587 lines
No EOL
12 KiB
C#
587 lines
No EOL
12 KiB
C#
using System;
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using Server.Items;
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using Server.Network;
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using Server.Targeting;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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public abstract class BaseOre : Item, ICommodity
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{
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private CraftResource m_Resource;
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get{ return m_Resource; }
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set{ m_Resource = value; InvalidateProperties(); }
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}
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string ICommodity.Description
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{
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get
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{
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return String.Format( "{0} {1} ore", Amount, CraftResources.GetName( m_Resource ).ToLower() );
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}
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}
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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public abstract BaseIngot GetIngot();
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int) m_Resource );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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OreInfo info;
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switch ( reader.ReadInt() )
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{
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case 0: info = OreInfo.Iron; break;
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case 1: info = OreInfo.DullCopper; break;
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case 2: info = OreInfo.ShadowIron; break;
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case 3: info = OreInfo.Copper; break;
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case 4: info = OreInfo.Bronze; break;
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case 5: info = OreInfo.Gold; break;
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case 6: info = OreInfo.Agapite; break;
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case 7: info = OreInfo.Verite; break;
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case 8: info = OreInfo.Valorite; break;
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default: info = null; break;
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}
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m_Resource = CraftResources.GetFromOreInfo( info );
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break;
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}
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}
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}
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public BaseOre( CraftResource resource ) : this( resource, 1 )
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{
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}
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public BaseOre( CraftResource resource, int amount ) : base( 0x19B9 )
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{
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Stackable = true;
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Weight = 12.0;
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Amount = amount;
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Hue = CraftResources.GetHue( resource );
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m_Resource = resource;
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}
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public BaseOre( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperty( ObjectPropertyList list )
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{
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if ( Amount > 1 )
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list.Add( 1050039, "{0}\t#{1}", Amount, 1026583 ); // ~1_NUMBER~ ~2_ITEMNAME~
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else
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list.Add( 1026583 ); // ore
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( !CraftResources.IsStandard( m_Resource ) )
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{
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int num = CraftResources.GetLocalizationNumber( m_Resource );
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if ( num > 0 )
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list.Add( num );
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else
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list.Add( CraftResources.GetName( m_Resource ) );
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}
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}
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public override int LabelNumber
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{
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get
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{
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if ( m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite )
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return 1042845 + (int)(m_Resource - CraftResource.DullCopper);
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return 1042853; // iron ore;
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !Movable )
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return;
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if ( from.InRange( this.GetWorldLocation(), 2 ) )
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{
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from.SendLocalizedMessage( 501971 ); // Select the forge on which to smelt the ore, or another pile of ore with which to combine it.
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from.Target = new InternalTarget( this );
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}
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else
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{
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from.SendLocalizedMessage( 501976 ); // The ore is too far away.
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}
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}
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private class InternalTarget : Target
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{
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private BaseOre m_Ore;
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public InternalTarget( BaseOre ore ) : base ( 2, false, TargetFlags.None )
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{
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m_Ore = ore;
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}
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private bool IsForge( object obj )
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{
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if ( obj.GetType().IsDefined( typeof( ForgeAttribute ), false ) )
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return true;
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int itemID = 0;
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if ( obj is Item )
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itemID = ((Item)obj).ItemID;
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else if ( obj is StaticTarget )
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itemID = ((StaticTarget)obj).ItemID & 0x3FFF;
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return ( itemID == 4017 || (itemID >= 6522 && itemID <= 6569) );
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Ore.Deleted )
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return;
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if ( !from.InRange( m_Ore.GetWorldLocation(), 2 ) )
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{
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from.SendLocalizedMessage( 501976 ); // The ore is too far away.
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return;
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}
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if ( IsForge( targeted ) )
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{
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double difficulty;
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switch ( m_Ore.Resource )
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{
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default: difficulty = 50.0; break;
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case CraftResource.DullCopper: difficulty = 65.0; break;
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case CraftResource.ShadowIron: difficulty = 70.0; break;
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case CraftResource.Copper: difficulty = 75.0; break;
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case CraftResource.Bronze: difficulty = 80.0; break;
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case CraftResource.Gold: difficulty = 85.0; break;
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case CraftResource.Agapite: difficulty = 90.0; break;
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case CraftResource.Verite: difficulty = 95.0; break;
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case CraftResource.Valorite: difficulty = 99.0; break;
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}
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double minSkill = difficulty - 25.0;
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double maxSkill = difficulty + 25.0;
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if ( difficulty > 50.0 && difficulty > from.Skills[SkillName.Mining].Value )
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{
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from.SendLocalizedMessage( 501986 ); // You have no idea how to smelt this strange ore!
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return;
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}
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if ( from.CheckTargetSkill( SkillName.Mining, targeted, minSkill, maxSkill ) )
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{
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int toConsume = m_Ore.Amount;
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if ( toConsume <= 0 )
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{
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from.SendLocalizedMessage( 501987 ); // There is not enough metal-bearing ore in this pile to make an ingot.
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}
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else
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{
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if ( toConsume > 30000 )
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toConsume = 30000;
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BaseIngot ingot = m_Ore.GetIngot();
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ingot.Amount = toConsume * 2;
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m_Ore.Consume( toConsume );
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from.AddToBackpack( ingot );
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//from.PlaySound( 0x57 );
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from.SendLocalizedMessage( 501988 ); // You smelt the ore removing the impurities and put the metal in your backpack.
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}
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}
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else if ( m_Ore.Amount < 2 )
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{
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from.SendLocalizedMessage( 501989 ); // You burn away the impurities but are left with no useable metal.
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m_Ore.Delete();
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}
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else
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{
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from.SendLocalizedMessage( 501990 ); // You burn away the impurities but are left with less useable metal.
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m_Ore.Amount /= 2;
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}
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}
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}
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}
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}
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public class IronOre : BaseOre
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{
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[Constructable]
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public IronOre() : this( 1 )
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{
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}
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[Constructable]
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public IronOre( int amount ) : base( CraftResource.Iron, amount )
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{
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}
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public IronOre( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot()
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{
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return new IronIngot();
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}
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}
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public class DullCopperOre : BaseOre
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{
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[Constructable]
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public DullCopperOre() : this( 1 )
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{
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}
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[Constructable]
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public DullCopperOre( int amount ) : base( CraftResource.DullCopper, amount )
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{
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}
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public DullCopperOre( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot()
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{
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return new DullCopperIngot();
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}
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}
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public class ShadowIronOre : BaseOre
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{
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[Constructable]
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public ShadowIronOre() : this( 1 )
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{
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}
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[Constructable]
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public ShadowIronOre( int amount ) : base( CraftResource.ShadowIron, amount )
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{
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}
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public ShadowIronOre( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot()
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{
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return new ShadowIronIngot();
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}
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}
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public class CopperOre : BaseOre
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{
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[Constructable]
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public CopperOre() : this( 1 )
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{
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}
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[Constructable]
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public CopperOre( int amount ) : base( CraftResource.Copper, amount )
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{
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}
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public CopperOre( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot()
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{
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return new CopperIngot();
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}
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}
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public class BronzeOre : BaseOre
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{
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[Constructable]
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public BronzeOre() : this( 1 )
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{
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}
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[Constructable]
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public BronzeOre( int amount ) : base( CraftResource.Bronze, amount )
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{
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}
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public BronzeOre( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot()
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{
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return new BronzeIngot();
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}
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}
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public class GoldOre : BaseOre
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{
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[Constructable]
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public GoldOre() : this( 1 )
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{
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}
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[Constructable]
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public GoldOre( int amount ) : base( CraftResource.Gold, amount )
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{
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}
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public GoldOre( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot()
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{
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return new GoldIngot();
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}
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}
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public class AgapiteOre : BaseOre
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{
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[Constructable]
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public AgapiteOre() : this( 1 )
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{
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}
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[Constructable]
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public AgapiteOre( int amount ) : base( CraftResource.Agapite, amount )
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{
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}
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public AgapiteOre( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot()
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{
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return new AgapiteIngot();
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}
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}
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public class VeriteOre : BaseOre
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{
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[Constructable]
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public VeriteOre() : this( 1 )
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{
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}
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[Constructable]
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public VeriteOre( int amount ) : base( CraftResource.Verite, amount )
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{
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}
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public VeriteOre( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot()
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{
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return new VeriteIngot();
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}
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}
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public class ValoriteOre : BaseOre
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{
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[Constructable]
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public ValoriteOre() : this( 1 )
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{
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}
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[Constructable]
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public ValoriteOre( int amount ) : base( CraftResource.Valorite, amount )
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{
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}
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public ValoriteOre( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override BaseIngot GetIngot()
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{
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return new ValoriteIngot();
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}
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}
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} |