ModernUO/Projects/UOContent/Mobiles/Monsters/SE/TsukiWolf.cs

103 lines
2.7 KiB
C#

using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles;
public class TsukiWolf : BaseCreature
{
[Constructible]
public TsukiWolf() : base(AIType.AI_Melee)
{
Body = 250;
Hue = Utility.Random(3) == 0 ? Utility.RandomNeutralHue() : 0;
SetStr(401, 450);
SetDex(151, 200);
SetInt(66, 76);
SetHits(376, 450);
SetMana(40);
SetDamage(14, 18);
SetDamageType(ResistanceType.Physical, 90);
SetDamageType(ResistanceType.Cold, 5);
SetDamageType(ResistanceType.Energy, 5);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 50, 70);
SetResistance(ResistanceType.Cold, 50, 70);
SetResistance(ResistanceType.Poison, 50, 70);
SetResistance(ResistanceType.Energy, 50, 70);
SetSkill(SkillName.Anatomy, 65.1, 72.0);
SetSkill(SkillName.MagicResist, 65.1, 70.0);
SetSkill(SkillName.Tactics, 95.1, 110.0);
SetSkill(SkillName.Wrestling, 97.6, 107.5);
Fame = 8500;
Karma = -8500;
if (Core.ML && Utility.RandomDouble() < .33)
{
PackItem(Seed.RandomPeculiarSeed(1));
}
PackItem(
Utility.Random(10) switch
{
0 => new LeftArm(),
1 => new RightArm(),
2 => new Torso(),
3 => new Bone(),
4 => new RibCage(),
5 => new RibCage(),
_ => new BonePile() // 6-9
}
);
}
public TsukiWolf(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a tsuki wolf corpse";
public override string DefaultName => "a tsuki wolf";
public override int Meat => 4;
public override int Hides => 25;
public override FoodType FavoriteFood => FoodType.Meat;
private static MonsterAbility[] _abilities = { MonsterAbilities.BloodBathAttack };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Rich);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
public override int GetAngerSound() => 0x52D;
public override int GetIdleSound() => 0x52C;
public override int GetAttackSound() => 0x52B;
public override int GetHurtSound() => 0x52E;
public override int GetDeathSound() => 0x52A;
}