ModernUO/Scripts/Gumps/Guilds/DeclareFealtyGump.cs

49 lines
No EOL
1.3 KiB
C#

using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class DeclareFealtyGump : GuildMobileListGump
{
public DeclareFealtyGump(Mobile from, Guild guild) : base(from, guild, true, guild.Members)
{
}
protected override void Design()
{
AddHtmlLocalized(20, 10, 400, 35, 1011097, false, false); // Declare your fealty
AddButton(20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0);
AddHtmlLocalized(55, 400, 250, 35, 1011098, false, false); // I have selected my new lord.
AddButton(300, 400, 4005, 4007, 0, GumpButtonType.Reply, 0);
AddHtmlLocalized(335, 400, 100, 35, 1011012, false, false); // CANCEL
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadMember(m_Mobile, m_Guild))
return;
if (info.ButtonID == 1)
{
int[] switches = info.Switches;
if (switches.Length > 0)
{
int index = switches[0];
if (index >= 0 && index < m_List.Count)
{
Mobile m = m_List[index];
if (m != null && !m.Deleted) state.Mobile.GuildFealty = m;
}
}
}
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));
}
}
}