76 lines
No EOL
2.3 KiB
C#
76 lines
No EOL
2.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Commands.Generic
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{
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public class ContainedCommandImplementor : BaseCommandImplementor
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{
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public ContainedCommandImplementor()
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{
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Accessors = new[] { "Contained" };
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SupportRequirement = CommandSupport.Contained;
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AccessLevel = AccessLevel.GameMaster;
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Usage = "Contained <command> [condition]";
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Description =
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"Invokes the command on all child items in a targeted container. Optional condition arguments can further restrict the set of objects.";
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}
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public override void Process(Mobile from, BaseCommand command, string[] args)
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{
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if (command.ValidateArgs(this, new CommandEventArgs(from, command.Commands[0], GenerateArgString(args), args)))
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from.BeginTarget(-1, command.ObjectTypes == ObjectTypes.All, TargetFlags.None,
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new TargetStateCallback(OnTarget), new object[] { command, args });
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}
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public void OnTarget(Mobile from, object targeted, object state)
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{
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if (!BaseCommand.IsAccessible(from, targeted))
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{
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from.SendMessage("That is not accessible.");
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return;
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}
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object[] states = (object[])state;
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BaseCommand command = (BaseCommand)states[0];
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string[] args = (string[])states[1];
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if (command.ObjectTypes == ObjectTypes.Mobiles)
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return; // sanity check
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if (!(targeted is Container cont))
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{
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from.SendMessage("That is not a container.");
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return;
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}
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try
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{
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Extensions ext = Extensions.Parse(from, ref args);
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if (!CheckObjectTypes(from, command, ext, out bool items, out bool _))
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return;
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if (!items)
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{
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from.SendMessage("This command only works on items.");
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return;
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}
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List<Item> list = cont.FindItemsByType<Item>().Where(item => ext.IsValid(item)).ToList();
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// TODO: Is there a way to avoid using ArrayList?
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ext.Filter(new ArrayList(list));
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RunCommand(from, list, command, args);
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}
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catch (Exception e)
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{
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from.SendMessage(e.Message);
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}
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}
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}
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} |