ModernUO/Scripts/Items/Misc/Corpses/Corpse.cs

1212 lines
No EOL
32 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Engines.PartySystem;
using Server.Engines.Quests;
using Server.Engines.Quests.Doom;
using Server.Engines.Quests.Haven;
using Server.Guilds;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public interface IDevourer
{
bool Devour(Corpse corpse);
}
[Flags]
public enum CorpseFlag
{
None = 0x00000000,
/// <summary>
/// Has this corpse been carved?
/// </summary>
Carved = 0x00000001,
/// <summary>
/// If true, this corpse will not turn into bones
/// </summary>
NoBones = 0x00000002,
/// <summary>
/// If true, the corpse has turned into bones
/// </summary>
IsBones = 0x00000004,
/// <summary>
/// Has this corpse yet been visited by a taxidermist?
/// </summary>
VisitedByTaxidermist = 0x00000008,
/// <summary>
/// Has this corpse yet been used to channel spiritual energy? (AOS Spirit Speak)
/// </summary>
Channeled = 0x00000010,
/// <summary>
/// Was the owner criminal when he died?
/// </summary>
Criminal = 0x00000020,
/// <summary>
/// Has this corpse been animated?
/// </summary>
Animated = 0x00000040,
/// <summary>
/// Has this corpse been self looted?
/// </summary>
SelfLooted = 0x00000080
}
public class Corpse : Container, ICarvable
{
public static readonly TimeSpan MonsterLootRightSacrifice = TimeSpan.FromMinutes(2.0);
public static readonly TimeSpan InstancedCorpseTime = TimeSpan.FromMinutes(3.0);
private static TimeSpan m_DefaultDecayTime = TimeSpan.FromMinutes(7.0);
private static TimeSpan m_BoneDecayTime = TimeSpan.FromMinutes(7.0);
private string
m_CorpseName; // Value of the CorpseNameAttribute attached to the owner when he died -or- null if the owner had no CorpseNameAttribute; use "the remains of ~name~"
private DateTime m_DecayTime;
private Timer m_DecayTimer;
private IDevourer m_Devourer; // The creature that devoured this corpse
private CorpseFlag m_Flags; // @see CorpseFlag
// For notoriety:
// For Forensics Evaluation
public string m_Forensicist; // Name of the first PlayerMobile who used Forensic Evaluation on the corpse
private Dictionary<Item, InstancedItemInfo> m_InstancedItems;
private Dictionary<Item, Point3D> m_RestoreTable;
// Why was this public?
// public override bool IsPublicContainer => true;
public Corpse(Mobile owner, List<Item> equipItems) : this(owner, null, null, equipItems)
{
}
public Corpse(Mobile owner, HairInfo hair, FacialHairInfo facialhair, List<Item> equipItems)
: base(0x2006)
{
// To supress console warnings, stackable must be true
Stackable = true;
Amount = owner.Body; // protocol defines that for itemid 0x2006, amount=body
Stackable = false;
Movable = false;
Hue = owner.Hue;
Direction = owner.Direction;
Name = owner.Name;
Owner = owner;
m_CorpseName = GetCorpseName(owner);
TimeOfDeath = DateTime.UtcNow;
AccessLevel = owner.AccessLevel;
Guild = owner.Guild as Guild;
Kills = owner.Kills;
SetFlag(CorpseFlag.Criminal, owner.Criminal);
Hair = hair;
FacialHair = facialhair;
// This corpse does not turn to bones if: the owner is not a player
SetFlag(CorpseFlag.NoBones, !owner.Player);
Looters = new List<Mobile>();
EquipItems = equipItems;
Aggressors = new List<Mobile>(owner.Aggressors.Count + owner.Aggressed.Count);
//bool addToAggressors = !( owner is BaseCreature );
bool isBaseCreature = owner is BaseCreature;
TimeSpan lastTime = TimeSpan.MaxValue;
for (int i = 0; i < owner.Aggressors.Count; ++i)
{
AggressorInfo info = owner.Aggressors[i];
if (DateTime.UtcNow - info.LastCombatTime < lastTime)
{
Killer = info.Attacker;
lastTime = DateTime.UtcNow - info.LastCombatTime;
}
if (!isBaseCreature && !info.CriminalAggression)
Aggressors.Add(info.Attacker);
}
for (int i = 0; i < owner.Aggressed.Count; ++i)
{
AggressorInfo info = owner.Aggressed[i];
if (DateTime.UtcNow - info.LastCombatTime < lastTime)
{
Killer = info.Defender;
lastTime = DateTime.UtcNow - info.LastCombatTime;
}
if (!isBaseCreature)
Aggressors.Add(info.Defender);
}
if (isBaseCreature)
{
BaseCreature bc = (BaseCreature)owner;
Mobile master = bc.GetMaster();
if (master != null)
Aggressors.Add(master);
List<DamageStore> rights = BaseCreature.GetLootingRights(bc.DamageEntries, bc.HitsMax);
for (int i = 0; i < rights.Count; ++i)
{
DamageStore ds = rights[i];
if (ds.m_HasRight)
Aggressors.Add(ds.m_Mobile);
}
}
BeginDecay(m_DefaultDecayTime);
DevourCorpse();
}
public Corpse(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public virtual bool InstancedCorpse
{
get
{
if (!Core.SE)
return false;
return DateTime.UtcNow < TimeOfDeath + InstancedCorpseTime;
}
}
public override bool IsDecoContainer => false;
[CommandProperty(AccessLevel.GameMaster)]
public DateTime TimeOfDeath{ get; set; }
public override bool DisplayWeight => false;
public HairInfo Hair{ get; }
public FacialHairInfo FacialHair{ get; }
[CommandProperty(AccessLevel.GameMaster)]
public bool IsBones => GetFlag(CorpseFlag.IsBones);
[CommandProperty(AccessLevel.GameMaster)]
public bool Devoured => m_Devourer != null;
[CommandProperty(AccessLevel.GameMaster)]
public bool Carved
{
get => GetFlag(CorpseFlag.Carved);
set => SetFlag(CorpseFlag.Carved, value);
}
[CommandProperty(AccessLevel.GameMaster)]
public bool VisitedByTaxidermist
{
get => GetFlag(CorpseFlag.VisitedByTaxidermist);
set => SetFlag(CorpseFlag.VisitedByTaxidermist, value);
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Channeled
{
get => GetFlag(CorpseFlag.Channeled);
set => SetFlag(CorpseFlag.Channeled, value);
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Animated
{
get => GetFlag(CorpseFlag.Animated);
set => SetFlag(CorpseFlag.Animated, value);
}
[CommandProperty(AccessLevel.GameMaster)]
public bool SelfLooted
{
get => GetFlag(CorpseFlag.SelfLooted);
set => SetFlag(CorpseFlag.SelfLooted, value);
}
[CommandProperty(AccessLevel.GameMaster)]
public AccessLevel AccessLevel{ get; private set; }
public List<Mobile> Aggressors{ get; private set; }
public List<Mobile> Looters{ get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Killer{ get; private set; }
public List<Item> EquipItems{ get; private set; }
public List<Item> RestoreEquip{ get; set; }
public Guild Guild{ get; }
[CommandProperty(AccessLevel.GameMaster)]
public int Kills{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool Criminal
{
get => GetFlag(CorpseFlag.Criminal);
set => SetFlag(CorpseFlag.Criminal, value);
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner{ get; private set; }
public override bool DisplaysContent => false;
public void Carve(Mobile from, Item item)
{
if (IsCriminalAction(from) && Map != null && (Map.Rules & MapRules.HarmfulRestrictions) != 0)
{
if (Owner == null || !Owner.Player)
from.SendLocalizedMessage(1005035); // You did not earn the right to loot this creature!
else
from.SendLocalizedMessage(1010049); // You may not loot this corpse.
return;
}
Mobile dead = Owner;
if (GetFlag(CorpseFlag.Carved) || dead == null)
{
from.SendLocalizedMessage(500485); // You see nothing useful to carve from the corpse.
}
else if (((Body)Amount).IsHuman && ItemID == 0x2006)
{
new Blood(0x122D).MoveToWorld(Location, Map);
new Torso().MoveToWorld(Location, Map);
new LeftLeg().MoveToWorld(Location, Map);
new LeftArm().MoveToWorld(Location, Map);
new RightLeg().MoveToWorld(Location, Map);
new RightArm().MoveToWorld(Location, Map);
new Head(dead.Name).MoveToWorld(Location, Map);
SetFlag(CorpseFlag.Carved, true);
ProcessDelta();
SendRemovePacket();
ItemID = Utility.Random(0xECA, 9); // bone graphic
Hue = 0;
ProcessDelta();
if (IsCriminalAction(from))
from.CriminalAction(true);
}
else if (dead is BaseCreature creature)
{
creature.OnCarve(from, this, item);
}
else
{
from.SendLocalizedMessage(500485); // You see nothing useful to carve from the corpse.
}
}
public override bool IsChildVisibleTo(Mobile m, Item child)
{
if (!m.Player || m.AccessLevel > AccessLevel.Player) //Staff and creatures not subject to instancing.
return true;
if (m_InstancedItems != null)
if (m_InstancedItems.TryGetValue(child, out InstancedItemInfo info) && (InstancedCorpse || info.Perpetual))
return info.IsOwner(m); //IsOwner checks Party stuff.
return true;
}
private void AssignInstancedLoot()
{
if (Aggressors.Count == 0 || Items.Count == 0)
return;
if (m_InstancedItems == null)
m_InstancedItems = new Dictionary<Item, InstancedItemInfo>();
List<Item> m_Stackables = new List<Item>();
List<Item> m_Unstackables = new List<Item>();
for (int i = 0; i < Items.Count; i++)
{
Item item = Items[i];
if (item.LootType != LootType.Cursed) //Don't have curesd items take up someone's item spot.. (?)
{
if (item.Stackable)
m_Stackables.Add(item);
else
m_Unstackables.Add(item);
}
}
List<Mobile> attackers = new List<Mobile>(Aggressors);
for (int i = 1; i < attackers.Count - 1; i++) //randomize
{
int rand = Utility.Random(i + 1);
Mobile temp = attackers[rand];
attackers[rand] = attackers[i];
attackers[i] = temp;
}
//stackables first, for the remaining stackables, have those be randomly added after
for (int i = 0; i < m_Stackables.Count; i++)
{
Item item = m_Stackables[i];
if (item.Amount >= attackers.Count)
{
int amountPerAttacker = item.Amount / attackers.Count;
int remainder = item.Amount % attackers.Count;
for (int j = 0; j < (remainder == 0 ? attackers.Count - 1 : attackers.Count); j++)
{
Item splitItem =
Mobile.LiftItemDupe(item,
item.Amount -
amountPerAttacker); //LiftItemDupe automagically adds it as a child item to the corpse
m_InstancedItems.Add(splitItem, new InstancedItemInfo(splitItem, attackers[j]));
//What happens to the remaining portion? TEMP FOR NOW UNTIL OSI VERIFICATION: Treat as Single Item.
}
if (remainder == 0)
m_InstancedItems.Add(item, new InstancedItemInfo(item, attackers[attackers.Count - 1]));
else
m_Unstackables.Add(item);
}
else
{
//What happens in this case? TEMP FOR NOW UNTIL OSI VERIFICATION: Treat as Single Item.
m_Unstackables.Add(item);
}
}
for (int i = 0; i < m_Unstackables.Count; i++)
{
Mobile m = attackers[i % attackers.Count];
Item item = m_Unstackables[i];
m_InstancedItems.Add(item, new InstancedItemInfo(item, m));
}
}
public void AddCarvedItem(Item carved, Mobile carver)
{
DropItem(carved);
if (InstancedCorpse)
{
if (m_InstancedItems == null)
m_InstancedItems = new Dictionary<Item, InstancedItemInfo>();
m_InstancedItems.Add(carved, new InstancedItemInfo(carved, carver));
}
}
public void TurnToBones()
{
if (Deleted)
return;
ProcessDelta();
SendRemovePacket();
ItemID = Utility.Random(0xECA, 9); // bone graphic
Hue = 0;
ProcessDelta();
SetFlag(CorpseFlag.NoBones, true);
SetFlag(CorpseFlag.IsBones, true);
BeginDecay(m_BoneDecayTime);
}
public void BeginDecay(TimeSpan delay)
{
m_DecayTimer?.Stop();
m_DecayTime = DateTime.UtcNow + delay;
m_DecayTimer = new InternalTimer(this, delay);
m_DecayTimer.Start();
}
public override void OnAfterDelete()
{
m_DecayTimer?.Stop();
m_DecayTimer = null;
}
public static string GetCorpseName(Mobile m)
{
return m is BaseCreature bc ? bc.CorpseNameOverride ?? bc.CorpseName : null;
}
public static void Initialize()
{
Mobile.CreateCorpseHandler += Mobile_CreateCorpseHandler;
}
public static Container Mobile_CreateCorpseHandler(Mobile owner, HairInfo hair, FacialHairInfo facialhair,
List<Item> initialContent, List<Item> equipItems)
{
bool shouldFillCorpse = true;
//if ( owner is BaseCreature )
// shouldFillCorpse = !((BaseCreature)owner).IsBonded;
Corpse c;
if (owner is MilitiaFighter)
c = new MilitiaFighterCorpse(owner, hair, facialhair, shouldFillCorpse ? equipItems : new List<Item>());
else
c = new Corpse(owner, hair, facialhair, shouldFillCorpse ? equipItems : new List<Item>());
owner.Corpse = c;
if (shouldFillCorpse)
{
for (int i = 0; i < initialContent.Count; ++i)
{
Item item = initialContent[i];
if (Core.AOS && owner.Player && item.Parent == owner.Backpack)
c.AddItem(item);
else
c.DropItem(item);
if (owner.Player && Core.AOS)
c.SetRestoreInfo(item, item.Location);
}
if (Core.SE && !owner.Player)
c.AssignInstancedLoot();
else if (Core.AOS && owner is PlayerMobile pm)
c.RestoreEquip = pm.EquipSnapshot;
}
else
{
c.Carved = true; // TODO: Is it needed?
}
Point3D loc = owner.Location;
Map map = owner.Map;
if (map == null || map == Map.Internal)
{
loc = owner.LogoutLocation;
map = owner.LogoutMap;
}
c.MoveToWorld(loc, map);
return c;
}
protected bool GetFlag(CorpseFlag flag)
{
return (m_Flags & flag) != 0;
}
protected void SetFlag(CorpseFlag flag, bool on)
{
m_Flags = on ? m_Flags | flag : m_Flags & ~flag;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(12); // version
if (RestoreEquip == null)
{
writer.Write(false);
}
else
{
writer.Write(true);
writer.Write(RestoreEquip);
}
writer.Write((int)m_Flags);
writer.WriteDeltaTime(TimeOfDeath);
List<KeyValuePair<Item, Point3D>> list = m_RestoreTable == null
? null
: new List<KeyValuePair<Item, Point3D>>(m_RestoreTable);
int count = list?.Count ?? 0;
writer.Write(count);
for (int i = 0; i < count; ++i)
{
KeyValuePair<Item, Point3D> kvp = list[i];
Item item = kvp.Key;
Point3D loc = kvp.Value;
writer.Write(item);
if (item.Location == loc)
{
writer.Write(false);
}
else
{
writer.Write(true);
writer.Write(loc);
}
}
writer.Write(m_DecayTimer != null);
if (m_DecayTimer != null)
writer.WriteDeltaTime(m_DecayTime);
writer.Write(Looters);
writer.Write(Killer);
writer.Write(Aggressors);
writer.Write(Owner);
writer.Write(m_CorpseName);
writer.Write((int)AccessLevel);
writer.Write(Guild);
writer.Write(Kills);
writer.Write(EquipItems);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 12:
{
if (reader.ReadBool())
RestoreEquip = reader.ReadStrongItemList();
goto case 11;
}
case 11:
{
// Version 11, we move all bools to a CorpseFlag
m_Flags = (CorpseFlag)reader.ReadInt();
TimeOfDeath = reader.ReadDeltaTime();
int count = reader.ReadInt();
for (int i = 0; i < count; ++i)
{
Item item = reader.ReadItem();
if (reader.ReadBool())
SetRestoreInfo(item, reader.ReadPoint3D());
else if (item != null)
SetRestoreInfo(item, item.Location);
}
if (reader.ReadBool())
BeginDecay(reader.ReadDeltaTime() - DateTime.UtcNow);
Looters = reader.ReadStrongMobileList();
Killer = reader.ReadMobile();
Aggressors = reader.ReadStrongMobileList();
Owner = reader.ReadMobile();
m_CorpseName = reader.ReadString();
AccessLevel = (AccessLevel)reader.ReadInt();
reader.ReadInt(); // guild reserve
Kills = reader.ReadInt();
EquipItems = reader.ReadStrongItemList();
break;
}
case 10:
{
TimeOfDeath = reader.ReadDeltaTime();
goto case 9;
}
case 9:
{
int count = reader.ReadInt();
for (int i = 0; i < count; ++i)
{
Item item = reader.ReadItem();
if (reader.ReadBool())
SetRestoreInfo(item, reader.ReadPoint3D());
else if (item != null)
SetRestoreInfo(item, item.Location);
}
goto case 8;
}
case 8:
{
SetFlag(CorpseFlag.VisitedByTaxidermist, reader.ReadBool());
goto case 7;
}
case 7:
{
if (reader.ReadBool())
BeginDecay(reader.ReadDeltaTime() - DateTime.UtcNow);
goto case 6;
}
case 6:
{
Looters = reader.ReadStrongMobileList();
Killer = reader.ReadMobile();
goto case 5;
}
case 5:
{
SetFlag(CorpseFlag.Carved, reader.ReadBool());
goto case 4;
}
case 4:
{
Aggressors = reader.ReadStrongMobileList();
goto case 3;
}
case 3:
{
Owner = reader.ReadMobile();
goto case 2;
}
case 2:
{
SetFlag(CorpseFlag.NoBones, reader.ReadBool());
goto case 1;
}
case 1:
{
m_CorpseName = reader.ReadString();
goto case 0;
}
case 0:
{
if (version < 10)
TimeOfDeath = DateTime.UtcNow;
if (version < 7)
BeginDecay(m_DefaultDecayTime);
if (version < 6)
Looters = new List<Mobile>();
if (version < 4)
Aggressors = new List<Mobile>();
AccessLevel = (AccessLevel)reader.ReadInt();
reader.ReadInt(); // guild reserve
Kills = reader.ReadInt();
SetFlag(CorpseFlag.Criminal, reader.ReadBool());
EquipItems = reader.ReadStrongItemList();
break;
}
}
}
public bool DevourCorpse()
{
if (Devoured || Deleted || Killer == null || Killer.Deleted || !Killer.Alive || !(Killer is IDevourer) ||
Owner == null || Owner.Deleted)
return false;
m_Devourer = (IDevourer)Killer; // Set the devourer the killer
return m_Devourer.Devour(this); // Devour the corpse if it hasn't
}
public override void SendInfoTo(NetState state, bool sendOplPacket)
{
base.SendInfoTo(state, sendOplPacket);
if (((Body)Amount).IsHuman && ItemID == 0x2006)
{
if (state.ContainerGridLines)
state.Send(new CorpseContent6017(state.Mobile, this));
else
state.Send(new CorpseContent(state.Mobile, this));
state.Send(new CorpseEquip(state.Mobile, this));
}
}
public bool IsCriminalAction(Mobile from)
{
if (from == Owner || from.AccessLevel >= AccessLevel.GameMaster)
return false;
Party p = Party.Get(Owner);
if (p != null && p.Contains(from))
{
PartyMemberInfo pmi = p[Owner];
if (pmi != null && pmi.CanLoot)
return false;
}
return NotorietyHandlers.CorpseNotoriety(from, this) == Notoriety.Innocent;
}
public override bool CheckItemUse(Mobile from, Item item)
{
if (!base.CheckItemUse(from, item))
return false;
if (item != this)
return CanLoot(from, item);
return true;
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
if (!base.CheckLift(from, item, ref reject))
return false;
return CanLoot(from, item);
}
public override void OnItemUsed(Mobile from, Item item)
{
base.OnItemUsed(from, item);
if (item is Food)
from.RevealingAction();
if (item != this && IsCriminalAction(from))
from.CriminalAction(true);
if (!Looters.Contains(from))
Looters.Add(from);
if (m_InstancedItems != null && m_InstancedItems.ContainsKey(item))
m_InstancedItems.Remove(item);
}
public override void OnItemLifted(Mobile from, Item item)
{
base.OnItemLifted(from, item);
if (item != this && from != Owner)
from.RevealingAction();
if (item != this && IsCriminalAction(from))
from.CriminalAction(true);
if (!Looters.Contains(from))
Looters.Add(from);
if (m_InstancedItems != null && m_InstancedItems.ContainsKey(item))
m_InstancedItems.Remove(item);
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (Core.AOS && Owner == from && from.Alive)
list.Add(new OpenCorpseEntry());
}
public bool GetRestoreInfo(Item item, ref Point3D loc)
{
if (m_RestoreTable == null || item == null)
return false;
return m_RestoreTable.TryGetValue(item, out loc);
}
public void SetRestoreInfo(Item item, Point3D loc)
{
if (item == null)
return;
if (m_RestoreTable == null)
m_RestoreTable = new Dictionary<Item, Point3D>();
m_RestoreTable[item] = loc;
}
public void ClearRestoreInfo(Item item)
{
if (m_RestoreTable == null || item == null)
return;
m_RestoreTable.Remove(item);
if (m_RestoreTable.Count == 0)
m_RestoreTable = null;
}
public bool CanLoot(Mobile from, Item item)
{
if (!IsCriminalAction(from))
return true;
Map map = Map;
if (map == null || (map.Rules & MapRules.HarmfulRestrictions) != 0)
return false;
return true;
}
public bool CheckLoot(Mobile from, Item item)
{
if (!CanLoot(from, item))
{
if (Owner == null || !Owner.Player)
from.SendLocalizedMessage(1005035); // You did not earn the right to loot this creature!
else
from.SendLocalizedMessage(1010049); // You may not loot this corpse.
return false;
}
if (IsCriminalAction(from))
{
if (Owner == null || !Owner.Player)
from.SendLocalizedMessage(1005036); // Looting this monster corpse will be a criminal act!
else
from.SendLocalizedMessage(1005038); // Looting this corpse will be a criminal act!
}
return true;
}
public virtual void Open(Mobile from, bool checkSelfLoot)
{
if (from.AccessLevel > AccessLevel.Player || from.InRange(GetWorldLocation(), 2))
{
#region Self Looting
if (checkSelfLoot && from == Owner && !GetFlag(CorpseFlag.SelfLooted) && Items.Count != 0)
{
if (from.FindItemOnLayer(Layer.OuterTorso) is DeathRobe robe)
{
Map map = from.Map;
if (map != null && map != Map.Internal)
{
robe.MoveToWorld(from.Location, map);
robe.BeginDecay();
}
}
Container pack = from.Backpack;
if (RestoreEquip != null && pack != null)
{
List<Item>
packItems = new List<Item>(pack.Items); // Only items in the top-level pack are re-equipped
for (int i = 0; i < packItems.Count; i++)
{
Item packItem = packItems[i];
if (RestoreEquip.Contains(packItem) && packItem.Movable)
from.EquipItem(packItem);
}
}
List<Item> items = new List<Item>(Items);
bool didntFit = false;
for (int i = 0; !didntFit && i < items.Count; ++i)
{
Item item = items[i];
Point3D loc = item.Location;
if (item.Layer == Layer.Hair || item.Layer == Layer.FacialHair || !item.Movable ||
!GetRestoreInfo(item, ref loc))
continue;
if (pack != null && pack.CheckHold(from, item, false, true))
{
item.Location = loc;
pack.AddItem(item);
if (RestoreEquip != null && RestoreEquip.Contains(item))
from.EquipItem(item);
}
else
{
didntFit = true;
}
}
from.PlaySound(0x3E3);
if (Items.Count != 0)
{
from.SendLocalizedMessage(
1062472); // You gather some of your belongings. The rest remain on the corpse.
}
else
{
SetFlag(CorpseFlag.Carved, true);
if (ItemID == 0x2006)
{
ProcessDelta();
SendRemovePacket();
ItemID = Utility.Random(0xECA, 9); // bone graphic
Hue = 0;
ProcessDelta();
}
from.SendLocalizedMessage(1062471); // You quickly gather all of your belongings.
}
SetFlag(CorpseFlag.SelfLooted, true);
}
#endregion
if (!CheckLoot(from, null))
return;
#region Quests
if (from is PlayerMobile player)
{
QuestSystem qs = player.Quest;
if (qs is UzeraanTurmoilQuest)
{
if (qs.FindObjective(typeof(GetDaemonBoneObjective)) is GetDaemonBoneObjective obj &&
obj.CorpseWithBone == this && (!obj.Completed || UzeraanTurmoilQuest.HasLostDaemonBone(player)))
{
Item bone = new QuestDaemonBone();
if (player.PlaceInBackpack(bone))
{
obj.CorpseWithBone = null;
player.SendLocalizedMessage(1049341, "",
0x22); // You rummage through the bones and find a Daemon Bone! You quickly place the item in your pack.
if (!obj.Completed)
obj.Complete();
}
else
{
bone.Delete();
player.SendLocalizedMessage(1049342, "",
0x22); // Rummaging through the bones you find a Daemon Bone, but can't pick it up because your pack is too full. Come back when you have more room in your pack.
}
return;
}
}
else if (qs is TheSummoningQuest)
{
if (qs.FindObjective(typeof(VanquishDaemonObjective)) is VanquishDaemonObjective obj &&
obj.Completed && obj.CorpseWithSkull == this)
{
GoldenSkull sk = new GoldenSkull();
if (player.PlaceInBackpack(sk))
{
obj.CorpseWithSkull = null;
player.SendLocalizedMessage(
1050022); // For your valor in combating the devourer, you have been awarded a golden skull.
qs.Complete();
}
else
{
sk.Delete();
player.SendLocalizedMessage(
1050023); // You find a golden skull, but your backpack is too full to carry it.
}
}
}
}
#endregion
base.OnDoubleClick(from);
}
else
{
from.SendLocalizedMessage(500446); // That is too far away.
}
}
public override void OnDoubleClick(Mobile from)
{
Open(from, Core.AOS);
}
public override bool CheckContentDisplay(Mobile from)
{
return false;
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (ItemID == 0x2006) // Corpse form
{
if (m_CorpseName != null)
list.Add(m_CorpseName);
else
list.Add(1046414, Name); // the remains of ~1_NAME~
}
else // Bone form
{
list.Add(1046414, Name); // the remains of ~1_NAME~
}
}
public override void OnAosSingleClick(Mobile from)
{
int hue = Notoriety.GetHue(NotorietyHandlers.CorpseNotoriety(from, this));
ObjectPropertyList opl = PropertyList;
if (opl.Header > 0)
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, hue, 3, opl.Header, Name, opl.HeaderArgs));
}
public override void OnSingleClick(Mobile from)
{
int hue = Notoriety.GetHue(NotorietyHandlers.CorpseNotoriety(from, this));
if (ItemID == 0x2006) // Corpse form
{
if (m_CorpseName != null)
from.Send(new AsciiMessage(Serial, ItemID, MessageType.Label, hue, 3, "", m_CorpseName));
else
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, hue, 3, 1046414, "", Name));
}
else // Bone form
{
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, hue, 3, 1046414, "", Name));
}
}
private class InstancedItemInfo
{
private Item m_Item;
private Mobile m_Mobile;
public InstancedItemInfo(Item i, Mobile m)
{
m_Item = i;
m_Mobile = m;
}
public bool Perpetual{ get; set; }
public bool IsOwner(Mobile m)
{
if (m_Item.LootType == LootType.Cursed) //Cursed Items are part of everyone's instanced corpse... (?)
return true;
if (m == null)
return false; //sanity
if (m_Mobile == m)
return true;
Party myParty = Party.Get(m_Mobile);
return myParty != null && myParty == Party.Get(m);
}
}
private class InternalTimer : Timer
{
private Corpse m_Corpse;
public InternalTimer(Corpse c, TimeSpan delay) : base(delay)
{
m_Corpse = c;
Priority = TimerPriority.FiveSeconds;
}
protected override void OnTick()
{
if (!m_Corpse.GetFlag(CorpseFlag.NoBones))
m_Corpse.TurnToBones();
else
m_Corpse.Delete();
}
}
private class OpenCorpseEntry : ContextMenuEntry
{
public OpenCorpseEntry() : base(6215, 2)
{
}
public override void OnClick()
{
if (Owner.Target is Corpse corpse && Owner.From.CheckAlive())
corpse.Open(Owner.From, false);
}
}
}
}