103 lines
2.7 KiB
C#
103 lines
2.7 KiB
C#
using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles;
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public class TsukiWolf : BaseCreature
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{
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[Constructible]
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public TsukiWolf() : base(AIType.AI_Melee)
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{
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Body = 250;
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Hue = Utility.Random(3) == 0 ? Utility.RandomNeutralHue() : 0;
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SetStr(401, 450);
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SetDex(151, 200);
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SetInt(66, 76);
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SetHits(376, 450);
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SetMana(40);
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SetDamage(14, 18);
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SetDamageType(ResistanceType.Physical, 90);
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SetDamageType(ResistanceType.Cold, 5);
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SetDamageType(ResistanceType.Energy, 5);
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SetResistance(ResistanceType.Physical, 40, 60);
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SetResistance(ResistanceType.Fire, 50, 70);
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SetResistance(ResistanceType.Cold, 50, 70);
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SetResistance(ResistanceType.Poison, 50, 70);
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SetResistance(ResistanceType.Energy, 50, 70);
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SetSkill(SkillName.Anatomy, 65.1, 72.0);
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SetSkill(SkillName.MagicResist, 65.1, 70.0);
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SetSkill(SkillName.Tactics, 95.1, 110.0);
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SetSkill(SkillName.Wrestling, 97.6, 107.5);
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Fame = 8500;
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Karma = -8500;
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if (Core.ML && Utility.RandomDouble() < .33)
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{
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PackItem(Seed.RandomPeculiarSeed(1));
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}
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PackItem(
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Utility.Random(10) switch
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{
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0 => new LeftArm(),
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1 => new RightArm(),
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2 => new Torso(),
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3 => new Bone(),
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4 => new RibCage(),
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5 => new RibCage(),
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_ => new BonePile() // 6-9
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}
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);
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}
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public TsukiWolf(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a tsuki wolf corpse";
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public override string DefaultName => "a tsuki wolf";
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public override int Meat => 4;
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public override int Hides => 25;
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public override FoodType FavoriteFood => FoodType.Meat;
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private static MonsterAbility[] _abilities = { MonsterAbilities.BloodBathAttack };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Rich);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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public override int GetAngerSound() => 0x52D;
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public override int GetIdleSound() => 0x52C;
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public override int GetAttackSound() => 0x52B;
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public override int GetHurtSound() => 0x52E;
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public override int GetDeathSound() => 0x52A;
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}
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