ModernUO/Projects/Scripts/Spells/Base/SpellState.cs
2019-08-02 18:16:11 -07:00

13 lines
No EOL
440 B
C#

namespace Server.Spells
{
public enum SpellState
{
None = 0,
Casting =
1, // We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state.
Sequencing =
2 // Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example).
}
}