ModernUO/Scripts/Items/Weapons/Abilities/WhirlwindAttack.cs

83 lines
No EOL
2.2 KiB
C#

using System;
using System.Collections;
using Server.Spells;
namespace Server.Items
{
/// <summary>
/// A godsend to a warrior surrounded, the Whirlwind Attack allows the fighter to strike at all nearby targets in one mighty
/// spinning swing.
/// </summary>
public class WhirlwindAttack : WeaponAbility
{
public override int BaseMana => 15;
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker))
return;
ClearCurrentAbility(attacker);
Map map = attacker.Map;
if (map == null)
return;
if (!(attacker.Weapon is BaseWeapon weapon))
return;
if (!CheckMana(attacker, true))
return;
attacker.FixedEffect(0x3728, 10, 15);
attacker.PlaySound(0x2A1);
ArrayList list = new ArrayList();
foreach (Mobile m in attacker.GetMobilesInRange(1))
list.Add(m);
ArrayList targets = new ArrayList();
for (int i = 0; i < list.Count; ++i)
{
Mobile m = (Mobile)list[i];
if (m != defender && m != attacker && SpellHelper.ValidIndirectTarget(attacker, m))
{
if (m == null || m.Deleted || m.Map != attacker.Map || !m.Alive || !attacker.CanSee(m) ||
!attacker.CanBeHarmful(m))
continue;
if (!attacker.InRange(m, weapon.MaxRange))
continue;
if (attacker.InLOS(m))
targets.Add(m);
}
}
if (targets.Count > 0)
{
double bushido = attacker.Skills.Bushido.Value;
double damageBonus = 1.0 + Math.Pow(targets.Count * bushido / 60, 2) / 100;
if (damageBonus > 2.0)
damageBonus = 2.0;
attacker.RevealingAction();
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = (Mobile)targets[i];
attacker.SendLocalizedMessage(1060161); // The whirling attack strikes a target!
m.SendLocalizedMessage(1060162); // You are struck by the whirling attack and take damage!
weapon.OnHit(attacker, m, damageBonus);
}
}
}
}
}