ModernUO/Scripts/Items/Weapons/Abilities/MortalStrike.cs

87 lines
No EOL
2.2 KiB
C#

using System;
using System.Collections;
namespace Server.Items
{
/// <summary>
/// The assassin's friend.
/// A successful Mortal Strike will render its victim unable to heal any damage for several seconds.
/// Use a gruesome follow-up to finish off your foe.
/// </summary>
public class MortalStrike : WeaponAbility
{
public static readonly TimeSpan PlayerDuration = TimeSpan.FromSeconds(6.0);
public static readonly TimeSpan NPCDuration = TimeSpan.FromSeconds(12.0);
private static Hashtable m_Table = new Hashtable();
public override int BaseMana => 30;
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker) || !CheckMana(attacker, true)) return;
ClearCurrentAbility(attacker);
attacker.SendLocalizedMessage(1060086); // You deliver a mortal wound!
defender.SendLocalizedMessage(1060087); // You have been mortally wounded!
defender.PlaySound(0x1E1);
defender.FixedParticles(0x37B9, 244, 25, 9944, 31, 0, EffectLayer.Waist);
// Do not reset timer if one is already in place.
if (!IsWounded(defender))
BeginWound(defender, defender.Player ? PlayerDuration : NPCDuration);
}
public static bool IsWounded(Mobile m)
{
return m_Table.Contains(m);
}
public static void BeginWound(Mobile m, TimeSpan duration)
{
Timer t = (Timer)m_Table[m];
t?.Stop();
t = new InternalTimer(m, duration);
m_Table[m] = t;
t.Start();
m.YellowHealthbar = true;
}
public static void EndWound(Mobile m)
{
if (!IsWounded(m))
return;
Timer t = (Timer)m_Table[m];
t?.Stop();
m_Table.Remove(m);
m.YellowHealthbar = false;
m.SendLocalizedMessage(1060208); // You are no longer mortally wounded.
}
private class InternalTimer : Timer
{
private Mobile m_Mobile;
public InternalTimer(Mobile m, TimeSpan duration) : base(duration)
{
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
EndWound(m_Mobile);
}
}
}
}