ModernUO/Projects/UOContent/Gumps/Guilds/New Guild System/GuildInfoGump.cs
Kamron Batman 9c2ac2b8ea
perf: Migrates New Guild System gumps from legacy Gump. (#2422)
## Summary

Migrates the eight concrete New Guild System gumps (CreateGuild, GuildInfo,
GuildMemberInfo, GuildRoster, GuildDiplomacy, WarDeclaration,
GuildAdvancedSearch, GuildInvitationRequest) and three abstract bases
(BaseGuildGump, BaseGuildListGump, OtherGuildInfo) from the legacy `Gump`
class to `DynamicGump`. Layout work moves from constructor-side `AddX(...)`
calls into `BuildLayout(ref DynamicGumpBuilder builder)` — the abstract
`BaseGuildGump` now provides a `BuildContent` callout for shared
tab-strip chrome, and `BaseGuildListGump<T>` adds another
`BuildListExtras` hook so subclasses can paint highlighted titles after
the filter/sort/pagination chrome.

The headline win is the **self-refresh pattern** on the list gumps and
diplomacy advanced search. Previously each filter/sort/back/forward
click allocated a brand new gump via `GetResentGump`. After migration,
those handlers mutate `_filter`, `_startNumber`, `_comparer`, `_ascending`,
or `_display` on the existing gump and call `from.SendGump(this)`,
letting the singleton path in `NetStateGumps.Send` swap in the same
instance with the new layout. The original list is preserved separately
from the per-render filtered/sorted `_displayList`, so refreshes pick up
the latest state without losing the source list.

All guild gumps deal with per-instance dynamic strings (guild names,
member names, war declarations, alliance names), which would defeat
`StaticGump<T>` caching per the cliloc rule, so every concrete subclass
migrates to `DynamicGump`. `AllianceRosterGump` (in `Misc/Guild.cs`)
is a `GuildDiplomacyGump` subclass and inherits the new behavior; its
unused override and stored alliance reference were dropped along with
the now-obsolete `GetResentGump` abstract.
2026-05-03 00:09:22 -07:00

200 lines
6.9 KiB
C#

using System;
using Server.Factions;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public class GuildInfoGump : BaseGuildGump
{
private readonly bool _isResigning;
public GuildInfoGump(PlayerMobile pm, Guild g, bool isResigning = false) : base(pm, g) => _isResigning = isResigning;
protected override void BuildContent(ref DynamicGumpBuilder builder)
{
var isLeader = IsLeader(Player, Guild);
builder.AddHtmlLocalized(96, 43, 110, 26, 1063014, 0xF); // My Guild
builder.AddImageTiled(65, 80, 160, 26, 0xA40);
builder.AddImageTiled(67, 82, 156, 22, 0xBBC);
builder.AddHtmlLocalized(70, 83, 150, 20, 1062954, 0x0); // <i>Guild Name</i>
builder.AddHtml(233, 84, 320, 26, Guild.Name);
builder.AddImageTiled(65, 114, 160, 26, 0xA40);
builder.AddImageTiled(67, 116, 156, 22, 0xBBC);
builder.AddHtmlLocalized(70, 117, 150, 20, 1063025, 0x0); // <i>Alliance</i>
if (Guild.Alliance?.IsMember(Guild) == true)
{
builder.AddHtml(233, 118, 320, 26, Guild.Alliance.Name);
builder.AddButton(40, 120, 0x4B9, 0x4BA, 6); // Alliance Roster
}
if (Guild.OrderChaos && isLeader)
{
builder.AddButton(40, 154, 0x4B9, 0x4BA, 100); // Guild Faction
}
builder.AddImageTiled(65, 148, 160, 26, 0xA40);
builder.AddImageTiled(67, 150, 156, 22, 0xBBC);
builder.AddHtmlLocalized(70, 151, 150, 20, 1063084, 0x0); // <i>Guild Faction</i>
GuildType gt;
Faction f;
if ((gt = Guild.Type) != GuildType.Regular)
{
builder.AddHtml(233, 152, 320, 26, $"{gt}");
}
else if ((f = Faction.Find(Guild.Leader)) != null)
{
builder.AddHtml(233, 152, 320, 26, $"{f}");
}
builder.AddImageTiled(65, 196, 480, 4, 0x238D);
var s = Guild.Charter.DefaultIfNullOrEmpty("The guild leader has not yet set the guild charter.");
builder.AddHtml(65, 216, 480, 80, s, background: true, scrollbar: true);
if (isLeader)
{
builder.AddButton(40, 251, 0x4B9, 0x4BA, 4); // Charter Edit button
}
s = Guild.Website.DefaultIfNullOrEmpty("Guild website not yet set.");
builder.AddHtml(65, 306, 480, 30, s, background: true);
if (isLeader)
{
builder.AddButton(40, 313, 0x4B9, 0x4BA, 5); // Website Edit button
}
builder.AddCheckbox(65, 370, 0xD2, 0xD3, Player.DisplayGuildTitle, 0);
builder.AddHtmlLocalized(95, 370, 150, 26, 1063085, 0x0); // Show Guild Title
builder.AddBackground(450, 370, 100, 26, 0x2486);
builder.AddButton(455, 375, 0x845, 0x846, 7);
builder.AddHtmlLocalized(480, 373, 60, 26, 3006115, _isResigning ? 0x5000 : 0); // Resign
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
base.OnResponse(sender, info);
var pm = (PlayerMobile)sender.Mobile;
if (!IsMember(pm, Guild))
{
return;
}
pm.DisplayGuildTitle = info.IsSwitched(0);
switch (info.ButtonID)
{
// 1-3 handled by base.OnResponse
case 4:
{
if (IsLeader(pm, Guild))
{
pm.SendLocalizedMessage(1013071); // Enter the new guild charter (50 characters max):
// Have the same callback handle both canceling and deletion cause the 2nd callback would
// just get a text of ""
pm.BeginPrompt(SetCharter_Callback, true);
}
break;
}
case 5:
{
if (IsLeader(pm, Guild))
{
pm.SendLocalizedMessage(1013072); // Enter the new website for the guild (50 characters max):
pm.BeginPrompt(SetWebsite_Callback, true);
}
break;
}
case 6:
{
// Alliance Roster
if (Guild.Alliance?.IsMember(Guild) == true)
{
pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, Guild, Guild.Alliance));
}
break;
}
case 7:
{
// Resign
if (!_isResigning)
{
pm.SendLocalizedMessage(1063332); // Are you sure you wish to resign from your guild?
pm.SendGump(new GuildInfoGump(pm, Guild, true));
}
else
{
Guild.RemoveMember(pm, 1063411); // You resign from your guild.
}
break;
}
case 100: // Custom code to support Order/Chaos in the new guild system
{
// Guild Faction
if (Guild.OrderChaos && IsLeader(pm, Guild))
{
GuildChangeTypeGump.DisplayTo(pm, Guild);
}
break;
}
}
}
public void SetCharter_Callback(Mobile from, string text)
{
if (!IsLeader(from, Guild))
{
return;
}
var charter = text.AsSpan().Trim().FixHtml();
if (charter.Length > 50)
{
from.SendLocalizedMessage(1070774, "50"); // Your guild charter cannot exceed ~1_val~ characters.
}
else
{
Guild.Charter = charter;
from.SendLocalizedMessage(1070775); // You submit a new guild charter.
}
}
public void SetWebsite_Callback(Mobile from, string text)
{
if (!IsLeader(from, Guild))
{
return;
}
var site = text.AsSpan().Trim().FixHtml();
if (site.Length > 50)
{
from.SendLocalizedMessage(1070777, "50"); // Your guild website cannot exceed ~1_val~ characters.
}
else
{
Guild.Website = site;
from.SendLocalizedMessage(1070778); // You submit a new guild website.
}
}
}
}