139 lines
3.3 KiB
C#
139 lines
3.3 KiB
C#
using Server.Targeting;
|
|
|
|
namespace Server.Items
|
|
{
|
|
[Flippable(0x1f14, 0x1f15, 0x1f16, 0x1f17)]
|
|
public class WayPoint : Item
|
|
{
|
|
private WayPoint m_Next;
|
|
|
|
[Constructible]
|
|
public WayPoint(WayPoint prev = null) : base(0x1f14)
|
|
{
|
|
Hue = 0x498;
|
|
Visible = false;
|
|
//this.Movable = false;
|
|
if (prev != null)
|
|
prev.NextPoint = this;
|
|
}
|
|
|
|
public WayPoint(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override string DefaultName => "AI Way Point";
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public WayPoint NextPoint
|
|
{
|
|
get => m_Next;
|
|
set
|
|
{
|
|
if (m_Next != this)
|
|
m_Next = value;
|
|
}
|
|
}
|
|
|
|
public static void Initialize()
|
|
{
|
|
CommandSystem.Register("WayPointSeq", AccessLevel.GameMaster, WayPointSeq_OnCommand);
|
|
}
|
|
|
|
public static void WayPointSeq_OnCommand(CommandEventArgs arg)
|
|
{
|
|
arg.Mobile.SendMessage("Target the position of the first way point.");
|
|
arg.Mobile.Target = new WayPointSeqTarget(null);
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
if (from.AccessLevel >= AccessLevel.GameMaster)
|
|
{
|
|
from.SendMessage("Target the next way point in the sequence.");
|
|
|
|
from.Target = new NextPointTarget(this);
|
|
}
|
|
}
|
|
|
|
public override void OnSingleClick(Mobile from)
|
|
{
|
|
base.OnSingleClick(from);
|
|
|
|
if (m_Next == null)
|
|
LabelTo(from, "(Unlinked)");
|
|
else
|
|
LabelTo(from, "(Linked: {0})", m_Next.Location);
|
|
}
|
|
|
|
public override void Deserialize(IGenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
switch (version)
|
|
{
|
|
case 0:
|
|
{
|
|
m_Next = reader.ReadItem() as WayPoint;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Serialize(IGenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0);
|
|
|
|
writer.Write(m_Next);
|
|
}
|
|
}
|
|
|
|
public class NextPointTarget : Target
|
|
{
|
|
private WayPoint m_Point;
|
|
|
|
public NextPointTarget(WayPoint pt) : base(-1, false, TargetFlags.None) => m_Point = pt;
|
|
|
|
protected override void OnTarget(Mobile from, object target)
|
|
{
|
|
if (target is WayPoint point && m_Point != null)
|
|
m_Point.NextPoint = point;
|
|
else
|
|
from.SendMessage("Target a way point.");
|
|
}
|
|
}
|
|
|
|
public class WayPointSeqTarget : Target
|
|
{
|
|
private WayPoint m_Last;
|
|
|
|
public WayPointSeqTarget(WayPoint last) : base(-1, true, TargetFlags.None) => m_Last = last;
|
|
|
|
protected override void OnTarget(Mobile from, object targeted)
|
|
{
|
|
if (targeted is WayPoint wayPoint)
|
|
{
|
|
if (m_Last != null)
|
|
m_Last.NextPoint = wayPoint;
|
|
}
|
|
else if (targeted is IPoint3D d)
|
|
{
|
|
Point3D p = new Point3D(d);
|
|
|
|
WayPoint point = new WayPoint(m_Last);
|
|
point.MoveToWorld(p, from.Map);
|
|
|
|
from.Target = new WayPointSeqTarget(point);
|
|
from.SendMessage(
|
|
"Target the position of the next way point in the sequence, or target a way point link the newest way point to.");
|
|
}
|
|
else
|
|
{
|
|
from.SendMessage("Target a position, or another way point.");
|
|
}
|
|
}
|
|
}
|
|
}
|