ModernUO/Projects/UOContent/Engines/CannedEvil/StarRoomGate.cs
Kamron Batman 51ecee6caa
fix: Overhauls champion titles & codegen champion system (#1430)
## MAJOR CHANGE

Added a champion title system to facilitate the existing champion titles. This should make it easier to extend or create other related game content. Champion titles will be saved in a folder called _ChampionTitles_.

### Motivation

The motivation to refactor was two-folder, but mostly related to performance in two ways.
First, every player had a ChampionTitleInfo object with an array of ChamptionTitleInfo. We want to eliminate the need for this information unless a player actually uses it. This should save a considerable amount of memory.

Second, to facilitate the atrophy mechanic, the champion titles would run atrophy post-world save, adding to the time that the server is frozen. Eliminating this post-world save side effect unlocks our ability to further optimize the world save process since there are no direct side effects.


### Bugs fixed

- [X] Fixed titles getting cut off on the paperdoll
- [X] Fixed champion title not displaying overhead (OPL)

### Screenshots
<img width="216" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/8916f895-8d68-4fb0-892e-108a0c43be90">
2023-07-27 21:44:06 -07:00

68 lines
1.5 KiB
C#

using System;
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(1, false)]
public partial class StarRoomGate : Moongate
{
private static TimeSpan GateDuration = TimeSpan.FromMinutes(2.0);
[SerializableField(0)]
private bool _decays;
[DeltaDateTime]
[SerializableField(1)]
private DateTime _decayTime;
private Timer _timer;
[Constructible]
public StarRoomGate(Point3D loc, Map map, bool decays) : this(decays)
{
MoveToWorld(loc, map);
Effects.PlaySound(loc, map, 0x20E);
}
[Constructible]
public StarRoomGate(bool decays = false) : base(new Point3D(5143, 1774, 0), Map.Felucca)
{
Dispellable = false;
ItemID = 0x1FD4;
if (decays)
{
_decays = true;
_decayTime = Core.Now + GateDuration;
_timer = Timer.DelayCall(GateDuration, Delete);
}
}
public override int LabelNumber => 1049498; // dark moongate
public override void OnAfterDelete()
{
_timer?.Stop();
base.OnAfterDelete();
}
private void Deserialize(IGenericReader reader, int version)
{
_decays = reader.ReadBool();
if (_decays)
{
_decayTime = reader.ReadDeltaTime();
}
}
[AfterDeserialization]
private void AfterDeserialization()
{
if (_decays)
{
_timer = Timer.DelayCall(_decayTime - Core.Now, Delete);
}
}
}