ModernUO/Projects/UOContent/Spells/Third/MagicLock.cs
Kamron Batman 9b7fea2c20
fix: Magic NPCs now use spell range (#1870)
### Summary
- Drastically streamlines the spell targeting by collapsing the target classes into a single `SpellTarget<T>` class.
- Moves TargetRange to the spell itself so it can be used by MageAI.
- Changes range check in MageAI to use TargetRange. This should fix target acquisition bugs
2024-08-08 07:05:27 -07:00

68 lines
2 KiB
C#

using Server.Items;
using Server.Multis;
namespace Server.Spells.Third
{
public class MagicLockSpell : MagerySpell, ITargetingSpell<Item>
{
private static readonly SpellInfo _info = new(
"Magic Lock",
"An Por",
215,
9001,
Reagent.Garlic,
Reagent.Bloodmoss,
Reagent.SulfurousAsh
);
public MagicLockSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Third;
public void Target(Item item)
{
if (item is not LockableContainer cont)
{
Caster.SendLocalizedMessage(501762); // Target must be an unlocked chest.
}
else if (BaseHouse.CheckLockedDownOrSecured(cont))
{
// You cannot cast this on a locked down item.
Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 501761);
}
else if (cont.Locked || cont.LockLevel == ILockpickable.CannotPick || cont is ParagonChest)
{
Caster.SendLocalizedMessage(501762); // Target must be an unlocked chest.
}
else if (CheckSequence())
{
SpellHelper.Turn(Caster, cont);
var loc = cont.GetWorldLocation();
Effects.SendLocationParticles(
EffectItem.Create(loc, cont.Map, EffectItem.DefaultDuration),
0x376A,
9,
32,
5020
);
Effects.PlaySound(loc, cont.Map, 0x1FA);
// The chest is now locked!
Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501763);
cont.LockLevel = ILockpickable.MagicLock; // signal magic lock
cont.Locked = true;
}
}
public override void OnCast()
{
Caster.Target = new SpellTarget<Item>(this);
}
}
}