## Feature Flag System A runtime feature flag system for dynamically enabling/disabling game systems and blocking specific game elements without server restarts. ### Overview Two types of controls: 1. Feature Flags - Named boolean flags that gate entire systems (trading, PvP, vendors, housing, etc.) 2. Dynamic Blocks - Block specific gumps, items, skills, or spells by type All changes are persisted to JSON, broadcast to online staff, and bypass-able by administrators. ### Predefined Flags ``` ┌─────────────────┬──────────┬─────────────────────────────────────┐ │ Flag │ Category │ Description │ ├─────────────────┼──────────┼─────────────────────────────────────┤ │ player_trading │ Economy │ Allow secure trades between players │ ├─────────────────┼──────────┼─────────────────────────────────────┤ │ vendor_purchase │ Economy │ Allow purchasing from NPC vendors │ ├─────────────────┼──────────┼─────────────────────────────────────┤ │ vendor_sell │ Economy │ Allow selling to NPC vendors │ ├─────────────────┼──────────┼─────────────────────────────────────┤ │ player_vendors │ Economy │ Allow player vendor interactions │ ├─────────────────┼──────────┼─────────────────────────────────────┤ │ bank_access │ Economy │ Allow bank box access │ ├─────────────────┼──────────┼─────────────────────────────────────┤ │ house_placement │ Housing │ Allow new house placements │ ├─────────────────┼──────────┼─────────────────────────────────────┤ │ boat_placement │ Housing │ Allow new boat placements │ ├─────────────────┼──────────┼─────────────────────────────────────┤ │ bulk_orders │ Crafting │ Allow bulk order deeds │ ├─────────────────┼──────────┼─────────────────────────────────────┤ │ pvp_combat │ Combat │ Allow player vs player combat │ └─────────────────┴──────────┴─────────────────────────────────────┘ ``` ### Commands #### Feature Flags ``` ┌────────────────────────────────────────────────────┬───────────────────────┐ │ Command │ Description │ ├────────────────────────────────────────────────────┼───────────────────────┤ │ [FeatureFlag <key> on|off|toggle|info │ Manage a feature flag │ ├────────────────────────────────────────────────────┼───────────────────────┤ │ [FF <key> on|off │ Shorthand alias │ ├────────────────────────────────────────────────────┼───────────────────────┤ │ [FeatureFlag <key> create <category> <desc> │ Create a custom flag │ ├────────────────────────────────────────────────────┼───────────────────────┤ │ [FeatureFlag <key> delete │ Delete a custom flag │ ├────────────────────────────────────────────────────┼───────────────────────┤ │ [FeatureList [flags|gumps|items|skills|spells|all] │ List all flags/blocks │ ├────────────────────────────────────────────────────┼───────────────────────┤ │ [FeatureAdmin │ Open the admin gump │ └────────────────────────────────────────────────────┴───────────────────────┘ ``` #### Gump Blocks ``` ┌────────────────────────────────┬──────────────────────────────────────────────────────┐ │ Command │ Description │ ├────────────────────────────────┼──────────────────────────────────────────────────────┤ │ [BlockGump <typeName> [reason] │ Block a gump type from displaying │ ├────────────────────────────────┼──────────────────────────────────────────────────────┤ │ [UnblockGump <typeName> │ Remove a gump block │ ├────────────────────────────────┼──────────────────────────────────────────────────────┤ │ [ListGumps [self] │ List open gumps on a player (for finding type names) │ └────────────────────────────────┴──────────────────────────────────────────────────────┘ ``` #### Item Blocks ``` ┌────────────────────────────────────────────────┬───────────────────────────────┐ │ Command │ Description │ ├────────────────────────────────────────────────┼───────────────────────────────┤ │ [BlockItemUse <typeName|target> [reason] │ Block item use │ ├────────────────────────────────────────────────┼───────────────────────────────┤ │ [BlockItemEquip <typeName|target> [reason] │ Block item equipping │ ├────────────────────────────────────────────────┼───────────────────────────────┤ │ [BlockItemContainer <typeName|target> [reason] │ Block container access │ ├────────────────────────────────────────────────┼───────────────────────────────┤ │ [UnblockItemUse <typeName> │ Remove use block │ ├────────────────────────────────────────────────┼───────────────────────────────┤ │ [UnblockItemEquip <typeName> │ Remove equip block │ ├────────────────────────────────────────────────┼───────────────────────────────┤ │ [UnblockItemContainer <typeName> │ Remove container access block │ └────────────────────────────────────────────────┴───────────────────────────────┘ ``` Item block commands create an entry if one doesn't exist, or flip the relevant flag on an existing entry. Unblock commands only clear their specific flag -- the entry is removed when all flags (use/equip/container) are off. #### Skill & Spell Blocks ``` ┌──────────────────────────────────────┬──────────────────────┐ │ Command │ Description │ ├──────────────────────────────────────┼──────────────────────┤ │ [BlockSkill <SkillName> [reason] │ Block a skill │ ├──────────────────────────────────────┼──────────────────────┤ │ [UnblockSkill <SkillName> │ Remove a skill block │ ├──────────────────────────────────────┼──────────────────────┤ │ [BlockSpell <SpellTypeName> [reason] │ Block a spell │ ├──────────────────────────────────────┼──────────────────────┤ │ [UnblockSpell <SpellTypeName> │ Remove a spell block │ └──────────────────────────────────────┴──────────────────────┘ ``` ### Architecture - Static bool classes for hot-path checks (no dictionary lookups): ServerFeatureFlags (Server project) and ContentFeatureFlags (UOContent) - Synced automatically by FeatureFlagManager.SyncStaticFlag() when flags change - Predefined flags loaded from Distribution/Configuration/FeatureFlags/default-flags.json - Runtime state persisted to Configuration/FeatureFlags/*.json (flags, gump-blocks, item-blocks, skill-blocks, spell-blocks) - Admin gump with tabbed UI for managing all block types, per-entry PropertiesGump editing, and pagination - All staff at AccessLevel.GameMaster+ bypass dynamic blocks; AccessLevel.Administrator+ bypass feature flags ### Hook Points Hook: Player trading Location: Mobile.OpenTrade Mechanism: ServerFeatureFlags.PlayerTrading ──────────────────────────────────────── Hook: PvP combat Location: Mobile.CanBeHarmful Mechanism: ServerFeatureFlags.PvPCombat ──────────────────────────────────────── Hook: Bank access Location: BankBox.Open() Mechanism: ServerFeatureFlags.BankAccess ──────────────────────────────────────── Hook: Vendor buy/sell Location: BaseVendor Mechanism: ContentFeatureFlags.VendorPurchase/Sell ──────────────────────────────────────── Hook: Player vendors Location: PlayerVendor Mechanism: ContentFeatureFlags.PlayerVendors ──────────────────────────────────────── Hook: House placement Location: HousePlacement.Check() Mechanism: ContentFeatureFlags.HousePlacement (returns BadRegionTemp) ──────────────────────────────────────── Hook: Boat placement Location: BaseBoatDeed.OnDoubleClick/OnPlacement Mechanism: ContentFeatureFlags.BoatPlacement ──────────────────────────────────────── Hook: Bulk orders Location: SmallBOD/LargeBOD Mechanism: ContentFeatureFlags.BulkOrders ──────────────────────────────────────── Hook: Gump display Location: GumpSystem.SendGump Mechanism: FeatureFlagManager.IsGumpBlocked ──────────────────────────────────────── Hook: Item use Location: PlayerMobile.AllowItemUse Mechanism: FeatureFlagManager.IsItemUseBlocked ──────────────────────────────────────── Hook: Item equip Location: PlayerMobile.CheckEquip Mechanism: FeatureFlagManager.IsItemEquipBlocked ──────────────────────────────────────── Hook: Container access Location: BaseContainer.DisplayTo Mechanism: FeatureFlagManager.IsContainerAccessBlocked ──────────────────────────────────────── Hook: Skill use Location: PlayerMobile.AllowSkillUse Mechanism: FeatureFlagManager.IsSkillBlocked ──────────────────────────────────────── Hook: Spell casting Location: Spell.Cast / Spellbook.CastSpellRequest Mechanism: FeatureFlagManager.IsSpellBlocked
82 lines
2.7 KiB
C#
82 lines
2.7 KiB
C#
using System;
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using System.IO;
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using System.Text.Json.Serialization;
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namespace Server.Systems.FeatureFlags;
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public sealed class FeatureFlag
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{
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public string Key { get; init; }
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public string Description { get; init; }
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public bool Enabled { get; set; }
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public bool DefaultEnabled { get; init; }
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public string Category { get; init; }
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public DateTime LastModified { get; set; }
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public string LastModifiedBy { get; set; }
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}
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[PropertyObject]
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public class FeatureFlagBlockEntry
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{
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[CommandProperty(AccessLevel.Administrator)]
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public Type ResolvedType { get; set; }
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[CommandProperty(AccessLevel.Administrator)]
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public string Reason { get; set; }
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[CommandProperty(AccessLevel.Administrator)]
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public bool Active { get; set; }
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[CommandProperty(AccessLevel.Administrator, readOnly: true)]
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public DateTime CreatedAt { get; init; }
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[CommandProperty(AccessLevel.Administrator, readOnly: true)]
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public string CreatedBy { get; init; }
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[JsonIgnore]
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public virtual string DisplayName => ResolvedType?.Name;
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}
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public sealed class GumpBlockEntry : FeatureFlagBlockEntry;
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public sealed class ItemBlockEntry : FeatureFlagBlockEntry
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{
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[CommandProperty(AccessLevel.Administrator)]
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public bool BlockUse { get; set; }
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[CommandProperty(AccessLevel.Administrator)]
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public bool BlockEquip { get; set; }
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[CommandProperty(AccessLevel.Administrator)]
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public bool BlockContainerAccess { get; set; }
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}
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public sealed class SkillBlockEntry : FeatureFlagBlockEntry
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{
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public SkillName Skill { get; set; }
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[JsonIgnore]
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public override string DisplayName => Skill.ToString();
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}
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public sealed class SpellBlockEntry : FeatureFlagBlockEntry
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{
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[JsonIgnore]
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public int SpellId { get; set; }
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}
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public static class FeatureFlagSettings
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{
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public const string DefaultGumpBlockedMessage = "This feature is temporarily disabled.";
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public const string DefaultItemUseBlockedMessage = "This item cannot be used at this time.";
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public const string DefaultItemEquipBlockedMessage = "This item cannot be equipped at this time.";
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public const string DefaultContainerBlockedMessage = "This container cannot be opened at this time.";
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public const string DefaultSkillDisabledMessage = "This skill is temporarily disabled.";
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public const string DefaultSpellDisabledMessage = "This spell is temporarily disabled.";
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public static AccessLevel RequiredAccessLevel { get; set; } = AccessLevel.Administrator;
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public static bool LogChanges { get; set; } = true;
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public static bool BroadcastChangesToStaff { get; set; } = true;
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public static string SavePath => Path.Combine(Core.BaseDirectory, "Configuration", "FeatureFlags");
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}
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