ModernUO/Projects/UOContent/Engines
Jack 9f39198fab
feat: Adds pre-T2A-pub15 bounty system (#2377)
# Bounty Boards

<img width="717" height="382" alt="image" src="https://github.com/user-attachments/assets/455e5206-47d8-4449-805c-19b143d059e5" />
<img width="918" height="637" alt="image" src="https://github.com/user-attachments/assets/e78e1ca2-62b8-4abf-8f69-21438bb1b759" />
<img width="340" height="296" alt="image" src="https://github.com/user-attachments/assets/fd17d7e6-8c53-47df-ac58-a89ea3ef665e" />

## Setup
* Setup as part of decorate when bounty system is enabled
  * Several bounty board locations with a WarriorGuard spawner in front of the board. Guard spawns and idles around 5 range.

## Tests

### ReportBountyMurdererGump
* Follows same behaviour as ReportMurdererGump
* Extracted common logic
* Didn't use staticgump due to several dynamic parts including input
* Optional bounty with validation >0 and <bankbox.total
* Murder report is honored either way

### Bounty boards
* Open bounty board with many bounties, no bounties
* Keep a bounty board open, invalidate a bounty by turning in the head, then try to click on the post of the now invalid post. As expected: does nothing
* Bounty messages use the last murder time as their post date and expire in 14 days
* Bounty boards/messages are not reliant on serialization; they use serialized fields from MurderContext to build messages when clicked.
* Bounty messages use synthetic serials so they do not have to persist bounty messages as items. They are constructed and sent as raw packets when needed.
* Players only appear on the bounty board if they are a murderer (though a non-murderer can technically still have a bounty if they decayed kills)
* Tested skin/hair color descriptions vs a dozen spot checks

### Head turn in behaviour
* Guard accepts head
  * Bounty -> gives bounty
  * No bounty -> generic response
  * Expired head (24h) -> generic response

NOTE: CUO "latest" has a bug with bounty/bulletinmessages that causes overflow outside of the container. It has nothing to do with this PR. It is fixed here in CUO https://github.com/ClassicUO/ClassicUO/pull/1871

# Murderer title

Bounty system and "murderer" title eliminated in [pub16](https://uo.com/wiki/ultima-online-wiki/technical/previous-publishes/2002-2/publish-16-part-2-5-23rd-july/). So UO:LBR and before had bounties and murderer title.

# Pre-T2A caveat

There were differences in pre-T2A, but this cannot be currently implemented because we do not have any pre-T2A systems in general, so at least for now, behavior is consistent with later eras. Pre-T2A was a whole other ballgame, but the bounty system still worked similarly.
2026-03-22 12:35:16 -07:00
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Advanced Search fix: Fixes parsing Rect3D and fixes AS contains name (#2333) 2026-02-09 22:49:18 -08:00
BuffIcons feat: Standardizes South/East selection gumps (#1839) 2025-02-14 00:15:14 -08:00
Bulk Orders feat: Adds Feature Flag System (#2328) 2026-02-07 12:02:57 -08:00
CannedEvil feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
Character Creation fix: Fixes bug with non blessed starter spellbooks (#2368) 2026-03-13 00:20:23 -07:00
Chat fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
ConPVP feat: T2A defensive spells (#2378) 2026-03-22 11:18:34 -07:00
Craft fix: Fixes arrow animations by using 0xC7 when possible. (#2343) 2026-03-05 23:23:20 -08:00
Doom chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Ethics feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00
Events fix: Streamlines event scheduler API. Adds months to weekly recurrence (#2178) 2025-05-07 22:42:44 -07:00
Factions fix: Fixes multiple factions bugs with sigil generation, lighting, and theft (#2375) 2026-03-15 11:02:56 -07:00
FeatureFlags feat: Adds robust speed hack detection and movement throttling (#2266) 2026-03-07 11:44:37 -08:00
Harvest chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Help feat: Adds Discord integration for GM Pages (#2361) 2026-03-12 20:42:23 -07:00
Khaldun feat: Converts PuzzleChest to generator, optimizes (#2318) 2026-01-26 21:20:01 -06:00
ML Quests fix: Fixes arrow animations by using 0xC7 when possible. (#2343) 2026-03-05 23:23:20 -08:00
Party fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Pathing fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Plants feat: Adds new decay system and SkipSerialization (#2311) 2026-01-08 11:43:51 -08:00
Player Murder System feat: Adds pre-T2A-pub15 bounty system (#2377) 2026-03-22 12:35:16 -07:00
Quests feat: Adds new decay system and SkipSerialization (#2311) 2026-01-08 11:43:51 -08:00
Spawners fix: Adds handling empty spawner files (#2360) 2026-03-10 23:04:39 -07:00
Stealables fix: Consolidates Color/Center html (#1762) 2024-05-07 23:56:32 -07:00
Treasures of Tokuno fix: Optimizes items to use default weights. (Part 1) (#2240) 2025-07-24 14:44:39 -07:00
UltimaStore fix: Fixes thread guard and cleans up incoming packet reader (#1641) 2023-12-19 17:04:09 -08:00
Veteran Rewards fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Virtues feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355) 2026-03-06 08:36:41 -08:00