ModernUO/Scripts/Engines/Craft/Core/Resmelt.cs
2006-06-15 04:14:30 +00:00

121 lines
No EOL
3.4 KiB
C#

using System;
using Server;
using Server.Targeting;
using Server.Items;
namespace Server.Engines.Craft
{
public class Resmelt
{
public Resmelt()
{
}
public static void Do( Mobile from, CraftSystem craftSystem, BaseTool tool )
{
int num = craftSystem.CanCraft( from, tool, null );
if ( num > 0 )
{
from.SendGump( new CraftGump( from, craftSystem, tool, num ) );
}
else
{
from.Target = new InternalTarget( craftSystem, tool );
from.SendLocalizedMessage( 1044273 ); // Target an item to recycle.
}
}
private class InternalTarget : Target
{
private CraftSystem m_CraftSystem;
private BaseTool m_Tool;
public InternalTarget( CraftSystem craftSystem, BaseTool tool ) : base ( 2, false, TargetFlags.None )
{
m_CraftSystem = craftSystem;
m_Tool = tool;
}
private bool Resmelt( Mobile from, Item item, CraftResource resource )
{
try
{
if ( CraftResources.GetType( resource ) != CraftResourceType.Metal )
return false;
CraftResourceInfo info = CraftResources.GetInfo( resource );
if ( info == null || info.ResourceTypes.Length == 0 )
return false;
CraftItem craftItem = m_CraftSystem.CraftItems.SearchFor( item.GetType() );
if ( craftItem == null || craftItem.Ressources.Count == 0 )
return false;
CraftRes craftResource = craftItem.Ressources.GetAt( 0 );
if ( craftResource.Amount < 2 )
return false; // Not enough metal to resmelt
Type resourceType = info.ResourceTypes[0];
Item ingot = (Item)Activator.CreateInstance( resourceType );
if ( item is DragonBardingDeed || (item is BaseArmor && ((BaseArmor)item).PlayerConstructed) || (item is BaseWeapon && ((BaseWeapon)item).PlayerConstructed) || (item is BaseClothing && ((BaseClothing)item).PlayerConstructed) )
ingot.Amount = craftResource.Amount / 2;
else
ingot.Amount = 1;
item.Delete();
from.AddToBackpack( ingot );
from.PlaySound( 0x2A );
from.PlaySound( 0x240 );
return true;
}
catch
{
}
return false;
}
protected override void OnTarget( Mobile from, object targeted )
{
int num = m_CraftSystem.CanCraft( from, m_Tool, null );
if ( num > 0 )
{
from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, num ) );
}
else
{
bool success = false;
bool isStoreBought = false;
if ( targeted is BaseArmor )
{
success = Resmelt( from, (BaseArmor)targeted, ((BaseArmor)targeted).Resource );
isStoreBought = !((BaseArmor)targeted).PlayerConstructed;
}
else if ( targeted is BaseWeapon )
{
success = Resmelt( from, (BaseWeapon)targeted, ((BaseWeapon)targeted).Resource );
isStoreBought = !((BaseWeapon)targeted).PlayerConstructed;
}
else if ( targeted is DragonBardingDeed )
{
success = Resmelt( from, (DragonBardingDeed)targeted, ((DragonBardingDeed)targeted).Resource );
isStoreBought = false;
}
if ( success )
from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, isStoreBought ? 500418 : 1044270 ) ); // You melt the item down into ingots.
else
from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, 1044272 ) ); // You can't melt that down into ingots.
}
}
}
}
}