ModernUO/Scripts/Engines/Factions/Mobiles/Vendors/FactionHorseVendor.cs

78 lines
No EOL
2 KiB
C#

using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
using Server.Network;
namespace Server.Factions
{
public class FactionHorseVendor : BaseFactionVendor
{
public FactionHorseVendor(Town town, Faction faction) : base(town, faction, "the Horse Breeder")
{
SetSkill(SkillName.AnimalLore, 64.0, 100.0);
SetSkill(SkillName.AnimalTaming, 90.0, 100.0);
SetSkill(SkillName.Veterinary, 65.0, 88.0);
}
public FactionHorseVendor(Serial serial) : base(serial)
{
}
public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
public override void InitSBInfo()
{
}
public override int GetShoeHue()
{
return 0;
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem(Utility.RandomBool() ? new QuarterStaff() : (Item)new ShepherdsCrook());
}
public override void VendorBuy(Mobile from)
{
if (Faction == null || Faction.Find(from, true) != Faction)
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1042201,
from.NetState); // You are not in my faction, I cannot sell you a horse!
else if (FactionGump.Exists(from))
from.SendLocalizedMessage(1042160); // You already have a faction menu open.
else if (from is PlayerMobile mobile)
mobile.SendGump(new HorseBreederGump(mobile, Faction));
}
public override void VendorSell(Mobile from)
{
}
public override bool OnBuyItems(Mobile buyer, List<BuyItemResponse> list)
{
return false;
}
public override bool OnSellItems(Mobile seller, List<SellItemResponse> list)
{
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}