ModernUO/Projects/UOContent/Multis/Houses/BaseHouse.cs
Kamron Batman 9b554f69b0
feat(timers): Adds timer pooling, fixes timer related bugs, and changes timer api (#667)
### Changes/Fixes:
* Adds timer pooling.
* Allows pool to be configurable in ModernUO.json
* Pool replenishes itself asynchronously if depleted.
* Fixes an issue with barkeeps and town criers
* Fixes an issue with incognito buff icons not being removed
* Fixes an issue with polymorph name mod not being removed
* Fixes several places where timers go on forever even after an object is deleted, keeping a reference (memory leak)
* Eliminates the timer for MiningCart altogether.
* Deletes `AcidSlime` since it is a duplicate of `PoolOfAcid`
* Fixes HonorableExecution and standardizes the code for other Bushido moves.

## Changes to the Timer API:
```cs
public class Timer
{
  // Creates a timer that will be returned to the pool once execution stops.
  public static void StartTimer(Action callback);
  public static void StartTimer(TimeSpan delay, Action callback);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback);
  public static void StartTimer(TimeSpan interval, int count, Action callback);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback);

  // Creates a timer and returns a token for more control. Requires manual cancellation in order for the timer to be returned to the pool.
  // If the token is dereferenced, the timer will be dereferenced too. While not returning a timer to the pool is not considered hazardous, it does defeat the purpose of pooled timers.
  public static void StartTimer(Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan delay, Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan interval, int count, Action callback, out TimerExecutionToken token);
  public static void StartTimer(TimeSpan delay, TimeSpan interval, int count, Action callback, out TimerExecutionToken token);

  // If you aren't sure how to use the API above, or you don't care about performance, then you can use the old RunUO Timer.DelayCall
  public static DelayCallTimer DelayCall(Action callback);
  public static DelayCallTimer DelayCall(TimeSpan delay, Action callback);
  public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, Action callback);
  public static DelayCallTimer DelayCall(TimeSpan interval, int count, Action callback);
  public static DelayCallTimer DelayCall(TimeSpan delay, TimeSpan interval, int count, Action callback);
}

public struct TimerExecutionToken
{
  public bool Running { get; }
  public int Index { get; }
  public int RemainingCount { get; }
  public DateTime Next { get; }
}
```

## When to use `TimerExecutionToken`?
Use tokens when you want to gain the performance benefit of using a pooled timer, but you need one of the following:
* Access to the next time the timer will tick:`token.Next`
* Access to which interval, how many intervals there are, or how many are remaining: `token.Index`, `token.Count`, and `token.RemainingCount`
* Stop a timer manually.
* Determine if the timer is running: `timer.Running`
* See notes below about requirements for using tokens!

## Notes about using the TimerExecutionToken:
When you opt-in to receive a token, you must call `Cancel()` to return the timer. This can be done inside of the callback, or outside of the callback at any time.
If this is not called and your timer is an infinite interval, then you will create a potential memory leak, or null pointer exception in your callback.
If the timer ends and is stopped, but cancel is not called, then the timer will never return to the pool and stay referenced until the token is deleted or cancel is called. (Memory leak)

## Is this thread safe?
No. The ModernUO timer system is not thread safe at all. If you require a thread safe timer system, contact me and I'll help adapt this system. Keep in mind that there is a massive performance hit to make this thread safe when there are literally no use cases for it.

If you need to synchronize execution, meaning you want to execute code from another thread on the core thread. Let's say you have a discord bot that is pushing commands to the game server. Then use `EventLoopContext.Post(SendOrPostCallback callback, object state);`.
2021-08-07 14:33:35 -07:00

4371 lines
130 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Accounting;
using Server.ContextMenus;
using Server.Ethics;
using Server.Guilds;
using Server.Gumps;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Multis.Deeds;
using Server.Network;
using Server.Regions;
using Server.Targeting;
namespace Server.Multis
{
public abstract class BaseHouse : BaseMulti
{
public const int MaxCoOwners = 15;
public const bool DecayEnabled = true;
public const int MaximumBarkeepCount = 2;
private static readonly Dictionary<Mobile, List<BaseHouse>> m_Table = new();
private DecayLevel m_CurrentStage;
private DecayLevel m_LastDecayLevel;
private Mobile m_Owner;
private bool m_Public;
private HouseRegion m_Region;
private Point3D m_RelativeBanLocation;
private TrashBarrel m_Trash;
public BaseHouse(int multiID, Mobile owner, int maxLockDown, int maxSecure) : base(multiID)
{
AllHouses.Add(this);
LastRefreshed = Core.Now;
BuiltOn = Core.Now;
LastTraded = DateTime.MinValue;
Doors = new List<BaseDoor>();
LockDowns = new List<Item>();
Secures = new List<SecureInfo>();
Addons = new List<Item>();
CoOwners = new List<Mobile>();
Friends = new List<Mobile>();
Bans = new List<Mobile>();
Access = new List<Mobile>();
VendorRentalContracts = new List<VendorRentalContract>();
InternalizedVendors = new List<Mobile>();
m_Owner = owner;
MaxLockDowns = maxLockDown;
MaxSecures = maxSecure;
m_RelativeBanLocation = BaseBanLocation;
UpdateRegion();
if (owner != null)
{
if (!m_Table.TryGetValue(owner, out var list))
{
m_Table[owner] = list = new List<BaseHouse>();
}
list.Add(this);
}
Movable = false;
}
public BaseHouse(Serial serial) : base(serial)
{
AllHouses.Add(this);
}
public static bool NewVendorSystem // Is new player vendor system enabled?
=> Core.AOS;
public static int MaxFriends => !Core.AOS ? 50 : 140;
public static int MaxBans => !Core.AOS ? 50 : 140;
[CommandProperty(AccessLevel.GameMaster)]
public DateTime LastRefreshed { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool RestrictDecay { get; set; }
public virtual TimeSpan DecayPeriod => TimeSpan.FromDays(5.0);
public virtual DecayType DecayType
{
get
{
if (RestrictDecay || !DecayEnabled || DecayPeriod == TimeSpan.Zero)
{
return DecayType.Ageless;
}
if (m_Owner == null)
{
return Core.AOS ? DecayType.Condemned : DecayType.ManualRefresh;
}
if (!(m_Owner.Account is Account acct))
{
return Core.AOS ? DecayType.Condemned : DecayType.ManualRefresh;
}
if (acct.AccessLevel >= AccessLevel.GameMaster)
{
return DecayType.Ageless;
}
for (var i = 0; i < acct.Length; ++i)
{
var mob = acct[i];
if (mob?.AccessLevel >= AccessLevel.GameMaster)
{
return DecayType.Ageless;
}
}
if (!Core.AOS)
{
return DecayType.ManualRefresh;
}
if (acct.Inactive)
{
return DecayType.Condemned;
}
var allHouses = new List<BaseHouse>();
for (var i = 0; i < acct.Length; ++i)
{
var mob = acct[i];
if (mob != null)
{
allHouses.AddRange(GetHouses(mob));
}
}
BaseHouse newest = null;
for (var i = 0; i < allHouses.Count; ++i)
{
var check = allHouses[i];
if (newest == null || IsNewer(check, newest))
{
newest = check;
}
}
if (this == newest)
{
return DecayType.AutoRefresh;
}
return DecayType.ManualRefresh;
}
}
public virtual bool CanDecay
{
get
{
var type = DecayType;
return type == DecayType.Condemned || type == DecayType.ManualRefresh;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public virtual DecayLevel DecayLevel
{
get
{
DecayLevel result;
if (!CanDecay)
{
if (DynamicDecay.Enabled)
{
ResetDynamicDecay();
}
LastRefreshed = Core.Now;
result = DecayLevel.Ageless;
}
else if (DynamicDecay.Enabled)
{
var stage = m_CurrentStage;
if (stage == DecayLevel.Ageless || DynamicDecay.Decays(stage) && NextDecayStage <= Core.Now)
{
SetDynamicDecay(++stage);
}
if (stage == DecayLevel.Collapsed && (HasRentedVendors || VendorInventories.Count > 0))
{
result = DecayLevel.DemolitionPending;
}
else
{
result = stage;
}
}
else
{
result = GetOldDecayLevel();
}
if (result != m_LastDecayLevel)
{
m_LastDecayLevel = result;
if (Sign?.GettingProperties == false)
{
Sign.InvalidateProperties();
}
}
return result;
}
}
public virtual TimeSpan RestrictedPlacingTime => TimeSpan.FromHours(1.0);
[CommandProperty(AccessLevel.GameMaster)]
public virtual double BonusStorageScalar => Core.ML ? 1.2 : 1.0;
public virtual bool IsAosRules => Core.AOS;
public virtual bool IsActive => true;
public bool HasPersonalVendors
{
get
{
foreach (var vendor in PlayerVendors)
{
if (!(vendor is RentedVendor))
{
return true;
}
}
return false;
}
}
public bool HasRentedVendors
{
get
{
foreach (var vendor in PlayerVendors)
{
if (vendor is RentedVendor)
{
return true;
}
}
return false;
}
}
public bool HasAddonContainers
{
get
{
foreach (var item in Addons)
{
if (item is BaseAddonContainer)
{
return true;
}
}
return false;
}
}
public static List<BaseHouse> AllHouses { get; } = new();
public abstract Rectangle2D[] Area { get; }
public abstract Point3D BaseBanLocation { get; }
public override bool Decays => false;
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner
{
get => m_Owner;
set
{
if (m_Owner != null)
{
if (!m_Table.TryGetValue(m_Owner, out var list))
{
m_Table[m_Owner] = list = new List<BaseHouse>();
}
list.Remove(this);
m_Owner.Delta(MobileDelta.Noto);
}
m_Owner = value;
if (m_Owner != null)
{
if (!m_Table.TryGetValue(m_Owner, out var list))
{
m_Table[m_Owner] = list = new List<BaseHouse>();
}
list.Add(this);
m_Owner.Delta(MobileDelta.Noto);
}
Sign?.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Visits { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool Public
{
get => m_Public;
set
{
if (m_Public != value)
{
m_Public = value;
if (!m_Public) // Privatizing the house, change to brass sign
{
ChangeSignType(0xBD2);
}
Sign?.InvalidateProperties();
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxSecures { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D BanLocation
{
get
{
if (m_Region != null)
{
return m_Region.GoLocation;
}
var rel = m_RelativeBanLocation;
return new Point3D(X + rel.X, Y + rel.Y, Z + rel.Z);
}
set => RelativeBanLocation = new Point3D(value.X - X, value.Y - Y, value.Z - Z);
}
[CommandProperty(AccessLevel.GameMaster)]
public Point3D RelativeBanLocation
{
get => m_RelativeBanLocation;
set
{
m_RelativeBanLocation = value;
if (m_Region != null)
{
m_Region.GoLocation = new Point3D(X + value.X, Y + value.Y, Z + value.Z);
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxLockDowns { get; set; }
public Region Region => m_Region;
public List<Mobile> CoOwners { get; set; }
public List<Mobile> Friends { get; set; }
public List<Mobile> Access { get; set; }
public List<Mobile> Bans { get; set; }
public List<BaseDoor> Doors { get; set; }
public int LockDownCount
{
get
{
var count = 0;
count += GetLockdowns();
if (Secures != null)
{
for (var i = 0; i < Secures.Count; ++i)
{
var info = Secures[i];
if (info.Item.Deleted)
{
continue;
}
if (info.Item is StrongBox)
{
count += 1;
}
else
{
count += 125;
}
}
}
return count;
}
}
public int SecureCount
{
get
{
var count = 0;
if (Secures != null)
{
for (var i = 0; i < Secures.Count; i++)
{
var info = Secures[i];
if (info.Item.Deleted)
{
continue;
}
if (!(info.Item is StrongBox))
{
count += 1;
}
}
}
return count;
}
}
public List<Item> Addons { get; set; }
public List<Item> LockDowns { get; private set; }
public List<SecureInfo> Secures { get; private set; }
public HouseSign Sign { get; set; }
public List<PlayerVendor> PlayerVendors { get; } = new();
public List<PlayerBarkeeper> PlayerBarkeepers { get; } = new();
public List<VendorRentalContract> VendorRentalContracts { get; private set; }
public List<VendorInventory> VendorInventories { get; } = new();
public List<RelocatedEntity> RelocatedEntities { get; } = new();
public MovingCrate MovingCrate { get; set; }
public List<Mobile> InternalizedVendors { get; private set; }
public DateTime BuiltOn { get; set; }
public DateTime LastTraded { get; set; }
public virtual HousePlacementEntry ConvertEntry => null;
public virtual int ConvertOffsetX => 0;
public virtual int ConvertOffsetY => 0;
public virtual int ConvertOffsetZ => 0;
public virtual int DefaultPrice => 0;
[CommandProperty(AccessLevel.GameMaster)]
public int Price { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NextDecayStage { get; set; }
public static void Decay_OnTick()
{
for (var i = 0; i < AllHouses.Count; ++i)
{
AllHouses[i].CheckDecay();
}
}
public bool IsNewer(BaseHouse check, BaseHouse house)
{
var checkTime = check.LastTraded > check.BuiltOn ? check.LastTraded : check.BuiltOn;
var houseTime = house.LastTraded > house.BuiltOn ? house.LastTraded : house.BuiltOn;
return checkTime > houseTime;
}
public DecayLevel GetOldDecayLevel()
{
var timeAfterRefresh = Core.Now - LastRefreshed;
var percent = (int)(timeAfterRefresh.Ticks * 1000 / DecayPeriod.Ticks);
if (percent >= 1000) // 100.0%
{
return HasRentedVendors || VendorInventories.Count > 0 ? DecayLevel.DemolitionPending : DecayLevel.Collapsed;
}
if (percent >= 950) // 95.0% - 99.9%
{
return DecayLevel.IDOC;
}
if (percent >= 750) // 75.0% - 94.9%
{
return DecayLevel.Greatly;
}
if (percent >= 500) // 50.0% - 74.9%
{
return DecayLevel.Fairly;
}
if (percent >= 250) // 25.0% - 49.9%
{
return DecayLevel.Somewhat;
}
if (percent >= 005) // 00.5% - 24.9%
{
return DecayLevel.Slightly;
}
return DecayLevel.LikeNew;
}
public virtual bool RefreshDecay()
{
if (DecayType == DecayType.Condemned)
{
return false;
}
var oldLevel = DecayLevel;
LastRefreshed = Core.Now;
if (DynamicDecay.Enabled)
{
ResetDynamicDecay();
}
Sign?.InvalidateProperties();
return oldLevel > DecayLevel.LikeNew;
}
public virtual bool CheckDecay()
{
if (!Deleted && DecayLevel == DecayLevel.Collapsed)
{
Timer.StartTimer(Decay_Sandbox);
return true;
}
return false;
}
public virtual void KillVendors()
{
foreach (var vendor in PlayerVendors.ToList())
{
vendor.Destroy(true);
}
foreach (var barkeeper in PlayerBarkeepers.ToList())
{
barkeeper.Delete();
}
}
public virtual void Decay_Sandbox()
{
if (Deleted)
{
return;
}
if (Core.ML)
{
new TempNoHousingRegion(this, null);
}
KillVendors();
Delete();
}
public virtual HousePlacementEntry GetAosEntry() => HousePlacementEntry.Find(this);
public virtual int GetAosMaxSecures()
{
var hpe = GetAosEntry();
if (hpe == null)
{
return 0;
}
return (int)(hpe.Storage * BonusStorageScalar);
}
public virtual int GetAosMaxLockdowns()
{
var hpe = GetAosEntry();
if (hpe == null)
{
return 0;
}
return (int)(hpe.Lockdowns * BonusStorageScalar);
}
public virtual int GetAosCurSecures(
out int fromSecures, out int fromVendors, out int fromLockdowns,
out int fromMovingCrate
)
{
fromSecures = 0;
fromVendors = 0;
fromLockdowns = 0;
fromMovingCrate = 0;
var list = Secures;
if (list != null)
{
for (var i = 0; i < list.Count; ++i)
{
var si = list[i];
fromSecures += si.Item.TotalItems;
}
fromLockdowns += list.Count;
}
fromLockdowns += GetLockdowns();
if (!NewVendorSystem)
{
foreach (var vendor in PlayerVendors)
{
if (vendor.Backpack != null)
{
fromVendors += vendor.Backpack.TotalItems;
}
}
}
if (MovingCrate != null)
{
fromMovingCrate += MovingCrate.TotalItems;
foreach (var item in MovingCrate.Items)
{
if (item is PackingBox)
{
fromMovingCrate--;
}
}
}
return fromSecures + fromVendors + fromLockdowns + fromMovingCrate;
}
public override bool InRange(IPoint2D from, int range)
{
if (Region == null)
{
return false;
}
foreach (var rect in Region.Area)
{
if (from.X >= rect.Start.X - range && from.Y >= rect.Start.Y - range && from.X < rect.End.X + range && from.Y < rect.End.Y + range)
{
return true;
}
}
return false;
}
public virtual int GetNewVendorSystemMaxVendors()
{
var hpe = GetAosEntry();
if (hpe == null)
{
return 0;
}
return (int)(hpe.Vendors * BonusStorageScalar);
}
public virtual bool CanPlaceNewVendor() =>
!IsAosRules || (!NewVendorSystem
? CheckAosLockdowns(10)
: PlayerVendors.Count + VendorRentalContracts.Count < GetNewVendorSystemMaxVendors());
public virtual bool CanPlaceNewBarkeep() => PlayerBarkeepers.Count < MaximumBarkeepCount;
public static void IsThereVendor(Point3D location, Map map, out bool vendor, out bool rentalContract)
{
vendor = false;
rentalContract = false;
var eable = map.GetObjectsInRange(location, 0);
foreach (var entity in eable)
{
if ((location.Z - entity.Z).Abs() <= 16)
{
if (entity is PlayerVendor || entity is PlayerBarkeeper || entity is PlayerVendorPlaceholder)
{
vendor = true;
break;
}
if (entity is VendorRentalContract)
{
rentalContract = true;
break;
}
}
}
eable.Free();
}
public List<Mobile> AvailableVendorsFor(Mobile m) =>
PlayerVendors.Where(vendor => vendor.CanInteractWith(m, false)).ToList<Mobile>();
public bool AreThereAvailableVendorsFor(Mobile m)
{
foreach (var vendor in PlayerVendors)
{
if (vendor.CanInteractWith(m, false))
{
return true;
}
}
return false;
}
public void MoveAllToCrate()
{
RelocatedEntities.Clear();
MovingCrate?.Hide();
if (m_Trash != null)
{
m_Trash.Delete();
m_Trash = null;
}
foreach (var item in LockDowns)
{
if (!item.Deleted)
{
item.IsLockedDown = false;
item.IsSecure = false;
item.Movable = true;
if (item.Parent == null)
{
DropToMovingCrate(item);
}
}
}
LockDowns.Clear();
foreach (Item item in VendorRentalContracts)
{
if (!item.Deleted)
{
item.IsLockedDown = false;
item.IsSecure = false;
item.Movable = true;
if (item.Parent == null)
{
DropToMovingCrate(item);
}
}
}
VendorRentalContracts.Clear();
foreach (var info in Secures)
{
Item item = info.Item;
if (!item.Deleted)
{
if (item is StrongBox box)
{
item = box.ConvertToStandardContainer();
}
item.IsLockedDown = false;
item.IsSecure = false;
item.Movable = true;
if (item.Parent == null)
{
DropToMovingCrate(item);
}
}
}
Secures.Clear();
foreach (var addon in Addons)
{
if (!addon.Deleted)
{
Item deed = null;
var retainDeedHue = false; // if the items aren't hued but the deed itself is
var hue = 0;
var ba = addon as BaseAddon;
if (addon is IAddon baseAddon)
{
deed = baseAddon.Deed;
// There are things that are IAddon which aren't BaseAddon
if (ba?.RetainDeedHue == true)
{
retainDeedHue = true;
for (var i = 0; hue == 0 && i < ba.Components.Count; ++i)
{
var c = ba.Components[i];
if (c.Hue != 0)
{
hue = c.Hue;
}
}
}
}
if (deed != null)
{
if (deed is BaseAddonContainerDeed containerDeed && addon is BaseAddonContainer c)
{
c.DropItemsToGround();
containerDeed.Resource = c.Resource;
}
else if (deed is BaseAddonDeed addonDeed && ba != null)
{
addonDeed.Resource = ba.Resource;
}
addon.Delete();
if (retainDeedHue)
{
deed.Hue = hue;
}
DropToMovingCrate(deed);
}
else
{
DropToMovingCrate(addon);
}
}
}
Addons.Clear();
foreach (var mobile in PlayerVendors)
{
mobile.Return();
mobile.Internalize();
InternalizedVendors.Add(mobile);
}
foreach (var mobile in PlayerBarkeepers)
{
mobile.Internalize();
InternalizedVendors.Add(mobile);
}
}
public List<IEntity> GetHouseEntities()
{
var list = new List<IEntity>();
MovingCrate?.Hide();
if (m_Trash != null && m_Trash.Map != Map.Internal)
{
list.Add(m_Trash);
}
list.AddRange(LockDowns.Where(item => item.Parent == null && item.Map != Map.Internal));
list.AddRange(VendorRentalContracts.Where(item => item.Parent == null && item.Map != Map.Internal));
list.AddRange(Secures.Select(info => info.Item).Where(item => item.Parent == null && item.Map != Map.Internal));
list.AddRange(Addons.Where(item => item.Parent == null && item.Map != Map.Internal));
foreach (var mobile in PlayerVendors)
{
mobile.Return();
if (mobile.Map != Map.Internal)
{
list.Add(mobile);
}
}
list.AddRange(PlayerBarkeepers.Where(mobile => mobile.Map != Map.Internal));
return list;
}
public void RelocateEntities()
{
foreach (var entity in GetHouseEntities())
{
var relLoc = new Point3D(entity.X - X, entity.Y - Y, entity.Z - Z);
var relocEntity = new RelocatedEntity(entity, relLoc);
RelocatedEntities.Add(relocEntity);
if (entity is Item item)
{
item.Internalize();
}
else if (entity is Mobile mobile)
{
mobile.Internalize();
}
}
}
public void RestoreRelocatedEntities()
{
foreach (var relocEntity in RelocatedEntities)
{
var relLoc = relocEntity.RelativeLocation;
var location = new Point3D(relLoc.X + X, relLoc.Y + Y, relLoc.Z + Z);
var entity = relocEntity.Entity;
if (entity is Item item)
{
if (!item.Deleted)
{
var addon = item as IAddon;
if (addon != null)
{
if (addon.CouldFit(location, Map))
{
item.MoveToWorld(location, Map);
continue;
}
}
else
{
int height;
bool requireSurface;
if (item is VendorRentalContract)
{
height = 16;
requireSurface = true;
}
else
{
height = item.ItemData.Height;
requireSurface = false;
}
if (Map.CanFit(location.X, location.Y, location.Z, height, false, false, requireSurface))
{
item.MoveToWorld(location, Map);
continue;
}
}
// The item can't fit
if (item is TrashBarrel)
{
item.Delete(); // Trash barrels don't go to the moving crate
}
else
{
SetLockdown(item, false);
item.IsSecure = false;
item.Movable = true;
var relocateItem = item;
if (item is StrongBox box)
{
relocateItem = box.ConvertToStandardContainer();
}
if (addon != null)
{
var deed = addon.Deed;
var retainDeedHue = false; // if the items aren't hued but the deed itself is
var hue = 0;
if (item is BaseAddon ba && ba.RetainDeedHue
) // There are things that are IAddon which aren't BaseAddon
{
retainDeedHue = true;
for (var i = 0; hue == 0 && i < ba.Components.Count; ++i)
{
var c = ba.Components[i];
if (c.Hue != 0)
{
hue = c.Hue;
}
}
}
if (deed != null)
{
if (deed is BaseAddonContainerDeed containerDeed && item is BaseAddonContainer c)
{
c.DropItemsToGround();
containerDeed.Resource = c.Resource;
}
else if (deed is BaseAddonDeed addonDeed && item is BaseAddon baseAddon)
{
addonDeed.Resource = baseAddon.Resource;
}
if (retainDeedHue)
{
deed.Hue = hue;
}
}
relocateItem = deed;
item.Delete();
}
if (relocateItem != null)
{
DropToMovingCrate(relocateItem);
}
}
}
if (m_Trash == item)
{
m_Trash = null;
}
LockDowns.Remove(item);
if (item is VendorRentalContract contract)
{
VendorRentalContracts.Remove(contract);
}
Addons.Remove(item);
for (var i = Secures.Count - 1; i >= 0; i--)
{
if (Secures[i].Item == item)
{
Secures.RemoveAt(i);
}
}
}
else if (entity is Mobile mobile && !mobile.Deleted)
{
if (Map.CanFit(location, 16, false, false))
{
mobile.MoveToWorld(location, Map);
}
else
{
InternalizedVendors.Add(mobile);
}
}
}
RelocatedEntities.Clear();
}
public void DropToMovingCrate(Item item)
{
MovingCrate ??= new MovingCrate(this);
MovingCrate.DropItem(item);
}
public List<Item> GetItems()
{
if (Map == null || Map == Map.Internal)
{
return new List<Item>();
}
var start = new Point2D(X + Components.Min.X, Y + Components.Min.Y);
var end = new Point2D(X + Components.Max.X + 1, Y + Components.Max.Y + 1);
var rect = new Rectangle2D(start, end);
var eable = Map.GetItemsInBounds(rect);
var list = eable.Where(item => item.Movable && IsInside(item)).ToList();
eable.Free();
return list;
}
public List<Mobile> GetMobiles()
{
if (Map == null || Map == Map.Internal)
{
return new List<Mobile>();
}
var list = new List<Mobile>();
foreach (var mobile in Region.GetMobiles())
{
if (IsInside(mobile))
{
list.Add(mobile);
}
}
return list;
}
public virtual bool CheckAosLockdowns(int need) => GetAosCurLockdowns() + need <= GetAosMaxLockdowns();
public virtual bool CheckAosStorage(int need) =>
GetAosCurSecures(
out var fromSecures,
out var fromVendors,
out var fromLockdowns,
out var fromMovingCrate
) + need <=
GetAosMaxSecures();
public static void Configure()
{
LockedDownFlag = 1;
SecureFlag = 2;
Timer.StartTimer(TimeSpan.FromMinutes(1.0), TimeSpan.FromMinutes(1.0), Decay_OnTick);
}
public virtual int GetAosCurLockdowns()
{
var v = 0;
v += GetLockdowns();
if (Secures != null)
{
v += Secures.Count;
}
if (!NewVendorSystem)
{
v += PlayerVendors.Count * 10;
}
return v;
}
public static bool CheckLockedDown(Item item) => FindHouseAt(item)?.HasLockedDownItem(item) == true;
public static bool CheckSecured(Item item) => FindHouseAt(item)?.HasSecureItem(item) == true;
public static bool CheckLockedDownOrSecured(Item item)
{
var house = FindHouseAt(item);
return house != null && (house.HasSecureItem(item) || house.HasLockedDownItem(item));
}
public static List<BaseHouse> GetHouses(Mobile m)
{
var list = new List<BaseHouse>();
if (m != null)
{
if (m_Table.TryGetValue(m, out var exists))
{
for (var i = 0; i < exists.Count; ++i)
{
var house = exists[i];
if (house?.Deleted == false && house.Owner == m)
{
list.Add(house);
}
}
}
}
return list;
}
public static bool CheckHold(
Mobile m, Container cont, Item item, bool message, bool checkItems, int plusItems,
int plusWeight
)
{
var house = FindHouseAt(cont);
if (house?.IsAosRules != true)
{
return true;
}
if (house.HasSecureItem(cont) && !house.CheckAosStorage(1 + item.TotalItems + plusItems))
{
if (message)
{
m.SendLocalizedMessage(1061839); // This action would exceed the secure storage limit of the house.
}
return false;
}
return true;
}
public static bool CheckAccessible(Mobile m, Item item)
{
if (m.AccessLevel >= AccessLevel.GameMaster)
{
return true; // Staff can access anything
}
var house = FindHouseAt(item);
if (house == null)
{
return true;
}
var res = house.CheckSecureAccess(m, item);
switch (res)
{
case SecureAccessResult.Insecure: break;
case SecureAccessResult.Accessible: return true;
case SecureAccessResult.Inaccessible: return false;
}
if (house.HasLockedDownItem(item))
{
return house.IsCoOwner(m) && item is Container;
}
return true;
}
public static BaseHouse FindHouseAt(Mobile m)
{
if (m?.Deleted != false)
{
return null;
}
return FindHouseAt(m.Location, m.Map, 16);
}
public static BaseHouse FindHouseAt(Item item) =>
item?.Deleted != false ? null : FindHouseAt(item.GetWorldLocation(), item.Map, item.ItemData.Height);
public static BaseHouse FindHouseAt(Point3D loc, Map map, int height)
{
if (map == null || map == Map.Internal)
{
return null;
}
var sector = map.GetSector(loc);
for (var i = 0; i < sector.Multis.Count; ++i)
{
if (sector.Multis[i] is BaseHouse house && house.IsInside(loc, height))
{
return house;
}
}
return null;
}
public bool IsInside(Mobile m) => m?.Deleted == false && m.Map == Map && IsInside(m.Location, 16);
public bool IsInside(Item item) =>
item?.Deleted == false && item.Map == Map && IsInside(item.Location, item.ItemData.Height);
public bool CheckAccessibility(Item item, Mobile from)
{
var res = CheckSecureAccess(from, item);
switch (res)
{
case SecureAccessResult.Insecure: break;
case SecureAccessResult.Accessible: return true;
case SecureAccessResult.Inaccessible: return false;
}
if (!HasLockedDownItem(item))
{
return true;
}
if (from.AccessLevel >= AccessLevel.GameMaster)
{
return true;
}
if (item is Runebook)
{
return true;
}
if (item is ISecurable securable)
{
return HasSecureAccess(from, securable.Level);
}
if (item is Container)
{
return IsCoOwner(from);
}
if (item.Stackable)
{
return true;
}
if (item is BaseLight)
{
return IsFriend(from);
}
if (item is PotionKeg)
{
return IsFriend(from);
}
if (item is Dices)
{
return true;
}
if (item is RecallRune)
{
return true;
}
if (item is TreasureMap)
{
return true;
}
if (item is Clock)
{
return true;
}
if (item is BaseInstrument)
{
return true;
}
if (item is Dyes)
{
return true;
}
if (item is VendorRentalContract)
{
return true;
}
if (item is RewardBrazier)
{
return true;
}
return false;
}
public virtual bool IsInside(Point3D p, int height)
{
if (Deleted)
{
return false;
}
var mcl = Components;
var x = p.X - (X + mcl.Min.X);
var y = p.Y - (Y + mcl.Min.Y);
if (x < 0 || x >= mcl.Width || y < 0 || y >= mcl.Height)
{
return false;
}
if (this is HouseFoundation && y < mcl.Height - 1 && p.Z >= Z)
{
return true;
}
var tiles = mcl.Tiles[x][y];
for (var j = 0; j < tiles.Length; ++j)
{
var tile = tiles[j];
var id = tile.ID & TileData.MaxItemValue;
var data = TileData.ItemTable[id];
// Slanted roofs do not count; they overhang blocking south and east sides of the multi
if ((data.Flags & TileFlag.Roof) != 0)
{
continue;
}
// Signs and signposts are not considered part of the multi
if (id >= 0xB95 && id <= 0xC0E || id >= 0xC43 && id <= 0xC44)
{
continue;
}
var tileZ = tile.Z + Z;
if (p.Z == tileZ || p.Z + height > tileZ)
{
return true;
}
}
return false;
}
public SecureAccessResult CheckSecureAccess(Mobile m, Item item)
{
if (Secures == null || !(item is Container))
{
return SecureAccessResult.Insecure;
}
for (var i = 0; i < Secures.Count; ++i)
{
var info = Secures[i];
if (info.Item == item)
{
return HasSecureAccess(m, info.Level) ? SecureAccessResult.Accessible : SecureAccessResult.Inaccessible;
}
}
return SecureAccessResult.Insecure;
}
public override void OnMapChange()
{
if (LockDowns == null)
{
return;
}
UpdateRegion();
if (Sign?.Deleted == false)
{
Sign.Map = Map;
}
if (Doors != null)
{
foreach (var item in Doors)
{
item.Map = Map;
}
}
foreach (var entity in GetHouseEntities())
{
if (entity is Item item)
{
item.Map = Map;
}
else if (entity is Mobile mobile)
{
mobile.Map = Map;
}
}
}
public virtual void ChangeSignType(int itemID)
{
if (Sign != null)
{
Sign.ItemID = itemID;
}
}
public virtual void UpdateRegion()
{
m_Region?.Unregister();
if (Map != null)
{
m_Region = new HouseRegion(this);
m_Region.Register();
}
else
{
m_Region = null;
}
}
public override void OnLocationChange(Point3D oldLocation)
{
if (LockDowns == null)
{
return;
}
var x = Location.X - oldLocation.X;
var y = Location.Y - oldLocation.Y;
var z = Location.Z - oldLocation.Z;
if (Sign?.Deleted == false)
{
Sign.Location = new Point3D(Sign.X + x, Sign.Y + y, Sign.Z + z);
}
UpdateRegion();
if (Doors != null)
{
foreach (var item in Doors)
{
if (!item.Deleted)
{
item.Location = new Point3D(item.X + x, item.Y + y, item.Z + z);
}
}
}
foreach (var entity in GetHouseEntities())
{
var newLocation = new Point3D(entity.X + x, entity.Y + y, entity.Z + z);
if (entity is Item item)
{
item.Location = newLocation;
}
else if (entity is Mobile mobile)
{
mobile.Location = newLocation;
}
}
}
public BaseDoor AddEastDoor(int x, int y, int z) => AddEastDoor(true, x, y, z);
public BaseDoor AddEastDoor(bool wood, int x, int y, int z)
{
var door = MakeDoor(wood, DoorFacing.SouthCW);
AddDoor(door, x, y, z);
return door;
}
public BaseDoor AddSouthDoor(int x, int y, int z) => AddSouthDoor(true, x, y, z);
public BaseDoor AddSouthDoor(bool wood, int x, int y, int z)
{
var door = MakeDoor(wood, DoorFacing.WestCW);
AddDoor(door, x, y, z);
return door;
}
public BaseDoor AddEastDoor(int x, int y, int z, uint k) => AddEastDoor(true, x, y, z, k);
public BaseDoor AddEastDoor(bool wood, int x, int y, int z, uint k)
{
var door = MakeDoor(wood, DoorFacing.SouthCW);
door.Locked = true;
door.KeyValue = k;
AddDoor(door, x, y, z);
return door;
}
public BaseDoor AddSouthDoor(int x, int y, int z, uint k) => AddSouthDoor(true, x, y, z, k);
public BaseDoor AddSouthDoor(bool wood, int x, int y, int z, uint k)
{
var door = MakeDoor(wood, DoorFacing.WestCW);
door.Locked = true;
door.KeyValue = k;
AddDoor(door, x, y, z);
return door;
}
public BaseDoor[] AddSouthDoors(int x, int y, int z, uint k) => AddSouthDoors(true, x, y, z, k);
public BaseDoor[] AddSouthDoors(bool wood, int x, int y, int z, uint k)
{
var westDoor = MakeDoor(wood, DoorFacing.WestCW);
var eastDoor = MakeDoor(wood, DoorFacing.EastCCW);
westDoor.Locked = true;
eastDoor.Locked = true;
westDoor.KeyValue = k;
eastDoor.KeyValue = k;
westDoor.Link = eastDoor;
eastDoor.Link = westDoor;
AddDoor(westDoor, x, y, z);
AddDoor(eastDoor, x + 1, y, z);
return new[] { westDoor, eastDoor };
}
protected BaseDoor AddDoor(int itemID, int xOffset, int yOffset, int zOffset) =>
AddDoor(null, itemID, xOffset, yOffset, zOffset);
protected BaseDoor AddDoor(Mobile from, int itemID, int xOffset, int yOffset, int zOffset)
{
BaseDoor door = null;
if (itemID >= 0x675 && itemID < 0x6F5)
{
var type = (itemID - 0x675) / 16;
var facing = (DoorFacing)((itemID - 0x675) / 2 % 8);
door = type switch
{
0 => new GenericHouseDoor(facing, 0x675, 0xEC, 0xF3),
1 => new GenericHouseDoor(facing, 0x685, 0xEC, 0xF3),
2 => new GenericHouseDoor(facing, 0x695, 0xEB, 0xF2),
3 => new GenericHouseDoor(facing, 0x6A5, 0xEA, 0xF1),
4 => new GenericHouseDoor(facing, 0x6B5, 0xEA, 0xF1),
5 => new GenericHouseDoor(facing, 0x6C5, 0xEC, 0xF3),
6 => new GenericHouseDoor(facing, 0x6D5, 0xEA, 0xF1),
_ => new GenericHouseDoor(facing, 0x6E5, 0xEA, 0xF1) // 7
};
}
else if (itemID >= 0x314 && itemID < 0x364)
{
var type = (itemID - 0x314) / 16;
var facing = (DoorFacing)((itemID - 0x314) / 2 % 8);
door = new GenericHouseDoor(facing, 0x314 + type * 16, 0xED, 0xF4);
}
else if (itemID >= 0x824 && itemID < 0x834)
{
var facing = (DoorFacing)((itemID - 0x824) / 2 % 8);
door = new GenericHouseDoor(facing, 0x824, 0xEC, 0xF3);
}
else if (itemID >= 0x839 && itemID < 0x849)
{
var facing = (DoorFacing)((itemID - 0x839) / 2 % 8);
door = new GenericHouseDoor(facing, 0x839, 0xEB, 0xF2);
}
else if (itemID >= 0x84C && itemID < 0x85C)
{
var facing = (DoorFacing)((itemID - 0x84C) / 2 % 8);
door = new GenericHouseDoor(facing, 0x84C, 0xEC, 0xF3);
}
else if (itemID >= 0x866 && itemID < 0x876)
{
var facing = (DoorFacing)((itemID - 0x866) / 2 % 8);
door = new GenericHouseDoor(facing, 0x866, 0xEB, 0xF2);
}
else if (itemID >= 0xE8 && itemID < 0xF8)
{
var facing = (DoorFacing)((itemID - 0xE8) / 2 % 8);
door = new GenericHouseDoor(facing, 0xE8, 0xED, 0xF4);
}
else if (itemID >= 0x1FED && itemID < 0x1FFD)
{
var facing = (DoorFacing)((itemID - 0x1FED) / 2 % 8);
door = new GenericHouseDoor(facing, 0x1FED, 0xEC, 0xF3);
}
else if (itemID >= 0x241F && itemID < 0x2421)
{
// DoorFacing facing = (DoorFacing)(((itemID - 0x241F) / 2) % 8);
door = new GenericHouseDoor(DoorFacing.NorthCCW, 0x2415, -1, -1);
}
else if (itemID >= 0x2423 && itemID < 0x2425)
{
// DoorFacing facing = (DoorFacing)(((itemID - 0x241F) / 2) % 8);
// This one and the above one are 'special' cases, ie: OSI had the ItemID pattern discombobulated for these
door = new GenericHouseDoor(DoorFacing.WestCW, 0x2423, -1, -1);
}
else if (itemID >= 0x2A05 && itemID < 0x2A1D)
{
var facing = (DoorFacing)((itemID - 0x2A05) / 2 % 4 + 8);
var sound = itemID >= 0x2A0D && itemID < 0x2a15 ? 0x539 : -1;
door = new GenericHouseDoor(facing, 0x29F5 + 8 * ((itemID - 0x2A05) / 8), sound, sound);
}
else if (itemID == 0x2D46)
{
door = new GenericHouseDoor(DoorFacing.NorthCW, 0x2D46, 0xEA, 0xF1, false);
}
else if (itemID == 0x2D48 || itemID == 0x2FE2)
{
door = new GenericHouseDoor(DoorFacing.SouthCCW, itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x2D63 && itemID < 0x2D70)
{
var mod = (itemID - 0x2D63) / 2 % 2;
var facing = mod == 0 ? DoorFacing.SouthCCW : DoorFacing.WestCCW;
var type = (itemID - 0x2D63) / 4;
door = new GenericHouseDoor(facing, 0x2D63 + 4 * type + mod * 2, 0xEA, 0xF1, false);
}
else if (itemID == 0x2FE4 || itemID == 0x31AE)
{
door = new GenericHouseDoor(DoorFacing.WestCCW, itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x319C && itemID < 0x31AE)
{
// special case for 0x31aa <-> 0x31a8 (a9)
var mod = (itemID - 0x319C) / 2 % 2;
var facing = itemID switch
{
0x31AA => mod == 0 ? DoorFacing.NorthCW : DoorFacing.EastCW,
0x31A8 => mod == 0 ? DoorFacing.NorthCW : DoorFacing.EastCW,
_ => mod == 0 ? DoorFacing.EastCW : DoorFacing.NorthCW
};
var type = (itemID - 0x319C) / 4;
door = new GenericHouseDoor(facing, 0x319C + 4 * type + mod * 2, 0xEA, 0xF1, false);
}
else if (itemID >= 0x367B && itemID < 0x369B)
{
var type = (itemID - 0x367B) / 16;
var facing = (DoorFacing)((itemID - 0x367B) / 2 % 8);
door = type switch
{
0 => new GenericHouseDoor(facing, 0x367B, 0xED, 0xF4),
_ => new GenericHouseDoor(facing, 0x368B, 0xEC, 0x3E7) // 1
};
}
else if (itemID >= 0x409B && itemID < 0x40A3)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x409B), itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x410C && itemID < 0x4114)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x410C), itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x41C2 && itemID < 0x41CA)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x41C2), itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x41CF && itemID < 0x41D7)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x41CF), itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x436E && itemID < 0x437E)
{
/* These ones had to be different...
* Offset 0 2 4 6 8 10 12 14
* DoorFacing 2 3 2 3 6 7 6 7
*/
var offset = itemID - 0x436E;
var facing = (DoorFacing)((offset / 2 + 2 * ((1 + offset / 4) % 2)) % 8);
door = new GenericHouseDoor(facing, itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x46DD && itemID < 0x46E5)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x46DD), itemID, 0xEB, 0xF2, false);
}
else if (itemID >= 0x4D22 && itemID < 0x4D2A)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x4D22), itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x50C8 && itemID < 0x50D0)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x50C8), itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x50D0 && itemID < 0x50D8)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x50D0), itemID, 0xEA, 0xF1, false);
}
else if (itemID >= 0x5142 && itemID < 0x514A)
{
door = new GenericHouseDoor(GetSADoorFacing(itemID - 0x5142), itemID, 0xF0, 0xEF, false);
}
// TODO: Fix this because the heuristic is broken, or remove the type calculation
else if (itemID >= 0x9AD7 && itemID <= 0x9AE6)
{
var type = (itemID - 0x9AD7) / 16;
var facing = (DoorFacing)((itemID - 0x9AD7) / 2 % 8);
door = new GenericHouseDoor(facing, 0x9AD7 + type * 16, 0xED, 0xF4);
}
// TODO: Fix this because the heuristic is broken, or remove the type calculation
else if (itemID >= 0x9B3C && itemID <= 0x9B4B)
{
var type = (itemID - 0x9B3C) / 16;
var facing = (DoorFacing)((itemID - 0x9B3C) / 2 % 8);
door = new GenericHouseDoor(facing, 0x9B3C + type * 16, 0xED, 0xF4);
}
if (door != null)
{
if (from != null)
{
door.KeyValue = CreateKeys(from);
}
AddDoor(door, xOffset, yOffset, zOffset);
}
else
{
Console.WriteLine("BaseHouse: Door ItemID {0} not supported.", itemID);
}
return door;
}
/* Offset 0 2 4 6
* DoorFacing 2 3 6 7
*/
private static DoorFacing GetSADoorFacing(int offset) => (DoorFacing)((offset / 2 + 2 * (1 + offset / 4)) % 8);
public uint CreateKeys(Mobile m)
{
var value = Key.RandomValue();
if (!IsAosRules)
{
var packKey = new Key(KeyType.Gold);
var bankKey = new Key(KeyType.Gold);
packKey.KeyValue = value;
bankKey.KeyValue = value;
packKey.LootType = LootType.Newbied;
bankKey.LootType = LootType.Newbied;
var box = m.BankBox;
if (!box.TryDropItem(m, bankKey, false))
{
bankKey.Delete();
}
m.AddToBackpack(packKey);
}
return value;
}
public BaseDoor[] AddSouthDoors(int x, int y, int z) => AddSouthDoors(true, x, y, z, false);
public BaseDoor[] AddSouthDoors(bool wood, int x, int y, int z, bool inv)
{
var westDoor = MakeDoor(wood, inv ? DoorFacing.WestCCW : DoorFacing.WestCW);
var eastDoor = MakeDoor(wood, inv ? DoorFacing.EastCW : DoorFacing.EastCCW);
westDoor.Link = eastDoor;
eastDoor.Link = westDoor;
AddDoor(westDoor, x, y, z);
AddDoor(eastDoor, x + 1, y, z);
return new[] { westDoor, eastDoor };
}
public BaseDoor MakeDoor(bool wood, DoorFacing facing)
{
if (wood)
{
return new DarkWoodHouseDoor(facing);
}
return new MetalHouseDoor(facing);
}
public void AddDoor(BaseDoor door, int xoff, int yoff, int zoff)
{
door.MoveToWorld(new Point3D(xoff + X, yoff + Y, zoff + Z), Map);
Doors.Add(door);
}
public void AddTrashBarrel(Mobile from)
{
if (!IsActive)
{
return;
}
for (var i = 0; i < Doors?.Count; ++i)
{
var door = Doors[i];
var p = door.Location;
if (door.Open)
{
p = new Point3D(p.X - door.Offset.X, p.Y - door.Offset.Y, p.Z - door.Offset.Z);
}
if (from.Z + 16 >= p.Z && p.Z + 16 >= from.Z)
{
if (from.InRange(p, 1))
{
from.SendLocalizedMessage(502120); // You cannot place a trash barrel near a door or near steps.
return;
}
}
}
if (m_Trash?.Deleted != false)
{
m_Trash = new TrashBarrel { Movable = false };
m_Trash.MoveToWorld(from.Location, from.Map);
/* You have a new trash barrel.
* Three minutes after you put something in the barrel, the trash will be emptied.
* Be forewarned, this is permanent!
*/
from.SendLocalizedMessage(502121);
}
else
{
from.SendLocalizedMessage(502117); // You already have a trash barrel!
}
}
public void SetSign(int xoff, int yoff, int zoff)
{
Sign = new HouseSign(this);
Sign.MoveToWorld(new Point3D(X + xoff, Y + yoff, Z + zoff), Map);
}
private void SetLockdown(Item i, bool locked, bool checkContains = false)
{
if (LockDowns == null)
{
return;
}
if (i is BaseAddonContainer)
{
i.Movable = false;
}
else
{
i.Movable = !locked;
}
i.IsLockedDown = locked;
if (locked)
{
if (i is VendorRentalContract contract)
{
if (!VendorRentalContracts.Contains(contract))
{
VendorRentalContracts.Add(contract);
}
}
else
{
if (!checkContains || !LockDowns.Contains(i))
{
LockDowns.Add(i);
}
}
}
else
{
if (i is VendorRentalContract contract)
{
VendorRentalContracts.Remove(contract);
}
LockDowns.Remove(i);
}
if (!locked)
{
i.SetLastMoved();
}
if (i is Container && (!locked || !(i is BaseBoard || i is Aquarium || i is FishBowl)))
{
foreach (var c in i.Items)
{
SetLockdown(c, locked, checkContains);
}
}
}
public bool LockDown(Mobile m, Item item) => LockDown(m, item, true);
public bool LockDown(Mobile m, Item item, bool checkIsInside)
{
if (!IsCoOwner(m) || !IsActive)
{
return false;
}
if (item is BaseAddonContainer || item.Movable && !HasSecureItem(item))
{
var amt = 1 + item.TotalItems;
var rootItem = item.RootParent as Item;
var parentItem = item.Parent as Item;
if (checkIsInside && item.RootParent is Mobile)
{
m.SendLocalizedMessage(1005525); // That is not in your house
}
else if (checkIsInside && !IsInside(item.GetWorldLocation(), item.ItemData.Height))
{
m.SendLocalizedMessage(1005525); // That is not in your house
}
else if (Ethic.IsImbued(item))
{
m.SendLocalizedMessage(1005377); // You cannot lock that down
}
else if (HasSecureItem(rootItem))
{
m.SendLocalizedMessage(501737); // You need not lock down items in a secure container.
}
else if (parentItem != null && !HasLockedDownItem(parentItem))
{
m.SendLocalizedMessage(501736); // You must lockdown the container first!
}
else if (!(item is VendorRentalContract) && (IsAosRules
? !CheckAosLockdowns(amt) || !CheckAosStorage(amt)
: LockDownCount + amt > MaxLockDowns))
{
m.SendLocalizedMessage(1005379); // That would exceed the maximum lock down limit for this house
}
else
{
SetLockdown(item, true);
return true;
}
}
else if (LockDowns.IndexOf(item) != -1)
{
m.LocalOverheadMessage(MessageType.Regular, 0x3E9, 1005526); // That is already locked down
return true;
}
else if (item is HouseSign || item is Static)
{
m.LocalOverheadMessage(MessageType.Regular, 0x3E9, 1005526); // This is already locked down.
}
else
{
m.SendLocalizedMessage(1005377); // You cannot lock that down
}
return false;
}
public bool CheckTransferPosition(Mobile from, Mobile to)
{
var isValid = true;
Item sign = Sign;
var p = sign?.GetWorldLocation() ?? Point3D.Zero;
if (from.Map != Map || to.Map != Map)
{
isValid = false;
}
else if (sign == null)
{
isValid = false;
}
else if (from.Map != sign.Map || to.Map != sign.Map)
{
isValid = false;
}
else if (IsInside(from))
{
isValid = false;
}
else if (IsInside(to))
{
isValid = false;
}
else if (!from.InRange(p, 2))
{
isValid = false;
}
else if (!to.InRange(p, 2))
{
isValid = false;
}
if (!isValid)
{
from.SendLocalizedMessage(
1062067
); // In order to transfer the house, you and the recipient must both be outside the building and within two paces of the house sign.
}
return isValid;
}
public void BeginConfirmTransfer(Mobile from, Mobile to)
{
if (Deleted || !from.CheckAlive() || !IsOwner(from))
{
return;
}
if (NewVendorSystem && HasPersonalVendors)
{
from.SendLocalizedMessage(
1062467
); // You cannot trade this house while you still have personal vendors inside.
}
else if (DecayLevel == DecayLevel.DemolitionPending)
{
from.SendLocalizedMessage(
1005321
); // This house has been marked for demolition, and it cannot be transferred.
}
else if (from == to)
{
from.SendLocalizedMessage(1005330); // You cannot transfer a house to yourself, silly.
}
else if (to.Player)
{
if (HasAccountHouse(to))
{
from.SendLocalizedMessage(501388); // You cannot transfer ownership to another house owner or co-owner!
}
else if (CheckTransferPosition(from, to))
{
from.SendLocalizedMessage(1005326); // Please wait while the other player verifies the transfer.
if (HasRentedVendors)
{
/* You are about to be traded a home that has active vendor contracts.
* While there are active vendor contracts in this house, you
* <strong>cannot</strong> demolish <strong>OR</strong> customize the home.
* When you accept this house, you also accept landlordship for every
* contract vendor in the house.
*/
to.SendGump(
new WarningGump(
1060635,
30720,
1062487,
32512,
420,
280,
okay => ConfirmTransfer_Callback(to, okay, from)
)
);
}
else
{
to.CloseGump<HouseTransferGump>();
to.SendGump(new HouseTransferGump(from, to, this));
}
}
}
else
{
from.SendLocalizedMessage(501384); // Only a player can own a house!
}
}
private void ConfirmTransfer_Callback(Mobile to, bool ok, Mobile from)
{
if (!ok || Deleted || !from.CheckAlive() || !IsOwner(from))
{
return;
}
if (CheckTransferPosition(from, to))
{
to.CloseGump<HouseTransferGump>();
to.SendGump(new HouseTransferGump(from, to, this));
}
}
public void EndConfirmTransfer(Mobile from, Mobile to)
{
if (Deleted || !from.CheckAlive() || !IsOwner(from))
{
return;
}
if (NewVendorSystem && HasPersonalVendors)
{
from.SendLocalizedMessage(
1062467
); // You cannot trade this house while you still have personal vendors inside.
}
else if (DecayLevel == DecayLevel.DemolitionPending)
{
from.SendLocalizedMessage(
1005321
); // This house has been marked for demolition, and it cannot be transferred.
}
else if (from == to)
{
from.SendLocalizedMessage(1005330); // You cannot transfer a house to yourself, silly.
}
else if (to.Player)
{
if (HasAccountHouse(to))
{
from.SendLocalizedMessage(501388); // You cannot transfer ownership to another house owner or co-owner!
}
else if (CheckTransferPosition(from, to))
{
NetState fromState = from.NetState, toState = to.NetState;
if (fromState != null && toState != null)
{
if (from.HasTrade)
{
from.SendLocalizedMessage(
1062071
); // You cannot trade a house while you have other trades pending.
}
else if (to.HasTrade)
{
to.SendLocalizedMessage(
1062071
); // You cannot trade a house while you have other trades pending.
}
else if (!to.Alive)
{
// TODO: Check if the message is correct.
from.SendLocalizedMessage(1062069); // You cannot transfer this house to that person.
}
else
{
Container c = fromState.AddTrade(toState);
c.DropItem(new TransferItem(this));
}
}
}
}
else
{
from.SendLocalizedMessage(501384); // Only a player can own a house!
}
}
public void Release(Mobile m, Item item)
{
if (!IsCoOwner(m) || !IsActive)
{
return;
}
if (HasLockedDownItem(item))
{
item.PublicOverheadMessage(MessageType.Label, 0x3B2, 501657); // [no longer locked down]
SetLockdown(item, false);
// TidyItemList( m_LockDowns );
(item as RewardBrazier)?.TurnOff();
}
else if (HasSecureItem(item))
{
ReleaseSecure(m, item);
}
else
{
m.LocalOverheadMessage(MessageType.Regular, 0x3E9, 1010416); // This is not locked down or secured.
}
}
public void AddSecure(Mobile m, Item item)
{
if (Secures == null || !IsOwner(m) || !IsActive)
{
return;
}
if (!IsInside(item))
{
m.SendLocalizedMessage(1005525); // That is not in your house
}
else if (HasLockedDownItem(item))
{
m.SendLocalizedMessage(1010550); // This is already locked down and cannot be secured.
}
else if (!(item is Container))
{
LockDown(m, item);
}
else
{
SecureInfo info = null;
for (var i = 0; info == null && i < Secures.Count; ++i)
{
if (Secures[i].Item == item)
{
info = Secures[i];
}
}
if (info != null)
{
m.CloseGump<SetSecureLevelGump>();
m.SendGump(new SetSecureLevelGump(m_Owner, info, this));
}
else if (item.Parent != null)
{
m.SendLocalizedMessage(1010423); // You cannot secure this, place it on the ground first.
}
// Mondain's Legacy mod
else if (!(item is BaseAddonContainer) && !item.Movable)
{
m.SendLocalizedMessage(1010424); // You cannot secure this.
}
else if (!IsAosRules && SecureCount >= MaxSecures)
{
// The maximum number of secure items has been reached :
m.SendLocalizedMessage(1008142, true, MaxSecures.ToString());
}
else if (IsAosRules ? !CheckAosLockdowns(1) : LockDownCount + 125 >= MaxLockDowns)
{
m.SendLocalizedMessage(1005379); // That would exceed the maximum lock down limit for this house
}
else if (IsAosRules && !CheckAosStorage(item.TotalItems))
{
m.SendLocalizedMessage(1061839); // This action would exceed the secure storage limit of the house.
}
else
{
info = new SecureInfo((Container)item, SecureLevel.Owner);
item.IsLockedDown = false;
item.IsSecure = true;
Secures.Add(info);
LockDowns.Remove(item);
item.Movable = false;
m.CloseGump<SetSecureLevelGump>();
m.SendGump(new SetSecureLevelGump(m_Owner, info, this));
}
}
}
public virtual bool IsCombatRestricted(Mobile m)
{
if (m?.Player != true || m.AccessLevel >= AccessLevel.GameMaster || !IsAosRules ||
m_Owner?.AccessLevel >= AccessLevel.GameMaster)
{
return false;
}
for (var i = 0; i < m.Aggressed.Count; ++i)
{
var info = m.Aggressed[i];
if (info.Defender.Player && info.Defender.Alive &&
Core.Now - info.LastCombatTime < HouseRegion.CombatHeatDelay &&
(!(m.Guild is Guild attackerGuild) || !(info.Defender.Guild is Guild defenderGuild) ||
defenderGuild != attackerGuild && !defenderGuild.IsEnemy(attackerGuild)))
{
return true;
}
}
return false;
}
public bool HasSecureAccess(Mobile m, SecureLevel level)
{
if (m.AccessLevel >= AccessLevel.GameMaster)
{
return true;
}
if (IsCombatRestricted(m))
{
return false;
}
return level switch
{
SecureLevel.Owner => IsOwner(m),
SecureLevel.CoOwners => IsCoOwner(m),
SecureLevel.Friends => IsFriend(m),
SecureLevel.Anyone => true,
SecureLevel.Guild => IsGuildMember(m),
_ => false
};
}
public void ReleaseSecure(Mobile m, Item item)
{
if (Secures == null || !IsOwner(m) || item is StrongBox || !IsActive)
{
return;
}
for (var i = 0; i < Secures.Count; ++i)
{
var info = Secures[i];
if (info.Item == item && HasSecureAccess(m, info.Level))
{
item.IsLockedDown = false;
item.IsSecure = false;
if (item is BaseAddonContainer)
{
item.Movable = false;
}
else
{
item.Movable = true;
}
item.SetLastMoved();
item.PublicOverheadMessage(MessageType.Label, 0x3B2, 501656); // [no longer secure]
Secures.RemoveAt(i);
return;
}
}
m.SendLocalizedMessage(501717); // This isn't secure...
}
public void AddStrongBox(Mobile from)
{
if (!IsCoOwner(from) || !IsActive)
{
return;
}
if (from == Owner)
{
from.SendLocalizedMessage(502109); // Owners don't get a strong box
return;
}
if (IsAosRules ? !CheckAosLockdowns(1) : LockDownCount + 1 > MaxLockDowns)
{
from.SendLocalizedMessage(1005379); // That would exceed the maximum lock down limit for this house
return;
}
foreach (var info in Secures)
{
var c = info.Item;
if (!c.Deleted && c is StrongBox box && box.Owner == from)
{
from.SendLocalizedMessage(502112); // You already have a strong box
return;
}
}
for (var i = 0; i < Doors?.Count; ++i)
{
var door = Doors[i];
var p = door.Location;
if (door.Open)
{
p = new Point3D(p.X - door.Offset.X, p.Y - door.Offset.Y, p.Z - door.Offset.Z);
}
if (from.Z + 16 >= p.Z && p.Z + 16 >= from.Z)
{
if (from.InRange(p, 1))
{
from.SendLocalizedMessage(502113); // You cannot place a strongbox near a door or near steps.
return;
}
}
}
var sb = new StrongBox(from, this) { Movable = false, IsLockedDown = false, IsSecure = true };
Secures.Add(new SecureInfo(sb, SecureLevel.CoOwners));
sb.MoveToWorld(from.Location, from.Map);
}
public void Kick(Mobile from, Mobile targ)
{
if (!IsFriend(from) || Friends == null)
{
return;
}
if (targ.AccessLevel > AccessLevel.Player && from.AccessLevel <= targ.AccessLevel)
{
from.SendLocalizedMessage(501346); // Uh oh...a bigger boot may be required!
}
else if (IsFriend(targ) && !Core.ML)
{
from.SendLocalizedMessage(501348); // You cannot eject a friend of the house!
}
else if (targ is PlayerVendor)
{
from.SendLocalizedMessage(501351); // You cannot eject a vendor.
}
else if (!IsInside(targ))
{
from.SendLocalizedMessage(501352); // You may not eject someone who is not in your house!
}
else if (targ is BaseCreature creature && creature.NoHouseRestrictions)
{
from.SendLocalizedMessage(501347); // You cannot eject that from the house!
}
else
{
targ.MoveToWorld(BanLocation, Map);
from.SendLocalizedMessage(1042840, targ.Name); // ~1_PLAYER NAME~ has been ejected from this house.
/* You have been ejected from this house.
* If you persist in entering, you may be banned from the house.
*/
targ.SendLocalizedMessage(501341);
}
}
public void RemoveAccess(Mobile from, Mobile targ)
{
if (!IsFriend(from) || Access == null)
{
return;
}
if (Access.Contains(targ))
{
Access.Remove(targ);
if (!HasAccess(targ) && IsInside(targ))
{
targ.Location = BanLocation;
targ.SendLocalizedMessage(1060734); // Your access to this house has been revoked.
}
from.SendLocalizedMessage(1050051); // The invitation has been revoked.
}
}
public void RemoveBan(Mobile from, Mobile targ)
{
if (!IsCoOwner(from) || Bans == null)
{
return;
}
if (Bans.Contains(targ))
{
Bans.Remove(targ);
from.SendLocalizedMessage(501297); // The ban is lifted.
}
}
public void Ban(Mobile from, Mobile targ)
{
if (!IsFriend(from) || Bans == null)
{
return;
}
if (targ.AccessLevel > AccessLevel.Player && from.AccessLevel <= targ.AccessLevel)
{
from.SendLocalizedMessage(501354); // Uh oh...a bigger boot may be required.
}
else if (IsFriend(targ))
{
from.SendLocalizedMessage(501348); // You cannot eject a friend of the house!
}
else if (targ is PlayerVendor)
{
from.SendLocalizedMessage(501351); // You cannot eject a vendor.
}
else if (Bans.Count >= MaxBans)
{
from.SendLocalizedMessage(501355); // The ban limit for this house has been reached!
}
else if (IsBanned(targ))
{
from.SendLocalizedMessage(501356); // This person is already banned!
}
else if (!IsInside(targ))
{
from.SendLocalizedMessage(501352); // You may not eject someone who is not in your house!
}
else if (!Public && IsAosRules)
{
from.SendLocalizedMessage(
1062521
); // You cannot ban someone from a private house. Revoke their access instead.
}
else if (targ is BaseCreature bc && bc.NoHouseRestrictions)
{
from.SendLocalizedMessage(1062040); // You cannot ban that.
}
else
{
Bans.Add(targ);
from.SendLocalizedMessage(1042839, targ.Name); // ~1_PLAYER_NAME~ has been banned from this house.
targ.SendLocalizedMessage(501340); // You have been banned from this house.
targ.MoveToWorld(BanLocation, Map);
}
}
public void GrantAccess(Mobile from, Mobile targ)
{
if (!IsFriend(from) || Access == null)
{
return;
}
if (HasAccess(targ))
{
from.SendLocalizedMessage(1060729); // That person already has access to this house.
}
else if (!targ.Player)
{
from.SendLocalizedMessage(1060712); // That is not a player.
}
else if (IsBanned(targ))
{
from.SendLocalizedMessage(501367); // This person is banned! Unban them first.
}
else
{
Access.Add(targ);
targ.SendLocalizedMessage(1060735); // You have been granted access to this house.
}
}
public void AddCoOwner(Mobile from, Mobile targ)
{
if (!IsOwner(from) || CoOwners == null || Friends == null)
{
return;
}
if (IsOwner(targ))
{
from.SendLocalizedMessage(501360); // This person is already the house owner!
}
else if (Friends.Contains(targ))
{
from.SendLocalizedMessage(501361); // This person is a friend of the house. Remove them first.
}
else if (!targ.Player)
{
from.SendLocalizedMessage(501362); // That can't be a co-owner of the house.
}
else if (!Core.AOS && HasAccountHouse(targ))
{
from.SendLocalizedMessage(501364); // That person is already a house owner.
}
else if (IsBanned(targ))
{
from.SendLocalizedMessage(501367); // This person is banned! Unban them first.
}
else if (CoOwners.Count >= MaxCoOwners)
{
from.SendLocalizedMessage(501368); // Your co-owner list is full!
}
else if (CoOwners.Contains(targ))
{
from.SendLocalizedMessage(501369); // This person is already on your co-owner list!
}
else
{
CoOwners.Add(targ);
targ.Delta(MobileDelta.Noto);
targ.SendLocalizedMessage(501343); // You have been made a co-owner of this house.
}
}
public void RemoveCoOwner(Mobile from, Mobile targ)
{
if (!IsOwner(from) || CoOwners == null)
{
return;
}
if (CoOwners.Contains(targ))
{
CoOwners.Remove(targ);
targ.Delta(MobileDelta.Noto);
from.SendLocalizedMessage(501299); // Co-owner removed from list.
targ.SendLocalizedMessage(501300); // You have been removed as a house co-owner.
foreach (var info in Secures)
{
var c = info.Item;
if (c is StrongBox box && box.Owner == targ)
{
box.IsLockedDown = false;
box.IsSecure = false;
Secures.Remove(info);
box.Destroy();
break;
}
}
}
}
public void AddFriend(Mobile from, Mobile targ)
{
if (!IsCoOwner(from) || Friends == null || CoOwners == null)
{
return;
}
if (IsOwner(targ))
{
from.SendLocalizedMessage(501370); // This person is already an owner of the house!
}
else if (CoOwners.Contains(targ))
{
from.SendLocalizedMessage(501369); // This person is already on your co-owner list!
}
else if (!targ.Player)
{
from.SendLocalizedMessage(501371); // That can't be a friend of the house.
}
else if (IsBanned(targ))
{
from.SendLocalizedMessage(501374); // This person is banned! Unban them first.
}
else if (Friends.Count >= MaxFriends)
{
from.SendLocalizedMessage(501375); // Your friends list is full!
}
else if (Friends.Contains(targ))
{
from.SendLocalizedMessage(501376); // This person is already on your friends list!
}
else
{
Friends.Add(targ);
targ.Delta(MobileDelta.Noto);
targ.SendLocalizedMessage(501337); // You have been made a friend of this house.
}
}
public void RemoveFriend(Mobile from, Mobile targ)
{
if (!IsCoOwner(from) || Friends == null)
{
return;
}
if (Friends.Contains(targ))
{
Friends.Remove(targ);
targ.Delta(MobileDelta.Noto);
from.SendLocalizedMessage(501298); // Friend removed from list.
targ.SendLocalizedMessage(1060751); // You are no longer a friend of this house.
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(15); // version
if (!DynamicDecay.Enabled)
{
writer.Write(-1);
}
else
{
writer.Write((int)m_CurrentStage);
writer.Write(NextDecayStage);
}
writer.Write(m_RelativeBanLocation);
VendorRentalContracts.Tidy();
writer.Write(VendorRentalContracts);
InternalizedVendors.Tidy();
writer.Write(InternalizedVendors);
writer.WriteEncodedInt(RelocatedEntities.Count);
foreach (var relEntity in RelocatedEntities)
{
writer.Write(relEntity.RelativeLocation);
if (relEntity.Entity.Deleted)
{
writer.Write(Serial.MinusOne);
}
else
{
writer.Write(relEntity.Entity.Serial);
}
}
writer.WriteEncodedInt(VendorInventories.Count);
for (var i = 0; i < VendorInventories.Count; i++)
{
var inventory = VendorInventories[i];
inventory.Serialize(writer);
}
writer.Write(LastRefreshed);
writer.Write(RestrictDecay);
writer.Write(Visits);
writer.Write(Price);
writer.Write(Access);
writer.Write(BuiltOn);
writer.Write(LastTraded);
Addons.Tidy();
writer.Write(Addons);
writer.Write(Secures.Count);
for (var i = 0; i < Secures.Count; ++i)
{
Secures[i].Serialize(writer);
}
writer.Write(m_Public);
// writer.Write( BanLocation );
writer.Write(m_Owner);
// Version 5 no longer serializes region coords
CoOwners.Tidy();
writer.Write(CoOwners);
Friends.Tidy();
writer.Write(Friends);
Bans.Tidy();
writer.Write(Bans);
writer.Write(Sign);
writer.Write(m_Trash);
Doors.Tidy();
writer.Write(Doors);
LockDowns.Tidy();
writer.Write(LockDowns);
// writer.WriteItemList( m_Secures, true );
writer.Write(MaxLockDowns);
writer.Write(MaxSecures);
// Items in locked down containers that aren't locked down themselves must decay!
for (var i = 0; i < LockDowns.Count; ++i)
{
var item = LockDowns[i];
if (item is Container cont && !(cont is BaseBoard || cont is Aquarium || cont is FishBowl))
{
var children = cont.Items;
for (var j = 0; j < children.Count; ++j)
{
var child = children[j];
if (child.Decays && !child.IsLockedDown && !child.IsSecure &&
child.LastMoved + child.DecayTime <= Core.Now)
{
Timer.StartTimer(child.Delete);
}
}
}
}
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
int count;
var loadedDynamicDecay = false;
switch (version)
{
case 15:
{
var stage = reader.ReadInt();
if (stage != -1)
{
m_CurrentStage = (DecayLevel)stage;
NextDecayStage = reader.ReadDateTime();
loadedDynamicDecay = true;
}
goto case 14;
}
case 14:
{
m_RelativeBanLocation = reader.ReadPoint3D();
goto case 13;
}
case 13: // removed ban location serialization
case 12:
{
VendorRentalContracts = reader.ReadEntityList<VendorRentalContract>();
InternalizedVendors = reader.ReadEntityList<Mobile>();
var relocatedCount = reader.ReadEncodedInt();
for (var i = 0; i < relocatedCount; i++)
{
var relLocation = reader.ReadPoint3D();
var entity = World.FindEntity(reader.ReadUInt());
if (entity != null)
{
RelocatedEntities.Add(new RelocatedEntity(entity, relLocation));
}
}
var inventoryCount = reader.ReadEncodedInt();
for (var i = 0; i < inventoryCount; i++)
{
var inventory = new VendorInventory(this, reader);
VendorInventories.Add(inventory);
}
goto case 11;
}
case 11:
{
LastRefreshed = reader.ReadDateTime();
RestrictDecay = reader.ReadBool();
goto case 10;
}
case 10: // just a signal for updates
case 9:
{
Visits = reader.ReadInt();
goto case 8;
}
case 8:
{
Price = reader.ReadInt();
goto case 7;
}
case 7:
{
Access = reader.ReadEntityList<Mobile>();
goto case 6;
}
case 6:
{
BuiltOn = reader.ReadDateTime();
LastTraded = reader.ReadDateTime();
goto case 5;
}
case 5: // just removed fields
case 4:
{
Addons = reader.ReadEntityList<Item>();
goto case 3;
}
case 3:
{
count = reader.ReadInt();
Secures = new List<SecureInfo>(count);
for (var i = 0; i < count; ++i)
{
var info = new SecureInfo(reader);
if (info.Item != null)
{
info.Item.IsSecure = true;
Secures.Add(info);
}
}
goto case 2;
}
case 2:
{
m_Public = reader.ReadBool();
goto case 1;
}
case 1:
{
if (version < 13)
{
reader.ReadPoint3D(); // house ban location
}
goto case 0;
}
case 0:
{
if (version < 14)
{
m_RelativeBanLocation = BaseBanLocation;
}
if (version < 12)
{
VendorRentalContracts = new List<VendorRentalContract>();
InternalizedVendors = new List<Mobile>();
}
if (version < 4)
{
Addons = new List<Item>();
}
if (version < 7)
{
Access = new List<Mobile>();
}
if (version < 8)
{
Price = DefaultPrice;
}
m_Owner = reader.ReadEntity<Mobile>();
if (version < 5)
{
count = reader.ReadInt();
for (var i = 0; i < count; i++)
{
reader.ReadRect2D();
}
}
UpdateRegion();
CoOwners = reader.ReadEntityList<Mobile>();
Friends = reader.ReadEntityList<Mobile>();
Bans = reader.ReadEntityList<Mobile>();
Sign = reader.ReadEntity<HouseSign>();
m_Trash = reader.ReadEntity<TrashBarrel>();
Doors = reader.ReadEntityList<BaseDoor>();
LockDowns = reader.ReadEntityList<Item>();
for (var i = 0; i < LockDowns.Count; ++i)
{
LockDowns[i].IsLockedDown = true;
}
for (var i = 0; i < VendorRentalContracts.Count; ++i)
{
VendorRentalContracts[i].IsLockedDown = true;
}
if (version < 3)
{
var items = reader.ReadEntityList<Item>();
Secures = new List<SecureInfo>(items.Count);
for (var i = 0; i < items.Count; ++i)
{
if (items[i] is Container c)
{
c.IsSecure = true;
Secures.Add(new SecureInfo(c, SecureLevel.CoOwners));
}
}
}
MaxLockDowns = reader.ReadInt();
MaxSecures = reader.ReadInt();
if ((Map == null || Map == Map.Internal) && Location == Point3D.Zero)
{
Delete();
}
if (m_Owner != null)
{
if (!m_Table.TryGetValue(m_Owner, out var list))
{
m_Table[m_Owner] = list = new List<BaseHouse>();
}
list.Add(this);
}
break;
}
}
if (version <= 1)
{
ChangeSignType(0xBD2); // private house, plain brass sign
}
if (version < 10)
{
Timer.StartTimer(FixLockdowns_Sandbox);
}
if (version < 11)
{
LastRefreshed = Core.Now + TimeSpan.FromHours(24 * Utility.RandomDouble());
}
if (DynamicDecay.Enabled && !loadedDynamicDecay)
{
var old = GetOldDecayLevel();
if (old == DecayLevel.DemolitionPending)
{
old = DecayLevel.Collapsed;
}
SetDynamicDecay(old);
}
if (!CheckDecay())
{
if (RelocatedEntities.Count > 0)
{
Timer.StartTimer(RestoreRelocatedEntities);
}
if (m_Owner == null && Friends.Count == 0 && CoOwners.Count == 0)
{
Timer.StartTimer(TimeSpan.FromSeconds(10.0), Delete);
}
}
}
private void FixLockdowns_Sandbox()
{
var conts = LockDowns?.Where(item => item is Container).ToList();
if (conts == null)
{
return;
}
foreach (var cont in conts)
{
SetLockdown(cont, true, true);
}
}
public static void HandleDeletion(Mobile mob)
{
var houses = GetHouses(mob);
if (houses.Count == 0)
{
return;
}
var acct = mob.Account as Account;
Mobile trans = null;
if (acct != null)
{
for (var i = 0; i < acct.Length; ++i)
{
if (acct[i] != null && acct[i] != mob)
{
trans = acct[i];
}
}
}
for (var i = 0; i < houses.Count; ++i)
{
var house = houses[i];
if (trans == null && house.CoOwners.Count == 0)
{
Timer.StartTimer(house.Delete);
}
else
{
house.Owner = trans;
}
}
}
public int GetLockdowns()
{
var count = 0;
if (LockDowns != null)
{
for (var i = 0; i < LockDowns.Count; ++i)
{
if (LockDowns[i] != null)
{
var item = LockDowns[i];
if (!(item is Container))
{
count += item.TotalItems;
}
}
count++;
}
}
return count;
}
public override void OnDelete()
{
RestoreRelocatedEntities();
new FixColumnTimer(this).Start();
base.OnDelete();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (m_Owner != null)
{
if (!m_Table.TryGetValue(m_Owner, out var list))
{
m_Table[m_Owner] = list = new List<BaseHouse>();
}
list.Remove(this);
}
if (m_Region != null)
{
m_Region.Unregister();
m_Region = null;
}
Sign?.Delete();
m_Trash?.Delete();
if (Doors != null)
{
for (var i = 0; i < Doors.Count; ++i)
{
Item item = Doors[i];
item?.Delete();
}
Doors.Clear();
}
if (LockDowns != null)
{
for (var i = 0; i < LockDowns.Count; ++i)
{
var item = LockDowns[i];
if (item != null)
{
item.IsLockedDown = false;
item.IsSecure = false;
item.Movable = true;
item.SetLastMoved();
}
}
LockDowns.Clear();
}
if (VendorRentalContracts != null)
{
for (var i = 0; i < VendorRentalContracts.Count; ++i)
{
Item item = VendorRentalContracts[i];
if (item != null)
{
item.IsLockedDown = false;
item.IsSecure = false;
item.Movable = true;
item.SetLastMoved();
}
}
VendorRentalContracts.Clear();
}
if (Secures != null)
{
for (var i = 0; i < Secures.Count; ++i)
{
var info = Secures[i];
if (info.Item is StrongBox)
{
info.Item.Destroy();
}
else
{
info.Item.IsLockedDown = false;
info.Item.IsSecure = false;
info.Item.Movable = true;
info.Item.SetLastMoved();
}
}
Secures.Clear();
}
if (Addons != null)
{
for (var i = 0; i < Addons.Count; ++i)
{
var item = Addons[i];
if (item != null)
{
if (!item.Deleted && item is IAddon addon)
{
var deed = addon.Deed;
var retainDeedHue = false; // if the items aren't hued but the deed itself is
var hue = 0;
if (addon is BaseAddon ba && ba.RetainDeedHue
) // There are things that are IAddon which aren't BaseAddon
{
retainDeedHue = true;
for (var j = 0; hue == 0 && j < ba.Components.Count; ++j)
{
var c = ba.Components[j];
if (c.Hue != 0)
{
hue = c.Hue;
}
}
}
if (deed != null)
{
if (retainDeedHue)
{
deed.Hue = hue;
}
deed.MoveToWorld(item.Location, item.Map);
}
}
item.Delete();
}
}
Addons.Clear();
}
foreach (var inventory in VendorInventories.ToList())
{
inventory.Delete();
}
MovingCrate?.Delete();
KillVendors();
AllHouses.Remove(this);
}
public static bool HasHouse(Mobile m)
{
if (m == null || !m_Table.TryGetValue(m, out var list))
{
return false;
}
foreach (var h in list)
{
if (!h.Deleted)
{
return true;
}
}
return false;
}
public static bool HasAccountHouse(Mobile m)
{
if (!(m.Account is Account a))
{
return false;
}
for (var i = 0; i < a.Length; ++i)
{
if (a[i] != null && HasHouse(a[i]))
{
return true;
}
}
return false;
}
public bool IsOwner(Mobile m) =>
m != null && (m == m_Owner || m.AccessLevel >= AccessLevel.GameMaster ||
IsAosRules && AccountHandler.CheckAccount(m, m_Owner));
public bool IsCoOwner(Mobile m) =>
m != null && CoOwners != null &&
(IsOwner(m) || CoOwners.Contains(m) || !IsAosRules && AccountHandler.CheckAccount(m, m_Owner));
public bool IsGuildMember(Mobile m) => m != null && Owner?.Guild != null && m.Guild == Owner.Guild;
public void RemoveKeys(Mobile m)
{
if (Doors != null)
{
uint keyValue = 0;
for (var i = 0; keyValue == 0 && i < Doors.Count; ++i)
{
keyValue = Doors[i].KeyValue;
}
Key.RemoveKeys(m, keyValue);
}
}
public void ChangeLocks(Mobile m)
{
var keyValue = CreateKeys(m);
if (Doors != null)
{
for (var i = 0; i < Doors.Count; ++i)
{
Doors[i].KeyValue = keyValue;
}
}
}
public void RemoveLocks()
{
if (Doors != null)
{
for (var i = 0; i < Doors.Count; ++i)
{
var door = Doors[i];
door.KeyValue = 0;
door.Locked = false;
}
}
}
public virtual HouseDeed GetDeed() => null;
public bool IsFriend(Mobile m) => m != null && Friends != null && (IsCoOwner(m) || Friends.Contains(m));
public bool IsBanned(Mobile m)
{
if (m == null || m == Owner || m.AccessLevel > AccessLevel.Player || Bans == null)
{
return false;
}
var theirAccount = m.Account as Account;
for (var i = 0; i < Bans.Count; ++i)
{
var c = Bans[i];
if (c == m)
{
return true;
}
if (c.Account is Account bannedAccount && bannedAccount == theirAccount)
{
return true;
}
}
return false;
}
public bool HasAccess(Mobile m)
{
if (m == null)
{
return false;
}
if (m.AccessLevel > AccessLevel.Player || IsFriend(m) || Access?.Contains(m) == true)
{
return true;
}
if (!(m is BaseCreature bc))
{
return false;
}
if (bc.NoHouseRestrictions)
{
return true;
}
if (!(bc.Controlled || bc.Summoned))
{
return false;
}
m = bc.ControlMaster ?? bc.SummonMaster;
return m != null && (m.AccessLevel > AccessLevel.Player || IsFriend(m) || Access?.Contains(m) == true);
}
public bool HasLockedDownItem(Item check) =>
LockDowns?.Contains(check) == true ||
check is VendorRentalContract contract && VendorRentalContracts.Contains(contract);
public bool HasSecureItem(Item item)
{
if (item == null)
{
return false;
}
for (var i = 0; i < Secures?.Count; ++i)
{
if (Secures[i].Item == item)
{
return true;
}
}
return false;
}
public virtual Guildstone FindGuildstone()
{
var map = Map;
if (map == null)
{
return null;
}
var mcl = Components;
var eable =
map.GetItemsInBounds<Guildstone>(new Rectangle2D(X + mcl.Min.X, Y + mcl.Min.Y, mcl.Width, mcl.Height));
var item = eable.FirstOrDefault(Contains);
eable.Free();
return item;
}
public void ResetDynamicDecay()
{
m_CurrentStage = DecayLevel.Ageless;
NextDecayStage = DateTime.MinValue;
}
public void SetDynamicDecay(DecayLevel level)
{
m_CurrentStage = level;
if (DynamicDecay.Decays(level))
{
NextDecayStage = Core.Now + DynamicDecay.GetRandomDuration(level);
}
else
{
NextDecayStage = DateTime.MinValue;
}
}
private class TransferItem : Item
{
private readonly BaseHouse m_House;
public TransferItem(BaseHouse house) : base(0x14F0)
{
m_House = house;
Hue = 0x480;
Movable = false;
}
public TransferItem(Serial serial) : base(serial)
{
}
public override string DefaultName => "a house transfer contract";
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
var houseName = m_House == null ? "an unnamed house" : m_House.Sign.GetName();
var owner = m_House?.Owner?.Name ?? "nobody";
int xLong = 0, yLat = 0, xMins = 0, yMins = 0;
bool xEast = false, ySouth = false;
var valid = m_House != null && Sextant.Format(
m_House.Location,
m_House.Map,
ref xLong,
ref yLat,
ref xMins,
ref yMins,
ref xEast,
ref ySouth
);
var location =
valid ? $"{yLat}° {yMins}'{(ySouth ? "S" : "N")}, {xLong}° {xMins}'{(xEast ? "E" : "W")}" : "unknown";
list.Add(1061112, Utility.FixHtml(houseName)); // House Name: ~1_val~
list.Add(1061113, owner); // Owner: ~1_val~
list.Add(1061114, location); // Location: ~1_val~
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
Delete();
}
public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
{
if (!base.AllowSecureTrade(from, to, newOwner, accepted))
{
return false;
}
if (!accepted)
{
return true;
}
if (Deleted || m_House?.Deleted != false || !m_House.IsOwner(from) || !from.CheckAlive() ||
!to.CheckAlive())
{
return false;
}
if (HasAccountHouse(to))
{
from.SendLocalizedMessage(501388); // You cannot transfer ownership to another house owner or co-owner!
return false;
}
return m_House.CheckTransferPosition(from, to);
}
public override void OnSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
{
if (Deleted)
{
return;
}
Delete();
if (m_House?.Deleted != false || !m_House.IsOwner(from) || !from.CheckAlive() || !to.CheckAlive())
{
return;
}
if (!accepted)
{
return;
}
from.SendLocalizedMessage(501338); // You have transferred ownership of the house.
/* You are now the owner of this house.
* The house's co-owner, friend, ban, and access lists have been cleared.
* You should double-check the security settings on any doors and teleporters in the house.
*/
to.SendLocalizedMessage(501339);
m_House.RemoveKeys(from);
m_House.Owner = to;
m_House.Bans.Clear();
m_House.Friends.Clear();
m_House.CoOwners.Clear();
m_House.ChangeLocks(to);
m_House.LastTraded = Core.Now;
}
}
private class FixColumnTimer : Timer
{
private readonly int m_EndX;
private readonly int m_EndY;
private readonly Map m_Map;
private readonly int m_StartX;
private readonly int m_StartY;
public FixColumnTimer(BaseMulti multi) : base(TimeSpan.Zero)
{
m_Map = multi.Map;
var mcl = multi.Components;
m_StartX = multi.X + mcl.Min.X;
m_StartY = multi.Y + mcl.Min.Y;
m_EndX = multi.X + mcl.Max.X;
m_EndY = multi.Y + mcl.Max.Y;
}
protected override void OnTick()
{
if (m_Map == null)
{
return;
}
for (var x = m_StartX; x <= m_EndX; ++x)
{
for (var y = m_StartY; y <= m_EndY; ++y)
{
m_Map.FixColumn(x, y);
}
}
}
}
}
public enum DecayType
{
Ageless,
AutoRefresh,
ManualRefresh,
Condemned
}
public enum DecayLevel
{
Ageless,
LikeNew,
Slightly,
Somewhat,
Fairly,
Greatly,
IDOC,
Collapsed,
DemolitionPending
}
public enum SecureAccessResult
{
Insecure,
Accessible,
Inaccessible
}
public enum SecureLevel
{
Owner,
CoOwners,
Friends,
Anyone,
Guild
}
public class SecureInfo : ISecurable
{
public SecureInfo(Container item, SecureLevel level)
{
Item = item;
Level = level;
}
public SecureInfo(IGenericReader reader)
{
Item = reader.ReadEntity<Container>();
Level = (SecureLevel)reader.ReadByte();
}
public Container Item { get; }
public SecureLevel Level { get; set; }
public void Serialize(IGenericWriter writer)
{
writer.Write(Item);
writer.Write((byte)Level);
}
}
public class RelocatedEntity
{
public RelocatedEntity(IEntity entity, Point3D relativeLocation)
{
Entity = entity;
RelativeLocation = relativeLocation;
}
public IEntity Entity { get; }
public Point3D RelativeLocation { get; }
}
public class LockdownTarget : Target
{
private readonly BaseHouse m_House;
private readonly bool m_Release;
public LockdownTarget(bool release, BaseHouse house) : base(12, false, TargetFlags.None)
{
CheckLOS = false;
m_Release = release;
m_House = house;
}
protected override void OnTargetNotAccessible(Mobile from, object targeted)
{
OnTarget(from, targeted);
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!from.Alive || m_House.Deleted || !m_House.IsCoOwner(from))
{
return;
}
if (targeted is Item item)
{
if (m_Release)
{
if (item is AddonContainerComponent component)
{
if (component.Addon != null)
{
m_House.Release(from, component.Addon);
}
}
else
{
m_House.Release(from, item);
}
}
else
{
if (item is VendorRentalContract)
{
from.LocalOverheadMessage(
MessageType.Regular,
0x3B2,
1062392
); // You must double click the contract in your pack to lock it down.
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501732); // I cannot lock this down!
}
else if (item is AddonComponent)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 501727); // You cannot lock that down!
from.LocalOverheadMessage(MessageType.Regular, 0x3E9, 501732); // I cannot lock this down!
}
else
{
if (item is AddonContainerComponent component)
{
if (component.Addon != null)
{
m_House.LockDown(from, component.Addon);
}
}
else
{
m_House.LockDown(from, item);
}
}
}
}
else if (targeted is StaticTarget)
{
}
else
{
from.SendLocalizedMessage(1005377); // You cannot lock that down
}
}
}
public class SecureTarget : Target
{
private readonly BaseHouse m_House;
private readonly bool m_Release;
public SecureTarget(bool release, BaseHouse house) : base(12, false, TargetFlags.None)
{
CheckLOS = false;
m_Release = release;
m_House = house;
}
protected override void OnTargetNotAccessible(Mobile from, object targeted)
{
OnTarget(from, targeted);
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!from.Alive || m_House.Deleted || !m_House.IsCoOwner(from))
{
return;
}
if (targeted is Item item)
{
if (m_Release)
{
if (item is AddonContainerComponent component)
{
if (component.Addon != null)
{
m_House.ReleaseSecure(from, component.Addon);
}
}
else
{
m_House.ReleaseSecure(from, item);
}
}
else
{
if (item is VendorRentalContract)
{
from.LocalOverheadMessage(
MessageType.Regular,
0x3B2,
1062392
); // You must double click the contract in your pack to lock it down.
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501732); // I cannot lock this down!
}
else
{
if (item is AddonContainerComponent component)
{
if (component.Addon != null)
{
m_House.AddSecure(from, component.Addon);
}
}
else
{
m_House.AddSecure(from, item);
}
}
}
}
else
{
from.SendLocalizedMessage(1010424); // You cannot secure this
}
}
}
public class HouseKickTarget : Target
{
private readonly BaseHouse m_House;
public HouseKickTarget(BaseHouse house) : base(-1, false, TargetFlags.None)
{
CheckLOS = false;
m_House = house;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!from.Alive || m_House.Deleted || !m_House.IsFriend(from))
{
return;
}
if (targeted is Mobile mobile)
{
m_House.Kick(from, mobile);
}
else
{
from.SendLocalizedMessage(501347); // You cannot eject that from the house!
}
}
}
public class HouseBanTarget : Target
{
private readonly bool m_Banning;
private readonly BaseHouse m_House;
public HouseBanTarget(bool ban, BaseHouse house) : base(-1, false, TargetFlags.None)
{
CheckLOS = false;
m_House = house;
m_Banning = ban;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!from.Alive || m_House.Deleted || !m_House.IsFriend(from))
{
return;
}
if (targeted is Mobile mobile)
{
if (m_Banning)
{
m_House.Ban(from, mobile);
}
else
{
m_House.RemoveBan(from, mobile);
}
}
else
{
from.SendLocalizedMessage(501347); // You cannot eject that from the house!
}
}
}
public class HouseAccessTarget : Target
{
private readonly BaseHouse m_House;
public HouseAccessTarget(BaseHouse house) : base(-1, false, TargetFlags.None)
{
CheckLOS = false;
m_House = house;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!from.Alive || m_House.Deleted || !m_House.IsFriend(from))
{
return;
}
if (targeted is Mobile mobile)
{
m_House.GrantAccess(from, mobile);
}
else
{
from.SendLocalizedMessage(1060712); // That is not a player.
}
}
}
public class CoOwnerTarget : Target
{
private readonly bool m_Add;
private readonly BaseHouse m_House;
public CoOwnerTarget(bool add, BaseHouse house) : base(12, false, TargetFlags.None)
{
CheckLOS = false;
m_House = house;
m_Add = add;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!from.Alive || m_House.Deleted || !m_House.IsOwner(from))
{
return;
}
if (targeted is Mobile mobile)
{
if (m_Add)
{
m_House.AddCoOwner(from, mobile);
}
else
{
m_House.RemoveCoOwner(from, mobile);
}
}
else
{
from.SendLocalizedMessage(501362); // That can't be a coowner
}
}
}
public class HouseFriendTarget : Target
{
private readonly bool m_Add;
private readonly BaseHouse m_House;
public HouseFriendTarget(bool add, BaseHouse house) : base(12, false, TargetFlags.None)
{
CheckLOS = false;
m_House = house;
m_Add = add;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!from.Alive || m_House.Deleted || !m_House.IsCoOwner(from))
{
return;
}
if (targeted is Mobile mobile)
{
if (m_Add)
{
m_House.AddFriend(from, mobile);
}
else
{
m_House.RemoveFriend(from, mobile);
}
}
else
{
from.SendLocalizedMessage(501371); // That can't be a friend
}
}
}
public class HouseOwnerTarget : Target
{
private readonly BaseHouse m_House;
public HouseOwnerTarget(BaseHouse house) : base(12, false, TargetFlags.None)
{
CheckLOS = false;
m_House = house;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is Mobile mobile)
{
m_House.BeginConfirmTransfer(from, mobile);
}
else
{
from.SendLocalizedMessage(501384); // Only a player can own a house!
}
}
}
public class SetSecureLevelEntry : ContextMenuEntry
{
private readonly Item m_Item;
private ISecurable m_Securable;
public SetSecureLevelEntry(Item item, ISecurable securable) : base(6203, 6)
{
m_Item = item;
m_Securable = securable;
}
public static ISecurable GetSecurable(Mobile from, Item item)
{
var house = BaseHouse.FindHouseAt(item);
if (house?.IsOwner(from) != true || !house.IsAosRules)
{
return null;
}
ISecurable sec = null;
if (item is ISecurable securable)
{
var isOwned = item is BaseDoor door && house.Doors.Contains(door);
if (!isOwned)
{
isOwned = house is HouseFoundation foundation && foundation.IsFixture(item);
}
if (!isOwned)
{
isOwned = house.HasLockedDownItem(item);
}
if (isOwned)
{
sec = securable;
}
}
else
{
var list = house.Secures;
for (var i = 0; sec == null && i < list?.Count; ++i)
{
var si = list[i];
if (si.Item == item)
{
sec = si;
}
}
}
return sec;
}
public static void AddTo(Mobile from, Item item, List<ContextMenuEntry> list)
{
var sec = GetSecurable(from, item);
if (sec != null)
{
list.Add(new SetSecureLevelEntry(item, sec));
}
}
public override void OnClick()
{
var sec = GetSecurable(Owner.From, m_Item);
if (sec != null)
{
Owner.From.CloseGump<SetSecureLevelGump>();
Owner.From.SendGump(new SetSecureLevelGump(Owner.From, sec, BaseHouse.FindHouseAt(m_Item)));
}
}
}
public class TempNoHousingRegion : BaseRegion
{
private readonly Mobile m_RegionOwner;
public TempNoHousingRegion(BaseHouse house, Mobile regionowner)
: base(null, house.Map, DefaultPriority, house.Region.Area)
{
Register();
m_RegionOwner = regionowner;
Timer.StartTimer(house.RestrictedPlacingTime, Unregister);
}
public override bool AllowHousing(Mobile from, Point3D p) =>
from == m_RegionOwner || AccountHandler.CheckAccount(from, m_RegionOwner);
}
}