ModernUO/Scripts/Engines/Quests/Core/Regions/QuestNoEntryRegion.cs

55 lines
No EOL
1.6 KiB
C#

using System;
using System.Xml;
using Server.Mobiles;
using Server.Regions;
namespace Server.Engines.Quests
{
public class QuestNoEntryRegion : BaseRegion
{
private Type m_MaxObjective;
private int m_Message;
private Type m_MinObjective;
private Type m_Quest;
public QuestNoEntryRegion(XmlElement xml, Map map, Region parent) : base(xml, map, parent)
{
XmlElement questEl = xml["quest"];
ReadType(questEl, "type", ref m_Quest);
ReadType(questEl, "min", ref m_MinObjective, false);
ReadType(questEl, "max", ref m_MaxObjective, false);
ReadInt32(questEl, "message", ref m_Message, false);
}
public Type Quest => m_Quest;
public Type MinObjective => m_MinObjective;
public Type MaxObjective => m_MaxObjective;
public int Message => m_Message;
public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation)
{
if (!base.OnMoveInto(m, d, newLocation, oldLocation))
return false;
if (m.AccessLevel > AccessLevel.Player)
return true;
if (m is BaseCreature bc && !bc.Controlled && !bc.Summoned)
return true;
if (m_Quest == null)
return true;
if (m is PlayerMobile player && player.Quest != null && player.Quest.GetType() == m_Quest
&& (m_MinObjective == null || player.Quest.FindObjective(m_MinObjective) != null)
&& (m_MaxObjective == null || player.Quest.FindObjective(m_MaxObjective) == null))
return true;
if (m_Message != 0)
m.SendLocalizedMessage(m_Message);
return false;
}
}
}