ModernUO/Scripts/Items/Construction/Decorative/DecorativeWeapon.cs

542 lines
No EOL
11 KiB
C#

namespace Server.Items
{
[Flippable(0x155E, 0x155F, 0x155C, 0x155D)]
public class DecorativeBowWest : Item
{
[Constructible]
public DecorativeBowWest() : base(Utility.Random(0x155E, 2))
{
Movable = false;
}
public DecorativeBowWest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x155C, 0x155D, 0x155E, 0x155F)]
public class DecorativeBowNorth : Item
{
[Constructible]
public DecorativeBowNorth() : base(Utility.Random(0x155C, 2))
{
Movable = false;
}
public DecorativeBowNorth(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1560, 0x1561, 0x1562, 0x1563)]
public class DecorativeAxeNorth : Item
{
[Constructible]
public DecorativeAxeNorth() : base(Utility.Random(0x1560, 2))
{
Movable = false;
}
public DecorativeAxeNorth(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1562, 0x1563, 0x1560, 0x1561)]
public class DecorativeAxeWest : Item
{
[Constructible]
public DecorativeAxeWest() : base(Utility.Random(0x1562, 2))
{
Movable = false;
}
public DecorativeAxeWest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DecorativeSwordNorth : Item
{
private InternalItem m_Item;
[Constructible]
public DecorativeSwordNorth() : base(0x1565)
{
Movable = false;
m_Item = new InternalItem(this);
}
public DecorativeSwordNorth(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X - 1, Y, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private DecorativeSwordNorth m_Item;
public InternalItem(DecorativeSwordNorth item) : base(0x1564)
{
Movable = true;
m_Item = item;
}
public InternalItem(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X + 1, Y, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as DecorativeSwordNorth;
}
}
}
public class DecorativeSwordWest : Item
{
private InternalItem m_Item;
[Constructible]
public DecorativeSwordWest() : base(0x1566)
{
Movable = false;
m_Item = new InternalItem(this);
}
public DecorativeSwordWest(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X, Y - 1, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private DecorativeSwordWest m_Item;
public InternalItem(DecorativeSwordWest item) : base(0x1567)
{
Movable = true;
m_Item = item;
}
public InternalItem(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X, Y + 1, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as DecorativeSwordWest;
}
}
}
public class DecorativeDAxeNorth : Item
{
private InternalItem m_Item;
[Constructible]
public DecorativeDAxeNorth() : base(0x1569)
{
Movable = false;
m_Item = new InternalItem(this);
}
public DecorativeDAxeNorth(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X - 1, Y, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private DecorativeDAxeNorth m_Item;
public InternalItem(DecorativeDAxeNorth item) : base(0x1568)
{
Movable = true;
m_Item = item;
}
public InternalItem(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X + 1, Y, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as DecorativeDAxeNorth;
}
}
}
public class DecorativeDAxeWest : Item
{
private InternalItem m_Item;
[Constructible]
public DecorativeDAxeWest() : base(0x156A)
{
Movable = false;
m_Item = new InternalItem(this);
}
public DecorativeDAxeWest(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X, Y - 1, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as InternalItem;
}
private class InternalItem : Item
{
private DecorativeDAxeWest m_Item;
public InternalItem(DecorativeDAxeWest item) : base(0x156B)
{
Movable = true;
m_Item = item;
}
public InternalItem(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
m_Item.Location = new Point3D(X, Y + 1, Z);
}
public override void OnMapChange()
{
if (m_Item != null)
m_Item.Map = Map;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Item = reader.ReadItem() as DecorativeDAxeWest;
}
}
}
}