ModernUO/Projects/Scripts/Items/Misc/Waypoint.cs
2019-12-30 12:16:35 -08:00

139 lines
3.3 KiB
C#

using Server.Targeting;
namespace Server.Items
{
[Flippable(0x1f14, 0x1f15, 0x1f16, 0x1f17)]
public class WayPoint : Item
{
private WayPoint m_Next;
[Constructible]
public WayPoint(WayPoint prev = null) : base(0x1f14)
{
Hue = 0x498;
Visible = false;
//this.Movable = false;
if (prev != null)
prev.NextPoint = this;
}
public WayPoint(Serial serial) : base(serial)
{
}
public override string DefaultName => "AI Way Point";
[CommandProperty(AccessLevel.GameMaster)]
public WayPoint NextPoint
{
get => m_Next;
set
{
if (m_Next != this)
m_Next = value;
}
}
public static void Initialize()
{
CommandSystem.Register("WayPointSeq", AccessLevel.GameMaster, WayPointSeq_OnCommand);
}
public static void WayPointSeq_OnCommand(CommandEventArgs arg)
{
arg.Mobile.SendMessage("Target the position of the first way point.");
arg.Mobile.Target = new WayPointSeqTarget(null);
}
public override void OnDoubleClick(Mobile from)
{
if (from.AccessLevel >= AccessLevel.GameMaster)
{
from.SendMessage("Target the next way point in the sequence.");
from.Target = new NextPointTarget(this);
}
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (m_Next == null)
LabelTo(from, "(Unlinked)");
else
LabelTo(from, "(Linked: {0})", m_Next.Location);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Next = reader.ReadItem() as WayPoint;
break;
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(m_Next);
}
}
public class NextPointTarget : Target
{
private WayPoint m_Point;
public NextPointTarget(WayPoint pt) : base(-1, false, TargetFlags.None) => m_Point = pt;
protected override void OnTarget(Mobile from, object target)
{
if (target is WayPoint point && m_Point != null)
m_Point.NextPoint = point;
else
from.SendMessage("Target a way point.");
}
}
public class WayPointSeqTarget : Target
{
private WayPoint m_Last;
public WayPointSeqTarget(WayPoint last) : base(-1, true, TargetFlags.None) => m_Last = last;
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is WayPoint wayPoint)
{
if (m_Last != null)
m_Last.NextPoint = wayPoint;
}
else if (targeted is IPoint3D d)
{
Point3D p = new Point3D(d);
WayPoint point = new WayPoint(m_Last);
point.MoveToWorld(p, from.Map);
from.Target = new WayPointSeqTarget(point);
from.SendMessage(
"Target the position of the next way point in the sequence, or target a way point link the newest way point to.");
}
else
{
from.SendMessage("Target a position, or another way point.");
}
}
}
}