ModernUO/Scripts/Items/Misc/UnholyBone.cs

137 lines
No EOL
3 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Items
{
public class UnholyBone : Item, ICarvable
{
private SpawnTimer m_Timer;
[Constructible]
public UnholyBone() : base(0xF7E)
{
Movable = false;
Hue = 0x497;
m_Timer = new SpawnTimer(this);
m_Timer.Start();
}
public UnholyBone(Serial serial) : base(serial)
{
}
public override string DefaultName => "unholy bone";
public void Carve(Mobile from, Item item)
{
Effects.PlaySound(GetWorldLocation(), Map, 0x48F);
Effects.SendLocationEffect(GetWorldLocation(), Map, 0x3728, 10, 10, 0, 0);
if (0.3 > Utility.RandomDouble())
{
if (ItemID == 0xF7E)
from.SendMessage("You destroy the bone.");
else
from.SendMessage("You destroy the bone pile.");
Gold gold = new Gold(25, 100);
gold.MoveToWorld(GetWorldLocation(), Map);
Delete();
m_Timer.Stop();
}
else
{
if (ItemID == 0xF7E)
from.SendMessage("You damage the bone.");
else
from.SendMessage("You damage the bone pile.");
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Timer = new SpawnTimer(this);
m_Timer.Start();
}
private class SpawnTimer : Timer
{
private Item m_Item;
public SpawnTimer(Item item) : base(TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10)))
{
Priority = TimerPriority.FiftyMS;
m_Item = item;
}
protected override void OnTick()
{
if (m_Item.Deleted)
return;
Mobile spawn;
switch (Utility.Random(12))
{
default:
case 0:
spawn = new Skeleton();
break;
case 1:
spawn = new Zombie();
break;
case 2:
spawn = new Wraith();
break;
case 3:
spawn = new Spectre();
break;
case 4:
spawn = new Ghoul();
break;
case 5:
spawn = new Mummy();
break;
case 6:
spawn = new Bogle();
break;
case 7:
spawn = new RottingCorpse();
break;
case 8:
spawn = new BoneKnight();
break;
case 9:
spawn = new SkeletalKnight();
break;
case 10:
spawn = new Lich();
break;
case 11:
spawn = new LichLord();
break;
}
spawn.MoveToWorld(m_Item.Location, m_Item.Map);
m_Item.Delete();
}
}
}
}