ModernUO/Projects/UOContent/Items/Misc/EffectController.cs
2023-05-21 23:29:16 -07:00

316 lines
8.1 KiB
C#

using System;
using ModernUO.Serialization;
namespace Server.Items;
public enum ECEffectType
{
None,
Moving,
Location,
Target,
Lightning
}
public enum EffectTriggerType
{
None,
Sequenced,
DoubleClick,
InRange
}
[SerializationGenerator(0, false)]
public partial class EffectController : Item
{
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private TimeSpan _effectDelay;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private TimeSpan _triggerDelay;
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private TimeSpan _soundDelay;
[SerializableField(3)]
private IEntity _source;
[SerializableField(4)]
private IEntity _target;
[SerializableField(5)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private EffectController _sequence;
[SerializableField(6)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _fixedDirection;
[SerializableField(7)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _explodes;
[SerializableField(8)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private bool _playSoundAtTrigger;
[SerializableField(9)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private ECEffectType _effectType;
[SerializableField(10)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private EffectLayer _effectLayer;
[SerializableField(11)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private EffectTriggerType _triggerType;
[SerializableField(12)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _effectItemId;
[SerializableField(13)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _effectHue;
[SerializableField(14)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _renderMode;
[SerializableField(15)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _speed;
[SerializableField(16)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _duration;
[SerializableField(17)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _particleEffect;
[SerializableField(18)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _explodeParticleEffect;
[SerializableField(19)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _explodeSound;
[SerializableField(20)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _unknown;
[SerializableField(21)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _soundId;
[SerializableField(22)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _triggerRange;
[Constructible]
public EffectController() : base(0x1B72)
{
Movable = false;
Visible = false;
TriggerType = EffectTriggerType.Sequenced;
EffectLayer = (EffectLayer)255;
}
[CommandProperty(AccessLevel.GameMaster)]
public Item SourceItem
{
get => _source as Item;
set => _source = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile SourceMobile
{
get => _source as Mobile;
set => _source = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public bool SourceNull
{
get => _source == null;
set
{
if (value)
{
_source = null;
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Item TargetItem
{
get => _target as Item;
set => _target = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile TargetMobile
{
get => _target as Mobile;
set => _target = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public bool TargetNull
{
get => _target == null;
set
{
if (value)
{
_target = null;
}
}
}
public override string DefaultName => "Effect Controller";
public override bool HandlesOnMovement => _triggerType == EffectTriggerType.InRange;
public override void OnDoubleClick(Mobile from)
{
if (_triggerType == EffectTriggerType.DoubleClick)
{
DoEffect(from);
}
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (m.Location == oldLocation || _triggerType != EffectTriggerType.InRange)
{
return;
}
var worldLocation = GetWorldLocation();
if (Utility.InRange(worldLocation, m.Location, _triggerRange) &&
!Utility.InRange(worldLocation, oldLocation, _triggerRange))
{
DoEffect(m);
}
}
public void PlaySound(IEntity trigger)
{
var ent = PlaySoundAtTrigger ? trigger : this;
Effects.PlaySound((ent as Item)?.GetWorldLocation() ?? ent.Location, ent.Map, _soundId);
}
public void DoEffect(IEntity trigger)
{
if (Deleted || TriggerType == EffectTriggerType.None)
{
return;
}
if (trigger is Mobile { Hidden: true, AccessLevel: > AccessLevel.Player })
{
return;
}
if (_soundId > 0)
{
Timer.StartTimer(SoundDelay, () => PlaySound(trigger));
}
if (Sequence != null)
{
var sequence = Sequence;
Timer.StartTimer(TriggerDelay, () => sequence.DoEffect(trigger));
}
if (EffectType != ECEffectType.None)
{
Timer.StartTimer(EffectDelay, () => InternalDoEffect(trigger));
}
}
public void InternalDoEffect(IEntity trigger)
{
var from = _source ?? trigger;
var to = _target ?? trigger;
switch (EffectType)
{
case ECEffectType.Lightning:
{
Effects.SendBoltEffect(from, false, EffectHue);
break;
}
case ECEffectType.Location:
{
Effects.SendLocationParticles(
EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration),
_effectItemId,
_speed,
_duration,
_effectHue,
_renderMode,
_particleEffect,
_unknown
);
break;
}
case ECEffectType.Moving:
{
if (from == this)
{
from = EffectItem.Create(from.Location, from.Map, EffectItem.DefaultDuration);
}
if (to == this)
{
to = EffectItem.Create(to.Location, to.Map, EffectItem.DefaultDuration);
}
Effects.SendMovingParticles(
from,
to,
_effectItemId,
_speed,
_duration,
_fixedDirection,
_explodes,
_effectHue,
_renderMode,
_particleEffect,
_explodeParticleEffect,
_explodeSound,
_effectLayer,
_unknown
);
break;
}
case ECEffectType.Target:
{
Effects.SendTargetParticles(
from,
_effectItemId,
_speed,
_duration,
_effectHue,
_renderMode,
_particleEffect,
_effectLayer,
_unknown
);
break;
}
}
}
}