Logging of staff crafting items, Fixes for the OSI client changes The potion stacking stuff BaseWeapon fix, so that damage increase things don't multiply themselves. admin gump fixes for Firewall Various display tweaks for weight SoS no longer spawn in Tokuno Hiryu hues happified to OSI standards staff now see alliance chat correctly Play barkeeper text increased per OSI Various other OSI skill requirement changes Various unimplemented features of the SE moves EventSink for when the client version is received from client. Client validation moved out of the core. Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client. Reverted the delayeddamagecontext back to OSI standards. Can no longer use bags of sending in jail. MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em. TransformationSpellHelper now implemented. Things moved around for this. Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells! Alot of the spellweaving spells added to OSI standards.
226 lines
No EOL
6.2 KiB
C#
226 lines
No EOL
6.2 KiB
C#
using System;
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using Server.Network;
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using Server.Multis;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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using Server.Regions;
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using Server.Mobiles;
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namespace Server.Spells.Seventh
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{
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public class GateTravelSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Gate Travel", "Vas Rel Por",
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263,
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9032,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle { get { return SpellCircle.Seventh; } }
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private RunebookEntry m_Entry;
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public GateTravelSpell( Mobile caster, Item scroll ) : this( caster, scroll, null )
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{
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}
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public GateTravelSpell( Mobile caster, Item scroll, RunebookEntry entry ) : base( caster, scroll, m_Info )
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{
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m_Entry = entry;
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}
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public override void OnCast()
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{
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if ( m_Entry == null )
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Caster.Target = new InternalTarget( this );
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else
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Effect( m_Entry.Location, m_Entry.Map, true );
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}
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public override bool CheckCast()
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{
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if ( Factions.Sigil.ExistsOn( Caster ) )
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{
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Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
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return false;
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}
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else if ( Caster.Criminal )
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{
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Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
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return false;
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}
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else if ( SpellHelper.CheckCombat( Caster ) )
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{
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Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
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return false;
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}
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return SpellHelper.CheckTravel( Caster, TravelCheckType.GateFrom );
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}
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public void Effect( Point3D loc, Map map, bool checkMulti )
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{
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if ( Factions.Sigil.ExistsOn( Caster ) )
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{
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Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
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}
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else if ( map == null || (!Core.AOS && Caster.Map != map) )
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{
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Caster.SendLocalizedMessage( 1005570 ); // You can not gate to another facet.
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}
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else if ( !SpellHelper.CheckTravel( Caster, TravelCheckType.GateFrom ) )
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{
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}
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else if ( !SpellHelper.CheckTravel( Caster, map, loc, TravelCheckType.GateTo ) )
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{
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}
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else if ( map == Map.Felucca && Caster is PlayerMobile && ((PlayerMobile)Caster).Young )
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{
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Caster.SendLocalizedMessage( 1049543 ); // You decide against traveling to Felucca while you are still young.
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}
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else if ( Caster.Kills >= 5 && map != Map.Felucca )
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{
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Caster.SendLocalizedMessage( 1019004 ); // You are not allowed to travel there.
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}
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else if ( Caster.Criminal )
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{
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Caster.SendLocalizedMessage( 1005561, "", 0x22 ); // Thou'rt a criminal and cannot escape so easily.
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}
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else if ( SpellHelper.CheckCombat( Caster ) )
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{
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Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
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}
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else if ( !map.CanSpawnMobile( loc.X, loc.Y, loc.Z ) )
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{
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Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
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}
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else if ( (checkMulti && SpellHelper.CheckMulti( loc, map )) )
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{
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Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
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}
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else if ( CheckSequence() )
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{
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Caster.SendLocalizedMessage( 501024 ); // You open a magical gate to another location
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Effects.PlaySound( Caster.Location, Caster.Map, 0x20E );
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InternalItem firstGate = new InternalItem( loc, map );
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firstGate.MoveToWorld( Caster.Location, Caster.Map );
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Effects.PlaySound( loc, map, 0x20E );
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InternalItem secondGate = new InternalItem( Caster.Location, Caster.Map );
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secondGate.MoveToWorld( loc, map );
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}
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FinishSequence();
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}
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[DispellableField]
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private class InternalItem : Moongate
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{
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public override bool ShowFeluccaWarning{ get{ return Core.AOS; } }
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public InternalItem( Point3D target, Map map ) : base( target, map )
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{
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Map = map;
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if ( ShowFeluccaWarning && map == Map.Felucca )
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ItemID = 0xDDA;
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Dispellable = true;
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InternalTimer t = new InternalTimer( this );
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t.Start();
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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Delete();
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}
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private class InternalTimer : Timer
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{
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private Item m_Item;
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public InternalTimer( Item item ) : base( TimeSpan.FromSeconds( 30.0 ) )
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{
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Priority = TimerPriority.OneSecond;
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m_Item = item;
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}
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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private class InternalTarget : Target
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{
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private GateTravelSpell m_Owner;
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public InternalTarget( GateTravelSpell owner ) : base( 12, false, TargetFlags.None )
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{
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m_Owner = owner;
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owner.Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501029 ); // Select Marked item.
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is RecallRune )
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{
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RecallRune rune = (RecallRune)o;
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if ( rune.Marked )
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m_Owner.Effect( rune.Target, rune.TargetMap, true );
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else
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from.SendLocalizedMessage( 501803 ); // That rune is not yet marked.
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}
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else if ( o is Runebook )
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{
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RunebookEntry e = ((Runebook)o).Default;
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if ( e != null )
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m_Owner.Effect( e.Location, e.Map, true );
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else
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from.SendLocalizedMessage( 502354 ); // Target is not marked.
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}
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/*else if ( o is Key && ((Key)o).KeyValue != 0 && ((Key)o).Link is BaseBoat )
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{
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BaseBoat boat = ((Key)o).Link as BaseBoat;
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if ( !boat.Deleted && boat.CheckKey( ((Key)o).KeyValue ) )
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m_Owner.Effect( boat.GetMarkedLocation(), boat.Map, false );
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else
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from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 501030, from.Name, "" ) ); // I can not gate travel from that object.
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}*/
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else
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{
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from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 501030, from.Name, "" ) ); // I can not gate travel from that object.
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}
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |