ModernUO/Scripts/Items/Containers/LockableContainer.cs

332 lines
No EOL
7.7 KiB
C#

using System;
using Server.Engines.Craft;
using Server.Network;
namespace Server.Items
{
public abstract class LockableContainer : TrappableContainer, ILockable, ILockpickable, ICraftable, IShipwreckedItem
{
private bool m_Locked;
public LockableContainer(int itemID) : base(itemID)
{
MaxLockLevel = 100;
}
public LockableContainer(Serial serial) : base(serial)
{
}
public override bool TrapOnOpen => !TrapOnLockpick;
[CommandProperty(AccessLevel.GameMaster)]
public bool TrapOnLockpick{ get; set; }
public override bool DisplaysContent => !m_Locked;
#region ICraftable Members
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue)
{
if (from.CheckSkill(SkillName.Tinkering, -5.0, 15.0))
{
from.SendLocalizedMessage(500636); // Your tinker skill was sufficient to make the item lockable.
Key key = new Key(KeyType.Copper, Key.RandomValue());
KeyValue = key.KeyValue;
DropItem(key);
double tinkering = from.Skills[SkillName.Tinkering].Value;
int level = (int)(tinkering * 0.8);
RequiredSkill = level - 4;
LockLevel = level - 14;
MaxLockLevel = level + 35;
if (LockLevel == 0)
LockLevel = -1;
else if (LockLevel > 95)
LockLevel = 95;
if (RequiredSkill > 95)
RequiredSkill = 95;
if (MaxLockLevel > 95)
MaxLockLevel = 95;
}
else
{
from.SendLocalizedMessage(500637); // Your tinker skill was insufficient to make the item lockable.
}
return 1;
}
#endregion
[CommandProperty(AccessLevel.GameMaster)]
public virtual bool Locked
{
get => m_Locked;
set
{
m_Locked = value;
if (m_Locked)
Picker = null;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public uint KeyValue{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Picker{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int MaxLockLevel{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int LockLevel{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int RequiredSkill{ get; set; }
public virtual void LockPick(Mobile from)
{
Locked = false;
Picker = from;
if (TrapOnLockpick && ExecuteTrap(from)) TrapOnLockpick = false;
}
#region IShipwreckedItem Members
[CommandProperty(AccessLevel.GameMaster)]
public bool IsShipwreckedItem{ get; set; }
#endregion
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(6); // version
writer.Write(IsShipwreckedItem);
writer.Write(TrapOnLockpick);
writer.Write(RequiredSkill);
writer.Write(MaxLockLevel);
writer.Write(KeyValue);
writer.Write(LockLevel);
writer.Write(m_Locked);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 6:
{
IsShipwreckedItem = reader.ReadBool();
goto case 5;
}
case 5:
{
TrapOnLockpick = reader.ReadBool();
goto case 4;
}
case 4:
{
RequiredSkill = reader.ReadInt();
goto case 3;
}
case 3:
{
MaxLockLevel = reader.ReadInt();
goto case 2;
}
case 2:
{
KeyValue = reader.ReadUInt();
goto case 1;
}
case 1:
{
LockLevel = reader.ReadInt();
goto case 0;
}
case 0:
{
if (version < 3)
MaxLockLevel = 100;
if (version < 4)
{
if (MaxLockLevel - LockLevel == 40)
{
RequiredSkill = LockLevel + 6;
LockLevel = RequiredSkill - 10;
MaxLockLevel = RequiredSkill + 39;
}
else
{
RequiredSkill = LockLevel;
}
}
m_Locked = reader.ReadBool();
break;
}
}
}
public override bool CheckContentDisplay(Mobile from)
{
return !m_Locked && base.CheckContentDisplay(from);
}
public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
{
if (from.AccessLevel < AccessLevel.GameMaster && m_Locked)
{
from.SendLocalizedMessage(501747); // It appears to be locked.
return false;
}
return base.TryDropItem(from, dropped, sendFullMessage);
}
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
{
if (from.AccessLevel < AccessLevel.GameMaster && m_Locked)
{
from.SendLocalizedMessage(501747); // It appears to be locked.
return false;
}
return base.OnDragDropInto(from, item, p);
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
if (!base.CheckLift(from, item, ref reject))
return false;
if (item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked)
return false;
return true;
}
public override bool CheckItemUse(Mobile from, Item item)
{
if (!base.CheckItemUse(from, item))
return false;
if (item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return false;
}
return true;
}
public virtual bool CheckLocked(Mobile from)
{
bool inaccessible = false;
if (m_Locked)
{
int number;
if (from.AccessLevel >= AccessLevel.GameMaster)
{
number = 502502; // That is locked, but you open it with your godly powers.
}
else
{
number = 501747; // It appears to be locked.
inaccessible = true;
}
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", ""));
}
return inaccessible;
}
public override void OnTelekinesis(Mobile from)
{
if (CheckLocked(from))
{
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32,
5022);
Effects.PlaySound(Location, Map, 0x1F5);
return;
}
base.OnTelekinesis(from);
}
public override void OnDoubleClickSecureTrade(Mobile from)
{
if (CheckLocked(from))
return;
base.OnDoubleClickSecureTrade(from);
}
public override void Open(Mobile from)
{
if (CheckLocked(from))
return;
base.Open(from);
}
public override void OnSnoop(Mobile from)
{
if (CheckLocked(from))
return;
base.OnSnoop(from);
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
if (IsShipwreckedItem)
list.Add(1041645); // recovered from a shipwreck
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (IsShipwreckedItem)
LabelTo(from, 1041645); //recovered from a shipwreck
}
}
}