## Summary Migrates the eight concrete New Guild System gumps (CreateGuild, GuildInfo, GuildMemberInfo, GuildRoster, GuildDiplomacy, WarDeclaration, GuildAdvancedSearch, GuildInvitationRequest) and three abstract bases (BaseGuildGump, BaseGuildListGump, OtherGuildInfo) from the legacy `Gump` class to `DynamicGump`. Layout work moves from constructor-side `AddX(...)` calls into `BuildLayout(ref DynamicGumpBuilder builder)` — the abstract `BaseGuildGump` now provides a `BuildContent` callout for shared tab-strip chrome, and `BaseGuildListGump<T>` adds another `BuildListExtras` hook so subclasses can paint highlighted titles after the filter/sort/pagination chrome. The headline win is the **self-refresh pattern** on the list gumps and diplomacy advanced search. Previously each filter/sort/back/forward click allocated a brand new gump via `GetResentGump`. After migration, those handlers mutate `_filter`, `_startNumber`, `_comparer`, `_ascending`, or `_display` on the existing gump and call `from.SendGump(this)`, letting the singleton path in `NetStateGumps.Send` swap in the same instance with the new layout. The original list is preserved separately from the per-render filtered/sorted `_displayList`, so refreshes pick up the latest state without losing the source list. All guild gumps deal with per-instance dynamic strings (guild names, member names, war declarations, alliance names), which would defeat `StaticGump<T>` caching per the cliloc rule, so every concrete subclass migrates to `DynamicGump`. `AllianceRosterGump` (in `Misc/Guild.cs`) is a `GuildDiplomacyGump` subclass and inherits the new behavior; its unused override and stored alliance reference were dropped along with the now-obsolete `GetResentGump` abstract.
76 lines
2.6 KiB
C#
76 lines
2.6 KiB
C#
using Server.Gumps;
|
|
using Server.Mobiles;
|
|
using Server.Network;
|
|
|
|
namespace Server.Guilds
|
|
{
|
|
public delegate void SearchSelectionCallback(GuildDisplayType display);
|
|
|
|
public class GuildAdvancedSearchGump : BaseGuildGump
|
|
{
|
|
private readonly SearchSelectionCallback _callback;
|
|
private readonly GuildDisplayType _display;
|
|
|
|
public GuildAdvancedSearchGump(PlayerMobile pm, Guild g, GuildDisplayType display, SearchSelectionCallback callback)
|
|
: base(pm, g)
|
|
{
|
|
_callback = callback;
|
|
_display = display;
|
|
}
|
|
|
|
protected override void BuildContent(ref DynamicGumpBuilder builder)
|
|
{
|
|
builder.AddHtmlLocalized(431, 43, 110, 26, 1062978, 0xF); // Diplomacy
|
|
|
|
builder.AddHtmlLocalized(65, 80, 480, 26, 1063124, 0xF, true); // <i>Advanced Search Options</i>
|
|
|
|
// Showing All Guilds/w/Relation/Waiting Relation
|
|
builder.AddHtmlLocalized(
|
|
65,
|
|
110,
|
|
480,
|
|
26,
|
|
1063136 + (int)_display,
|
|
0xF
|
|
);
|
|
|
|
builder.AddGroup(1);
|
|
builder.AddRadio(75, 140, 0xD2, 0xD3, false, 2);
|
|
builder.AddHtmlLocalized(105, 140, 200, 26, 1063006, 0x0); // Show Guilds with Relationship
|
|
builder.AddRadio(75, 170, 0xD2, 0xD3, false, 1);
|
|
builder.AddHtmlLocalized(105, 170, 200, 26, 1063005, 0x0); // Show Guilds Awaiting Action
|
|
builder.AddRadio(75, 200, 0xD2, 0xD3, false, 0);
|
|
builder.AddHtmlLocalized(105, 200, 200, 26, 1063007, 0x0); // Show All Guilds
|
|
|
|
builder.AddBackground(450, 370, 100, 26, 0x2486);
|
|
builder.AddButton(455, 375, 0x845, 0x846, 5);
|
|
builder.AddHtmlLocalized(480, 373, 60, 26, 1006044, 0x0); // OK
|
|
builder.AddBackground(340, 370, 100, 26, 0x2486);
|
|
builder.AddButton(345, 375, 0x845, 0x846, 0);
|
|
builder.AddHtmlLocalized(370, 373, 60, 26, 1006045, 0x0); // Cancel
|
|
}
|
|
|
|
public override void OnResponse(NetState sender, in RelayInfo info)
|
|
{
|
|
base.OnResponse(sender, info);
|
|
|
|
if (sender.Mobile is not PlayerMobile pm || !IsMember(pm, Guild))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (info.ButtonID == 5)
|
|
{
|
|
for (var i = 0; i < 3; i++)
|
|
{
|
|
if (info.IsSwitched(i))
|
|
{
|
|
var display = (GuildDisplayType)i;
|
|
_callback(display);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|