ModernUO/Projects/Server/Network/ServerConnectionHandler.cs
2020-09-12 15:31:21 -07:00

91 lines
3.1 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: ServerConnectionHandler.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Connections;
using Microsoft.Extensions.Logging;
namespace Server.Network
{
public class ServerConnectionHandler : ConnectionHandler
{
private readonly ILogger<ServerConnectionHandler> _logger;
private readonly IMessagePumpService _messagePumpService;
public ServerConnectionHandler(
IMessagePumpService messagePumpService,
ILogger<ServerConnectionHandler> logger
)
{
_messagePumpService = messagePumpService;
_logger = logger;
}
public override async Task OnConnectedAsync(ConnectionContext connection)
{
if (!VerifySocket(connection))
{
Release(connection);
return;
}
var ns = new NetState(connection);
TcpServer.Instances.Add(ns);
Console.WriteLine($"Client: {ns}: Connected. [{TcpServer.Instances.Count} Online]");
await ns.ProcessIncoming(_messagePumpService).ConfigureAwait(false);
}
private static bool VerifySocket(ConnectionContext connection)
{
try
{
var args = new SocketConnectEventArgs(connection);
EventSink.InvokeSocketConnect(args);
return args.AllowConnection;
}
catch (Exception ex)
{
NetState.TraceException(ex);
return false;
}
}
private static void Release(ConnectionContext connection)
{
try
{
connection.Abort(new ConnectionAbortedException("Failed socket verification."));
}
catch (Exception ex)
{
NetState.TraceException(ex);
}
try
{
// TODO: Is this needed?
connection.DisposeAsync();
}
catch (Exception ex)
{
NetState.TraceException(ex);
}
}
}
}