443 lines
12 KiB
C#
443 lines
12 KiB
C#
using ModernUO.Serialization;
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using Server.Engines.Craft;
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using Server.Mobiles;
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using Server.Targeting;
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using System.Collections.Generic;
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namespace Server.Items;
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[SerializationGenerator(2, false)]
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public abstract partial class BaseOre : Item
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{
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public BaseOre(CraftResource resource, int amount = 1) : base(0x19B9)
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{
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Stackable = true;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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Weight = 1.0;
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_resource = resource;
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}
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[SerializableField(0, fieldChanged: nameof(OnResourceChanged))]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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[InvalidateProperties]
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private CraftResource _resource;
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private void OnResourceChanged(CraftResource oldValue, CraftResource newValue)
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{
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Hue = CraftResources.GetHue(newValue);
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}
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public override int LabelNumber
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{
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get
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{
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if (_resource is >= CraftResource.DullCopper and <= CraftResource.Valorite)
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{
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return 1042845 + (_resource - CraftResource.DullCopper);
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}
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return 1042853; // iron ore;
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}
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}
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public abstract BaseIngot GetIngot();
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private void Deserialize(IGenericReader reader, int version)
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{
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// Use this line instead if you are getting world loading issues
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_resource = (CraftResource)reader.ReadByte();
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// _resource = (CraftResource)reader.ReadInt();
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}
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public override bool CanStackWith(Item dropped) =>
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base.CanStackWith(dropped) &&
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(dropped as BaseOre)?._resource == _resource;
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public override void AddNameProperty(IPropertyList list)
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{
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if (Amount > 1)
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{
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list.Add(1050039, $"{Amount}\t{1026583:#}"); // ~1_NUMBER~ ~2_ITEMNAME~
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}
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else
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{
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list.Add(1026583); // ore
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}
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(_resource))
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{
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var num = CraftResources.GetLocalizationNumber(_resource);
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if (num > 0)
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{
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list.Add(num);
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}
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else
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{
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list.Add(CraftResources.GetName(_resource));
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}
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!Movable)
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{
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return;
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}
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if (RootParent is BaseCreature)
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{
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from.SendLocalizedMessage(500447); // That is not accessible
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}
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else if (from.InRange(GetWorldLocation(), 2))
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{
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// Select the forge on which to smelt the ore, or another pile of ore with which to combine it.
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from.SendLocalizedMessage(501971);
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from.Target = new InternalTarget(this);
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}
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else
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{
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from.SendLocalizedMessage(501976); // The ore is too far away.
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}
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}
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private class InternalTarget : Target
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{
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private readonly BaseOre m_Ore;
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public InternalTarget(BaseOre ore) : base(2, false, TargetFlags.None) => m_Ore = ore;
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private bool IsForge(object obj)
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{
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if (Core.ML && obj is Mobile { IsDeadBondedPet: true })
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{
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return false;
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}
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if (obj.GetType().IsDefined(typeof(ForgeAttribute), false))
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{
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return true;
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}
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var itemID = obj switch
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{
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Item item => item.ItemID,
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StaticTarget target => target.ItemID,
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_ => 0
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};
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return itemID is 4017 or >= 6522 and <= 6569 or 11736;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Ore.Deleted)
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{
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return;
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}
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if (!from.InRange(m_Ore.GetWorldLocation(), 2))
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{
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from.SendLocalizedMessage(501976); // The ore is too far away.
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return;
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}
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if (targeted is BaseOre ore)
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{
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OnTargetOre(from, ore);
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return;
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}
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if (IsForge(targeted))
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{
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var difficulty = m_Ore._resource switch
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{
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CraftResource.DullCopper => 65.0,
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CraftResource.ShadowIron => 70.0,
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CraftResource.Copper => 75.0,
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CraftResource.Bronze => 80.0,
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CraftResource.Gold => 85.0,
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CraftResource.Agapite => 90.0,
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CraftResource.Verite => 95.0,
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CraftResource.Valorite => 99.0,
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_ => 50.0
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};
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var minSkill = difficulty - 25.0;
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var maxSkill = difficulty + 25.0;
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if (difficulty > 50.0 && difficulty > from.Skills.Mining.Value)
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{
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from.SendLocalizedMessage(501986); // You have no idea how to smelt this strange ore!
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return;
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}
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if (m_Ore.ItemID == 0x19B7 && m_Ore.Amount < 2)
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{
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// There is not enough metal-bearing ore in this pile to make an ingot.
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from.SendLocalizedMessage(501987);
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return;
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}
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if (from.CheckTargetSkill(SkillName.Mining, targeted, minSkill, maxSkill))
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{
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var toConsume = m_Ore.Amount;
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if (toConsume <= 0)
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{
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// There is not enough metal-bearing ore in this pile to make an ingot.
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from.SendLocalizedMessage(501987);
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return;
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}
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if (toConsume > 30000)
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{
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toConsume = 30000;
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}
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int ingotAmount;
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if (m_Ore.ItemID == 0x19B7)
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{
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ingotAmount = toConsume / 2;
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if (toConsume % 2 != 0)
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{
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--toConsume;
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}
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}
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else if (m_Ore.ItemID == 0x19B9)
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{
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ingotAmount = toConsume * 2;
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}
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else
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{
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ingotAmount = toConsume;
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}
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var ingot = m_Ore.GetIngot();
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ingot.Amount = ingotAmount;
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m_Ore.Consume(toConsume);
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from.AddToBackpack(ingot);
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// from.PlaySound( 0x57 );
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// You smelt the ore removing the impurities and put the metal in your backpack.
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from.SendLocalizedMessage(501988);
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}
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else
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{
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if (m_Ore.Amount < 2)
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{
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m_Ore.ItemID = m_Ore.ItemID == 0x19B9 ? 0x19B8 : 0x19B7;
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}
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else
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{
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m_Ore.Amount /= 2;
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}
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// You burn away the impurities but are left with less useable metal.
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from.SendLocalizedMessage(501990);
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}
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}
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}
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private void OnTargetOre(Mobile from, BaseOre ore)
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{
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if (!ore.Movable)
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{
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return;
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}
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if (m_Ore == ore)
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{
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from.SendLocalizedMessage(501972); // Select another pile or ore with which to combine this.
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from.Target = new InternalTarget(ore);
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return;
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}
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if (ore._resource != m_Ore._resource)
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{
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from.SendLocalizedMessage(501979); // You cannot combine ores of different metals.
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return;
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}
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var worth = ore.Amount * ore.ItemID switch
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{
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0x19B9 => 8,
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0x19B7 => 2,
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_ => 4
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};
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var sourceWorth = m_Ore.Amount * m_Ore.ItemID switch
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{
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0x19B9 => 8,
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0x19B7 => 2,
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_ => 4
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};
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worth += sourceWorth;
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var plusWeight = 0;
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var newID = ore.ItemID;
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if (ore.DefaultWeight != m_Ore.DefaultWeight)
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{
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if (ore.ItemID == 0x19B7 || m_Ore.ItemID == 0x19B7)
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{
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newID = 0x19B7;
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}
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else if (ore.ItemID == 0x19B9)
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{
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newID = m_Ore.ItemID;
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plusWeight = ore.Amount * 2;
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}
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else
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{
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plusWeight = m_Ore.Amount * 2;
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}
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}
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if (ore.ItemID == 0x19B9 && worth > 120000 ||
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ore.ItemID is 0x19B8 or 0x19BA && worth > 60000 ||
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ore.ItemID == 0x19B7 && worth > 30000)
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{
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from.SendLocalizedMessage(1062844); // There is too much ore to combine.
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return;
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}
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if (ore.RootParent is Mobile mobile &&
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plusWeight + mobile.Backpack.TotalWeight > mobile.Backpack.MaxWeight)
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{
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from.SendLocalizedMessage(501978); // The weight is too great to combine in a container.
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return;
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}
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ore.ItemID = newID;
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ore.Amount = ore.ItemID switch
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{
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0x19B9 => worth / 8,
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0x19B7 => worth / 2,
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_ => worth / 4
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};
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m_Ore.Delete();
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}
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}
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}
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[SerializationGenerator(0, false)]
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public partial class IronOre : BaseOre
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{
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[Constructible]
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public IronOre(int amount = 1) : base(CraftResource.Iron, amount)
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{
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}
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public IronOre(bool fixedSize) : this()
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{
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if (fixedSize)
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{
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ItemID = 0x19B8;
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}
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}
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public override BaseIngot GetIngot() => new IronIngot();
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}
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[SerializationGenerator(0, false)]
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public partial class DullCopperOre : BaseOre
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{
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[Constructible]
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public DullCopperOre(int amount = 1) : base(CraftResource.DullCopper, amount)
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{
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}
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public override BaseIngot GetIngot() => new DullCopperIngot();
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}
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[SerializationGenerator(0, false)]
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public partial class ShadowIronOre : BaseOre
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{
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[Constructible]
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public ShadowIronOre(int amount = 1) : base(CraftResource.ShadowIron, amount)
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{
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}
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public override BaseIngot GetIngot() => new ShadowIronIngot();
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}
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[SerializationGenerator(0, false)]
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public partial class CopperOre : BaseOre
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{
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[Constructible]
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public CopperOre(int amount = 1) : base(CraftResource.Copper, amount)
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{
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}
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public override BaseIngot GetIngot() => new CopperIngot();
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}
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[SerializationGenerator(0, false)]
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public partial class BronzeOre : BaseOre
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{
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[Constructible]
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public BronzeOre(int amount = 1) : base(CraftResource.Bronze, amount)
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{
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}
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public override BaseIngot GetIngot() => new BronzeIngot();
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}
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[SerializationGenerator(0, false)]
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public partial class GoldOre : BaseOre
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{
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[Constructible]
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public GoldOre(int amount = 1) : base(CraftResource.Gold, amount)
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{
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}
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public override BaseIngot GetIngot() => new GoldIngot();
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}
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[SerializationGenerator(0, false)]
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public partial class AgapiteOre : BaseOre
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{
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[Constructible]
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public AgapiteOre(int amount = 1) : base(CraftResource.Agapite, amount)
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{
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}
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public override BaseIngot GetIngot() => new AgapiteIngot();
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}
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[SerializationGenerator(0, false)]
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public partial class VeriteOre : BaseOre
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{
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[Constructible]
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public VeriteOre(int amount = 1) : base(CraftResource.Verite, amount)
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{
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}
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public override BaseIngot GetIngot() => new VeriteIngot();
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}
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[SerializationGenerator(0, false)]
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public partial class ValoriteOre : BaseOre
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{
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[Constructible]
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public ValoriteOre(int amount = 1) : base(CraftResource.Valorite, amount)
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{
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}
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public override BaseIngot GetIngot() => new ValoriteIngot();
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}
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