## MAJOR CHANGE Added a champion title system to facilitate the existing champion titles. This should make it easier to extend or create other related game content. Champion titles will be saved in a folder called _ChampionTitles_. ### Motivation The motivation to refactor was two-folder, but mostly related to performance in two ways. First, every player had a ChampionTitleInfo object with an array of ChamptionTitleInfo. We want to eliminate the need for this information unless a player actually uses it. This should save a considerable amount of memory. Second, to facilitate the atrophy mechanic, the champion titles would run atrophy post-world save, adding to the time that the server is frozen. Eliminating this post-world save side effect unlocks our ability to further optimize the world save process since there are no direct side effects. ### Bugs fixed - [X] Fixed titles getting cut off on the paperdoll - [X] Fixed champion title not displaying overhead (OPL) ### Screenshots <img width="216" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/8916f895-8d68-4fb0-892e-108a0c43be90">
68 lines
1.5 KiB
C#
68 lines
1.5 KiB
C#
using System;
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using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(1, false)]
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public partial class StarRoomGate : Moongate
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{
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private static TimeSpan GateDuration = TimeSpan.FromMinutes(2.0);
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[SerializableField(0)]
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private bool _decays;
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[DeltaDateTime]
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[SerializableField(1)]
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private DateTime _decayTime;
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private Timer _timer;
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[Constructible]
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public StarRoomGate(Point3D loc, Map map, bool decays) : this(decays)
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{
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MoveToWorld(loc, map);
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Effects.PlaySound(loc, map, 0x20E);
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}
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[Constructible]
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public StarRoomGate(bool decays = false) : base(new Point3D(5143, 1774, 0), Map.Felucca)
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{
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Dispellable = false;
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ItemID = 0x1FD4;
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if (decays)
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{
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_decays = true;
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_decayTime = Core.Now + GateDuration;
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_timer = Timer.DelayCall(GateDuration, Delete);
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}
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}
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public override int LabelNumber => 1049498; // dark moongate
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public override void OnAfterDelete()
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{
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_timer?.Stop();
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base.OnAfterDelete();
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_decays = reader.ReadBool();
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if (_decays)
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{
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_decayTime = reader.ReadDeltaTime();
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}
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}
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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if (_decays)
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{
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_timer = Timer.DelayCall(_decayTime - Core.Now, Delete);
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}
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}
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}
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