56 lines
3 KiB
JSON
56 lines
3 KiB
JSON
{
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"category": "Movement",
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"packets": [
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{
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"id": "0x02",
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"name": "Movement Request",
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"description": "Sent by the client when the player attempts to move in a direction. The server responds with either MovementAck (0x22) if successful or MovementRej (0x21) if blocked.",
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"direction": "incoming",
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"isDynamic": false,
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"size": 7,
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"fields": [
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{
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"name": "Packet ID",
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"type": "byte",
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"size": 1,
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"value": "0x02",
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"description": "Packet identifier"
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},
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{
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"name": "Direction",
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"type": "byte",
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"size": 1,
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"description": "Movement direction (0-7). Bit 0x80 indicates running."
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},
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{
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"name": "Sequence",
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"type": "byte",
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"size": 1,
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"description": "Movement sequence number (1-255, wraps). Used for ack/rej matching."
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},
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{
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"name": "Fastwalk Key",
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"type": "uint",
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"size": 4,
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"description": "Anti-speedhack prevention key. Set to 0 if fastwalk prevention is disabled."
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}
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],
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"related": [
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{
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"id": "0x21",
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"relationship": "rej",
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"note": "Sent if movement is blocked"
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},
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{
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"id": "0x22",
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"relationship": "ack",
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"note": "Sent if movement is successful"
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}
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],
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"source": {
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"file": "Projects/UOContent/Network/Packets/IncomingMovementPackets.cs",
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"line": 83
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}
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}
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]
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}
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