### Changes/Fixes:
* Adds timer pooling.
* Allows pool to be configurable in ModernUO.json
* Pool replenishes itself asynchronously if depleted.
* Fixes an issue with barkeeps and town criers
* Fixes an issue with incognito buff icons not being removed
* Fixes an issue with polymorph name mod not being removed
* Fixes several places where timers go on forever even after an object is deleted, keeping a reference (memory leak)
* Eliminates the timer for MiningCart altogether.
* Deletes `AcidSlime` since it is a duplicate of `PoolOfAcid`
* Fixes HonorableExecution and standardizes the code for other Bushido moves.
## Changes to the Timer API:
```cs
public class Timer
{
// Creates a timer that will be returned to the pool once execution stops.
public static void StartTimer(Action callback);
public static void StartTimer(TimeSpan delay, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback);
public static void StartTimer(TimeSpan interval, int count, Action callback);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback);
// Creates a timer and returns a token for more control. Requires manual cancellation in order for the timer to be returned to the pool.
// If the token is dereferenced, the timer will be dereferenced too. While not returning a timer to the pool is not considered hazardous, it does defeat the purpose of pooled timers.
public static void StartTimer(Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
// If you aren't sure how to use the API above, or you don't care about performance, then you can use the old RunUO Timer.DelayCall
public static DelayCallTimer DelayCall(Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, Action callback);
public static DelayCallTimer DelayCall(TimeSpan interval, int count, Action callback);
public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, int count, Action callback);
}
public struct TimerExecutionToken
{
public bool Running { get; }
public int Index { get; }
public int RemainingCount { get; }
public DateTime Next { get; }
}
```
## When to use `TimerExecutionToken`?
Use tokens when you want to gain the performance benefit of using a pooled timer, but you need one of the following:
* Access to the next time the timer will tick:`token.Next`
* Access to which interval, how many intervals there are, or how many are remaining: `token.Index`, `token.Count`, and `token.RemainingCount`
* Stop a timer manually.
* Determine if the timer is running: `timer.Running`
* See notes below about requirements for using tokens!
## Notes about using the TimerExecutionToken:
When you opt-in to receive a token, you must call `Cancel()` to return the timer. This can be done inside of the callback, or outside of the callback at any time.
If this is not called and your timer is an infinite interval, then you will create a potential memory leak, or null pointer exception in your callback.
If the timer ends and is stopped, but cancel is not called, then the timer will never return to the pool and stay referenced until the token is deleted or cancel is called. (Memory leak)
## Is this thread safe?
No. The ModernUO timer system is not thread safe at all. If you require a thread safe timer system, contact me and I'll help adapt this system. Keep in mind that there is a massive performance hit to make this thread safe when there are literally no use cases for it.
If you need to synchronize execution, meaning you want to execute code from another thread on the core thread. Let's say you have a discord bot that is pushing commands to the game server. Then use `EventLoopContext.Post(SendOrPostCallback callback, object state);`.
420 lines
17 KiB
C#
420 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Utilities;
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namespace Server.Items
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{
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public class StealableArtifactsSpawner : Item
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{
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private static Type[] m_TypesOfEntries;
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private StealableInstance[] m_Artifacts;
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private Timer _respawnTimer;
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private Dictionary<Item, StealableInstance> m_Table;
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private StealableArtifactsSpawner() : base(1)
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{
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Movable = false;
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m_Artifacts = new StealableInstance[Entries.Length];
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m_Table = new Dictionary<Item, StealableInstance>(Entries.Length);
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for (var i = 0; i < Entries.Length; i++)
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{
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m_Artifacts[i] = new StealableInstance(Entries[i]);
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}
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_respawnTimer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromMinutes(15.0), CheckRespawn);
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}
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public StealableArtifactsSpawner(Serial serial) : base(serial) => Instance = this;
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public static StealableEntry[] Entries { get; } =
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{
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// Doom - Artifact rarity 1
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new(Map.Malas, new Point3D(317, 56, -1), 72, 108, typeof(RockArtifact)),
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new(Map.Malas, new Point3D(360, 31, 8), 72, 108, typeof(SkullCandleArtifact)),
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new(Map.Malas, new Point3D(369, 372, -1), 72, 108, typeof(BottleArtifact)),
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new(Map.Malas, new Point3D(378, 372, 0), 72, 108, typeof(DamagedBooksArtifact)),
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// Doom - Artifact rarity 2
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new(Map.Malas, new Point3D(432, 16, -1), 144, 216, typeof(StretchedHideArtifact)),
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new(Map.Malas, new Point3D(489, 9, 0), 144, 216, typeof(BrazierArtifact)),
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// Doom - Artifact rarity 3
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new(Map.Malas, new Point3D(471, 96, -1), 288, 432, typeof(LampPostArtifact), GetLampPostHue()),
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new(Map.Malas, new Point3D(421, 198, 2), 288, 432, typeof(BooksNorthArtifact)),
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new(Map.Malas, new Point3D(431, 189, -1), 288, 432, typeof(BooksWestArtifact)),
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new(Map.Malas, new Point3D(435, 196, -1), 288, 432, typeof(BooksFaceDownArtifact)),
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// Doom - Artifact rarity 5
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new(Map.Malas, new Point3D(447, 9, 8), 1152, 1728, typeof(StuddedLeggingsArtifact)),
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new(Map.Malas, new Point3D(423, 28, 0), 1152, 1728, typeof(EggCaseArtifact)),
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new(Map.Malas, new Point3D(347, 44, 4), 1152, 1728, typeof(SkinnedGoatArtifact)),
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new(Map.Malas, new Point3D(497, 57, -1), 1152, 1728, typeof(GruesomeStandardArtifact)),
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new(Map.Malas, new Point3D(381, 375, 11), 1152, 1728, typeof(BloodyWaterArtifact)),
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new(Map.Malas, new Point3D(489, 369, 2), 1152, 1728, typeof(TarotCardsArtifact)),
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new(Map.Malas, new Point3D(497, 369, 5), 1152, 1728, typeof(BackpackArtifact)),
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// Doom - Artifact rarity 7
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new(Map.Malas, new Point3D(475, 23, 4), 4608, 6912, typeof(StuddedTunicArtifact)),
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new(Map.Malas, new Point3D(423, 28, 0), 4608, 6912, typeof(CocoonArtifact)),
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// Doom - Artifact rarity 8
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new(Map.Malas, new Point3D(354, 36, -1), 9216, 13824, typeof(SkinnedDeerArtifact)),
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// Doom - Artifact rarity 9
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new(Map.Malas, new Point3D(433, 11, -1), 18432, 27648, typeof(SaddleArtifact)),
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new(Map.Malas, new Point3D(403, 31, 4), 18432, 27648, typeof(LeatherTunicArtifact)),
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// Doom - Artifact rarity 10
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new(Map.Malas, new Point3D(257, 70, -2), 36864, 55296, typeof(ZyronicClaw)),
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new(Map.Malas, new Point3D(354, 176, 7), 36864, 55296, typeof(TitansHammer)),
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new(Map.Malas, new Point3D(369, 389, -1), 36864, 55296, typeof(BladeOfTheRighteous)),
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new(Map.Malas, new Point3D(467, 92, 4), 36864, 55296, typeof(InquisitorsResolution)),
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// Doom - Artifact rarity 12
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new(Map.Malas, new Point3D(487, 364, -1), 147456, 221184, typeof(RuinedPaintingArtifact)),
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// Yomotsu Mines - Artifact rarity 1
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new(Map.Malas, new Point3D(18, 110, -1), 72, 108, typeof(Basket1Artifact)),
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new(Map.Malas, new Point3D(66, 114, -1), 72, 108, typeof(Basket2Artifact)),
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// Yomotsu Mines - Artifact rarity 2
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new(Map.Malas, new Point3D(63, 12, 11), 144, 216, typeof(Basket4Artifact)),
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new(Map.Malas, new Point3D(5, 29, -1), 144, 216, typeof(Basket5NorthArtifact)),
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new(Map.Malas, new Point3D(30, 81, 3), 144, 216, typeof(Basket5WestArtifact)),
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// Yomotsu Mines - Artifact rarity 3
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new(Map.Malas, new Point3D(115, 7, -1), 288, 432, typeof(Urn1Artifact)),
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new(Map.Malas, new Point3D(85, 13, -1), 288, 432, typeof(Urn2Artifact)),
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new(Map.Malas, new Point3D(110, 53, -1), 288, 432, typeof(Sculpture1Artifact)),
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new(Map.Malas, new Point3D(108, 37, -1), 288, 432, typeof(Sculpture2Artifact)),
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new(Map.Malas, new Point3D(121, 14, -1), 288, 432, typeof(TeapotNorthArtifact)),
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new(Map.Malas, new Point3D(121, 115, -1), 288, 432, typeof(TeapotWestArtifact)),
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new(Map.Malas, new Point3D(84, 40, -1), 288, 432, typeof(TowerLanternArtifact)),
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// Yomotsu Mines - Artifact rarity 9
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new(Map.Malas, new Point3D(94, 7, -1), 18432, 27648, typeof(ManStatuetteSouthArtifact)),
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// Fan Dancer's Dojo - Artifact rarity 1
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new(Map.Malas, new Point3D(113, 640, -2), 72, 108, typeof(Basket3NorthArtifact)),
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new(Map.Malas, new Point3D(102, 355, -1), 72, 108, typeof(Basket3WestArtifact)),
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// Fan Dancer's Dojo - Artifact rarity 2
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new(Map.Malas, new Point3D(99, 370, -1), 144, 216, typeof(Basket6Artifact)),
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new(Map.Malas, new Point3D(100, 357, -1), 144, 216, typeof(ZenRock1Artifact)),
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// Fan Dancer's Dojo - Artifact rarity 3
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new(Map.Malas, new Point3D(73, 473, -1), 288, 432, typeof(FanNorthArtifact)),
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new(Map.Malas, new Point3D(99, 372, -1), 288, 432, typeof(FanWestArtifact)),
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new(Map.Malas, new Point3D(92, 326, -1), 288, 432, typeof(BowlsVerticalArtifact)),
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new(Map.Malas, new Point3D(97, 470, -1), 288, 432, typeof(ZenRock2Artifact)),
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new(Map.Malas, new Point3D(103, 691, -1), 288, 432, typeof(ZenRock3Artifact)),
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// Fan Dancer's Dojo - Artifact rarity 4
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new(Map.Malas, new Point3D(103, 336, 4), 576, 864, typeof(Painting1NorthArtifact)),
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new(Map.Malas, new Point3D(59, 381, 4), 576, 864, typeof(Painting1WestArtifact)),
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new(Map.Malas, new Point3D(84, 401, 2), 576, 864, typeof(Painting2NorthArtifact)),
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new(Map.Malas, new Point3D(59, 392, 2), 576, 864, typeof(Painting2WestArtifact)),
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new(Map.Malas, new Point3D(107, 483, -1), 576, 864, typeof(TripleFanNorthArtifact)),
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new(Map.Malas, new Point3D(50, 475, -1), 576, 864, typeof(TripleFanWestArtifact)),
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new(Map.Malas, new Point3D(107, 460, -1), 576, 864, typeof(BowlArtifact)),
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new(Map.Malas, new Point3D(90, 502, -1), 576, 864, typeof(CupsArtifact)),
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new(Map.Malas, new Point3D(107, 688, -1), 576, 864, typeof(BowlsHorizontalArtifact)),
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new(Map.Malas, new Point3D(112, 676, -1), 576, 864, typeof(SakeArtifact)),
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// Fan Dancer's Dojo - Artifact rarity 5
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new(Map.Malas, new Point3D(135, 614, -1), 1152, 1728, typeof(SwordDisplay1NorthArtifact)),
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new(Map.Malas, new Point3D(50, 482, -1), 1152, 1728, typeof(SwordDisplay1WestArtifact)),
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new(Map.Malas, new Point3D(119, 672, -1), 1152, 1728, typeof(Painting3Artifact)),
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// Fan Dancer's Dojo - Artifact rarity 6
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new(Map.Malas, new Point3D(90, 326, -1), 2304, 3456, typeof(Painting4NorthArtifact)),
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new(Map.Malas, new Point3D(99, 354, -1), 2304, 3456, typeof(Painting4WestArtifact)),
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new(Map.Malas, new Point3D(179, 652, -1), 2304, 3456, typeof(SwordDisplay2NorthArtifact)),
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new(Map.Malas, new Point3D(118, 627, -1), 2304, 3456, typeof(SwordDisplay2WestArtifact)),
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// Fan Dancer's Dojo - Artifact rarity 7
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new(Map.Malas, new Point3D(90, 483, -1), 4608, 6912, typeof(FlowersArtifact)),
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// Fan Dancer's Dojo - Artifact rarity 8
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new(Map.Malas, new Point3D(71, 562, -1), 9216, 13824, typeof(DolphinLeftArtifact)),
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new(Map.Malas, new Point3D(102, 677, -1), 9216, 13824, typeof(DolphinRightArtifact)),
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new(Map.Malas, new Point3D(61, 499, 0), 9216, 13824, typeof(SwordDisplay3SouthArtifact)),
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new(Map.Malas, new Point3D(182, 669, -1), 9216, 13824, typeof(SwordDisplay3EastArtifact)),
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new(Map.Malas, new Point3D(162, 647, -1), 9216, 13824, typeof(SwordDisplay4WestArtifact)),
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new(Map.Malas, new Point3D(124, 624, 0), 9216, 13824, typeof(Painting5NorthArtifact)),
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new(Map.Malas, new Point3D(146, 649, 2), 9216, 13824, typeof(Painting5WestArtifact)),
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// Fan Dancer's Dojo - Artifact rarity 9
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new(Map.Malas, new Point3D(100, 488, -1), 18432, 27648, typeof(SwordDisplay4NorthArtifact)),
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new(Map.Malas, new Point3D(175, 606, 0), 18432, 27648, typeof(SwordDisplay5NorthArtifact)),
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new(Map.Malas, new Point3D(157, 608, -1), 18432, 27648, typeof(SwordDisplay5WestArtifact)),
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new(Map.Malas, new Point3D(187, 643, 1), 18432, 27648, typeof(Painting6NorthArtifact)),
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new(Map.Malas, new Point3D(146, 623, 1), 18432, 27648, typeof(Painting6WestArtifact)),
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new(Map.Malas, new Point3D(178, 629, -1), 18432, 27648, typeof(ManStatuetteEastArtifact))
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};
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public static Type[] TypesOfEntires
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{
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get
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{
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if (m_TypesOfEntries == null)
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{
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m_TypesOfEntries = new Type[Entries.Length];
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for (var i = 0; i < Entries.Length; i++)
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{
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m_TypesOfEntries[i] = Entries[i].Type;
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}
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}
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return m_TypesOfEntries;
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}
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}
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public static StealableArtifactsSpawner Instance { get; private set; }
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public override string DefaultName => "Stealable Artifacts Spawner - Internal";
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private static int GetLampPostHue()
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{
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if (Utility.RandomDouble() < 0.9)
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{
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return 0;
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}
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return Utility.RandomList(0x455, 0x47E, 0x482, 0x486, 0x48F, 0x4F2, 0x58C, 0x66C);
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}
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public static void Initialize()
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{
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CommandSystem.Register("GenStealArties", AccessLevel.Administrator, GenStealArties_OnCommand);
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CommandSystem.Register("RemoveStealArties", AccessLevel.Administrator, RemoveStealArties_OnCommand);
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}
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[Usage("GenStealArties"), Description("Generates the stealable artifacts spawner.")]
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private static void GenStealArties_OnCommand(CommandEventArgs args)
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{
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var from = args.Mobile;
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if (Create())
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{
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from.SendMessage("Stealable artifacts spawner generated.");
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}
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else
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{
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from.SendMessage("Stealable artifacts spawner already present.");
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}
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}
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[Usage("RemoveStealArties"),
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Description("Removes the stealable artifacts spawner and every not yet stolen stealable artifacts.")]
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private static void RemoveStealArties_OnCommand(CommandEventArgs args)
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{
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var from = args.Mobile;
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if (Remove())
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{
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from.SendMessage("Stealable artifacts spawner removed.");
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}
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else
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{
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from.SendMessage("Stealable artifacts spawner not present.");
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}
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}
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public static bool Create()
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{
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if (Instance?.Deleted == false)
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{
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return false;
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}
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Instance = new StealableArtifactsSpawner();
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return true;
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}
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public static bool Remove()
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{
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if (Instance == null)
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{
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return false;
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}
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Instance.Delete();
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Instance = null;
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return true;
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}
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public static StealableInstance GetStealableInstance(Item item)
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{
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if (Instance == null)
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{
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return null;
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}
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Instance.m_Table.TryGetValue(item, out var value);
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return value;
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}
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public override void OnDelete()
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{
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base.OnDelete();
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_respawnTimer.Stop();
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_respawnTimer = null;
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foreach (var si in m_Artifacts)
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{
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si.Item?.Delete();
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}
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Instance = null;
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}
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public void CheckRespawn()
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{
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foreach (var si in m_Artifacts)
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{
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si.CheckRespawn();
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.WriteEncodedInt(m_Artifacts.Length);
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for (var i = 0; i < m_Artifacts.Length; i++)
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{
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var si = m_Artifacts[i];
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writer.Write(si.Item);
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writer.WriteDeltaTime(si.NextRespawn);
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}
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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m_Artifacts = new StealableInstance[Entries.Length];
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m_Table = new Dictionary<Item, StealableInstance>(Entries.Length);
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var length = reader.ReadEncodedInt();
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for (var i = 0; i < length; i++)
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{
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var item = reader.ReadEntity<Item>();
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var nextRespawn = reader.ReadDeltaTime();
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if (i < m_Artifacts.Length)
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{
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var si = new StealableInstance(Entries[i], item, nextRespawn);
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m_Artifacts[i] = si;
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if (si.Item != null)
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{
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m_Table[si.Item] = si;
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}
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}
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}
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for (var i = length; i < Entries.Length; i++)
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{
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m_Artifacts[i] = new StealableInstance(Entries[i]);
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}
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_respawnTimer = Timer.DelayCall(TimeSpan.Zero, TimeSpan.FromMinutes(15.0), CheckRespawn);
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}
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public class StealableEntry
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{
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public StealableEntry(Map map, Point3D location, int minDelay, int maxDelay, Type type, int hue = 0)
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{
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Map = map;
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Location = location;
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MinDelay = minDelay;
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MaxDelay = maxDelay;
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Type = type;
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Hue = hue;
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}
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public Map Map { get; }
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public Point3D Location { get; }
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public int MinDelay { get; }
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public int MaxDelay { get; }
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public Type Type { get; }
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public int Hue { get; }
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public Item CreateInstance()
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{
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var item = Type.CreateInstance<Item>();
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if (Hue > 0)
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{
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item.Hue = Hue;
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}
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item.Movable = false;
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item.MoveToWorld(Location, Map);
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return item;
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}
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}
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public class StealableInstance
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{
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private Item m_Item;
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public StealableInstance(StealableEntry entry) : this(entry, null, Core.Now)
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{
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}
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public StealableInstance(StealableEntry entry, Item item, DateTime nextRespawn)
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{
|
|
m_Item = item;
|
|
NextRespawn = nextRespawn;
|
|
Entry = entry;
|
|
}
|
|
|
|
public StealableEntry Entry { get; }
|
|
|
|
public Item Item
|
|
{
|
|
get => m_Item;
|
|
set
|
|
{
|
|
if (m_Item != null && value == null)
|
|
{
|
|
var delay = Utility.RandomMinMax(Entry.MinDelay, Entry.MaxDelay);
|
|
NextRespawn = Core.Now + TimeSpan.FromMinutes(delay);
|
|
}
|
|
|
|
if (Instance != null)
|
|
{
|
|
if (m_Item != null)
|
|
{
|
|
Instance.m_Table.Remove(m_Item);
|
|
}
|
|
|
|
if (value != null)
|
|
{
|
|
Instance.m_Table[value] = this;
|
|
}
|
|
}
|
|
|
|
m_Item = value;
|
|
}
|
|
}
|
|
|
|
public DateTime NextRespawn { get; set; }
|
|
|
|
public void CheckRespawn()
|
|
{
|
|
if (Item != null && (Item.Deleted || Item.Movable || Item.Parent != null))
|
|
{
|
|
Item = null;
|
|
}
|
|
|
|
if (Item == null && Core.Now >= NextRespawn)
|
|
{
|
|
Item = Entry.CreateInstance();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|