44 lines
No EOL
1.3 KiB
C#
44 lines
No EOL
1.3 KiB
C#
using Server.Mobiles;
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using Server.Network;
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namespace Server.Gumps
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{
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public class ConfirmReleaseGump : Gump
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{
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private Mobile m_From;
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private BaseCreature m_Pet;
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public ConfirmReleaseGump(Mobile from, BaseCreature pet) : base(50, 50)
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{
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m_From = from;
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m_Pet = pet;
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m_From.CloseGump(typeof(ConfirmReleaseGump));
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AddPage(0);
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AddBackground(0, 0, 270, 120, 5054);
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AddBackground(10, 10, 250, 100, 3000);
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AddHtmlLocalized(20, 15, 230, 60, 1046257, true, true); // Are you sure you want to release your pet?
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AddButton(20, 80, 4005, 4007, 2, GumpButtonType.Reply, 0);
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AddHtmlLocalized(55, 80, 75, 20, 1011011, false, false); // CONTINUE
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AddButton(135, 80, 4005, 4007, 1, GumpButtonType.Reply, 0);
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AddHtmlLocalized(170, 80, 75, 20, 1011012, false, false); // CANCEL
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID == 2)
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if (!m_Pet.Deleted && m_Pet.Controlled && m_From == m_Pet.ControlMaster &&
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m_From.CheckAlive() /*&& m_Pet.CheckControlChance( m_From )*/)
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if (m_Pet.Map == m_From.Map && m_Pet.InRange(m_From, 14))
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{
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m_Pet.ControlTarget = null;
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m_Pet.ControlOrder = OrderType.Release;
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}
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}
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}
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} |