ModernUO/Scripts/Items/Special/Special Scrolls/ScrollofAlacrity.cs

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4.9 KiB
C#

/***************************************************************************
* ScrollofAlacrity.cs
* -------------------
* begin : June 1, 2009
* copyright : (C) Shai'Tan Malkier aka Callandor2k
* email : ShaiTanMalkier@gmail.com
*
* $Id: ScrollofAlacrity.cs 1 2009-06-1 04:28:39Z Callandor2k $
*
***************************************************************************/
/***************************************************************************
*
* This Script/File is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections;
using Server.Mobiles;
namespace Server.Items
{
public class ScrollofAlacrity : SpecialScroll
{
private static Hashtable m_Table = new Hashtable();
public ScrollofAlacrity() : this(SkillName.Alchemy)
{
}
[Constructible]
public ScrollofAlacrity(SkillName skill) : base(skill, 0.0)
{
ItemID = 0x14EF;
Hue = 0x4AB;
}
public ScrollofAlacrity(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1078604; // Scroll of Alacrity
public override int Message =>
1078602; /*Using a Scroll of Transcendence for a given skill will permanently increase your current
*level in that skill by the amount of points displayed on the scroll.
*As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/
public override string DefaultTitle => "<basefont color=#FFFFFF>Scroll of Alacrity:</basefont>";
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1071345, "{0} 15 Minutes", GetName()); // Skill: ~1_val~
}
public override bool CanUse(Mobile from)
{
if (!base.CanUse(from))
return false;
if (!(from is PlayerMobile pm))
return false;
#region Mondain's Legacy
/* to add when skillgain quests will be implemented
for (int i = pm.Quests.Count - 1; i >= 0; i--)
{
BaseQuest quest = pm.Quests[i];
for (int j = quest.Objectives.Count - 1; j >= 0; j--)
{
BaseObjective objective = quest.Objectives[j];
if (objective is ApprenticeObjective)
{
from.SendMessage("You are already under the effect of an enhanced skillgain quest.");
return false;
}
}
}
*/
#endregion
#region Scroll of Alacrity
if (pm.AcceleratedStart > DateTime.UtcNow)
{
from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll.
return false;
}
#endregion
return true;
}
public override void Use(Mobile from)
{
if (!CanUse(from))
return;
if (!(from is PlayerMobile pm))
return;
double tskill = from.Skills[Skill].Base;
double tcap = from.Skills[Skill].Cap;
if (tskill >= tcap || from.Skills[Skill].Lock != SkillLock.Up)
{
from.SendLocalizedMessage(
1094935); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu.
*If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/
return;
}
from.SendLocalizedMessage(
1077956); // You are infused with intense energy. You are under the effects of an accelerated skillgain scroll.
Effects.PlaySound(from.Location, from.Map, 0x1E9);
Effects.SendTargetParticles(from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100);
pm.AcceleratedStart = DateTime.UtcNow + TimeSpan.FromMinutes(15);
m_Table[from] = Timer.DelayCall(TimeSpan.FromMinutes(15), new TimerStateCallback(Expire_Callback), from);
pm.AcceleratedSkill = Skill;
Delete();
}
private static void Expire_Callback(object state)
{
Mobile m = (Mobile)state;
m_Table.Remove(m);
m.PlaySound(0x1F8);
m.SendLocalizedMessage(
1077957); // The intense energy dissipates. You are no longer under the effects of an accelerated skillgain scroll.
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = InheritsItem ? 0 : reader.ReadInt(); //Required for SpecialScroll insertion
LootType = LootType.Cursed;
Insured = false;
}
}
}