ModernUO/Projects/UOContent/Items/Talismans/BaseTalisman.cs
Kamron Batman 9c7cb5d778
fix: Fixes dupe property copying. Adds IgnoreDupe (#1811)
## Summary

### Changes
- Adds `[IgnoreDupe]` and `[SerializedIgnoreDupe]`
- Updates all _known_ classes that need the attribute. Some might be missing, please helps us find them!
- Adds `Item.Dupe()` command and encapsulates `CopyProperties` and `OnAfterDuped`. This is also overridable.
- Updates Dupe command to use the new logic.
- Fixes duping multiple kinds of objects that used to be outright broken.

### Bug Fixes
- Fixes issue with durability after duping
- Fixes issue with hue after duping

> [!Note]
> **Developer Note**
> Customizing how duping an item works now requires two steps:
> 1. Add `[IgnoreDupe]` or `[SerializedIgnoreDupe]` to the property/field
> 2. Add custom logic in an `OnAfterDuped` override
>
> When do you need to do this?
> *When the property being copied is not a primitive, and you need to manually deep-clone the contents of the property such as with Lists, Dictionaries, or sub classes.*
2024-06-02 15:04:54 -07:00

1101 lines
32 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Mobiles;
using Server.Spells.Fifth;
using Server.Spells.First;
using Server.Spells.Fourth;
using Server.Spells.Necromancy;
using Server.Spells.Second;
using Server.Targeting;
namespace Server.Items;
public enum TalismanRemoval
{
None = 0,
Ward = 390,
Damage = 404,
Curse = 407,
Wildfire = 2843
}
[SerializationGenerator(1, false)]
public partial class BaseTalisman : Item, IAosItem
{
private static readonly int[] _itemIDs =
{
0x2F58, 0x2F59, 0x2F5A, 0x2F5B
};
private static readonly Type[] _summons =
{
typeof(SummonedAntLion),
typeof(SummonedCow),
typeof(SummonedLavaSerpent),
typeof(SummonedOrcBrute),
typeof(SummonedFrostSpider),
typeof(SummonedPanther),
typeof(SummonedDoppleganger),
typeof(SummonedGreatHart),
typeof(SummonedBullFrog),
typeof(SummonedArcticOgreLord),
typeof(SummonedBogling),
typeof(SummonedBakeKitsune),
typeof(SummonedSheep),
typeof(SummonedSkeletalKnight),
typeof(SummonedWailingBanshee),
typeof(SummonedChicken),
typeof(SummonedVorpalBunny),
typeof(Board),
typeof(IronIngot),
typeof(Bandage)
};
private static readonly int[] _summonLabels =
{
1075211, // Ant Lion
1072494, // Cow
1072434, // Lava Serpent
1072414, // Orc Brute
1072476, // Frost Spider
1029653, // Panther
1029741, // Doppleganger
1018292, // great hart
1028496, // bullfrog
1018227, // arctic ogre lord
1029735, // Bogling
1030083, // bake-kitsune
1018285, // sheep
1018239, // skeletal knight
1072399, // Wailing Banshee
1072459, // Chicken
1072401, // Vorpal Bunny
1015101, // Boards
1044036, // Ingots
1023817 // clean bandage
};
private static readonly Type[] _killers =
{
typeof(OrcBomber), typeof(OrcBrute), typeof(SewerRat), typeof(Rat), typeof(GiantRat),
typeof(Ratman), typeof(RatmanArcher), typeof(GiantSpider), typeof(FrostSpider), typeof(GiantBlackWidow),
typeof(DreadSpider), typeof(SilverSerpent), typeof(DeepSeaSerpent), typeof(GiantSerpent), typeof(Snake),
typeof(IceSnake), typeof(IceSerpent), typeof(LavaSerpent), typeof(LavaSnake), typeof(Yamandon),
typeof(StrongMongbat), typeof(Mongbat), typeof(VampireBat), typeof(Lich), typeof(EvilMage),
typeof(LichLord), typeof(EvilMageLord), typeof(SkeletalMage), typeof(KhaldunZealot), typeof(AncientLich),
typeof(JukaMage), typeof(MeerMage), typeof(Beetle), typeof(DeathwatchBeetle), typeof(RuneBeetle),
typeof(FireBeetle), typeof(DeathwatchBeetleHatchling), typeof(Bird), typeof(Chicken), typeof(Eagle),
typeof(TropicalBird), typeof(Phoenix), typeof(DesertOstard), typeof(FrenziedOstard), typeof(ForestOstard),
typeof(Crane), typeof(SnowLeopard), typeof(IceFiend), typeof(FrostOoze), typeof(FrostTroll),
typeof(IceElemental), typeof(SnowElemental), typeof(GiantIceWorm), typeof(LadyOfTheSnow), typeof(FireElemental),
typeof(FireSteed), typeof(HellHound), typeof(HellCat), typeof(PredatorHellCat), typeof(LavaLizard),
typeof(FireBeetle), typeof(Cow), typeof(Bull), typeof(Gaman) // , typeof( Minotaur)
// TODO Meraktus, Tormented Minotaur, Minotaur
};
private static readonly int[] _killerLabels =
{
1072413, 1072414, 1072418, 1072419, 1072420,
1072421, 1072423, 1072424, 1072425, 1072426,
1072427, 1072428, 1072429, 1072430, 1072431,
1072432, 1072433, 1072434, 1072435, 1072438,
1072440, 1072441, 1072443, 1072444, 1072445,
1072446, 1072447, 1072448, 1072449, 1072450,
1072451, 1072452, 1072453, 1072454, 1072455,
1072456, 1072457, 1072458, 1072459, 1072461,
1072462, 1072465, 1072468, 1072469, 1072470,
1072473, 1072474, 1072477, 1072478, 1072479,
1072480, 1072481, 1072483, 1072485, 1072486,
1072487, 1072489, 1072490, 1072491, 1072492,
1072493, 1072494, 1072495, 1072498
};
private static readonly SkillName[] _skills =
{
SkillName.Alchemy,
SkillName.Blacksmith,
SkillName.Carpentry,
SkillName.Cartography,
SkillName.Cooking,
SkillName.Fletching,
SkillName.Inscribe,
SkillName.Tailoring,
SkillName.Tinkering
};
[SerializedIgnoreDupe]
[SerializableField(0, setter: "private")]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosAttributes _attributes;
[SerializableFieldSaveFlag(0)]
public bool ShouldSerializeAttributes() => !_attributes.IsEmpty;
[SerializableFieldDefault(0)]
private AosAttributes AttributesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[SerializableField(1, setter: "private")]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private AosSkillBonuses _skillBonuses;
[SerializableFieldSaveFlag(1)]
public bool ShouldSerializeSkillBonuses() => !_skillBonuses.IsEmpty;
[SerializableFieldDefault(1)]
private AosSkillBonuses SkillBonusesDefaultValue() => new(this);
[SerializedIgnoreDupe]
[InvalidateProperties]
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private TalismanAttribute _protection;
[SerializableFieldSaveFlag(2)]
public bool ShouldSerializeProtection() => !_protection.IsEmpty;
[SerializableFieldDefault(2)]
private TalismanAttribute ProtectionDefaultValue() => new();
[SerializedIgnoreDupe]
[InvalidateProperties]
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private TalismanAttribute _killer;
[SerializableFieldSaveFlag(3)]
public bool ShouldSerializeKiller() => !_killer.IsEmpty;
[SerializableFieldDefault(3)]
private TalismanAttribute KillerDefaultValue() => new();
[SerializedIgnoreDupe]
[InvalidateProperties]
[SerializableField(4)]
[SerializedCommandProperty(AccessLevel.GameMaster, canModify: true)]
private TalismanAttribute _summoner;
[SerializableFieldSaveFlag(4)]
public bool ShouldSerializeSummoner() => !_summoner.IsEmpty;
[SerializableFieldDefault(4)]
private TalismanAttribute SummonerDefaultValue() => new();
[InvalidateProperties]
[SerializableField(5)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private TalismanRemoval _removal;
[SerializableFieldSaveFlag(5)]
public bool ShouldSerializeRemoval() => _removal != TalismanRemoval.None;
[InvalidateProperties]
[SerializableField(6)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SkillName _skill;
[SerializableFieldSaveFlag(6)]
public bool ShouldSerializeSkill() => (int)_skill != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(7)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _successBonus;
[SerializableFieldSaveFlag(7)]
public bool ShouldSerializeSuccessBonus() => _successBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(8)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _exceptionalBonus;
[SerializableFieldSaveFlag(8)]
public bool ShouldSerializeExceptionalBonus() => _exceptionalBonus != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(9)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _maxCharges;
[SerializableFieldSaveFlag(9)]
public bool ShouldSerializeMaxCharges() => _maxCharges != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(11)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _maxChargeTime;
[SerializableFieldSaveFlag(11)]
public bool ShouldSerializeMaxChargeTime() => _maxChargeTime != 0;
[EncodedInt]
[InvalidateProperties]
[SerializableField(12)]
private int _chargeTime;
[SerializableFieldSaveFlag(12)]
public bool ShouldSerializeChargeTime() => _chargeTime != 0;
[InvalidateProperties]
[SerializableField(13)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _blessed;
[SerializableFieldSaveFlag(13)]
public bool ShouldSerializeBlessed() => _blessed;
[InvalidateProperties]
[SerializableField(14)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private TalismanSlayerName _slayer;
[SerializableFieldSaveFlag(14)]
public bool ShouldSerializeSlayer() => _slayer != TalismanSlayerName.None;
private Mobile _creature;
private TimerExecutionToken _timerToken;
public BaseTalisman() : this(GetRandomItemID())
{
}
public BaseTalisman(int itemID) : base(itemID)
{
Layer = Layer.Talisman;
Weight = 1.0;
_protection = new TalismanAttribute();
_killer = new TalismanAttribute();
_summoner = new TalismanAttribute();
Attributes = new AosAttributes(this);
SkillBonuses = new AosSkillBonuses(this);
}
public override int LabelNumber => 1071023; // Talisman
public virtual bool ForceShowName => false; // used to override default summoner/removal name
[SerializableProperty(10)]
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
get => _charges;
set
{
_charges = value;
if (_chargeTime > 0)
{
StartTimer();
}
InvalidateProperties();
this.MarkDirty();
}
}
[SerializableFieldSaveFlag(10)]
public bool ShouldSerializeCharges() => _charges != 0;
public static void Configure()
{
CommandSystem.Register("RandomTalisman", AccessLevel.GameMaster, RandomTalisman_OnCommand);
}
[Usage("RandomTalisman <count>"), Description("Generates random talismans in your backpack.")]
public static void RandomTalisman_OnCommand(CommandEventArgs e)
{
var m = e.Mobile;
var count = e.GetInt32(0);
for (var i = 0; i < count; i++)
{
m.AddToBackpack(Loot.RandomTalisman());
}
}
public override void OnAfterDuped(Item newItem)
{
if (newItem is not BaseTalisman talisman)
{
return;
}
talisman._summoner = new TalismanAttribute(_summoner);
talisman._protection = new TalismanAttribute(_protection);
talisman._killer = new TalismanAttribute(_killer);
talisman.Attributes = new AosAttributes(newItem, Attributes);
talisman.SkillBonuses = new AosSkillBonuses(newItem, SkillBonuses);
}
public override bool CanEquip(Mobile from)
{
if (BlessedFor != null && BlessedFor != from)
{
from.SendLocalizedMessage(1010437); // You are not the owner.
return false;
}
return base.CanEquip(from);
}
public override void OnAdded(IEntity parent)
{
if (parent is Mobile from)
{
SkillBonuses.AddTo(from);
Attributes.AddStatBonuses(from);
if (_blessed && BlessedFor == null)
{
BlessedFor = from;
LootType = LootType.Blessed;
}
if (_chargeTime > 0)
{
_chargeTime = _maxChargeTime;
StartTimer();
}
}
InvalidateProperties();
}
public override void OnRemoved(IEntity parent)
{
if (parent is Mobile from)
{
SkillBonuses.Remove();
Attributes.RemoveStatBonuses(from);
if (_creature?.Deleted == false)
{
Effects.SendLocationParticles(
EffectItem.Create(_creature.Location, _creature.Map, EffectItem.DefaultDuration),
0x3728,
8,
20,
5042
);
Effects.PlaySound(_creature, 0x201);
_creature.Delete();
}
StopTimer();
}
InvalidateProperties();
}
public override void OnDoubleClick(Mobile from)
{
if (from.Talisman != this)
{
from.SendLocalizedMessage(502641); // You must equip this item to use it.
return;
}
if (_chargeTime > 0)
{
// You must wait ~1_val~ seconds for this to recharge.
from.SendLocalizedMessage(1074882, _chargeTime.ToString());
return;
}
if (_charges == 0 && _maxCharges > 0)
{
from.SendLocalizedMessage(1042544); // This item is out of charges.
return;
}
var type = GetSummoner();
if (_summoner?.IsEmpty == false)
{
type = _summoner.Type;
}
if (type != null)
{
IEntity entity;
try
{
entity = type.CreateInstance<IEntity>();
}
catch
{
entity = null;
}
if (entity is Item item)
{
var count = 1;
if (_summoner?.Amount > 1)
{
if (item.Stackable)
{
item.Amount = _summoner.Amount;
}
else
{
count = _summoner.Amount;
}
}
if (from.Backpack == null || count * item.Weight > from.Backpack.MaxWeight ||
from.Backpack.Items.Count + count > from.Backpack.MaxItems)
{
from.SendLocalizedMessage(500720); // You don't have enough room in your backpack!
item.Delete();
return;
}
for (var i = 0; i < count; i++)
{
from.PlaceInBackpack(item);
if (i + 1 < count)
{
item = type.CreateInstance<Item>();
}
}
if (item is Board)
{
from.SendLocalizedMessage(1075000); // You have been given some wooden boards.
}
else if (item is IronIngot)
{
from.SendLocalizedMessage(1075001); // You have been given some ingots.
}
else if (item is Bandage)
{
from.SendLocalizedMessage(1075002); // You have been given some clean bandages.
}
else if (_summoner?.Name != null)
{
from.SendLocalizedMessage(
1074853, // You have been given ~1_name~
_summoner.Name.Number > 0 ? $"#{_summoner.Name}" : _summoner.Name.String
);
}
}
else if (entity is BaseCreature mob)
{
if (_creature?.Deleted == false)
{
from.SendLocalizedMessage(1074270); // You have too many followers to summon another one.
mob.Delete();
return;
}
if (BaseCreature.Summon(mob, from, from.Location, mob.BaseSoundID, TimeSpan.FromMinutes(10)))
{
Effects.SendLocationParticles(
EffectItem.Create(mob.Location, mob.Map, EffectItem.DefaultDuration),
0x3728,
1,
10,
0x26B6
);
mob.Summoned = false;
mob.ControlOrder = OrderType.Friend;
_creature = mob;
}
}
else
{
entity?.Delete();
}
OnAfterUse(from);
}
if (_removal != TalismanRemoval.None)
{
from.Target = new TalismanTarget(this);
}
}
public override void AddNameProperty(IPropertyList list)
{
if (ForceShowName)
{
base.AddNameProperty(list);
}
else if (_summoner?.IsEmpty == false)
{
var name = _summoner?.Name;
if (name?.Number > 0)
{
list.Add(1072400, name.Number); // Talisman of ~1_name~ Summoning
}
else
{
list.Add(1072400, name?.String ?? "Unknown"); // Talisman of ~1_name~ Summoning
}
}
else if (_removal != TalismanRemoval.None)
{
list.AddLocalized(1072389, 1072000 + (int)_removal); // Talisman of ~1_name~
}
else
{
base.AddNameProperty(list);
}
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (Blessed)
{
if (BlessedFor != null)
{
// Owned by ~1_name~
list.Add(1072304,BlessedFor.Name.DefaultIfNullOrEmpty("Unnamed Warrior"));
}
else
{
list.Add(1072304, "Nobody"); // Owned by ~1_name~
}
}
if (Parent is Mobile && _maxChargeTime > 0)
{
if (_chargeTime > 0)
{
list.Add(1074884, _chargeTime); // Charge time left: ~1_val~
}
else
{
list.Add(1074883); // Fully Charged
}
}
list.Add(1075085); // Requirement: Mondain's Legacy
if (_killer?.IsEmpty == false && _killer.Amount > 0)
{
// ~1_NAME~ Killer: +~2_val~%
list.Add(1072388, $"{_killer.Name ?? "Unknown"}\t{_killer.Amount}");
}
if (_protection?.IsEmpty == false && _protection.Amount > 0)
{
// ~1_NAME~ Protection: +~2_val~%
list.Add(1072387, $"{_protection.Name ?? "Unknown"}\t{_protection.Amount}");
}
if (_exceptionalBonus != 0)
{
// ~1_NAME~ Exceptional Bonus: ~2_val~%
list.Add(1072395,$"{AosSkillBonuses.GetLabel(_skill):#}\t{_exceptionalBonus}");
}
if (_successBonus != 0)
{
// ~1_NAME~ Bonus: ~2_val~%
list.Add(1072394,$"{AosSkillBonuses.GetLabel(_skill):#}\t{_successBonus}");
}
SkillBonuses.GetProperties(list);
int prop;
if ((prop = Attributes.WeaponDamage) != 0)
{
list.Add(1060401, prop); // damage increase ~1_val~%
}
if ((prop = Attributes.DefendChance) != 0)
{
list.Add(1060408, prop); // defense chance increase ~1_val~%
}
if ((prop = Attributes.BonusDex) != 0)
{
list.Add(1060409, prop); // dexterity bonus ~1_val~
}
if ((prop = Attributes.EnhancePotions) != 0)
{
list.Add(1060411, prop); // enhance potions ~1_val~%
}
if ((prop = Attributes.CastRecovery) != 0)
{
list.Add(1060412, prop); // faster cast recovery ~1_val~
}
if ((prop = Attributes.CastSpeed) != 0)
{
list.Add(1060413, prop); // faster casting ~1_val~
}
if ((prop = Attributes.AttackChance) != 0)
{
list.Add(1060415, prop); // hit chance increase ~1_val~%
}
if ((prop = Attributes.BonusHits) != 0)
{
list.Add(1060431, prop); // hit point increase ~1_val~
}
if ((prop = Attributes.BonusInt) != 0)
{
list.Add(1060432, prop); // intelligence bonus ~1_val~
}
if ((prop = Attributes.LowerManaCost) != 0)
{
list.Add(1060433, prop); // lower mana cost ~1_val~%
}
if ((prop = Attributes.LowerRegCost) != 0)
{
list.Add(1060434, prop); // lower reagent cost ~1_val~%
}
if ((prop = Attributes.Luck) != 0)
{
list.Add(1060436, prop); // luck ~1_val~
}
if ((prop = Attributes.BonusMana) != 0)
{
list.Add(1060439, prop); // mana increase ~1_val~
}
if ((prop = Attributes.RegenMana) != 0)
{
list.Add(1060440, prop); // mana regeneration ~1_val~
}
if (Attributes.NightSight != 0)
{
list.Add(1060441); // night sight
}
if ((prop = Attributes.ReflectPhysical) != 0)
{
list.Add(1060442, prop); // reflect physical damage ~1_val~%
}
if ((prop = Attributes.RegenStam) != 0)
{
list.Add(1060443, prop); // stamina regeneration ~1_val~
}
if ((prop = Attributes.RegenHits) != 0)
{
list.Add(1060444, prop); // hit point regeneration ~1_val~
}
if (Attributes.SpellChanneling != 0)
{
list.Add(1060482); // spell channeling
}
if ((prop = Attributes.SpellDamage) != 0)
{
list.Add(1060483, prop); // spell damage increase ~1_val~%
}
if ((prop = Attributes.BonusStam) != 0)
{
list.Add(1060484, prop); // stamina increase ~1_val~
}
if ((prop = Attributes.BonusStr) != 0)
{
list.Add(1060485, prop); // strength bonus ~1_val~
}
if ((prop = Attributes.WeaponSpeed) != 0)
{
list.Add(1060486, prop); // swing speed increase ~1_val~%
}
if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
{
list.Add(1075210, prop); // Increased Karma Loss ~1val~%
}
if (_maxCharges > 0)
{
list.Add(1060741, _charges); // charges: ~1_val~
}
if (_slayer != TalismanSlayerName.None)
{
list.Add(1072503 + (int)_slayer);
}
}
[AfterDeserialization]
private void AfterDeserialization()
{
if (Parent is Mobile m)
{
Attributes.AddStatBonuses(m);
SkillBonuses.AddTo(m);
if (_chargeTime > 0)
{
StartTimer();
}
}
}
public override void OnDelete()
{
_creature?.Delete(); // Will stop the unsummon timer on OnAfterDelete()
}
public virtual void OnAfterUse(Mobile m)
{
_chargeTime = _maxChargeTime;
if (_charges > 0 && _maxCharges > 0)
{
_charges -= 1;
}
if (_chargeTime > 0)
{
StartTimer();
}
InvalidateProperties();
}
public virtual Type GetSummoner() => null;
public virtual void SetSummoner(Type type, TextDefinition name)
{
_summoner = new TalismanAttribute(type, name);
}
public virtual void SetProtection(Type type, TextDefinition name, int amount)
{
_protection = new TalismanAttribute(type, name, amount);
}
public virtual void SetKiller(Type type, TextDefinition name, int amount)
{
_killer = new TalismanAttribute(type, name, amount);
}
public virtual void StartTimer()
{
if (!_timerToken.Running)
{
Timer.StartTimer(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(10), Slice, out _timerToken);
}
}
public virtual void StopTimer()
{
_timerToken.Cancel();
}
public virtual void Slice()
{
if (Deleted)
{
StopTimer();
return;
}
if (_chargeTime - 10 > 0)
{
_chargeTime -= 10;
}
else
{
_chargeTime = 0;
StopTimer();
}
InvalidateProperties();
}
public static int GetRandomItemID() => _itemIDs.RandomElement();
public static Type GetRandomSummonType() => _summons.RandomElement();
public static TalismanAttribute GetRandomSummoner()
{
if (Utility.RandomDouble() < 0.975)
{
return new TalismanAttribute();
}
var num = Utility.Random(_summons.Length);
return num > 14
? new TalismanAttribute(_summons[num], _summonLabels[num], 10)
: new TalismanAttribute(_summons[num], _summonLabels[num]);
}
public static TalismanRemoval GetRandomRemoval()
{
if (Utility.RandomDouble() < 0.65)
{
return (TalismanRemoval)Utility.RandomList(390, 404, 407);
}
return TalismanRemoval.None;
}
public static TalismanAttribute GetRandomKiller() => GetRandomKiller(true);
public static TalismanAttribute GetRandomKiller(bool includingNone)
{
if (includingNone && Utility.RandomBool())
{
return new TalismanAttribute();
}
var num = Utility.Random(_killers.Length);
return new TalismanAttribute(_killers[num], _killerLabels[num], Utility.RandomMinMax(10, 100));
}
public static TalismanAttribute GetRandomProtection() => GetRandomProtection(true);
public static TalismanAttribute GetRandomProtection(bool includingNone)
{
if (includingNone && Utility.RandomBool())
{
return new TalismanAttribute();
}
var num = Utility.Random(_killers.Length);
return new TalismanAttribute(_killers[num], _killerLabels[num], Utility.RandomMinMax(5, 60));
}
public static SkillName GetRandomSkill() => _skills.RandomElement();
public static int GetRandomExceptional()
{
if (Utility.RandomDouble() < 0.3)
{
var num = 40 - Math.Log(Utility.RandomMinMax(7, 403)) * 5;
return (int)Math.Round(num);
}
return 0;
}
public static int GetRandomSuccessful()
{
if (Utility.RandomDouble() < 0.75)
{
var num = 40 - Math.Log(Utility.RandomMinMax(7, 403)) * 5;
return (int)Math.Round(num);
}
return 0;
}
public static bool GetRandomBlessed() => Utility.RandomDouble() < 0.02;
public static TalismanSlayerName GetRandomSlayer() => Utility.RandomDouble() < 0.01
? (TalismanSlayerName)Utility.RandomMinMax(1, 9)
: TalismanSlayerName.None;
public static int GetRandomCharges() => Utility.RandomBool() ? Utility.RandomMinMax(10, 50) : 0;
private class TalismanTarget : Target
{
private readonly BaseTalisman m_Talisman;
public TalismanTarget(BaseTalisman talisman)
: base(12, false, TargetFlags.Beneficial) =>
m_Talisman = talisman;
protected override void OnTarget(Mobile from, object o)
{
if (m_Talisman?.Deleted != false)
{
return;
}
if (from.Talisman != m_Talisman)
{
from.SendLocalizedMessage(502641); // You must equip this item to use it.
return;
}
if (o is not Mobile target)
{
from.SendLocalizedMessage(1046439); // That is not a valid target.
return;
}
if (m_Talisman.ChargeTime > 0)
{
from.SendLocalizedMessage(
1074882, // You must wait ~1_val~ seconds for this to recharge.
m_Talisman.ChargeTime.ToString()
);
return;
}
if (m_Talisman.Charges == 0 && m_Talisman.MaxCharges > 0)
{
from.SendLocalizedMessage(1042544); // This item is out of charges.
return;
}
switch (m_Talisman.Removal)
{
case TalismanRemoval.Curse:
target.PlaySound(0xF6);
target.PlaySound(0x1F7);
target.FixedParticles(0x3709, 1, 30, 9963, 13, 3, EffectLayer.Head);
IEntity mfrom = new Entity(
Serial.Zero,
new Point3D(target.X, target.Y, target.Z - 10),
from.Map
);
IEntity mto = new Entity(Serial.Zero, new Point3D(target.X, target.Y, target.Z + 50), from.Map);
Effects.SendMovingParticles(
mfrom,
mto,
0x2255,
1,
0,
false,
false,
13,
3,
9501,
1,
0,
EffectLayer.Head,
0x100
);
var mod = target.GetStatMod("[Magic] Str Curse");
if (mod?.Offset < 0)
{
target.RemoveStatMod("[Magic] Str Curse");
}
mod = target.GetStatMod("[Magic] Dex Curse");
if (mod?.Offset < 0)
{
target.RemoveStatMod("[Magic] Dex Curse");
}
mod = target.GetStatMod("[Magic] Int Curse");
if (mod?.Offset < 0)
{
target.RemoveStatMod("[Magic] Int Curse");
}
target.Paralyzed = false;
EvilOmenSpell.EndEffect(target);
StrangleSpell.RemoveCurse(target);
CorpseSkinSpell.RemoveCurse(target);
CurseSpell.RemoveEffect(target);
BuffInfo.RemoveBuff(target, BuffIcon.Clumsy);
BuffInfo.RemoveBuff(target, BuffIcon.FeebleMind);
BuffInfo.RemoveBuff(target, BuffIcon.Weaken);
BuffInfo.RemoveBuff(target, BuffIcon.MassCurse);
target.SendLocalizedMessage(1072408); // Any curses on you have been lifted
if (target != from)
{
from.SendLocalizedMessage(1072409); // Your targets curses have been lifted
}
break;
case TalismanRemoval.Damage:
target.PlaySound(0x201);
Effects.SendLocationParticles(
EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration),
0x3728,
1,
13,
0x834,
0,
0x13B2,
0
);
BleedAttack.EndBleed(target, true);
MortalStrike.EndWound(target);
BuffInfo.RemoveBuff(target, BuffIcon.Bleed);
BuffInfo.RemoveBuff(target, BuffIcon.MortalStrike);
target.SendLocalizedMessage(1072405); // Your lasting damage effects have been removed!
if (target != from)
{
from.SendLocalizedMessage(1072406); // Your Targets lasting damage effects have been removed!
}
break;
case TalismanRemoval.Ward:
target.PlaySound(0x201);
Effects.SendLocationParticles(
EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration),
0x3728,
1,
13,
0x834,
0,
0x13B2,
0
);
MagicReflectSpell.EndReflect(target);
ReactiveArmorSpell.EndArmor(target);
ProtectionSpell.EndProtection(target);
target.SendLocalizedMessage(1072402); // Your wards have been removed!
if (target != from)
{
from.SendLocalizedMessage(1072403); // Your target's wards have been removed!
}
break;
case TalismanRemoval.Wildfire:
// TODO
break;
}
m_Talisman.OnAfterUse(from);
}
}
}