ModernUO/Scripts/Engines/Quests/Dark Tides/Items/CrystalCaveBarrier.cs

67 lines
No EOL
1.5 KiB
C#

using Server.Mobiles;
namespace Server.Engines.Quests.Necro
{
public class CrystalCaveBarrier : Item
{
[Constructible]
public CrystalCaveBarrier() : base(0x3967)
{
Movable = false;
}
public CrystalCaveBarrier(Serial serial) : base(serial)
{
}
public override bool OnMoveOver(Mobile m)
{
if (m.AccessLevel > AccessLevel.Player)
return true;
bool sendMessage = m.Player;
if (m is BaseCreature)
m = ((BaseCreature)m).ControlMaster;
if (m is PlayerMobile pm)
{
QuestSystem qs = pm.Quest;
if (qs is DarkTidesQuest)
{
QuestObjective obj = qs.FindObjective(typeof(SpeakCavePasswordObjective));
if (obj != null && obj.Completed)
{
if (sendMessage)
m.SendLocalizedMessage(
1060648); // With Horus' permission, you are able to pass through the barrier.
return true;
}
}
}
if (sendMessage)
m.SendLocalizedMessage(1060649, "",
0x66D); // Without the permission of the guardian Horus, the magic of the barrier prevents your passage.
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}