britannians",
|
|
3 => "Shadowlords",
|
|
_ => "(null)"
|
|
};
|
|
|
|
Alert("The tournament has completed!", $"The {name} team has won!");
|
|
}
|
|
else if (m_ParticipantsPerMatch == 2)
|
|
{
|
|
Alert(
|
|
"The tournament has completed!",
|
|
$"The {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Evil" : "Hero")} team has won!"
|
|
);
|
|
}
|
|
else
|
|
{
|
|
Alert(
|
|
"The tournament has completed!",
|
|
$"Team {Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) + 1} has won!"
|
|
);
|
|
}
|
|
}
|
|
else if (TourneyType == TourneyType.RedVsBlue)
|
|
{
|
|
Alert(
|
|
"The tournament has completed!",
|
|
$"Team {(Pyramid.Levels[0].Matches[0].Participants.IndexOf(winner) == 0 ? "Red" : "Blue")} has won!"
|
|
);
|
|
}
|
|
else
|
|
{
|
|
Alert(
|
|
"The tournament has completed!",
|
|
$"{winner.NameList} {(winner.Players.Count > 1 ? "are" : "is")} the champion{(winner.Players.Count == 1 ? "" : "s")}."
|
|
);
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
// ignored
|
|
}
|
|
|
|
GiveAwards();
|
|
|
|
CurrentStage = TournamentStage.Inactive;
|
|
Undefeated.Clear();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Undefeated.Count > 1)
|
|
{
|
|
Pyramid.AddLevel(m_ParticipantsPerMatch, Undefeated, GroupType, TourneyType);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void Alert(params string[] alerts)
|
|
{
|
|
for (var i = 0; i < Arenas.Count; ++i)
|
|
{
|
|
Alert(Arenas[i], alerts);
|
|
}
|
|
}
|
|
|
|
public void Alert(Arena arena, params string[] alerts)
|
|
{
|
|
if (arena?.Announcer == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var count = 0;
|
|
|
|
Timer.StartTimer(TimeSpan.FromSeconds(0.5), alerts.Length,
|
|
() =>
|
|
{
|
|
arena.Announcer.PublicOverheadMessage(MessageType.Regular, 0x35, false, alerts[count++]);
|
|
}
|
|
);
|
|
}
|
|
}
|
|
}
|