ModernUO/Scripts/Items/Food/Vegetables.cs

214 lines
No EOL
3.9 KiB
C#

namespace Server.Items
{
[Flippable(0xc77, 0xc78)]
public class Carrot : Food
{
[Constructible]
public Carrot() : this(1)
{
}
[Constructible]
public Carrot(int amount) : base(amount, 0xc78)
{
Weight = 1.0;
FillFactor = 1;
}
public Carrot(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xc7b, 0xc7c)]
public class Cabbage : Food
{
[Constructible]
public Cabbage() : this(1)
{
}
[Constructible]
public Cabbage(int amount) : base(amount, 0xc7b)
{
Weight = 1.0;
FillFactor = 1;
}
public Cabbage(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xc6d, 0xc6e)]
public class Onion : Food
{
[Constructible]
public Onion() : this(1)
{
}
[Constructible]
public Onion(int amount) : base(amount, 0xc6d)
{
Weight = 1.0;
FillFactor = 1;
}
public Onion(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xc70, 0xc71)]
public class Lettuce : Food
{
[Constructible]
public Lettuce() : this(1)
{
}
[Constructible]
public Lettuce(int amount) : base(amount, 0xc70)
{
Weight = 1.0;
FillFactor = 1;
}
public Lettuce(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xC6A, 0xC6B)]
public class Pumpkin : Food
{
[Constructible]
public Pumpkin() : this(1)
{
}
[Constructible]
public Pumpkin(int amount) : base(amount, 0xC6A)
{
Weight = 1.0;
FillFactor = 8;
}
public Pumpkin(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version < 1)
{
if (FillFactor == 4)
FillFactor = 8;
if (Weight == 5.0)
Weight = 1.0;
}
}
}
public class SmallPumpkin : Food
{
[Constructible]
public SmallPumpkin() : this(1)
{
}
[Constructible]
public SmallPumpkin(int amount) : base(amount, 0xC6C)
{
Weight = 1.0;
FillFactor = 8;
}
public SmallPumpkin(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}