ModernUO/Scripts/Engines/Factions/Items/BaseMonolith.cs

129 lines
No EOL
2.8 KiB
C#

using System.Collections.Generic;
namespace Server.Factions
{
public abstract class BaseMonolith : BaseSystemController
{
private Faction m_Faction;
private Sigil m_Sigil;
private Town m_Town;
public BaseMonolith(Town town, Faction faction) : base(0x1183)
{
Movable = false;
Town = town;
Faction = faction;
Monoliths.Add(this);
}
public BaseMonolith(Serial serial) : base(serial)
{
Monoliths.Add(this);
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Sigil Sigil
{
get => m_Sigil;
set
{
if (m_Sigil == value)
return;
m_Sigil = value;
if (m_Sigil?.LastMonolith != null && m_Sigil.LastMonolith != this && m_Sigil.LastMonolith.Sigil == m_Sigil)
m_Sigil.LastMonolith.Sigil = null;
if (m_Sigil != null)
m_Sigil.LastMonolith = this;
UpdateSigil();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Town Town
{
get => m_Town;
set
{
m_Town = value;
OnTownChanged();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Faction
{
get => m_Faction;
set
{
m_Faction = value;
Hue = m_Faction?.Definition.HuePrimary ?? 0;
}
}
public static List<BaseMonolith> Monoliths{ get; set; } = new List<BaseMonolith>();
public override void OnLocationChange(Point3D oldLocation)
{
base.OnLocationChange(oldLocation);
UpdateSigil();
}
public override void OnMapChange()
{
base.OnMapChange();
UpdateSigil();
}
public virtual void UpdateSigil()
{
if (m_Sigil == null || m_Sigil.Deleted)
return;
m_Sigil.MoveToWorld(new Point3D(X, Y, Z + 18), Map);
}
public virtual void OnTownChanged()
{
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
Monoliths.Remove(this);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
Town.WriteReference(writer, m_Town);
Faction.WriteReference(writer, m_Faction);
writer.Write(m_Sigil);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Town = Town.ReadReference(reader);
Faction = Faction.ReadReference(reader);
m_Sigil = reader.ReadItem() as Sigil;
break;
}
}
}
}
}