ModernUO/Projects/UOContent/Items/Misc/ClockworkAssembly.cs
2025-12-27 16:47:28 -08:00

101 lines
2.4 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Mobiles;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class ClockworkAssembly : Item
{
private static Type[] _requiredParts =
{
typeof(PowerCrystal),
typeof(Gears),
typeof(BronzeIngot),
typeof(IronIngot),
};
private static int[] _requiredPartsClilocs =
{
1071945, // You need a power crystal to construct a golem.
1071946, // You need more gears to construct a golem.
1071947, // You need more bronze ingots to construct a golem.
1071948, // You need more iron ingots to construct a golem.
};
private static int[] _requiredAmounts =
{
1, // Power Crystal
5, // Gears
50, // Bronze Ingot
50, // Iron Ingot
};
[Constructible]
public ClockworkAssembly() : base(0x1EA8)
{
Hue = 1102;
}
public override double DefaultWeight => 5.0;
public override int LabelNumber => 1073426; // Clockwork Assembly
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
// The clockwork assembly must be in your backpack to construct a golem.
from.SendLocalizedMessage(1071944);
return;
}
var tinkerSkill = from.Skills.Tinkering.Value;
if (tinkerSkill < 60.0)
{
from.SendLocalizedMessage(1071943); // You must be a Journeyman or higher Tinker to construct a golem.
return;
}
if (from.Followers + 4 > from.FollowersMax)
{
from.SendLocalizedMessage(1049607); // You have too many followers to control that creature.
return;
}
var scalar = tinkerSkill switch
{
>= 100.0 => 1.0,
>= 90.0 => 0.9,
>= 80.0 => 0.8,
>= 70.0 => 0.7,
_ => 0.6
};
var pack = from.Backpack;
if (pack == null)
{
return;
}
var res = pack.ConsumeTotal(_requiredParts, _requiredAmounts);
if (res >= 0)
{
from.SendLocalizedMessage(_requiredPartsClilocs[res]);
return;
}
var g = new Golem(true, scalar);
if (g.SetControlMaster(from))
{
Delete();
g.MoveToWorld(from.Location, from.Map);
from.PlaySound(0x241);
}
}
}