ModernUO/Scripts/Items/Construction/Decorative/DecorativeShield.cs

422 lines
No EOL
8.5 KiB
C#

namespace Server.Items
{
[Flippable(0x156C, 0x156D)]
public class DecorativeShield1 : Item
{
[Constructible]
public DecorativeShield1() : base(0x156C)
{
Movable = false;
}
public DecorativeShield1(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x156E, 0x156F)]
public class DecorativeShield2 : Item
{
[Constructible]
public DecorativeShield2() : base(0x156E)
{
Movable = false;
}
public DecorativeShield2(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1570, 0x1571)]
public class DecorativeShield3 : Item
{
[Constructible]
public DecorativeShield3() : base(0x1570)
{
Movable = false;
}
public DecorativeShield3(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1572, 0x1573)]
public class DecorativeShield4 : Item
{
[Constructible]
public DecorativeShield4() : base(0x1572)
{
Movable = false;
}
public DecorativeShield4(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1574, 0x1575)]
public class DecorativeShield5 : Item
{
[Constructible]
public DecorativeShield5() : base(0x1574)
{
Movable = false;
}
public DecorativeShield5(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1576, 0x1577)]
public class DecorativeShield6 : Item
{
[Constructible]
public DecorativeShield6() : base(0x1576)
{
Movable = false;
}
public DecorativeShield6(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1578, 0x1579)]
public class DecorativeShield7 : Item
{
[Constructible]
public DecorativeShield7() : base(0x1578)
{
Movable = false;
}
public DecorativeShield7(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x157A, 0x157B)]
public class DecorativeShield8 : Item
{
[Constructible]
public DecorativeShield8() : base(0x157A)
{
Movable = false;
}
public DecorativeShield8(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x157C, 0x157D)]
public class DecorativeShield9 : Item
{
[Constructible]
public DecorativeShield9() : base(0x157C)
{
Movable = false;
}
public DecorativeShield9(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x157E, 0x157F)]
public class DecorativeShield10 : Item
{
[Constructible]
public DecorativeShield10() : base(0x157E)
{
Movable = false;
}
public DecorativeShield10(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1580, 0x1581)]
public class DecorativeShield11 : Item
{
[Constructible]
public DecorativeShield11() : base(0x1580)
{
Movable = false;
}
public DecorativeShield11(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1582, 0x1583, 0x1634, 0x1635)]
public class DecorativeShieldSword1North : Item
{
[Constructible]
public DecorativeShieldSword1North() : base(Utility.Random(0x1582, 2))
{
Movable = false;
}
public DecorativeShieldSword1North(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1634, 0x1635, 0x1582, 0x1583)]
public class DecorativeShieldSword1West : Item
{
[Constructible]
public DecorativeShieldSword1West() : base(Utility.Random(0x1634, 2))
{
Movable = false;
}
public DecorativeShieldSword1West(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1584, 0x1585, 0x1636, 0x1637)]
public class DecorativeShieldSword2North : Item
{
[Constructible]
public DecorativeShieldSword2North() : base(Utility.Random(0x1584, 2))
{
Movable = false;
}
public DecorativeShieldSword2North(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1636, 0x1637, 0x1584, 0x1585)]
public class DecorativeShieldSword2West : Item
{
[Constructible]
public DecorativeShieldSword2West() : base(Utility.Random(0x1636, 2))
{
Movable = false;
}
public DecorativeShieldSword2West(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}