ModernUO/Scripts/Items/Clothing/Shirts.cs

203 lines
No EOL
3.8 KiB
C#

namespace Server.Items
{
public abstract class BaseShirt : BaseClothing
{
public BaseShirt(int itemID) : this(itemID, 0)
{
}
public BaseShirt(int itemID, int hue) : base(itemID, Layer.Shirt, hue)
{
}
public BaseShirt(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1efd, 0x1efe)]
public class FancyShirt : BaseShirt
{
[Constructible]
public FancyShirt() : this(0)
{
}
[Constructible]
public FancyShirt(int hue) : base(0x1EFD, hue)
{
Weight = 2.0;
}
public FancyShirt(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1517, 0x1518)]
public class Shirt : BaseShirt
{
[Constructible]
public Shirt() : this(0)
{
}
[Constructible]
public Shirt(int hue) : base(0x1517, hue)
{
Weight = 1.0;
}
public Shirt(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 2.0)
Weight = 1.0;
}
}
[Flippable(0x2794, 0x27DF)]
public class ClothNinjaJacket : BaseShirt
{
[Constructible]
public ClothNinjaJacket() : this(0)
{
}
[Constructible]
public ClothNinjaJacket(int hue) : base(0x2794, hue)
{
Weight = 5.0;
Layer = Layer.InnerTorso;
}
public ClothNinjaJacket(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ElvenShirt : BaseShirt
{
[Constructible]
public ElvenShirt() : this(0)
{
}
[Constructible]
public ElvenShirt(int hue) : base(0x3175, hue)
{
Weight = 2.0;
}
public ElvenShirt(Serial serial)
: base(serial)
{
}
public override Race RequiredRace => Race.Elf;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class ElvenDarkShirt : BaseShirt
{
[Constructible]
public ElvenDarkShirt() : this(0)
{
}
[Constructible]
public ElvenDarkShirt(int hue) : base(0x3176, hue)
{
Weight = 2.0;
}
public ElvenDarkShirt(Serial serial) : base(serial)
{
}
public override Race RequiredRace => Race.Elf;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}