### Summary - Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class. - Moves TargetRange to the spell itself so it can be used by MageAI. - Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
58 lines
2 KiB
C#
58 lines
2 KiB
C#
using Server.Targeting;
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namespace Server.Spells;
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public class SpellTarget<T> : Target, ISpellTarget<T> where T : class, IPoint3D
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{
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private static readonly bool _canTargetStatic = typeof(T).IsAssignableFrom(typeof(StaticTarget));
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private static readonly bool _canTargetMobile = typeof(T).IsAssignableFrom(typeof(Mobile));
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private static readonly bool _canTargetItem = typeof(T).IsAssignableFrom(typeof(Item));
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private readonly bool _retryOnLos;
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protected readonly ITargetingSpell<T> _spell;
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public SpellTarget(
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ITargetingSpell<T> spell,
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TargetFlags flags = TargetFlags.None,
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bool retryOnLos = false
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) : this(spell, false, flags, retryOnLos)
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{
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}
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public SpellTarget(ITargetingSpell<T> spell, bool allowGround, TargetFlags flags = TargetFlags.None, bool retryOnLos = false)
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: base(spell.TargetRange, allowGround, flags)
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{
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_spell = spell;
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_retryOnLos = retryOnLos;
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}
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public ITargetingSpell<T> Spell => _spell;
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protected override bool CanTarget(Mobile from, StaticTarget staticTarget, ref Point3D loc, ref Map map)
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=> _canTargetStatic;
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protected override bool CanTarget(Mobile from, Mobile mobile, ref Point3D loc, ref Map map) => _canTargetMobile;
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protected override bool CanTarget(Mobile from, Item item, ref Point3D loc, ref Map map) => _canTargetItem;
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protected override void OnCantSeeTarget(Mobile from, object o)
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{
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from.SendLocalizedMessage(500237); // Target can not be seen.
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}
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protected override void OnTarget(Mobile from, object o) => _spell.Target(o as T);
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protected override void OnTargetOutOfLOS(Mobile from, object o)
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{
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if (!_retryOnLos)
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{
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return;
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}
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from.SendLocalizedMessage(501943); // Target cannot be seen. Try again.
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from.Target = new SpellTarget<T>(_spell, AllowGround, Flags, true);
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from.Target.BeginTimeout(from, TimeoutTime - Core.TickCount);
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}
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protected override void OnTargetFinish(Mobile from) => _spell?.FinishSequence();
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}
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