## Summary Removes the dated `DynamicJson` JSON helper and migrates spawner JSON (de)serialization to a polymorphic `record SpawnerDto` hierarchy. `DynamicJson` was the last remaining consumer (regions moved off it in #1400). The key correctness improvement: **System.Text.Json deserializes plain DTO records, never a live `Item`.** Previously, deserializing directly into an `Item` meant STJ constructed world-registered objects *before* the data was validated — a malformed/hand-edited spawn file could leave orphaned spawner Items in the world save. Now a parse failure is GC-only; `dto.ToSpawner()` constructs the spawner only from a fully-validated DTO and self-cleans on failure. ## What changed - **New:** `SpawnerDto` (abstract) + `SpawnerDataDto` / `RegionSpawnerDto` / `ProximitySpawnerDto`, each marked with a reusable `[JsonDiscoverableType]` opt-in attribute. Auto-discovered at the `Configure` phase — no manual registration list (avoids the regions `Register<T>()` footgun), open to custom spawner subtypes. - **Symmetric mapping:** `BaseSpawner.ToDto()` (export) ⇄ `SpawnerDto.ToSpawner()` (import). `ToSpawner()` deletes-and-rethrows on any failure, so the importer can never orphan an Item. - **`SpawnerJsonSerializer`** wires `$type` polymorphism on the `SpawnerDto` root with loud collision/constructibility validation. - **Import/export commands** rewired to the typed DTO path (reflection `FindTypeByName`/`CreateInstance` removed). - **Data migration:** the 109 `Distribution/Data/Spawns/**` files moved from `"type"`→`"$type"` and legacy `homeRange`→`spawnBounds`. The runtime still *reads* legacy `homeRange` for external files. The `homeRange→spawnBounds` formula is proven equivalent to the runtime conversion (`BoundsEquivalenceTests`, hr=0/1/3/7). - **Deleted:** `Projects/Server/Json/DynamicJson.cs`. Sparse export output matches the legacy `ToJson` (nullable DTO properties + `WhenWritingNull`). Binary world-save serialization is untouched. ## Tests - DTO round-trip per spawner type; sparse-default omission; legacy `homeRange` read; export/import file round-trip. - `Import_MalformedFile_LeaksNoWorldItems` — proves a mid-array parse failure constructs zero world Items. - `AllSpawnFilesLoadTests` — every migrated spawn file deserializes and builds. - Duplicate-discriminator validation. - UOContent.Tests 485/485, Server.Tests 710/710, build clean. ## Follow-up (not in this PR) `Rectangle3DConverter.Write` (in `Projects/Server/`) omits `z1/z2` when `Start.Z == -128`, so a future server-side export of a `homeRange`-style spawner round-trips depth 256→255. Pre-existing and out of scope here (Server change); the migrated data reads correctly. Worth a separate small converter PR.
70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
using System;
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using ModernUO.Serialization;
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namespace Server.Engines.Spawners;
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[SerializationGenerator(1)]
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public partial class Spawner : BaseSpawner
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{
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/// <summary>
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/// When true, enables proactive spiral scanning to find valid spawn positions.
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/// Only relevant when SpawnPositionMode is Automatic or Enabled.
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/// </summary>
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[SerializableFieldSaveFlag(0)]
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private bool ShouldSerializeUseSpiralScan() => _useSpiralScan;
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.Developer)]
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private bool _useSpiralScan;
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[SerializableFieldSaveFlag(1)]
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private bool ShouldSerializeSpawnBounds() => _spawnBounds != default;
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[SerializableProperty(1)]
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[CommandProperty(AccessLevel.Developer)]
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public override Rectangle3D SpawnBounds
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{
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get => _spawnBounds;
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set
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{
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_spawnBounds = value;
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InvalidateProperties();
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this.MarkDirty();
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}
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}
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[Constructible(AccessLevel.Developer)]
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public Spawner()
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{
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}
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[Constructible(AccessLevel.Developer)]
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public Spawner(string spawnedName) : base(spawnedName)
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{
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}
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[Constructible(AccessLevel.Developer)]
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public Spawner(
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int amount,
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TimeSpan minDelay,
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TimeSpan maxDelay,
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int team = 0,
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Rectangle3D spawnBounds = default,
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params ReadOnlySpan<string> spawnedNames
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) : base(amount, minDelay, maxDelay, team, spawnBounds, spawnedNames)
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{
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}
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public override Region Region => Region.Find(Location, Map);
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protected override bool SupportsSpiralScan => _useSpiralScan;
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protected override Rectangle3D GetBoundsForSpawnAttempt() => SpawnBounds;
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protected override ReadOnlySpan<Rectangle3D> GetAllSpawnBounds() => new(ref _spawnBounds);
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private void MigrateFrom(V0Content content)
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{
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// V0 had no fields in Spawner, new v1 field _useSpiralScan defaults to false
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}
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}
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