ModernUO/Projects/UOContent/Items/Containers/FillableContainers.cs
2020-08-27 18:30:38 -07:00

1565 lines
48 KiB
C#

using System;
using System.Collections.Generic;
using Server.Mobiles;
namespace Server.Items
{
public abstract class FillableContainer : LockableContainer
{
protected FillableContent m_Content;
protected DateTime m_NextRespawnTime;
protected Timer m_RespawnTimer;
public FillableContainer(int itemID)
: base(itemID) =>
Movable = false;
public FillableContainer(Serial serial)
: base(serial)
{
}
public virtual int MinRespawnMinutes => 60;
public virtual int MaxRespawnMinutes => 90;
public virtual bool IsLockable => true;
public virtual bool IsTrappable => IsLockable;
public virtual int SpawnThreshold => 2;
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NextRespawnTime => m_NextRespawnTime;
[CommandProperty(AccessLevel.GameMaster)]
public FillableContentType ContentType
{
get => FillableContent.Lookup(m_Content);
set => Content = FillableContent.Lookup(value);
}
public FillableContent Content
{
get => m_Content;
set
{
if (m_Content == value)
return;
m_Content = value;
for (var i = Items.Count - 1; i >= 0; --i)
if (i < Items.Count)
Items[i].Delete();
Respawn();
}
}
public override void OnMapChange()
{
base.OnMapChange();
AcquireContent();
}
public override void OnLocationChange(Point3D oldLocation)
{
base.OnLocationChange(oldLocation);
AcquireContent();
}
public virtual void AcquireContent()
{
if (m_Content != null)
return;
m_Content = FillableContent.Acquire(GetWorldLocation(), Map);
if (m_Content != null)
Respawn();
}
public override void OnItemRemoved(Item item)
{
CheckRespawn();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (m_RespawnTimer != null)
{
m_RespawnTimer.Stop();
m_RespawnTimer = null;
}
}
public int GetItemsCount()
{
var count = 0;
foreach (var item in Items) count += item.Amount;
return count;
}
public void CheckRespawn()
{
var canSpawn = m_Content != null && !Deleted && GetItemsCount() <= SpawnThreshold && !Movable &&
Parent == null && !IsLockedDown && !IsSecure;
if (canSpawn)
{
if (m_RespawnTimer == null)
{
var mins = Utility.RandomMinMax(MinRespawnMinutes, MaxRespawnMinutes);
var delay = TimeSpan.FromMinutes(mins);
m_NextRespawnTime = DateTime.UtcNow + delay;
m_RespawnTimer = Timer.DelayCall(delay, Respawn);
}
}
else if (m_RespawnTimer != null)
{
m_RespawnTimer.Stop();
m_RespawnTimer = null;
}
}
public void Respawn()
{
if (m_RespawnTimer != null)
{
m_RespawnTimer.Stop();
m_RespawnTimer = null;
}
if (m_Content == null || Deleted)
return;
GenerateContent();
if (IsLockable)
{
Locked = true;
var difficulty = (m_Content.Level - 1) * 30;
LockLevel = difficulty - 10;
MaxLockLevel = difficulty + 30;
RequiredSkill = difficulty;
}
if (IsTrappable && (m_Content.Level > 1 || Utility.Random(5) < 4))
{
if (m_Content.Level > Utility.Random(5))
TrapType = TrapType.PoisonTrap;
else
TrapType = TrapType.ExplosionTrap;
TrapPower = m_Content.Level * Utility.RandomMinMax(10, 30);
TrapLevel = m_Content.Level;
}
else
{
TrapType = TrapType.None;
TrapPower = 0;
TrapLevel = 0;
}
CheckRespawn();
}
protected virtual int GetSpawnCount()
{
var itemsCount = GetItemsCount();
if (itemsCount > SpawnThreshold)
return 0;
var maxSpawnCount = (1 + SpawnThreshold - itemsCount) * 2;
return Utility.RandomMinMax(0, maxSpawnCount);
}
public virtual void GenerateContent()
{
if (m_Content == null || Deleted)
return;
var toSpawn = GetSpawnCount();
for (var i = 0; i < toSpawn; ++i)
{
var item = m_Content.Construct();
if (item == null)
continue;
var list = Items;
for (var j = 0; j < list.Count; ++j)
{
var subItem = list[j];
if (!(subItem is Container) && subItem.StackWith(null, item, false))
break;
}
if (!item.Deleted)
DropItem(item);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(1); // version
writer.Write((int)ContentType);
if (m_RespawnTimer != null)
{
writer.Write(true);
writer.WriteDeltaTime(m_NextRespawnTime);
}
else
{
writer.Write(false);
}
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
switch (version)
{
case 1:
{
m_Content = FillableContent.Lookup((FillableContentType)reader.ReadInt());
goto case 0;
}
case 0:
{
if (reader.ReadBool())
{
m_NextRespawnTime = reader.ReadDeltaTime();
var delay = m_NextRespawnTime - DateTime.UtcNow;
m_RespawnTimer = Timer.DelayCall(delay > TimeSpan.Zero ? delay : TimeSpan.Zero, Respawn);
}
else
{
CheckRespawn();
}
break;
}
}
}
}
[Flippable(0xA97, 0xA99, 0xA98, 0xA9A, 0xA9B, 0xA9C)]
public class LibraryBookcase : FillableContainer
{
[Constructible]
public LibraryBookcase()
: base(0xA97) =>
Weight = 1.0;
public LibraryBookcase(Serial serial)
: base(serial)
{
}
public override bool IsLockable => false;
public override int SpawnThreshold => 5;
protected override int GetSpawnCount() => 5 - GetItemsCount();
public override void AcquireContent()
{
if (m_Content != null)
return;
m_Content = FillableContent.Library;
if (m_Content != null)
Respawn();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(1); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
if (version == 0 && m_Content == null)
Timer.DelayCall(AcquireContent);
}
}
[Flippable(0xE3D, 0xE3C)]
public class FillableLargeCrate : FillableContainer
{
[Constructible]
public FillableLargeCrate()
: base(0xE3D) =>
Weight = 1.0;
public FillableLargeCrate(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
}
[Flippable(0x9A9, 0xE7E)]
public class FillableSmallCrate : FillableContainer
{
[Constructible]
public FillableSmallCrate()
: base(0x9A9) =>
Weight = 1.0;
public FillableSmallCrate(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
}
[Flippable(0x9AA, 0xE7D)]
public class FillableWoodenBox : FillableContainer
{
[Constructible]
public FillableWoodenBox()
: base(0x9AA) =>
Weight = 4.0;
public FillableWoodenBox(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Flippable(0x9A8, 0xE80)]
public class FillableMetalBox : FillableContainer
{
[Constructible]
public FillableMetalBox()
: base(0x9A8)
{
}
public FillableMetalBox(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
if (version == 0 && Weight == 3)
Weight = -1;
}
}
public class FillableBarrel : FillableContainer
{
[Constructible]
public FillableBarrel()
: base(0xE77)
{
}
public FillableBarrel(Serial serial)
: base(serial)
{
}
public override bool IsLockable => false;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(1); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
if (version == 0 && Weight == 25)
Weight = -1;
}
}
[Flippable(0x9AB, 0xE7C)]
public class FillableMetalChest : FillableContainer
{
[Constructible]
public FillableMetalChest()
: base(0x9AB)
{
}
public FillableMetalChest(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (version == 0 && Weight == 25)
Weight = -1;
}
}
[Flippable(0xE41, 0xE40)]
public class FillableMetalGoldenChest : FillableContainer
{
[Constructible]
public FillableMetalGoldenChest()
: base(0xE41)
{
}
public FillableMetalGoldenChest(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (version == 0 && Weight == 25)
Weight = -1;
}
}
[Flippable(0xE43, 0xE42)]
public class FillableWoodenChest : FillableContainer
{
[Constructible]
public FillableWoodenChest()
: base(0xE43)
{
}
public FillableWoodenChest(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (version == 0 && Weight == 2)
Weight = -1;
}
}
public class FillableEntry
{
protected Type[] m_Types;
protected int m_Weight;
public FillableEntry(Type type)
: this(1, new[] { type })
{
}
public FillableEntry(int weight, Type type)
: this(weight, new[] { type })
{
}
public FillableEntry(Type[] types)
: this(1, types)
{
}
public FillableEntry(int weight, Type[] types)
{
m_Weight = weight;
m_Types = types;
}
public FillableEntry(int weight, Type[] types, int offset, int count)
{
m_Weight = weight;
m_Types = new Type[count];
for (var i = 0; i < m_Types.Length; ++i)
m_Types[i] = types[offset + i];
}
public Type[] Types => m_Types;
public int Weight => m_Weight;
public virtual Item Construct()
{
var item = Loot.Construct(m_Types);
if (item is Key key)
key.ItemID = Utility.RandomList(
(int)KeyType.Copper,
(int)KeyType.Gold,
(int)KeyType.Iron,
(int)KeyType.Rusty
);
else if (item is Arrow || item is Bolt)
item.Amount = Utility.RandomMinMax(2, 6);
else if (item is Bandage || item is Lockpick)
item.Amount = Utility.RandomMinMax(1, 3);
return item;
}
}
public class FillableBvrge : FillableEntry
{
public FillableBvrge(Type type, BeverageType content)
: this(1, type, content)
{
}
public FillableBvrge(int weight, Type type, BeverageType content)
: base(weight, type) =>
Content = content;
public BeverageType Content { get; }
public override Item Construct()
{
Item item;
var index = Utility.Random(m_Types.Length);
if (m_Types[index] == typeof(BeverageBottle))
{
item = new BeverageBottle(Content);
}
else if (m_Types[index] == typeof(Jug))
{
item = new Jug(Content);
}
else
{
item = base.Construct();
if (item is BaseBeverage bev)
{
bev.Content = Content;
bev.Quantity = bev.MaxQuantity;
}
}
return item;
}
}
public enum FillableContentType
{
None = -1,
Weaponsmith,
Provisioner,
Mage,
Alchemist,
Armorer,
ArtisanGuild,
Baker,
Bard,
Blacksmith,
Bowyer,
Butcher,
Carpenter,
Clothier,
Cobbler,
Docks,
Farm,
FighterGuild,
Guard,
Healer,
Herbalist,
Inn,
Jeweler,
Library,
Merchant,
Mill,
Mine,
Observatory,
Painter,
Ranger,
Stables,
Tanner,
Tavern,
ThiefGuild,
Tinker,
Veterinarian
}
public class FillableContent
{
public static FillableContent Alchemist = new FillableContent(
1,
new[]
{
typeof(Alchemist)
},
new[]
{
new FillableEntry(typeof(NightSightPotion)),
new FillableEntry(typeof(LesserCurePotion)),
new FillableEntry(typeof(AgilityPotion)),
new FillableEntry(typeof(StrengthPotion)),
new FillableEntry(typeof(LesserPoisonPotion)),
new FillableEntry(typeof(RefreshPotion)),
new FillableEntry(typeof(LesserHealPotion)),
new FillableEntry(typeof(LesserExplosionPotion)),
new FillableEntry(typeof(MortarPestle))
}
);
public static FillableContent Armorer = new FillableContent(
2,
new[]
{
typeof(Armorer)
},
new[]
{
new FillableEntry(2, typeof(ChainCoif)),
new FillableEntry(1, typeof(PlateGorget)),
new FillableEntry(1, typeof(BronzeShield)),
new FillableEntry(1, typeof(Buckler)),
new FillableEntry(2, typeof(MetalKiteShield)),
new FillableEntry(2, typeof(HeaterShield)),
new FillableEntry(1, typeof(WoodenShield)),
new FillableEntry(1, typeof(MetalShield))
}
);
public static FillableContent ArtisanGuild = new FillableContent(
1,
new Type[]
{
},
new[]
{
new FillableEntry(1, typeof(PaintsAndBrush)),
new FillableEntry(1, typeof(SledgeHammer)),
new FillableEntry(2, typeof(SmithHammer)),
new FillableEntry(2, typeof(Tongs)),
new FillableEntry(4, typeof(Lockpick)),
new FillableEntry(4, typeof(TinkerTools)),
new FillableEntry(1, typeof(MalletAndChisel)),
new FillableEntry(1, typeof(StatueEast2)),
new FillableEntry(1, typeof(StatueSouth)),
new FillableEntry(1, typeof(StatueSouthEast)),
new FillableEntry(1, typeof(StatueWest)),
new FillableEntry(1, typeof(StatueNorth)),
new FillableEntry(1, typeof(StatueEast)),
new FillableEntry(1, typeof(BustEast)),
new FillableEntry(1, typeof(BustSouth)),
new FillableEntry(1, typeof(BearMask)),
new FillableEntry(1, typeof(DeerMask)),
new FillableEntry(4, typeof(OrcHelm)),
new FillableEntry(1, typeof(TribalMask)),
new FillableEntry(1, typeof(HornedTribalMask))
}
);
public static FillableContent Baker = new FillableContent(
1,
new[]
{
typeof(Baker)
},
new[]
{
new FillableEntry(1, typeof(RollingPin)),
new FillableEntry(2, typeof(SackFlour)),
new FillableEntry(2, typeof(BreadLoaf)),
new FillableEntry(1, typeof(FrenchBread))
}
);
public static FillableContent Bard = new FillableContent(
1,
new[]
{
typeof(Bard),
typeof(BardGuildmaster)
},
new[]
{
new FillableEntry(1, typeof(LapHarp)),
new FillableEntry(2, typeof(Lute)),
new FillableEntry(1, typeof(Drums)),
new FillableEntry(1, typeof(Tambourine)),
new FillableEntry(1, typeof(TambourineTassel))
}
);
public static FillableContent Blacksmith = new FillableContent(
2,
new[]
{
typeof(Blacksmith),
typeof(BlacksmithGuildmaster)
},
new[]
{
new FillableEntry(8, typeof(SmithHammer)),
new FillableEntry(8, typeof(Tongs)),
new FillableEntry(8, typeof(SledgeHammer)),
// new FillableEntry( 8, typeof( IronOre ) ), TODO: Smaller ore
new FillableEntry(8, typeof(IronIngot)),
new FillableEntry(1, typeof(IronWire)),
new FillableEntry(1, typeof(SilverWire)),
new FillableEntry(1, typeof(GoldWire)),
new FillableEntry(1, typeof(CopperWire)),
new FillableEntry(1, typeof(HorseShoes)),
new FillableEntry(1, typeof(ForgedMetal))
}
);
public static FillableContent Bowyer = new FillableContent(
2,
new[]
{
typeof(Bowyer)
},
new[]
{
new FillableEntry(2, typeof(Bow)),
new FillableEntry(2, typeof(Crossbow)),
new FillableEntry(1, typeof(Arrow))
}
);
public static FillableContent Butcher = new FillableContent(
1,
new[]
{
typeof(Butcher)
},
new[]
{
new FillableEntry(2, typeof(Cleaver)),
new FillableEntry(2, typeof(SlabOfBacon)),
new FillableEntry(2, typeof(Bacon)),
new FillableEntry(1, typeof(RawFishSteak)),
new FillableEntry(1, typeof(FishSteak)),
new FillableEntry(2, typeof(CookedBird)),
new FillableEntry(2, typeof(RawBird)),
new FillableEntry(2, typeof(Ham)),
new FillableEntry(1, typeof(RawLambLeg)),
new FillableEntry(1, typeof(LambLeg)),
new FillableEntry(1, typeof(Ribs)),
new FillableEntry(1, typeof(RawRibs)),
new FillableEntry(2, typeof(Sausage)),
new FillableEntry(1, typeof(RawChickenLeg)),
new FillableEntry(1, typeof(ChickenLeg))
}
);
public static FillableContent Carpenter = new FillableContent(
1,
new[]
{
typeof(Carpenter),
typeof(Architect),
typeof(RealEstateBroker)
},
new[]
{
new FillableEntry(1, typeof(ChiselsNorth)),
new FillableEntry(1, typeof(ChiselsWest)),
new FillableEntry(2, typeof(DovetailSaw)),
new FillableEntry(2, typeof(Hammer)),
new FillableEntry(2, typeof(MouldingPlane)),
new FillableEntry(2, typeof(Nails)),
new FillableEntry(2, typeof(JointingPlane)),
new FillableEntry(2, typeof(SmoothingPlane)),
new FillableEntry(2, typeof(Saw)),
new FillableEntry(2, typeof(DrawKnife)),
new FillableEntry(1, typeof(Log)),
new FillableEntry(1, typeof(Froe)),
new FillableEntry(1, typeof(Inshave)),
new FillableEntry(1, typeof(Scorp))
}
);
public static FillableContent Clothier = new FillableContent(
1,
new[]
{
typeof(Tailor),
typeof(Weaver),
typeof(TailorGuildmaster)
},
new[]
{
new FillableEntry(1, typeof(Cotton)),
new FillableEntry(1, typeof(Wool)),
new FillableEntry(1, typeof(DarkYarn)),
new FillableEntry(1, typeof(LightYarn)),
new FillableEntry(1, typeof(LightYarnUnraveled)),
new FillableEntry(1, typeof(SpoolOfThread)),
// Four different types
// new FillableEntry( 1, typeof( FoldedCloth ) ),
// new FillableEntry( 1, typeof( FoldedCloth ) ),
// new FillableEntry( 1, typeof( FoldedCloth ) ),
// new FillableEntry( 1, typeof( FoldedCloth ) ),
new FillableEntry(1, typeof(Dyes)),
new FillableEntry(2, typeof(Leather))
}
);
public static FillableContent Cobbler = new FillableContent(
1,
new[]
{
typeof(Cobbler)
},
new[]
{
new FillableEntry(1, typeof(Boots)),
new FillableEntry(2, typeof(Shoes)),
new FillableEntry(2, typeof(Sandals)),
new FillableEntry(1, typeof(ThighBoots))
}
);
public static FillableContent Docks = new FillableContent(
1,
new[]
{
typeof(Fisherman),
typeof(FisherGuildmaster)
},
new[]
{
new FillableEntry(1, typeof(FishingPole)),
// Two different types
// new FillableEntry( 1, typeof( SmallFish ) ),
// new FillableEntry( 1, typeof( SmallFish ) ),
new FillableEntry(4, typeof(Fish))
}
);
public static FillableContent Farm = new FillableContent(
1,
new[]
{
typeof(Farmer),
typeof(Rancher)
},
new[]
{
new FillableEntry(1, typeof(Shirt)),
new FillableEntry(1, typeof(ShortPants)),
new FillableEntry(1, typeof(Skirt)),
new FillableEntry(1, typeof(PlainDress)),
new FillableEntry(1, typeof(Cap)),
new FillableEntry(2, typeof(Sandals)),
new FillableEntry(2, typeof(GnarledStaff)),
new FillableEntry(2, typeof(Pitchfork)),
new FillableEntry(1, typeof(Bag)),
new FillableEntry(1, typeof(Kindling)),
new FillableEntry(1, typeof(Lettuce)),
new FillableEntry(1, typeof(Onion)),
new FillableEntry(1, typeof(Turnip)),
new FillableEntry(1, typeof(Ham)),
new FillableEntry(1, typeof(Bacon)),
new FillableEntry(1, typeof(RawLambLeg)),
new FillableEntry(1, typeof(SheafOfHay)),
new FillableBvrge(1, typeof(Pitcher), BeverageType.Milk)
}
);
public static FillableContent FighterGuild = new FillableContent(
3,
new[]
{
typeof(WarriorGuildmaster)
},
new[]
{
new FillableEntry(12, Loot.ArmorTypes),
new FillableEntry(8, Loot.WeaponTypes),
new FillableEntry(3, Loot.ShieldTypes),
new FillableEntry(1, typeof(Arrow))
}
);
public static FillableContent Guard = new FillableContent(
3,
new Type[]
{
},
new[]
{
new FillableEntry(12, Loot.ArmorTypes),
new FillableEntry(8, Loot.WeaponTypes),
new FillableEntry(3, Loot.ShieldTypes),
new FillableEntry(1, typeof(Arrow))
}
);
public static FillableContent Healer = new FillableContent(
1,
new[]
{
typeof(Healer),
typeof(HealerGuildmaster)
},
new[]
{
new FillableEntry(1, typeof(Bandage)),
new FillableEntry(1, typeof(MortarPestle)),
new FillableEntry(1, typeof(LesserHealPotion))
}
);
public static FillableContent Herbalist = new FillableContent(
1,
new[]
{
typeof(Herbalist)
},
new[]
{
new FillableEntry(10, typeof(Garlic)),
new FillableEntry(10, typeof(Ginseng)),
new FillableEntry(10, typeof(MandrakeRoot)),
new FillableEntry(1, typeof(DeadWood)),
new FillableEntry(1, typeof(WhiteDriedFlowers)),
new FillableEntry(1, typeof(GreenDriedFlowers)),
new FillableEntry(1, typeof(DriedOnions)),
new FillableEntry(1, typeof(DriedHerbs))
}
);
public static FillableContent Inn = new FillableContent(
1,
new Type[]
{
},
new[]
{
new FillableEntry(1, typeof(Candle)),
new FillableEntry(1, typeof(Torch)),
new FillableEntry(1, typeof(Lantern))
}
);
public static FillableContent Jeweler = new FillableContent(
2,
new[]
{
typeof(Jeweler)
},
new[]
{
new FillableEntry(1, typeof(GoldRing)),
new FillableEntry(1, typeof(GoldBracelet)),
new FillableEntry(1, typeof(GoldEarrings)),
new FillableEntry(1, typeof(GoldNecklace)),
new FillableEntry(1, typeof(GoldBeadNecklace)),
new FillableEntry(1, typeof(Necklace)),
new FillableEntry(1, typeof(Beads)),
new FillableEntry(9, Loot.GemTypes)
}
);
public static FillableContent Library = new FillableContent(
1,
new[]
{
typeof(Scribe)
},
new[]
{
new FillableEntry(8, Loot.LibraryBookTypes),
new FillableEntry(1, typeof(RedBook)),
new FillableEntry(1, typeof(BlueBook))
}
);
public static FillableContent Mage = new FillableContent(
2,
new[]
{
typeof(Mage),
typeof(HolyMage),
typeof(MageGuildmaster)
},
new[]
{
new FillableEntry(16, typeof(BlankScroll)),
new FillableEntry(14, typeof(Spellbook)),
new FillableEntry(12, Loot.RegularScrollTypes, 0, 8),
new FillableEntry(11, Loot.RegularScrollTypes, 8, 8),
new FillableEntry(10, Loot.RegularScrollTypes, 16, 8),
new FillableEntry(9, Loot.RegularScrollTypes, 24, 8),
new FillableEntry(8, Loot.RegularScrollTypes, 32, 8),
new FillableEntry(7, Loot.RegularScrollTypes, 40, 8),
new FillableEntry(6, Loot.RegularScrollTypes, 48, 8),
new FillableEntry(5, Loot.RegularScrollTypes, 56, 8)
}
);
public static FillableContent Merchant = new FillableContent(
1,
new[]
{
typeof(MerchantGuildmaster)
},
new[]
{
new FillableEntry(1, typeof(CheeseWheel)),
new FillableEntry(1, typeof(CheeseWedge)),
new FillableEntry(1, typeof(CheeseSlice)),
new FillableEntry(1, typeof(Eggs)),
new FillableEntry(4, typeof(Fish)),
new FillableEntry(2, typeof(RawFishSteak)),
new FillableEntry(2, typeof(FishSteak)),
new FillableEntry(1, typeof(Apple)),
new FillableEntry(2, typeof(Banana)),
new FillableEntry(2, typeof(Bananas)),
new FillableEntry(2, typeof(OpenCoconut)),
new FillableEntry(1, typeof(SplitCoconut)),
new FillableEntry(1, typeof(Coconut)),
new FillableEntry(1, typeof(Dates)),
new FillableEntry(1, typeof(Grapes)),
new FillableEntry(1, typeof(Lemon)),
new FillableEntry(1, typeof(Lemons)),
new FillableEntry(1, typeof(Lime)),
new FillableEntry(1, typeof(Limes)),
new FillableEntry(1, typeof(Peach)),
new FillableEntry(1, typeof(Pear)),
new FillableEntry(2, typeof(SlabOfBacon)),
new FillableEntry(2, typeof(Bacon)),
new FillableEntry(2, typeof(CookedBird)),
new FillableEntry(2, typeof(RawBird)),
new FillableEntry(2, typeof(Ham)),
new FillableEntry(1, typeof(RawLambLeg)),
new FillableEntry(1, typeof(LambLeg)),
new FillableEntry(1, typeof(Ribs)),
new FillableEntry(1, typeof(RawRibs)),
new FillableEntry(2, typeof(Sausage)),
new FillableEntry(1, typeof(RawChickenLeg)),
new FillableEntry(1, typeof(ChickenLeg)),
new FillableEntry(1, typeof(Watermelon)),
new FillableEntry(1, typeof(SmallWatermelon)),
new FillableEntry(3, typeof(Turnip)),
new FillableEntry(2, typeof(YellowGourd)),
new FillableEntry(2, typeof(GreenGourd)),
new FillableEntry(2, typeof(Pumpkin)),
new FillableEntry(1, typeof(SmallPumpkin)),
new FillableEntry(2, typeof(Onion)),
new FillableEntry(2, typeof(Lettuce)),
new FillableEntry(2, typeof(Squash)),
new FillableEntry(2, typeof(HoneydewMelon)),
new FillableEntry(1, typeof(Carrot)),
new FillableEntry(2, typeof(Cantaloupe)),
new FillableEntry(2, typeof(Cabbage)),
new FillableEntry(4, typeof(EarOfCorn))
}
);
public static FillableContent Mill = new FillableContent(
1,
new Type[]
{
},
new[]
{
new FillableEntry(1, typeof(SackFlour))
}
);
public static FillableContent Mine = new FillableContent(
1,
new[]
{
typeof(Miner)
},
new[]
{
new FillableEntry(2, typeof(Pickaxe)),
new FillableEntry(2, typeof(Shovel)),
new FillableEntry(2, typeof(IronIngot)),
// new FillableEntry( 2, typeof( IronOre ) ), TODO: Smaller Ore
new FillableEntry(1, typeof(ForgedMetal))
}
);
public static FillableContent Observatory = new FillableContent(
1,
new Type[]
{
},
new[]
{
new FillableEntry(2, typeof(Sextant)),
new FillableEntry(2, typeof(Clock)),
new FillableEntry(1, typeof(Spyglass))
}
);
public static FillableContent Painter = new FillableContent(
1,
new Type[]
{
},
new[]
{
new FillableEntry(1, typeof(PaintsAndBrush)),
new FillableEntry(2, typeof(PenAndInk))
}
);
public static FillableContent Provisioner = new FillableContent(
1,
new[]
{
typeof(Provisioner)
},
new[]
{
new FillableEntry(1, typeof(CheeseWheel)),
new FillableEntry(1, typeof(CheeseWedge)),
new FillableEntry(1, typeof(CheeseSlice)),
new FillableEntry(1, typeof(Eggs)),
new FillableEntry(4, typeof(Fish)),
new FillableEntry(1, typeof(DirtyFrypan)),
new FillableEntry(1, typeof(DirtyPan)),
new FillableEntry(1, typeof(DirtyKettle)),
new FillableEntry(1, typeof(DirtySmallRoundPot)),
new FillableEntry(1, typeof(DirtyRoundPot)),
new FillableEntry(1, typeof(DirtySmallPot)),
new FillableEntry(1, typeof(DirtyPot)),
new FillableEntry(1, typeof(Apple)),
new FillableEntry(2, typeof(Banana)),
new FillableEntry(2, typeof(Bananas)),
new FillableEntry(2, typeof(OpenCoconut)),
new FillableEntry(1, typeof(SplitCoconut)),
new FillableEntry(1, typeof(Coconut)),
new FillableEntry(1, typeof(Dates)),
new FillableEntry(1, typeof(Grapes)),
new FillableEntry(1, typeof(Lemon)),
new FillableEntry(1, typeof(Lemons)),
new FillableEntry(1, typeof(Lime)),
new FillableEntry(1, typeof(Limes)),
new FillableEntry(1, typeof(Peach)),
new FillableEntry(1, typeof(Pear)),
new FillableEntry(2, typeof(SlabOfBacon)),
new FillableEntry(2, typeof(Bacon)),
new FillableEntry(1, typeof(RawFishSteak)),
new FillableEntry(1, typeof(FishSteak)),
new FillableEntry(2, typeof(CookedBird)),
new FillableEntry(2, typeof(RawBird)),
new FillableEntry(2, typeof(Ham)),
new FillableEntry(1, typeof(RawLambLeg)),
new FillableEntry(1, typeof(LambLeg)),
new FillableEntry(1, typeof(Ribs)),
new FillableEntry(1, typeof(RawRibs)),
new FillableEntry(2, typeof(Sausage)),
new FillableEntry(1, typeof(RawChickenLeg)),
new FillableEntry(1, typeof(ChickenLeg)),
new FillableEntry(1, typeof(Watermelon)),
new FillableEntry(1, typeof(SmallWatermelon)),
new FillableEntry(3, typeof(Turnip)),
new FillableEntry(2, typeof(YellowGourd)),
new FillableEntry(2, typeof(GreenGourd)),
new FillableEntry(2, typeof(Pumpkin)),
new FillableEntry(1, typeof(SmallPumpkin)),
new FillableEntry(2, typeof(Onion)),
new FillableEntry(2, typeof(Lettuce)),
new FillableEntry(2, typeof(Squash)),
new FillableEntry(2, typeof(HoneydewMelon)),
new FillableEntry(1, typeof(Carrot)),
new FillableEntry(2, typeof(Cantaloupe)),
new FillableEntry(2, typeof(Cabbage)),
new FillableEntry(4, typeof(EarOfCorn))
}
);
public static FillableContent Ranger = new FillableContent(
2,
new[]
{
typeof(Ranger),
typeof(RangerGuildmaster)
},
new[]
{
new FillableEntry(2, typeof(StuddedChest)),
new FillableEntry(2, typeof(StuddedLegs)),
new FillableEntry(2, typeof(StuddedArms)),
new FillableEntry(2, typeof(StuddedGloves)),
new FillableEntry(1, typeof(StuddedGorget)),
new FillableEntry(2, typeof(LeatherChest)),
new FillableEntry(2, typeof(LeatherLegs)),
new FillableEntry(2, typeof(LeatherArms)),
new FillableEntry(2, typeof(LeatherGloves)),
new FillableEntry(1, typeof(LeatherGorget)),
new FillableEntry(2, typeof(FeatheredHat)),
new FillableEntry(1, typeof(CloseHelm)),
new FillableEntry(1, typeof(TallStrawHat)),
new FillableEntry(1, typeof(Bandana)),
new FillableEntry(1, typeof(Cloak)),
new FillableEntry(2, typeof(Boots)),
new FillableEntry(2, typeof(ThighBoots)),
new FillableEntry(2, typeof(GnarledStaff)),
new FillableEntry(1, typeof(Whip)),
new FillableEntry(2, typeof(Bow)),
new FillableEntry(2, typeof(Crossbow)),
new FillableEntry(2, typeof(HeavyCrossbow)),
new FillableEntry(4, typeof(Arrow))
}
);
public static FillableContent Stables = new FillableContent(
1,
new[]
{
typeof(AnimalTrainer),
typeof(GypsyAnimalTrainer)
},
new[]
{
// new FillableEntry( 1, typeof( Wheat ) ),
new FillableEntry(1, typeof(Carrot))
}
);
public static FillableContent Tanner = new FillableContent(
2,
new[]
{
typeof(Tanner),
typeof(LeatherWorker),
typeof(Furtrader)
},
new[]
{
new FillableEntry(1, typeof(FeatheredHat)),
new FillableEntry(1, typeof(LeatherArms)),
new FillableEntry(2, typeof(LeatherLegs)),
new FillableEntry(2, typeof(LeatherChest)),
new FillableEntry(2, typeof(LeatherGloves)),
new FillableEntry(1, typeof(LeatherGorget)),
new FillableEntry(2, typeof(Leather))
}
);
public static FillableContent Tavern = new FillableContent(
1,
new[]
{
typeof(TavernKeeper),
typeof(Barkeeper),
typeof(Waiter),
typeof(Cook)
},
new FillableEntry[]
{
new FillableBvrge(1, typeof(BeverageBottle), BeverageType.Ale),
new FillableBvrge(1, typeof(BeverageBottle), BeverageType.Wine),
new FillableBvrge(1, typeof(BeverageBottle), BeverageType.Liquor),
new FillableBvrge(1, typeof(Jug), BeverageType.Cider)
}
);
public static FillableContent ThiefGuild = new FillableContent(
1,
new[]
{
typeof(Thief),
typeof(ThiefGuildmaster)
},
new[]
{
new FillableEntry(1, typeof(Lockpick)),
new FillableEntry(1, typeof(BearMask)),
new FillableEntry(1, typeof(DeerMask)),
new FillableEntry(1, typeof(TribalMask)),
new FillableEntry(1, typeof(HornedTribalMask)),
new FillableEntry(4, typeof(OrcHelm))
}
);
public static FillableContent Tinker = new FillableContent(
1,
new[]
{
typeof(Tinker),
typeof(TinkerGuildmaster)
},
new[]
{
new FillableEntry(1, typeof(Lockpick)),
// new FillableEntry( 1, typeof( KeyRing ) ),
new FillableEntry(2, typeof(Clock)),
new FillableEntry(2, typeof(ClockParts)),
new FillableEntry(2, typeof(AxleGears)),
new FillableEntry(2, typeof(Gears)),
new FillableEntry(2, typeof(Hinge)),
// new FillableEntry( 1, typeof( ArrowShafts ) ),
new FillableEntry(2, typeof(Sextant)),
new FillableEntry(2, typeof(SextantParts)),
new FillableEntry(2, typeof(Axle)),
new FillableEntry(2, typeof(Springs)),
new FillableEntry(5, typeof(TinkerTools)),
new FillableEntry(4, typeof(Key)),
new FillableEntry(1, typeof(DecoArrowShafts)),
new FillableEntry(1, typeof(Lockpicks)),
new FillableEntry(1, typeof(ToolKit))
}
);
public static FillableContent Veterinarian = new FillableContent(
1,
new[]
{
typeof(Veterinarian)
},
new[]
{
new FillableEntry(1, typeof(Bandage)),
new FillableEntry(1, typeof(MortarPestle)),
new FillableEntry(1, typeof(LesserHealPotion)),
// new FillableEntry( 1, typeof( Wheat ) ),
new FillableEntry(1, typeof(Carrot))
}
);
public static FillableContent Weaponsmith = new FillableContent(
2,
new[]
{
typeof(Weaponsmith)
},
new[]
{
new FillableEntry(8, Loot.WeaponTypes),
new FillableEntry(1, typeof(Arrow))
}
);
private static Dictionary<Type, FillableContent> m_AcquireTable;
private static readonly FillableContent[] m_ContentTypes =
{
Weaponsmith, Provisioner, Mage,
Alchemist, Armorer, ArtisanGuild,
Baker, Bard, Blacksmith,
Bowyer, Butcher, Carpenter,
Clothier, Cobbler, Docks,
Farm, FighterGuild, Guard,
Healer, Herbalist, Inn,
Jeweler, Library, Merchant,
Mill, Mine, Observatory,
Painter, Ranger, Stables,
Tanner, Tavern, ThiefGuild,
Tinker, Veterinarian
};
private readonly FillableEntry[] m_Entries;
private readonly int m_Weight;
public FillableContent(int level, Type[] vendors, FillableEntry[] entries)
{
Level = level;
Vendors = vendors;
m_Entries = entries;
for (var i = 0; i < entries.Length; ++i)
m_Weight += entries[i].Weight;
}
public int Level { get; }
public Type[] Vendors { get; }
public FillableContentType TypeID => Lookup(this);
public virtual Item Construct()
{
var index = Utility.Random(m_Weight);
for (var i = 0; i < m_Entries.Length; ++i)
{
var entry = m_Entries[i];
if (index < entry.Weight)
return entry.Construct();
index -= entry.Weight;
}
return null;
}
public static FillableContent Lookup(FillableContentType type)
{
var v = (int)type;
if (v >= 0 && v < m_ContentTypes.Length)
return m_ContentTypes[v];
return null;
}
public static FillableContentType Lookup(FillableContent content)
{
if (content == null)
return FillableContentType.None;
return (FillableContentType)Array.IndexOf(m_ContentTypes, content);
}
public static FillableContent Acquire(Point3D loc, Map map)
{
if (map == null || map == Map.Internal)
return null;
if (m_AcquireTable == null)
{
m_AcquireTable = new Dictionary<Type, FillableContent>();
for (var i = 0; i < m_ContentTypes.Length; ++i)
{
var fill = m_ContentTypes[i];
for (var j = 0; j < fill.Vendors.Length; ++j)
m_AcquireTable[fill.Vendors[j]] = fill;
}
}
Mobile nearest = null;
FillableContent content = null;
foreach (var mob in map.GetMobilesInRange(loc, 20))
{
if (nearest != null && mob.GetDistanceToSqrt(loc) > nearest.GetDistanceToSqrt(loc) &&
!(nearest is Cobbler && mob is Provisioner))
continue;
if (m_AcquireTable.TryGetValue(mob.GetType(), out var check))
{
nearest = mob;
content = check;
}
}
return content;
}
}
}