ModernUO/Scripts/Items/Skill Items/Lumberjack/Log.cs
2008-05-29 03:57:42 +00:00

305 lines
No EOL
5.5 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1bdd, 0x1be0 )]
public class Log : Item, ICommodity
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get { return m_Resource; }
set { m_Resource = value; InvalidateProperties(); }
}
string ICommodity.Description
{
get
{
return String.Format( Amount == 1 ? "{0} {1} log" : "{0} {1} logs", Amount, CraftResources.IsStandard( m_Resource ) ? String.Empty : CraftResources.GetName( m_Resource ).ToLower() );
}
}
int ICommodity.DescriptionNumber { get { return CraftResources.IsStandard( m_Resource ) ? LabelNumber : 1075062 + ( (int)m_Resource - (int)CraftResource.RegularWood ); } }
[Constructable]
public Log() : this( 1 )
{
}
[Constructable]
public Log( int amount ) : this( CraftResource.RegularWood )
{
}
[Constructable]
public Log( CraftResource resource )
: this( resource, 1 )
{
}
[Constructable]
public Log( CraftResource resource, int amount )
: base( 0x1BDD )
{
Stackable = true;
Weight = 2.0;
Amount = amount;
m_Resource = resource;
Hue = CraftResources.GetHue( resource );
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public Log( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int)m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
if ( version == 0 )
m_Resource = CraftResource.RegularWood;
}
}
public class HeartwoodLog : Log
{
[Constructable]
public HeartwoodLog() : this( 1 )
{
}
[Constructable]
public HeartwoodLog( int amount )
: base( CraftResource.Heartwood, amount )
{
}
public HeartwoodLog( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BloodwoodLog : Log
{
[Constructable]
public BloodwoodLog()
: this( 1 )
{
}
[Constructable]
public BloodwoodLog( int amount )
: base( CraftResource.Bloodwood, amount )
{
}
public BloodwoodLog( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class FrostwoodLog : Log
{
[Constructable]
public FrostwoodLog()
: this( 1 )
{
}
[Constructable]
public FrostwoodLog( int amount )
: base( CraftResource.Frostwood, amount )
{
}
public FrostwoodLog( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class OakLog : Log
{
[Constructable]
public OakLog()
: this( 1 )
{
}
[Constructable]
public OakLog( int amount )
: base( CraftResource.OakWood, amount )
{
}
public OakLog( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class AshLog : Log
{
[Constructable]
public AshLog()
: this( 1 )
{
}
[Constructable]
public AshLog( int amount )
: base( CraftResource.AshWood, amount )
{
}
public AshLog( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class YewLog : Log
{
[Constructable]
public YewLog()
: this( 1 )
{
}
[Constructable]
public YewLog( int amount )
: base( CraftResource.YewWood, amount )
{
}
public YewLog( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}