ModernUO/Scripts/Items/TreasureChests/TreasureChestLevel1.cs

116 lines
No EOL
2.7 KiB
C#

using System;
namespace Server.Items
{
public class TreasureChestLevel1 : LockableContainer
{
private const int m_Level = 1;
[Constructible]
public TreasureChestLevel1()
: base(0xE41)
{
SetChestAppearance();
Movable = false;
TrapType = TrapType.DartTrap;
TrapPower = m_Level * Utility.Random(1, 25);
Locked = true;
RequiredSkill = 57;
LockLevel = RequiredSkill - Utility.Random(1, 10);
MaxLockLevel = RequiredSkill + Utility.Random(1, 10);
// According to OSI, loot in level 1 chest is:
// Gold 25 - 50
// Bolts 10
// Gems
// Normal weapon
// Normal armour
// Normal clothing
// Normal jewelry
// Gold
DropItem(new Gold(Utility.Random(30, 100)));
// Drop bolts
//DropItem( new Bolt( 10 ) );
// Gems
if (Utility.RandomBool())
{
Item GemLoot = Loot.RandomGem();
GemLoot.Amount = Utility.Random(1, 3);
DropItem(GemLoot);
}
// Weapon
if (Utility.RandomBool())
DropItem(Loot.RandomWeapon());
// Armour
if (Utility.RandomBool())
DropItem(Loot.RandomArmorOrShield());
// Clothing
if (Utility.RandomBool())
DropItem(Loot.RandomClothing());
// Jewelry
if (Utility.RandomBool())
DropItem(Loot.RandomJewelry());
}
public TreasureChestLevel1(Serial serial)
: base(serial)
{
}
public override bool Decays => true;
public override bool IsDecoContainer => false;
public override TimeSpan DecayTime => TimeSpan.FromMinutes(Utility.Random(15, 60));
public override int DefaultGumpID => 0x42;
public override int DefaultDropSound => 0x42;
public override Rectangle2D Bounds => new Rectangle2D(18, 105, 144, 73);
private void SetChestAppearance()
{
bool UseFirstItemId = Utility.RandomBool();
switch (Utility.RandomList(0, 1, 2))
{
case 0: // Large Crate
ItemID = UseFirstItemId ? 0xe3c : 0xe3d;
GumpID = 0x44;
break;
case 1: // Medium Crate
ItemID = UseFirstItemId ? 0xe3e : 0xe3f;
GumpID = 0x44;
break;
case 2: // Small Crate
ItemID = UseFirstItemId ? 0x9a9 : 0xe7e;
GumpID = 0x44;
break;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}