ModernUO/Scripts/Items/Weapons/Abilities/Disarm.cs

78 lines
No EOL
2.3 KiB
C#

using System;
namespace Server.Items
{
/// <summary>
/// This attack allows you to disarm your foe.
/// Now in Age of Shadows, a successful Disarm leaves the victim unable to re-arm another weapon for several seconds.
/// </summary>
public class Disarm : WeaponAbility
{
public static readonly TimeSpan BlockEquipDuration = TimeSpan.FromSeconds(5.0);
public override int BaseMana => 20;
// No longer active in pub21:
/*public override bool CheckSkills( Mobile from )
{
if ( !base.CheckSkills( from ) )
return false;
if ( !(from.Weapon is Fists) )
return true;
Skill skill = from.Skills[SkillName.ArmsLore];
if ( skill != null && skill.Base >= 80.0 )
return true;
from.SendLocalizedMessage( 1061812 ); // You lack the required skill in armslore to perform that attack!
return false;
}*/
public override bool RequiresTactics(Mobile from)
{
if (!(from.Weapon is BaseWeapon weapon))
return false;
return weapon.Skill != SkillName.Wrestling;
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker))
return;
ClearCurrentAbility(attacker);
Item toDisarm = defender.FindItemOnLayer(Layer.OneHanded);
if (toDisarm == null || !toDisarm.Movable)
toDisarm = defender.FindItemOnLayer(Layer.TwoHanded);
Container pack = defender.Backpack;
if (pack == null || toDisarm != null && !toDisarm.Movable)
{
attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
}
else if (toDisarm == null || toDisarm is BaseShield || toDisarm is Spellbook && !Core.ML)
{
attacker.SendLocalizedMessage(1060849); // Your target is already unarmed!
}
else if (CheckMana(attacker, true))
{
attacker.SendLocalizedMessage(1060092); // You disarm their weapon!
defender.SendLocalizedMessage(1060093); // Your weapon has been disarmed!
defender.PlaySound(0x3B9);
defender.FixedParticles(0x37BE, 232, 25, 9948, EffectLayer.LeftHand);
pack.DropItem(toDisarm);
BaseWeapon.BlockEquip(defender, BlockEquipDuration);
}
}
}
}