137 lines
No EOL
3 KiB
C#
137 lines
No EOL
3 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class UnholyBone : Item, ICarvable
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{
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private SpawnTimer m_Timer;
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[Constructible]
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public UnholyBone() : base(0xF7E)
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{
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Movable = false;
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Hue = 0x497;
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m_Timer = new SpawnTimer(this);
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m_Timer.Start();
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}
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public UnholyBone(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "unholy bone";
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public void Carve(Mobile from, Item item)
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{
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Effects.PlaySound(GetWorldLocation(), Map, 0x48F);
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Effects.SendLocationEffect(GetWorldLocation(), Map, 0x3728, 10, 10, 0, 0);
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if (0.3 > Utility.RandomDouble())
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{
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if (ItemID == 0xF7E)
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from.SendMessage("You destroy the bone.");
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else
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from.SendMessage("You destroy the bone pile.");
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Gold gold = new Gold(25, 100);
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gold.MoveToWorld(GetWorldLocation(), Map);
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Delete();
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m_Timer.Stop();
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}
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else
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{
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if (ItemID == 0xF7E)
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from.SendMessage("You damage the bone.");
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else
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from.SendMessage("You damage the bone pile.");
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Timer = new SpawnTimer(this);
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m_Timer.Start();
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}
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private class SpawnTimer : Timer
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{
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private Item m_Item;
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public SpawnTimer(Item item) : base(TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10)))
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{
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Priority = TimerPriority.FiftyMS;
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m_Item = item;
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}
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protected override void OnTick()
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{
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if (m_Item.Deleted)
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return;
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Mobile spawn;
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switch (Utility.Random(12))
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{
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default:
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case 0:
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spawn = new Skeleton();
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break;
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case 1:
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spawn = new Zombie();
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break;
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case 2:
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spawn = new Wraith();
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break;
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case 3:
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spawn = new Spectre();
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break;
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case 4:
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spawn = new Ghoul();
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break;
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case 5:
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spawn = new Mummy();
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break;
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case 6:
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spawn = new Bogle();
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break;
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case 7:
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spawn = new RottingCorpse();
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break;
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case 8:
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spawn = new BoneKnight();
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break;
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case 9:
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spawn = new SkeletalKnight();
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break;
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case 10:
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spawn = new Lich();
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break;
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case 11:
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spawn = new LichLord();
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break;
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}
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spawn.MoveToWorld(m_Item.Location, m_Item.Map);
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m_Item.Delete();
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}
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}
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}
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} |