ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/ForestOstard.cs
2022-12-30 09:39:51 -08:00

48 lines
1.3 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class ForestOstard : BaseMount
{
public override string DefaultName => "a forest ostard";
[Constructible]
public ForestOstard() : base(0xDB, 0x3EA5, AIType.AI_Animal, FightMode.Aggressor)
{
Hue = Utility.RandomSlimeHue() | 0x8000;
BaseSoundID = 0x270;
SetStr(94, 170);
SetDex(56, 75);
SetInt(6, 10);
SetHits(71, 88);
SetMana(0);
SetDamage(8, 14);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 15, 20);
SetSkill(SkillName.MagicResist, 27.1, 32.0);
SetSkill(SkillName.Tactics, 29.3, 44.0);
SetSkill(SkillName.Wrestling, 29.3, 44.0);
Fame = 450;
Karma = 0;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 29.1;
}
public override string CorpseName => "an ostard corpse";
public override int Meat => 3;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override PackInstinct PackInstinct => PackInstinct.Ostard;
}
}