ModernUO/Projects/Scripts/Spells/Necromancy/Strangle.cs
2019-11-11 08:46:11 -08:00

215 lines
6.3 KiB
C#

using System;
using System.Collections.Generic;
using Server.Targeting;
namespace Server.Spells.Necromancy
{
public class StrangleSpell : NecromancerSpell, ISpellTargetingMobile
{
private static SpellInfo m_Info = new SpellInfo(
"Strangle", "In Bal Nox",
209,
9031,
Reagent.DaemonBlood,
Reagent.NoxCrystal
);
private static Dictionary<Mobile, InternalTimer> m_Table = new Dictionary<Mobile, InternalTimer>();
public StrangleSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
public override double RequiredSkill => 65.0;
public override int RequiredMana => 29;
public override void OnCast()
{
Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
}
public void Target(Mobile m)
{
if (m == null)
return;
if (CheckHSequence(m))
{
SpellHelper.Turn(Caster, m);
//SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m ); //Irrelevent after AoS
/* Temporarily chokes off the air suply of the target with poisonous fumes.
* The target is inflicted with poison damage over time.
* The amount of damage dealt each "hit" is based off of the caster's Spirit Speak skill and the Target's current Stamina.
* The less Stamina the target has, the more damage is done by Strangle.
* Duration of the effect is Spirit Speak skill level / 10 rounds, with a minimum number of 4 rounds.
* The first round of damage is dealt after 5 seconds, and every next round after that comes 1 second sooner than the one before, until there is only 1 second between rounds.
* The base damage of the effect lies between (Spirit Speak skill level / 10) - 2 and (Spirit Speak skill level / 10) + 1.
* Base damage is multiplied by the following formula: (3 - (target's current Stamina / target's maximum Stamina) * 2).
* Example:
* For a target at full Stamina the damage multiplier is 1,
* for a target at 50% Stamina the damage multiplier is 2 and
* for a target at 20% Stamina the damage multiplier is 2.6
*/
m.Spell?.OnCasterHurt();
m.PlaySound(0x22F);
m.FixedParticles(0x36CB, 1, 9, 9911, 67, 5, EffectLayer.Head);
m.FixedParticles(0x374A, 1, 17, 9502, 1108, 4, (EffectLayer)255);
if (!m_Table.TryGetValue(m, out InternalTimer timer))
{
m_Table[m] = timer = new InternalTimer(m, Caster);
timer.Start();
}
HarmfulSpell(m);
}
//Calculations for the buff bar
double spiritlevel = Caster.Skills.SpiritSpeak.Value / 10;
if (spiritlevel < 4)
spiritlevel = 4;
int d_MinDamage = 4;
int d_MaxDamage = ((int)spiritlevel + 1) * 3;
string args = $"{d_MinDamage}\t{d_MaxDamage}";
int i_Count = (int)spiritlevel;
int i_MaxCount = i_Count;
int i_HitDelay = 5;
int i_Length = i_HitDelay;
while (i_Count > 1)
{
--i_Count;
if (i_HitDelay > 1)
{
if (i_MaxCount < 5)
{
--i_HitDelay;
}
else
{
int delay = (int)Math.Ceiling((1.0 + 5 * i_Count) / i_MaxCount);
i_HitDelay = delay <= 5 ? delay : 5;
}
}
i_Length += i_HitDelay;
}
TimeSpan t_Duration = TimeSpan.FromSeconds(i_Length);
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Strangle, 1075794, 1075795, t_Duration, m, args));
FinishSequence();
}
public static bool RemoveCurse(Mobile m)
{
if (!m_Table.TryGetValue(m, out InternalTimer timer))
return false;
timer.Stop();
m.SendLocalizedMessage(1061687); // You can breath normally again.
m_Table.Remove(m);
return true;
}
private class InternalTimer : Timer
{
private int m_Count, m_MaxCount;
private int m_HitDelay;
private double m_MinBaseDamage, m_MaxBaseDamage;
private DateTime m_NextHit;
private Mobile m_Target, m_From;
public InternalTimer(Mobile target, Mobile from) : base(TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(0.1))
{
Priority = TimerPriority.FiftyMS;
m_Target = target;
m_From = from;
double spiritLevel = from.Skills.SpiritSpeak.Value / 10;
m_MinBaseDamage = spiritLevel - 2;
m_MaxBaseDamage = spiritLevel + 1;
m_HitDelay = 5;
m_NextHit = DateTime.UtcNow + TimeSpan.FromSeconds(m_HitDelay);
m_Count = (int)spiritLevel;
if (m_Count < 4)
m_Count = 4;
m_MaxCount = m_Count;
}
protected override void OnTick()
{
if (!m_Target.Alive)
{
m_Table.Remove(m_Target);
Stop();
}
if (!m_Target.Alive || DateTime.UtcNow < m_NextHit)
return;
--m_Count;
if (m_HitDelay > 1)
{
if (m_MaxCount < 5)
{
--m_HitDelay;
}
else
{
int delay = (int)Math.Ceiling((1.0 + 5 * m_Count) / m_MaxCount);
if (delay <= 5)
m_HitDelay = delay;
else
m_HitDelay = 5;
}
}
if (m_Count == 0)
{
m_Target.SendLocalizedMessage(1061687); // You can breath normally again.
m_Table.Remove(m_Target);
Stop();
}
else
{
m_NextHit = DateTime.UtcNow + TimeSpan.FromSeconds(m_HitDelay);
double damage = m_MinBaseDamage + Utility.RandomDouble() * (m_MaxBaseDamage - m_MinBaseDamage);
damage *= 3 - (double)m_Target.Stam / m_Target.StamMax * 2;
if (damage < 1)
damage = 1;
if (!m_Target.Player)
damage *= 1.75;
AOS.Damage(m_Target, m_From, (int)damage, 0, 0, 0, 100, 0);
if (0.60 <= Utility.RandomDouble()
) // OSI: randomly revealed between first and third damage tick, guessing 60% chance
m_Target.RevealingAction();
}
}
}
}
}