### Summary - Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class. - Moves TargetRange to the spell itself so it can be used by MageAI. - Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
using Server.Targeting;
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namespace Server.Spells.Third
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{
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public class FireballSpell : MagerySpell, ITargetingSpell<Mobile>
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{
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private static readonly SpellInfo _info = new(
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"Fireball",
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"Vas Flam",
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203,
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9041,
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Reagent.BlackPearl
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);
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public FireballSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Third;
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public override bool DelayedDamage => true;
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public void Target(Mobile m)
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{
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if (CheckHSequence(m))
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{
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var source = Caster;
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SpellHelper.Turn(source, m);
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SpellHelper.CheckReflect((int)Circle, ref source, ref m);
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double damage;
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if (Core.AOS)
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{
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damage = GetNewAosDamage(19, 1, 5, m);
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}
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else
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{
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damage = Utility.Random(10, 7);
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if (CheckResisted(m))
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{
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damage *= 0.75;
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m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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damage *= GetDamageScalar(m);
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}
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source.MovingParticles(m, 0x36D4, 7, 0, false, true, 9502, 4019, 0x160);
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source.PlaySound(Core.AOS ? 0x15E : 0x44B);
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SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0);
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}
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}
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public override void OnCast()
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{
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Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
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}
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}
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}
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