ModernUO/Scripts/Engines/BulkOrders/SmallBOD.cs

329 lines
No EOL
9.5 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.BulkOrders
{
[TypeAlias("Scripts.Engines.BulkOrders.SmallBOD")]
public abstract class SmallBOD : Item
{
private int m_AmountCur, m_AmountMax;
private BulkMaterialType m_Material;
private int m_Number;
private bool m_RequireExceptional;
[Constructible]
public SmallBOD(int hue, int amountMax, Type type, int number, int graphic, bool requireExeptional,
BulkMaterialType material) : base(Core.AOS ? 0x2258 : 0x14EF)
{
Weight = 1.0;
Hue = hue; // Blacksmith: 0x44E; Tailoring: 0x483
LootType = LootType.Blessed;
m_AmountMax = amountMax;
Type = type;
m_Number = number;
Graphic = graphic;
m_RequireExceptional = requireExeptional;
m_Material = material;
}
public SmallBOD() : base(Core.AOS ? 0x2258 : 0x14EF)
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public SmallBOD(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int AmountCur
{
get => m_AmountCur;
set
{
m_AmountCur = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int AmountMax
{
get => m_AmountMax;
set
{
m_AmountMax = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Type Type{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int Number
{
get => m_Number;
set
{
m_Number = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Graphic{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool RequireExceptional
{
get => m_RequireExceptional;
set
{
m_RequireExceptional = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public BulkMaterialType Material
{
get => m_Material;
set
{
m_Material = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Complete => m_AmountCur == m_AmountMax;
public override int LabelNumber => 1045151; // a bulk order deed
public static BulkMaterialType GetRandomMaterial(BulkMaterialType start, double[] chances)
{
double random = Utility.RandomDouble();
for (int i = 0; i < chances.Length; ++i)
{
if (random < chances[i])
return i == 0 ? BulkMaterialType.None : start + (i - 1);
random -= chances[i];
}
return BulkMaterialType.None;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1060654); // small bulk order
if (m_RequireExceptional)
list.Add(1045141); // All items must be exceptional.
if (m_Material != BulkMaterialType.None)
list.Add(SmallBODGump.GetMaterialNumberFor(m_Material)); // All items must be made with x material.
list.Add(1060656, m_AmountMax.ToString()); // amount to make: ~1_val~
list.Add(1060658, "#{0}\t{1}", m_Number, m_AmountCur); // ~1_val~: ~2_val~
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack) || InSecureTrade || RootParent is PlayerVendor)
from.SendGump(new SmallBODGump(from, this));
else
from.SendLocalizedMessage(1045156); // You must have the deed in your backpack to use it.
}
public override void OnDoubleClickNotAccessible(Mobile from)
{
OnDoubleClick(from);
}
public override void OnDoubleClickSecureTrade(Mobile from)
{
OnDoubleClick(from);
}
public void BeginCombine(Mobile from)
{
if (m_AmountCur < m_AmountMax)
from.Target = new SmallBODTarget(this);
else
from.SendLocalizedMessage(
1045166); // The maximum amount of requested items have already been combined to this deed.
}
public abstract List<Item> ComputeRewards(bool full);
public abstract int ComputeGold();
public abstract int ComputeFame();
public virtual void GetRewards(out Item reward, out int gold, out int fame)
{
reward = null;
gold = ComputeGold();
fame = ComputeFame();
List<Item> rewards = ComputeRewards(false);
if (rewards.Count > 0)
{
reward = rewards[Utility.Random(rewards.Count)];
for (int i = 0; i < rewards.Count; ++i)
if (rewards[i] != reward)
rewards[i].Delete();
}
}
public static BulkMaterialType GetMaterial(CraftResource resource)
{
switch (resource)
{
case CraftResource.DullCopper: return BulkMaterialType.DullCopper;
case CraftResource.ShadowIron: return BulkMaterialType.ShadowIron;
case CraftResource.Copper: return BulkMaterialType.Copper;
case CraftResource.Bronze: return BulkMaterialType.Bronze;
case CraftResource.Gold: return BulkMaterialType.Gold;
case CraftResource.Agapite: return BulkMaterialType.Agapite;
case CraftResource.Verite: return BulkMaterialType.Verite;
case CraftResource.Valorite: return BulkMaterialType.Valorite;
case CraftResource.SpinedLeather: return BulkMaterialType.Spined;
case CraftResource.HornedLeather: return BulkMaterialType.Horned;
case CraftResource.BarbedLeather: return BulkMaterialType.Barbed;
}
return BulkMaterialType.None;
}
public void EndCombine(Mobile from, object o)
{
if (o is Item item && item.IsChildOf(from.Backpack))
{
Type objectType = item.GetType();
if (m_AmountCur >= m_AmountMax)
{
from.SendLocalizedMessage(
1045166); // The maximum amount of requested items have already been combined to this deed.
}
else if (Type == null || objectType != Type && !objectType.IsSubclassOf(Type) ||
!(item is BaseWeapon) && !(item is BaseArmor) && !(item is BaseClothing))
{
from.SendLocalizedMessage(1045169); // The item is not in the request.
}
else
{
BaseArmor armor = item as BaseArmor;
BaseClothing clothing = item as BaseClothing;
BulkMaterialType material = GetMaterial(armor?.Resource ?? clothing?.Resource ?? CraftResource.None);
if (m_Material >= BulkMaterialType.DullCopper && m_Material <= BulkMaterialType.Valorite &&
material != m_Material)
{
from.SendLocalizedMessage(1045168); // The item is not made from the requested ore.
}
else if (m_Material >= BulkMaterialType.Spined && m_Material <= BulkMaterialType.Barbed &&
material != m_Material)
{
from.SendLocalizedMessage(1049352); // The item is not made from the requested leather type.
}
else
{
bool isExceptional;
if (item is BaseWeapon weapon)
isExceptional = weapon.Quality == WeaponQuality.Exceptional;
else if (armor != null)
isExceptional = armor.Quality == ArmorQuality.Exceptional;
else
isExceptional = clothing.Quality == ClothingQuality.Exceptional;
if (m_RequireExceptional && !isExceptional)
{
from.SendLocalizedMessage(1045167); // The item must be exceptional.
}
else
{
item.Delete();
++AmountCur;
from.SendLocalizedMessage(1045170); // The item has been combined with the deed.
from.SendGump(new SmallBODGump(from, this));
if (m_AmountCur < m_AmountMax)
BeginCombine(from);
}
}
}
}
else
{
from.SendLocalizedMessage(1045158); // You must have the item in your backpack to target it.
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_AmountCur);
writer.Write(m_AmountMax);
writer.Write(Type == null ? null : Type.FullName);
writer.Write(m_Number);
writer.Write(Graphic);
writer.Write(m_RequireExceptional);
writer.Write((int)m_Material);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_AmountCur = reader.ReadInt();
m_AmountMax = reader.ReadInt();
string type = reader.ReadString();
if (type != null)
Type = ScriptCompiler.FindTypeByFullName(type);
m_Number = reader.ReadInt();
Graphic = reader.ReadInt();
m_RequireExceptional = reader.ReadBool();
m_Material = (BulkMaterialType)reader.ReadInt();
break;
}
}
if (Weight == 0.0)
Weight = 1.0;
if (Core.AOS && ItemID == 0x14EF)
ItemID = 0x2258;
if (Parent == null && Map == Map.Internal && Location == Point3D.Zero)
Delete();
}
}
}