305 lines
No EOL
5.5 KiB
C#
305 lines
No EOL
5.5 KiB
C#
using System;
|
|
using Server.Items;
|
|
|
|
namespace Server.Items
|
|
{
|
|
[FlipableAttribute( 0x1bdd, 0x1be0 )]
|
|
public class Log : Item, ICommodity
|
|
{
|
|
private CraftResource m_Resource;
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public CraftResource Resource
|
|
{
|
|
get { return m_Resource; }
|
|
set { m_Resource = value; InvalidateProperties(); }
|
|
}
|
|
|
|
string ICommodity.Description
|
|
{
|
|
get
|
|
{
|
|
return String.Format( Amount == 1 ? "{0} {1} log" : "{0} {1} logs", Amount, CraftResources.IsStandard( m_Resource ) ? String.Empty : CraftResources.GetName( m_Resource ).ToLower() );
|
|
}
|
|
}
|
|
|
|
int ICommodity.DescriptionNumber { get { return CraftResources.IsStandard( m_Resource ) ? LabelNumber : 1075062 + ( (int)m_Resource - (int)CraftResource.RegularWood ); } }
|
|
|
|
[Constructable]
|
|
public Log() : this( 1 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public Log( int amount ) : this( CraftResource.RegularWood )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public Log( CraftResource resource )
|
|
: this( resource, 1 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public Log( CraftResource resource, int amount )
|
|
: base( 0x1BDD )
|
|
{
|
|
Stackable = true;
|
|
Weight = 2.0;
|
|
Amount = amount;
|
|
|
|
m_Resource = resource;
|
|
Hue = CraftResources.GetHue( resource );
|
|
}
|
|
|
|
public override void GetProperties( ObjectPropertyList list )
|
|
{
|
|
base.GetProperties( list );
|
|
|
|
if ( !CraftResources.IsStandard( m_Resource ) )
|
|
{
|
|
int num = CraftResources.GetLocalizationNumber( m_Resource );
|
|
|
|
if ( num > 0 )
|
|
list.Add( num );
|
|
else
|
|
list.Add( CraftResources.GetName( m_Resource ) );
|
|
}
|
|
}
|
|
|
|
public Log( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 1 ); // version
|
|
|
|
writer.Write( (int)m_Resource );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
switch ( version )
|
|
{
|
|
case 1:
|
|
{
|
|
m_Resource = (CraftResource)reader.ReadInt();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( version == 0 )
|
|
m_Resource = CraftResource.RegularWood;
|
|
}
|
|
}
|
|
|
|
public class HeartwoodLog : Log
|
|
{
|
|
[Constructable]
|
|
public HeartwoodLog() : this( 1 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public HeartwoodLog( int amount )
|
|
: base( CraftResource.Heartwood, amount )
|
|
{
|
|
}
|
|
|
|
public HeartwoodLog( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int)0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class BloodwoodLog : Log
|
|
{
|
|
[Constructable]
|
|
public BloodwoodLog()
|
|
: this( 1 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public BloodwoodLog( int amount )
|
|
: base( CraftResource.Bloodwood, amount )
|
|
{
|
|
}
|
|
|
|
public BloodwoodLog( Serial serial )
|
|
: base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int)0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class FrostwoodLog : Log
|
|
{
|
|
[Constructable]
|
|
public FrostwoodLog()
|
|
: this( 1 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public FrostwoodLog( int amount )
|
|
: base( CraftResource.Frostwood, amount )
|
|
{
|
|
}
|
|
|
|
public FrostwoodLog( Serial serial )
|
|
: base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int)0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class OakLog : Log
|
|
{
|
|
[Constructable]
|
|
public OakLog()
|
|
: this( 1 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public OakLog( int amount )
|
|
: base( CraftResource.OakWood, amount )
|
|
{
|
|
}
|
|
|
|
public OakLog( Serial serial )
|
|
: base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int)0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class AshLog : Log
|
|
{
|
|
[Constructable]
|
|
public AshLog()
|
|
: this( 1 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public AshLog( int amount )
|
|
: base( CraftResource.AshWood, amount )
|
|
{
|
|
}
|
|
|
|
public AshLog( Serial serial )
|
|
: base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int)0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class YewLog : Log
|
|
{
|
|
[Constructable]
|
|
public YewLog()
|
|
: this( 1 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public YewLog( int amount )
|
|
: base( CraftResource.YewWood, amount )
|
|
{
|
|
}
|
|
|
|
public YewLog( Serial serial )
|
|
: base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int)0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |